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changed order of switch cases in EM engine source file
author
Holger Schemel
<info@artsoft.org>
Thu, 6 Feb 2020 17:55:48 +0000
(18:55 +0100)
committer
Holger Schemel
<info@artsoft.org>
Tue, 19 May 2020 16:13:00 +0000
(18:13 +0200)
src/game_em/logic.c
patch
|
blob
|
history
diff --git
a/src/game_em/logic.c
b/src/game_em/logic.c
index dd158247e19925168eabc27f193441a84760b326..f50d93eff4e859888a5f7e3f21a0f8e7f1dc96a8 100644
(file)
--- a/
src/game_em/logic.c
+++ b/
src/game_em/logic.c
@@
-251,6
+251,7
@@
static boolean player_killed(struct PLAYER *ply)
switch (cave[x][y])
{
switch (cave[x][y])
{
+ case Zplayer:
case Xblank:
case Xsplash_e:
case Xsplash_w:
case Xblank:
case Xsplash_e:
case Xsplash_w:
@@
-262,7
+263,6
@@
static boolean player_killed(struct PLAYER *ply)
case Xfake_acid_6:
case Xfake_acid_7:
case Xfake_acid_8:
case Xfake_acid_6:
case Xfake_acid_7:
case Xfake_acid_8:
- case Zplayer:
case Xdynamite_1:
case Xdynamite_2:
case Xdynamite_3:
case Xdynamite_1:
case Xdynamite_2:
case Xdynamite_3:
@@
-2259,6
+2259,7
@@
static void Leater_n(int x, int y)
switch (cave[x][y-1])
{
switch (cave[x][y-1])
{
+ case Zplayer:
case Xblank:
case Xsplash_e:
case Xsplash_w:
case Xblank:
case Xsplash_e:
case Xsplash_w:
@@
-2272,7
+2273,6
@@
static void Leater_n(int x, int y)
case Xfake_acid_8:
case Xplant:
case Yplant:
case Xfake_acid_8:
case Xplant:
case Yplant:
- case Zplayer:
cave[x][y] = Yeater_nB;
next[x][y] = Xblank;
cave[x][y-1] = Yeater_n;
cave[x][y] = Yeater_nB;
next[x][y] = Xblank;
cave[x][y-1] = Yeater_n;
@@
-2339,6
+2339,7
@@
static void Leater_e(int x, int y)
switch (cave[x+1][y])
{
switch (cave[x+1][y])
{
+ case Zplayer:
case Xblank:
case Xsplash_e:
case Xsplash_w:
case Xblank:
case Xsplash_e:
case Xsplash_w:
@@
-2352,7
+2353,6
@@
static void Leater_e(int x, int y)
case Xfake_acid_8:
case Xplant:
case Yplant:
case Xfake_acid_8:
case Xplant:
case Yplant:
- case Zplayer:
cave[x][y] = Yeater_eB;
next[x][y] = Xblank;
cave[x+1][y] = Yeater_e;
cave[x][y] = Yeater_eB;
next[x][y] = Xblank;
cave[x+1][y] = Yeater_e;
@@
-2419,6
+2419,7
@@
static void Leater_s(int x, int y)
switch (cave[x][y+1])
{
switch (cave[x][y+1])
{
+ case Zplayer:
case Xblank:
case Xsplash_e:
case Xsplash_w:
case Xblank:
case Xsplash_e:
case Xsplash_w:
@@
-2432,7
+2433,6
@@
static void Leater_s(int x, int y)
case Xfake_acid_8:
case Xplant:
case Yplant:
case Xfake_acid_8:
case Xplant:
case Yplant:
- case Zplayer:
cave[x][y] = Yeater_sB;
next[x][y] = Xblank;
cave[x][y+1] = Yeater_s;
cave[x][y] = Yeater_sB;
next[x][y] = Xblank;
cave[x][y+1] = Yeater_s;
@@
-2499,6
+2499,7
@@
static void Leater_w(int x, int y)
switch (cave[x-1][y])
{
switch (cave[x-1][y])
{
+ case Zplayer:
case Xblank:
case Xsplash_e:
case Xsplash_w:
case Xblank:
case Xsplash_e:
case Xsplash_w:
@@
-2512,7
+2513,6
@@
static void Leater_w(int x, int y)
case Xfake_acid_8:
case Xplant:
case Yplant:
case Xfake_acid_8:
case Xplant:
case Yplant:
- case Zplayer:
cave[x][y] = Yeater_wB;
next[x][y] = Xblank;
cave[x-1][y] = Yeater_w;
cave[x][y] = Yeater_wB;
next[x][y] = Xblank;
cave[x-1][y] = Yeater_w;
@@
-2563,6
+2563,7
@@
static void Lalien(int x, int y)
{
switch (cave[x][y-1])
{
{
switch (cave[x][y-1])
{
+ case Zplayer:
case Xblank:
case Xsplash_e:
case Xsplash_w:
case Xblank:
case Xsplash_e:
case Xsplash_w:
@@
-2576,7
+2577,6
@@
static void Lalien(int x, int y)
case Xfake_acid_8:
case Xplant:
case Yplant:
case Xfake_acid_8:
case Xplant:
case Yplant:
- case Zplayer:
cave[x][y] = Yalien_nB;
next[x][y] = Xblank;
cave[x][y-1] = Yalien_n;
cave[x][y] = Yalien_nB;
next[x][y] = Xblank;
cave[x][y-1] = Yalien_n;
@@
-2606,6
+2606,7
@@
static void Lalien(int x, int y)
{
switch (cave[x][y+1])
{
{
switch (cave[x][y+1])
{
+ case Zplayer:
case Xblank:
case Xsplash_e:
case Xsplash_w:
case Xblank:
case Xsplash_e:
case Xsplash_w:
@@
-2619,7
+2620,6
@@
static void Lalien(int x, int y)
case Xfake_acid_8:
case Xplant:
case Yplant:
case Xfake_acid_8:
case Xplant:
case Yplant:
- case Zplayer:
cave[x][y] = Yalien_sB;
next[x][y] = Xblank;
cave[x][y+1] = Yalien_s;
cave[x][y] = Yalien_sB;
next[x][y] = Xblank;
cave[x][y+1] = Yalien_s;
@@
-2652,6
+2652,7
@@
static void Lalien(int x, int y)
{
switch (cave[x+1][y])
{
{
switch (cave[x+1][y])
{
+ case Zplayer:
case Xblank:
case Xsplash_e:
case Xsplash_w:
case Xblank:
case Xsplash_e:
case Xsplash_w:
@@
-2665,7
+2666,6
@@
static void Lalien(int x, int y)
case Xfake_acid_8:
case Xplant:
case Yplant:
case Xfake_acid_8:
case Xplant:
case Yplant:
- case Zplayer:
cave[x][y] = Yalien_eB;
next[x][y] = Xblank;
cave[x+1][y] = Yalien_e;
cave[x][y] = Yalien_eB;
next[x][y] = Xblank;
cave[x+1][y] = Yalien_e;
@@
-2695,6
+2695,7
@@
static void Lalien(int x, int y)
{
switch (cave[x-1][y])
{
{
switch (cave[x-1][y])
{
+ case Zplayer:
case Xblank:
case Xsplash_e:
case Xsplash_w:
case Xblank:
case Xsplash_e:
case Xsplash_w:
@@
-2708,7
+2709,6
@@
static void Lalien(int x, int y)
case Xfake_acid_8:
case Xplant:
case Yplant:
case Xfake_acid_8:
case Xplant:
case Yplant:
- case Zplayer:
cave[x][y] = Yalien_wB;
next[x][y] = Xblank;
cave[x-1][y] = Yalien_w;
cave[x][y] = Yalien_wB;
next[x][y] = Xblank;
cave[x-1][y] = Yalien_w;
@@
-2746,6
+2746,7
@@
static void Lbug_n(int x, int y)
{
switch (cave[x][y-1])
{
{
switch (cave[x][y-1])
{
+ case Zplayer:
case Xblank:
case Xsplash_e:
case Xsplash_w:
case Xblank:
case Xsplash_e:
case Xsplash_w:
@@
-2759,7
+2760,6
@@
static void Lbug_n(int x, int y)
case Xfake_acid_8:
case Xplant:
case Yplant:
case Xfake_acid_8:
case Xplant:
case Yplant:
- case Zplayer:
cave[x][y] = Ybug_nB;
next[x][y] = Xblank;
cave[x][y-1] = Ybug_n;
cave[x][y] = Ybug_nB;
next[x][y] = Xblank;
cave[x][y-1] = Ybug_n;
@@
-2806,6
+2806,7
@@
static void Lbug_1_n(int x, int y)
switch (cave[x+1][y])
{
switch (cave[x+1][y])
{
+ case Zplayer:
case Xblank:
case Xsplash_e:
case Xsplash_w:
case Xblank:
case Xsplash_e:
case Xsplash_w:
@@
-2827,7
+2828,6
@@
static void Lbug_1_n(int x, int y)
case Xacid_6:
case Xacid_7:
case Xacid_8:
case Xacid_6:
case Xacid_7:
case Xacid_8:
- case Zplayer:
cave[x][y] = Ybug_n_e;
next[x][y] = Xbug_2_e;
play_element_sound(x, y, SOUND_bug, Xbug_1_n);
cave[x][y] = Ybug_n_e;
next[x][y] = Xbug_2_e;
play_element_sound(x, y, SOUND_bug, Xbug_1_n);
@@
-2858,6
+2858,7
@@
static void Lbug_e(int x, int y)
{
switch (cave[x+1][y])
{
{
switch (cave[x+1][y])
{
+ case Zplayer:
case Xblank:
case Xsplash_e:
case Xsplash_w:
case Xblank:
case Xsplash_e:
case Xsplash_w:
@@
-2871,7
+2872,6
@@
static void Lbug_e(int x, int y)
case Xfake_acid_8:
case Xplant:
case Yplant:
case Xfake_acid_8:
case Xplant:
case Yplant:
- case Zplayer:
cave[x][y] = Ybug_eB;
next[x][y] = Xblank;
cave[x+1][y] = Ybug_e;
cave[x][y] = Ybug_eB;
next[x][y] = Xblank;
cave[x+1][y] = Ybug_e;
@@
-2918,6
+2918,7
@@
static void Lbug_1_e(int x, int y)
switch (cave[x][y+1])
{
switch (cave[x][y+1])
{
+ case Zplayer:
case Xblank:
case Xsplash_e:
case Xsplash_w:
case Xblank:
case Xsplash_e:
case Xsplash_w:
@@
-2939,7
+2940,6
@@
static void Lbug_1_e(int x, int y)
case Xacid_6:
case Xacid_7:
case Xacid_8:
case Xacid_6:
case Xacid_7:
case Xacid_8:
- case Zplayer:
cave[x][y] = Ybug_e_s;
next[x][y] = Xbug_2_s;
play_element_sound(x, y, SOUND_bug, Xbug_1_e);
cave[x][y] = Ybug_e_s;
next[x][y] = Xbug_2_s;
play_element_sound(x, y, SOUND_bug, Xbug_1_e);
@@
-2970,6
+2970,7
@@
static void Lbug_s(int x, int y)
{
switch (cave[x][y+1])
{
{
switch (cave[x][y+1])
{
+ case Zplayer:
case Xblank:
case Xsplash_e:
case Xsplash_w:
case Xblank:
case Xsplash_e:
case Xsplash_w:
@@
-2983,7
+2984,6
@@
static void Lbug_s(int x, int y)
case Xfake_acid_8:
case Xplant:
case Yplant:
case Xfake_acid_8:
case Xplant:
case Yplant:
- case Zplayer:
cave[x][y] = Ybug_sB;
next[x][y] = Xblank;
cave[x][y+1] = Ybug_s;
cave[x][y] = Ybug_sB;
next[x][y] = Xblank;
cave[x][y+1] = Ybug_s;
@@
-3030,6
+3030,7
@@
static void Lbug_1_s(int x, int y)
switch (cave[x-1][y])
{
switch (cave[x-1][y])
{
+ case Zplayer:
case Xblank:
case Xsplash_e:
case Xsplash_w:
case Xblank:
case Xsplash_e:
case Xsplash_w:
@@
-3051,7
+3052,6
@@
static void Lbug_1_s(int x, int y)
case Xacid_6:
case Xacid_7:
case Xacid_8:
case Xacid_6:
case Xacid_7:
case Xacid_8:
- case Zplayer:
cave[x][y] = Ybug_s_w;
next[x][y] = Xbug_2_w;
play_element_sound(x, y, SOUND_bug, Xbug_1_s);
cave[x][y] = Ybug_s_w;
next[x][y] = Xbug_2_w;
play_element_sound(x, y, SOUND_bug, Xbug_1_s);
@@
-3082,6
+3082,7
@@
static void Lbug_w(int x, int y)
{
switch (cave[x-1][y])
{
{
switch (cave[x-1][y])
{
+ case Zplayer:
case Xblank:
case Xsplash_e:
case Xsplash_w:
case Xblank:
case Xsplash_e:
case Xsplash_w:
@@
-3095,7
+3096,6
@@
static void Lbug_w(int x, int y)
case Xfake_acid_8:
case Xplant:
case Yplant:
case Xfake_acid_8:
case Xplant:
case Yplant:
- case Zplayer:
cave[x][y] = Ybug_wB;
next[x][y] = Xblank;
cave[x-1][y] = Ybug_w;
cave[x][y] = Ybug_wB;
