- if (viewport.playfield[gfx_game_mode].width != SCR_FIELDX ||
- viewport.playfield[gfx_game_mode].height != SCR_FIELDY ||
- viewport.door_1[gfx_game_mode].x != *door_1_x ||
- viewport.door_1[gfx_game_mode].y != *door_1_y ||
- viewport.door_2[gfx_game_mode].x != *door_2_x ||
- viewport.door_2[gfx_game_mode].y != *door_2_y)
- {
- SCR_FIELDX = viewport.playfield[gfx_game_mode].width;
- SCR_FIELDY = viewport.playfield[gfx_game_mode].height;
-
- *door_1_x = viewport.door_1[gfx_game_mode].x;
- *door_1_y = viewport.door_1[gfx_game_mode].y;
- *door_2_x = viewport.door_2[gfx_game_mode].x;
- *door_2_y = viewport.door_2[gfx_game_mode].y;
+ if (new_scr_fieldx != SCR_FIELDX ||
+ new_scr_fieldy != SCR_FIELDY ||
+ new_sx != SX ||
+ new_sy != SY ||
+ vp_playfield->x != REAL_SX ||
+ vp_playfield->y != REAL_SY ||
+ vp_door_1->x != *door_1_x ||
+ vp_door_1->y != *door_1_y ||
+ vp_door_2->x != *door_2_x ||
+ vp_door_2->y != *door_2_y)
+ {
+ SCR_FIELDX = new_scr_fieldx;
+ SCR_FIELDY = new_scr_fieldy;
+ SX = new_sx;
+ SY = new_sy;
+ REAL_SX = vp_playfield->x;
+ REAL_SY = vp_playfield->y;
+
+ *door_1_x = vp_door_1->x;
+ *door_1_y = vp_door_1->y;
+ *door_2_x = vp_door_2->x;
+ *door_2_y = vp_door_2->y;