rnd-19981010-2
authorHolger Schemel <info@artsoft.org>
Sat, 10 Oct 1998 01:12:25 +0000 (03:12 +0200)
committerHolger Schemel <info@artsoft.org>
Sat, 30 Aug 2014 08:31:04 +0000 (10:31 +0200)
src/game.c
src/init.c
src/netserv.c
src/netserv.h
src/network.c
src/network.h
src/screens.c

index 640c248624ddd158dd29f6d33d2a9f3b06e677e0..f6e226bc7fcde6e693b7dc065d7596489b456564 100644 (file)
@@ -2913,6 +2913,13 @@ void GameActions(byte player_action)
     }
   }
 
     }
   }
 
+
+  if (tape.pausing || (tape.playing && !TapePlayDelay()))
+    return;
+  else if (tape.recording)
+    TapeRecordDelay();
+
+
   if (tape.playing)
     recorded_player_action = TapePlayAction();
   else
   if (tape.playing)
     recorded_player_action = TapePlayAction();
   else
@@ -2959,10 +2966,12 @@ void GameActions(byte player_action)
 
   ScrollScreen(NULL, SCROLL_GO_ON);
 
 
   ScrollScreen(NULL, SCROLL_GO_ON);
 
+  /*
   if (tape.pausing || (tape.playing && !TapePlayDelay()))
     return;
   else if (tape.recording)
     TapeRecordDelay();
   if (tape.pausing || (tape.playing && !TapePlayDelay()))
     return;
   else if (tape.recording)
     TapeRecordDelay();
+  */
 
   FrameCounter++;
   TimeFrames++;
 
   FrameCounter++;
   TimeFrames++;
index ecafc3b848cc3932394cf38ebf9184248b621782..5fecebf52592c8f0cccacc5e86f209965b2d2cda 100644 (file)
@@ -23,6 +23,7 @@
 #include "gfxload.h"
 #include "gifload.h"
 #include "network.h"
 #include "gfxload.h"
 #include "gifload.h"
 #include "network.h"
+#include "netserv.h"
 
 #ifdef DEBUG
 /*
 
 #ifdef DEBUG
 /*
@@ -56,6 +57,14 @@ static void InitElementProperties(void);
 
 void OpenAll(int argc, char *argv[])
 {
 
 void OpenAll(int argc, char *argv[])
 {
+  if (serveronly)
+  {
+    NetworkServer(server_port, serveronly);
+
+    /* never reached */
+    exit(0);
+  }
+
   InitLevelAndPlayerInfo();
 
   InitCounter();
   InitLevelAndPlayerInfo();
 
   InitCounter();
index e81d88168da69c4c3c00269ba7eb6b545f7df361..221c8ff9df0d388d633a9d81696356fa519e4cd8 100644 (file)
@@ -41,7 +41,7 @@ static int clients = 0;
 static int bots = 0;
 static int onceonly = 0;
 static int timetoplay = 0;
 static int bots = 0;
 static int onceonly = 0;
 static int timetoplay = 0;
-static int is_daemon = 0;
+static int daemon = 0;
 static int level = 5;
 static int mode = -1;
 static int paused = 0;
 static int level = 5;
 static int mode = -1;
 static int paused = 0;
@@ -81,14 +81,14 @@ static unsigned long frame_counter = 0;
 
 static fd_set fds;
 
 
 static fd_set fds;
 
-void syserr(char *s)
+static void syserr(char *s)
 {
 {
-  if (!is_daemon)
+  if (!daemon)
     fprintf(stderr, "fatal: %s failed.\n", s);
   exit(1);
 }
 
     fprintf(stderr, "fatal: %s failed.\n", s);
   exit(1);
 }
 
-void addtobuffer(struct user *u, unsigned char *b, int len)
+static void addtobuffer(struct user *u, unsigned char *b, int len)
 {
   if (u->nwrite + len >= MAX_BUFFER_SIZE)
     fatal("Internal error: send buffer overflow");
 {
   if (u->nwrite + len >= MAX_BUFFER_SIZE)
     fatal("Internal error: send buffer overflow");
@@ -96,7 +96,7 @@ void addtobuffer(struct user *u, unsigned char *b, int len)
   u->nwrite += len;
 }
 
   u->nwrite += len;
 }
 
-void flushuser(struct user *u)
+static void flushuser(struct user *u)
 {
   if (u->nwrite)
   {
 {
   if (u->nwrite)
   {
@@ -105,7 +105,7 @@ void flushuser(struct user *u)
   }
 }
 