next[x][y] = Xblank;
cave[x-1][y] = Ybug_w;
@@
-3142,6
+3142,7
@@
static void Lbug_1_w(int x, int y)
switch (cave[x][y-1])
{
switch (cave[x][y-1])
{
+ case Zplayer:
case Xblank:
case Xsplash_e:
case Xsplash_w:
case Xblank:
case Xsplash_e:
case Xsplash_w:
@@
-3163,7
+3164,6
@@
static void Lbug_1_w(int x, int y)
case Xacid_6:
case Xacid_7:
case Xacid_8:
case Xacid_6:
case Xacid_7:
case Xacid_8:
- case Zplayer:
cave[x][y] = Ybug_w_n;
next[x][y] = Xbug_2_n;
play_element_sound(x, y, SOUND_bug, Xbug_1_w);
cave[x][y] = Ybug_w_n;
next[x][y] = Xbug_2_n;
play_element_sound(x, y, SOUND_bug, Xbug_1_w);
@@
-3194,6
+3194,7
@@
static void Ltank_n(int x, int y)
{
switch (cave[x][y-1])
{
{
switch (cave[x][y-1])
{
+ case Zplayer:
case Xblank:
case Xsplash_e:
case Xsplash_w:
case Xblank:
case Xsplash_e:
case Xsplash_w:
@@
-3207,7
+3208,6
@@
static void Ltank_n(int x, int y)
case Xfake_acid_8:
case Xplant:
case Yplant:
case Xfake_acid_8:
case Xplant:
case Yplant:
- case Zplayer:
cave[x][y] = Ytank_nB;
next[x][y] = Xblank;
cave[x][y-1] = Ytank_n;
cave[x][y] = Ytank_nB;
next[x][y] = Xblank;
cave[x][y-1] = Ytank_n;
@@
-3254,6
+3254,7
@@
static void Ltank_1_n(int x, int y)
switch (cave[x-1][y])
{
switch (cave[x-1][y])
{
+ case Zplayer:
case Xblank:
case Xsplash_e:
case Xsplash_w:
case Xblank:
case Xsplash_e:
case Xsplash_w:
@@
-3275,7
+3276,6
@@
static void Ltank_1_n(int x, int y)
case Xacid_6:
case Xacid_7:
case Xacid_8:
case Xacid_6:
case Xacid_7:
case Xacid_8:
- case Zplayer:
cave[x][y] = Ytank_n_w;
next[x][y] = Xtank_2_w;
play_element_sound(x, y, SOUND_tank, Xtank_1_n);
cave[x][y] = Ytank_n_w;
next[x][y] = Xtank_2_w;
play_element_sound(x, y, SOUND_tank, Xtank_1_n);
@@
-3306,6
+3306,7
@@
static void Ltank_e(int x, int y)
{
switch (cave[x+1][y])
{
{
switch (cave[x+1][y])
{
+ case Zplayer:
case Xblank:
case Xsplash_e:
case Xsplash_w:
case Xblank:
case Xsplash_e:
case Xsplash_w:
@@
-3319,7
+3320,6
@@
static void Ltank_e(int x, int y)
case Xfake_acid_8:
case Xplant:
case Yplant:
case Xfake_acid_8:
case Xplant:
case Yplant:
- case Zplayer:
cave[x][y] = Ytank_eB;
next[x][y] = Xblank;
cave[x+1][y] = Ytank_e;
cave[x][y] = Ytank_eB;
next[x][y] = Xblank;
cave[x+1][y] = Ytank_e;
@@
-3366,6
+3366,7
@@
static void Ltank_1_e(int x, int y)
switch (cave[x][y-1])
{
switch (cave[x][y-1])
{
+ case Zplayer:
case Xblank:
case Xsplash_e:
case Xsplash_w:
case Xblank:
case Xsplash_e:
case Xsplash_w:
@@
-3387,7
+3388,6
@@
static void Ltank_1_e(int x, int y)
case Xacid_6:
case Xacid_7:
case Xacid_8:
case Xacid_6:
case Xacid_7:
case Xacid_8:
- case Zplayer:
cave[x][y] = Ytank_e_n;
next[x][y] = Xtank_2_n;
play_element_sound(x, y, SOUND_tank, Xtank_1_e);
cave[x][y] = Ytank_e_n;
next[x][y] = Xtank_2_n;
play_element_sound(x, y, SOUND_tank, Xtank_1_e);
@@
-3418,6
+3418,7
@@
static void Ltank_s(int x, int y)
{
switch (cave[x][y+1])
{
{
switch (cave[x][y+1])
{
+ case Zplayer:
case Xblank:
case Xsplash_e:
case Xsplash_w:
case Xblank:
case Xsplash_e:
case Xsplash_w:
@@
-3431,7
+3432,6
@@
static void Ltank_s(int x, int y)
case Xfake_acid_8:
case Xplant:
case Yplant:
case Xfake_acid_8:
case Xplant:
case Yplant:
- case Zplayer:
cave[x][y] = Ytank_sB;
next[x][y] = Xblank;
cave[x][y+1] = Ytank_s;
cave[x][y] = Ytank_sB;
next[x][y] = Xblank;
cave[x][y+1] = Ytank_s;
@@
-3478,6
+3478,7
@@
static void Ltank_1_s(int x, int y)
switch (cave[x+1][y])
{
switch (cave[x+1][y])
{
+ case Zplayer:
case Xblank:
case Xsplash_e:
case Xsplash_w:
case Xblank:
case Xsplash_e:
case Xsplash_w:
@@
-3499,7
+3500,6
@@
static void Ltank_1_s(int x, int y)
case Xacid_6:
case Xacid_7:
case Xacid_8:
case Xacid_6:
case Xacid_7:
case Xacid_8:
- case Zplayer:
cave[x][y] = Ytank_s_e;
next[x][y] = Xtank_2_e;
play_element_sound(x, y, SOUND_tank, Xtank_1_s);
cave[x][y] = Ytank_s_e;
next[x][y] = Xtank_2_e;
play_element_sound(x, y, SOUND_tank, Xtank_1_s);
@@
-3530,6
+3530,7
@@
static void Ltank_w(int x, int y)
{
switch (cave[x-1][y])
{
{
switch (cave[x-1][y])
{
+ case Zplayer:
case Xblank:
case Xsplash_e:
case Xsplash_w:
case Xblank:
case Xsplash_e:
case Xsplash_w:
@@
-3543,7
+3544,6
@@
static void Ltank_w(int x, int y)
case Xfake_acid_8:
case Xplant:
case Yplant:
case Xfake_acid_8:
case Xplant:
case Yplant:
- case Zplayer:
cave[x][y] = Ytank_wB;
next[x][y] = Xblank;
cave[x-1][y] = Ytank_w;
cave[x][y] = Ytank_wB;
next[x][y] = Xblank;
cave[x-1][y] = Ytank_w;
@@
-3590,6
+3590,7
@@
static void Ltank_1_w(int x, int y)
switch (cave[x][y+1])
{
switch (cave[x][y+1])
{
+ case Zplayer:
case Xblank:
case Xsplash_e:
case Xsplash_w:
case Xblank:
case Xsplash_e:
case Xsplash_w:
@@
-3611,7
+3612,6
@@
static void Ltank_1_w(int x, int y)
case Xacid_6:
case Xacid_7:
case Xacid_8:
case Xacid_6:
case Xacid_7:
case Xacid_8:
- case Zplayer:
cave[x][y] = Ytank_w_s;
next[x][y] = Xtank_2_s;
play_element_sound(x, y, SOUND_tank, Xtank_1_w);
cave[x][y] = Ytank_w_s;
next[x][y] = Xtank_2_s;
play_element_sound(x, y, SOUND_tank, Xtank_1_w);
@@
-3830,6
+3830,7
@@
static void Lemerald_fall(int x, int y)
{
switch (cave[x][y+1])
{
{
switch (cave[x][y+1])
{
+ case Zplayer:
case Xblank:
case Xsplash_e:
case Xsplash_w:
case Xblank:
case Xsplash_e:
case Xsplash_w:
@@
-3841,7
+3842,6
@@
static void Lemerald_fall(int x, int y)
case Xfake_acid_6:
case Xfake_acid_7:
case Xfake_acid_8:
case Xfake_acid_6:
case Xfake_acid_7:
case Xfake_acid_8:
- case Zplayer:
cave[x][y] = Yemerald_sB;
next[x][y] = Xblank;
cave[x][y+1] = Yemerald_s;
cave[x][y] = Yemerald_sB;
next[x][y] = Xblank;
cave[x][y+1] = Yemerald_s;
@@
-4080,6
+4080,7
@@
static void Ldiamond_fall(int x, int y)
{
switch (cave[x][y+1])
{
{
switch (cave[x][y+1])
{
+ case Zplayer:
case Xblank:
case Xsplash_e:
case Xsplash_w:
case Xblank:
case Xsplash_e:
case Xsplash_w:
@@
-4091,7
+4092,6
@@
static void Ldiamond_fall(int x, int y)
case Xfake_acid_6:
case Xfake_acid_7:
case Xfake_acid_8:
case Xfake_acid_6:
case Xfake_acid_7:
case Xfake_acid_8:
- case Zplayer:
cave[x][y] = Ydiamond_sB;