   }
 }
 
-void broadcast(struct user *except, int len, int activeonly)
+static void broadcast(struct user *except, int len, int activeonly)
 {
   struct user *u;
 
 {
   struct user *u;
 
@@ -116,14 +116,14 @@ void broadcast(struct user *except, int len, int activeonly)
       addtobuffer(u, realbuf, 4 + len);
 }
 
       addtobuffer(u, realbuf, 4 + len);
 }
 
-void sendtoone(struct user *to, int len)
+static void sendtoone(struct user *to, int len)
 {
   realbuf[0] = realbuf[1] = realbuf[2] = 0;
   realbuf[3] = (unsigned char)len;
   addtobuffer(to, realbuf, 4 + len);
 }
 
 {
   realbuf[0] = realbuf[1] = realbuf[2] = 0;
   realbuf[3] = (unsigned char)len;
   addtobuffer(to, realbuf, 4 + len);
 }
 
-void dropuser(struct user *u)
+static void dropuser(struct user *u)
 {
   struct user *v, *w;
   
 {
   struct user *v, *w;
   
@@ -193,10 +193,199 @@ void dropuser(struct user *u)
   }
 }
 
   }
 }
 
-void do_play()
+static void new_connect(int fd)
+{
+  struct user *u, *v;
+  unsigned char nxn;
+
+  u = malloc(sizeof (struct user));
+  if (!u)
+    fatal("Out of memory");
+  u->fd = fd;
+  u->nick[0] = 0;
+  u->next = user0;
+  u->nextvictim = NULL;
+  u->active = 0;
+  u->nread = 0;
+  u->nwrite = 0;
+  u->playing = 0;
+  u->isbot = 0;
+  u->introduced = 0;
+  u->games = 0;
+  u->action = 0;
+  u->action_received = 0;
+
+  user0 = u;
+
+  nxn = 1;
+
+ again:
+  v = u->next;
+  while(v)
+  {
+    if (v->number == nxn)
+    {
+      nxn++;
+      goto again;
+    }
+    v = v->next;
+  }
+
+  u->number = nxn;
+  if (verbose)
+    printf("RND_SERVER: client %d connecting from %s\n", nxn, inet_ntoa(saddr.sin_addr));
+  clients++;
+
+  buf[0] = 0;
+  buf[1] = OP_YOUR_NUMBER;
+  buf[2] = u->number;
+  sendtoone(u, 3);
+}
+
+static void Handle_OP_PROTOCOL_VERSION(struct user *u, unsigned int len)
+{
+  if (len != 5 || buf[2] != PROT_VERS_1 || buf[3] != PROT_VERS_2)
+  {
+    if (verbose)
+      printf("RND_SERVER: client %d (%s) has wrong protocol version %d.%d.%d\n", u->number, u->nick, buf[2], buf[3], buf[4]);
+
+    buf[0] = 0;
+    buf[1] = OP_BADVERS;
+    buf[2] = PROT_VERS_1;
+    buf[3] = PROT_VERS_2;
+    buf[4] = PROT_VERS_3;
+    sendtoone(u, 5);
+    flushuser(u);
+
+    dropuser(u);
+    interrupt = 1;
+  }
+  else
+  {
+    if (verbose)
+      printf("RND_SERVER: client %d (%s) uses protocol version %d.%d.%d\n", u->number, u->nick, buf[2], buf[3], buf[4]);
+  }
+}
+
+static void Handle_OP_NUMBER_WANTED(struct user *u)
+{
+  struct user *v;
+  int nr_wanted = buf[2];
+  int nr_is_free = 1;
+
+  if (verbose)
+    printf("RND_SERVER: client %d (%s) wants to switch to # %d\n",
+          u->number, u->nick, nr_wanted);
+
+  for (v=user0; v; v=v->next)
+  {
+    if (v->number == nr_wanted)
+    {
+      nr_is_free = 0;
+      break;
+    }
+  }
+
+  if (verbose)
+  {
+    if (nr_is_free)
+      printf("RND_SERVER: client %d (%s) switches to # %d\n",
+            u->number, u->nick, nr_wanted);
+    else if (u->number == nr_wanted)
+      printf("RND_SERVER: client %d (%s) still has # %d\n",
+            u->number, u->nick, nr_wanted);
+    else
+      printf("RND_SERVER: client %d (%s) cannot switch (client %d still exists)\n",
+            u->number, u->nick, nr_wanted);
+  }
+
+  if (nr_is_free)
+    u->number = nr_wanted;
+
+  buf[0] = 0;
+  buf[1] = OP_NUMBER_WANTED;
+  buf[2] = nr_wanted;
+  buf[3] = u->number;
+  sendtoone(u, 4);
+}
+
+static void Handle_OP_NICKNAME(struct user *u, unsigned int len)
+{
+  struct user *v;
+  int i;
+
+  if (len>16)
+    len=16;
+  memcpy(u->nick, &buf[2], len-2);
+  u->nick[len-2] = 0;
+  for (i=0; i<len-2; i++)
+  {
+    if (u->nick[i] < ' ' || 
+       (u->nick[i] > 0x7e && u->nick[i] <= 0xa0))
+    {
+      u->nick[i] = 0;
+      break;
+    }
+  }
+
+  if (!u->introduced)
+  {
+    buf[0] = u->number;
+    buf[1] = OP_PLAYER_CONNECTED;
+    broadcast(u, 2, 0);
+  }
+             
+  if (verbose)
+    printf("RND_SERVER: client %d calls itself \"%s\"\n", u->number, u->nick);
+  buf[1] = OP_NICKNAME;
+  broadcast(u, len, 0);
+
+  if (!u->introduced)
+  {
+    for (v=user0; v; v=v->next)
+    {
+      if (v != u && v->introduced)
+      {
+       buf[0] = v->number;
+       buf[1] = OP_PLAYER_CONNECTED;
+       buf[2] = (v->games >> 8);
+       buf[3] = (v->games & 0xff);
+       sendtoone(u, 4);
+       buf[1] = OP_NICKNAME;
+       memcpy(&buf[2], v->nick, 14);
+       sendtoone(u, 2+strlen(v->nick));
+      }
+    }
+    if (level != 5)
+    {
+      buf[0] = 0;
+      buf[1] = OP_LEVEL;
+      buf[2] = level;
+      sendtoone(u, 3);
+    }
+    if (mode >= 0)
+    {
+      buf[1] = OP_MODE;
+      buf[2] = mode;
+      sendtoone(u, 3);
+    }
+  }
+
+  u->introduced = 1;
+}
+
+static void Handle_OP_START_PLAYING(struct user *u)
 {
   struct user *v, *w;
 