next[x][y] = Xblank;
cave[x][y+1] = Ydiamond_s;
cave[x][y] = Ydiamond_sB;
next[x][y] = Xblank;
cave[x][y+1] = Ydiamond_s;
@@
-4323,6
+4323,7
@@
static void Lstone_fall(int x, int y)
{
switch (cave[x][y+1])
{
{
switch (cave[x][y+1])
{
+ case Zplayer:
case Xblank:
case Xsplash_e:
case Xsplash_w:
case Xblank:
case Xsplash_e:
case Xsplash_w:
@@
-4334,7
+4335,6
@@
static void Lstone_fall(int x, int y)
case Xfake_acid_6:
case Xfake_acid_7:
case Xfake_acid_8:
case Xfake_acid_6:
case Xfake_acid_7:
case Xfake_acid_8:
- case Zplayer:
cave[x][y] = Ystone_sB;
next[x][y] = Xblank;
cave[x][y+1] = Ystone_s;
cave[x][y] = Ystone_sB;
next[x][y] = Xblank;
cave[x][y+1] = Ystone_s;
@@
-4408,6
+4408,7
@@
static void Lstone_fall(int x, int y)
case Xdiamond_pause:
switch (cave[x][y+2])
{
case Xdiamond_pause:
switch (cave[x][y+2])
{
+ case Zplayer:
case Xblank:
case Xsplash_e:
case Xsplash_w:
case Xblank:
case Xsplash_e:
case Xsplash_w:
@@
-4419,7
+4420,6
@@
static void Lstone_fall(int x, int y)
case Xfake_acid_6:
case Xfake_acid_7:
case Xfake_acid_8:
case Xfake_acid_6:
case Xfake_acid_7:
case Xfake_acid_8:
- case Zplayer:
case Xplant:
case Yplant:
case Xacid_1:
case Xplant:
case Yplant:
case Xacid_1:
@@
-4955,6
+4955,7
@@
static void Lnut_fall(int x, int y)
{
switch (cave[x][y+1])
{
{
switch (cave[x][y+1])
{
+ case Zplayer:
case Xblank:
case Xsplash_e:
case Xsplash_w:
case Xblank:
case Xsplash_e:
case Xsplash_w:
@@
-4966,7
+4967,6
@@
static void Lnut_fall(int x, int y)
case Xfake_acid_6:
case Xfake_acid_7:
case Xfake_acid_8:
case Xfake_acid_6:
case Xfake_acid_7:
case Xfake_acid_8:
- case Zplayer:
cave[x][y] = Ynut_sB;
next[x][y] = Xblank;
cave[x][y+1] = Ynut_s;
cave[x][y] = Ynut_sB;
next[x][y] = Xblank;
cave[x][y+1] = Ynut_s;
@@
-5424,6
+5424,7
@@
static void Lspring_fall(int x, int y)
{
switch (cave[x][y+1])
{
{
switch (cave[x][y+1])
{
+ case Zplayer:
case Xblank:
case Xsplash_e:
case Xsplash_w:
case Xblank:
case Xsplash_e:
case Xsplash_w:
@@
-5435,7
+5436,6
@@
static void Lspring_fall(int x, int y)
case Xfake_acid_6:
case Xfake_acid_7:
case Xfake_acid_8:
case Xfake_acid_6:
case Xfake_acid_7:
case Xfake_acid_8:
- case Zplayer:
cave[x][y] = Yspring_sB;
next[x][y] = Xblank;
cave[x][y+1] = Yspring_s;
cave[x][y] = Yspring_sB;
next[x][y] = Xblank;
cave[x][y+1] = Yspring_s;
@@
-5523,6
+5523,7
@@
static void Lpush_emerald_e(int x, int y)
{
switch (cave[x+1][y])
{
{
switch (cave[x+1][y])
{
+ case Zplayer:
case Zborder:
case Znormal:
case Zdynamite:
case Zborder:
case Znormal:
case Zdynamite:
@@
-5530,7
+5531,6
@@
static void Lpush_emerald_e(int x, int y)
case Xboom_bomb:
case Xboom_android:
case Xboom_1:
case Xboom_bomb:
case Xboom_android:
case Xboom_1:
- case Zplayer:
cave[x][y] = Xemerald;
next[x][y] = Xemerald;
return;
cave[x][y] = Xemerald;
next[x][y] = Xemerald;
return;
@@
-5548,6
+5548,7
@@
static void Lpush_emerald_w(int x, int y)
{
switch (cave[x-1][y])
{
{
switch (cave[x-1][y])
{
+ case Zplayer:
case Zborder:
case Znormal:
case Zdynamite:
case Zborder:
case Znormal:
case Zdynamite:
@@
-5555,7
+5556,6
@@
static void Lpush_emerald_w(int x, int y)
case Xboom_bomb:
case Xboom_android:
case Xboom_1:
case Xboom_bomb:
case Xboom_android:
case Xboom_1:
- case Zplayer:
cave[x][y] = Xemerald;
next[x][y] = Xemerald;
return;
cave[x][y] = Xemerald;
next[x][y] = Xemerald;
return;
@@
-5573,6
+5573,7
@@
static void Lpush_diamond_e(int x, int y)
{
switch (cave[x+1][y])
{
{
switch (cave[x+1][y])
{
+ case Zplayer:
case Zborder:
case Znormal:
case Zdynamite:
case Zborder:
case Znormal:
case Zdynamite:
@@
-5580,7
+5581,6
@@
static void Lpush_diamond_e(int x, int y)
case Xboom_bomb:
case Xboom_android:
case Xboom_1:
case Xboom_bomb:
case Xboom_android:
case Xboom_1:
- case Zplayer:
cave[x][y] = Xdiamond;
next[x][y] = Xdiamond;
return;
cave[x][y] = Xdiamond;
next[x][y] = Xdiamond;
return;
@@
-5598,6
+5598,7
@@
static void Lpush_diamond_w(int x, int y)
{
switch (cave[x-1][y])
{
{
switch (cave[x-1][y])
{
+ case Zplayer:
case Zborder:
case Znormal:
case Zdynamite:
case Zborder:
case Znormal:
case Zdynamite:
@@
-5605,7
+5606,6
@@
static void Lpush_diamond_w(int x, int y)
case Xboom_bomb:
case Xboom_android:
case Xboom_1:
case Xboom_bomb:
case Xboom_android:
case Xboom_1:
- case Zplayer:
cave[x][y] = Xdiamond;
next[x][y] = Xdiamond;
return;
cave[x][y] = Xdiamond;
next[x][y] = Xdiamond;
return;
@@
-5623,6
+5623,7
@@
static void Lpush_stone_e(int x, int y)
{
switch (cave[x+1][y])
{
{
switch (cave[x+1][y])
{
+ case Zplayer:
case Zborder:
case Znormal:
case Zdynamite:
case Zborder:
case Znormal:
case Zdynamite:
@@
-5630,7
+5631,6
@@
static void Lpush_stone_e(int x, int y)
case Xboom_bomb:
case Xboom_android:
case Xboom_1:
case Xboom_bomb:
case Xboom_android:
case Xboom_1:
- case Zplayer:
cave[x][y] = Xstone;
next[x][y] = Xstone;
return;
cave[x][y] = Xstone;
next[x][y] = Xstone;
return;
@@
-5648,6
+5648,7
@@
static void Lpush_stone_w(int x, int y)
{
switch (cave[x-1][y])
{
{
switch (cave[x-1][y])
{
+ case Zplayer:
case Zborder:
case Znormal:
case Zdynamite:
case Zborder:
case Znormal:
case Zdynamite:
@@
-5655,7
+5656,6
@@
static void Lpush_stone_w(int x, int y)
case Xboom_bomb:
case Xboom_android:
case Xboom_1:
case Xboom_bomb:
case Xboom_android:
case Xboom_1:
- case Zplayer:
cave[x][y] = Xstone;
next[x][y] = Xstone;
return;
cave[x][y] = Xstone;
next[x][y] = Xstone;
return;
@@
-5673,6
+5673,7
@@
static void Lpush_bomb_e(int x, int y)
{
switch (cave[x+1][y])
{
{
switch (cave[x+1][y])
{
+ case Zplayer:
case Zborder:
case Znormal:
case Zdynamite:
case Zborder:
case Znormal:
case Zdynamite:
@@
-5680,7
+5681,6
@@
static void Lpush_bomb_e(int x, int y)
case Xboom_bomb:
case Xboom_android:
case Xboom_1:
case Xboom_bomb:
case Xboom_android:
case Xboom_1:
- case Zplayer:
cave[x][y] = Xbomb;
next[x][y] = Xbomb;
return;
cave[x][y] = Xbomb;
next[x][y] = Xbomb;
return;
@@
-5698,6
+5698,7
@@
static void Lpush_bomb_w(int x, int y)
{