 {
   struct user *v, *w;
 
+  if (verbose)
+    printf("RND_SERVER: client %d (%s) starts game [level %d from levedir %d (%s)]\n",
+          u->number, u->nick,
+          (buf[2] << 8) + buf[3],
+          (buf[4] << 8) + buf[5],
+          &buf[6]);
+  timetoplay = 0;
+
   for (w=user0; w; w=w->next)
   {
     if (w->introduced)
   for (w=user0; w; w=w->next)
   {
     if (w->introduced)
@@ -238,59 +427,89 @@ void do_play()
   }
 
   broadcast(NULL, 10 + strlen(&buf[10])+1, 0);
   }
 
   broadcast(NULL, 10 + strlen(&buf[10])+1, 0);
+}
 
 
+static void Handle_OP_PAUSE_PLAYING(struct user *u)
+{
+  if (verbose)
+    printf("RND_SERVER: client %d (%s) pauses game\n", u->number, u->nick);
+  broadcast(NULL, 2, 0);
+  paused = 1;
 }
 
 }
 
-void new_connect(int fd)
+static void Handle_OP_CONTINUE_PLAYING(struct user *u)
 {
 {
-  struct user *u, *v;
-  unsigned char nxn;
+  if (verbose)
+    printf("RND_SERVER: client %d (%s) continues game\n", u->number, u->nick);
+  broadcast(NULL, 2, 0);
+  paused = 0;
+}
 