switch (cave[x-1][y])
{
{
switch (cave[x-1][y])
{
+ case Zplayer:
case Zborder:
case Znormal:
case Zdynamite:
case Zborder:
case Znormal:
case Zdynamite:
@@
-5705,7
+5706,6
@@
static void Lpush_bomb_w(int x, int y)
case Xboom_bomb:
case Xboom_android:
case Xboom_1:
case Xboom_bomb:
case Xboom_android:
case Xboom_1:
- case Zplayer:
cave[x][y] = Xbomb;
next[x][y] = Xbomb;
return;
cave[x][y] = Xbomb;
next[x][y] = Xbomb;
return;
@@
-5723,6
+5723,7
@@
static void Lpush_nut_e(int x, int y)
{
switch (cave[x+1][y])
{
{
switch (cave[x+1][y])
{
+ case Zplayer:
case Zborder:
case Znormal:
case Zdynamite:
case Zborder:
case Znormal:
case Zdynamite:
@@
-5730,7
+5731,6
@@
static void Lpush_nut_e(int x, int y)
case Xboom_bomb:
case Xboom_android:
case Xboom_1:
case Xboom_bomb:
case Xboom_android:
case Xboom_1:
- case Zplayer:
cave[x][y] = Xnut;
next[x][y] = Xnut;
return;
cave[x][y] = Xnut;
next[x][y] = Xnut;
return;
@@
-5748,6
+5748,7
@@
static void Lpush_nut_w(int x, int y)
{
switch (cave[x-1][y])
{
{
switch (cave[x-1][y])
{
+ case Zplayer:
case Zborder:
case Znormal:
case Zdynamite:
case Zborder:
case Znormal:
case Zdynamite:
@@
-5755,7
+5756,6
@@
static void Lpush_nut_w(int x, int y)
case Xboom_bomb:
case Xboom_android:
case Xboom_1:
case Xboom_bomb:
case Xboom_android:
case Xboom_1:
- case Zplayer:
cave[x][y] = Xnut;
next[x][y] = Xnut;
return;
cave[x][y] = Xnut;
next[x][y] = Xnut;
return;
@@
-5773,6
+5773,7
@@
static void Lpush_spring_e(int x, int y)
{
switch (cave[x+1][y])
{
{
switch (cave[x+1][y])
{
+ case Zplayer:
case Zborder:
case Znormal:
case Zdynamite:
case Zborder:
case Znormal:
case Zdynamite:
@@
-5780,7
+5781,6
@@
static void Lpush_spring_e(int x, int y)
case Xboom_bomb:
case Xboom_android:
case Xboom_1:
case Xboom_bomb:
case Xboom_android:
case Xboom_1:
- case Zplayer:
cave[x][y] = Xspring;
next[x][y] = Xspring;
return;
cave[x][y] = Xspring;
next[x][y] = Xspring;
return;
@@
-5798,6
+5798,7
@@
static void Lpush_spring_w(int x, int y)
{
switch (cave[x-1][y])
{
{
switch (cave[x-1][y])
{
+ case Zplayer:
case Zborder:
case Znormal:
case Zdynamite:
case Zborder:
case Znormal:
case Zdynamite:
@@
-5805,7
+5806,6
@@
static void Lpush_spring_w(int x, int y)
case Xboom_bomb:
case Xboom_android:
case Xboom_1:
case Xboom_bomb:
case Xboom_android:
case Xboom_1:
- case Zplayer:
cave[x][y] = Xspring;
next[x][y] = Xspring;
return;
cave[x][y] = Xspring;
next[x][y] = Xspring;
return;
@@
-6238,6
+6238,7
@@
static void Ldrip_fall(int x, int y)
switch (cave[x][y+1])
{
switch (cave[x][y+1])
{
+ case Zplayer:
case Xblank:
case Xsplash_e:
case Xsplash_w:
case Xblank:
case Xsplash_e:
case Xsplash_w:
@@
-6251,7
+6252,6
@@
static void Ldrip_fall(int x, int y)
case Xfake_acid_8:
case Xplant:
case Yplant:
case Xfake_acid_8:
case Xplant:
case Yplant:
- case Zplayer:
cave[x][y] = Ydrip_1_sB;
next[x][y] = Xdrip_stretchB;
cave[x][y+1] = Ydrip_1_s;
cave[x][y] = Ydrip_1_sB;
next[x][y] = Xdrip_stretchB;
cave[x][y+1] = Ydrip_1_s;