 
-  u = malloc(sizeof (struct user));
-  if (!u)
-    fatal("Out of memory");
-  u->fd = fd;
-  u->nick[0] = 0;
-  u->next = user0;
-  u->nextvictim = NULL;
-  u->active = 0;
-  u->nread = 0;
-  u->nwrite = 0;
-  u->playing = 0;
-  u->isbot = 0;
-  u->introduced = 0;
-  u->games = 0;
-  u->action = 0;
-  u->action_received = 0;
+static void Handle_OP_STOP_PLAYING(struct user *u)
+{
+  if (verbose)
+    printf("RND_SERVER: client %d (%s) stops game\n", u->number, u->nick);
+  broadcast(NULL, 2, 0);
+}
 
 
-  user0 = u;
+static void Handle_OP_MOVE_FIGURE(struct user *u)
+{
+  struct user *v;
+  int actions_complete = 1;
+  int last_client_nr = 0;
 
 
-  nxn = 1;
+  /* store player action */
+  for (v=user0; v; v=v->next)
+  {
+    if (v->number == u->number)
+    {
+      v->action = buf[2];
+      v->action_received = 1;
+    }
+  }
 
 
-again:
-  v = u->next;
-  while(v)
+  /* check if server received action from each player */
+  for (v=user0; v; v=v->next)
   {
   {
-    if (v->number == nxn)
+    if (!v->action_received)
     {
     {
-      nxn++;
-      goto again;
+      actions_complete = 0;
+      break;
     }
     }
-    v = v->next;
   }
 
   }
 
-  u->number = nxn;
-  if (verbose)
-    printf("RND_SERVER: client %d connecting from %s\n", nxn, inet_ntoa(saddr.sin_addr));
-  clients++;
+  if (!actions_complete)
+    return;
 
 
-  buf[0] = 0;
-  buf[1] = OP_YOUR_NUMBER;
-  buf[2] = u->number;
-  sendtoone(u, 3);
+  /* broadcast actions of all players to all players */
+  for (v=user0; v; v=v->next)
+  {
+    buf[6 + v->number-1] = v->action;
+    v->action = 0;
+    v->action_received = 0;
+
+    if (v->number > last_client_nr)
+      last_client_nr = v->number;
+  }
+
+  buf[2] = (unsigned char)((frame_counter >> 24) & 0xff);
+  buf[3] = (unsigned char)((frame_counter >> 16) & 0xff);
+  buf[4] = (unsigned char)((frame_counter >>  8) & 0xff);
+  buf[5] = (unsigned char)((frame_counter >>  0) & 0xff);
+
+  broadcast(NULL, 6 + last_client_nr, 0);
+
+  frame_counter++;
+
+  /*
+    if (verbose)
+    printf("RND_SERVER: frame %d: client %d (%s) moves player [0x%02x]\n",
+    frame_counter,
+    u->number, u->nick, buf[2]);
+  */
 }
 
 }
 
-void NetworkServer(int port, int onceonly)
+void NetworkServer(int port, int serveronly)
 {
   int i, sl, on;
   struct user *u, *v, *w;
 {
   int i, sl, on;
   struct user *u, *v, *w;
@@ -299,7 +518,7 @@ void NetworkServer(int port, int onceonly)
   unsigned int len;
   struct protoent *tcpproto;
   struct timeval tv;
   unsigned int len;
   struct protoent *tcpproto;
   struct timeval tv;
-  int is_daemon = 0;
+  int daemon = 0;
 
 #ifndef NeXT
   struct sigaction sact;
 
 #ifndef NeXT
   struct sigaction sact;
@@ -308,6 +527,9 @@ void NetworkServer(int port, int onceonly)
   if (port == 0)
     port = DEFAULTPORT;
 
   if (port == 0)
     port = DEFAULTPORT;
 
+  if (!serveronly)
+    onceonly = 1;
+
   if ((tcpproto = getprotobyname("tcp")) != NULL)
     tcp = tcpproto->p_proto;
 
   if ((tcpproto = getprotobyname("tcp")) != NULL)
     tcp = tcpproto->p_proto;
 
@@ -336,7 +558,7 @@ void NetworkServer(int port, int onceonly)
 
   listen(lfd, 5);
 
 
   listen(lfd, 5);
 
-  if (is_daemon)
+  if (daemon)
   {
     /* become a daemon, breaking all ties with the controlling terminal */
     verbose = 0;
   {
     /* become a daemon, breaking all ties with the controlling terminal */
     verbose = 0;
@@ -345,12 +567,14 @@ void NetworkServer(int port, int onceonly)
       if (i != lfd)
        close(i);
     }
       if (i != lfd)
        close(i);
     }
+
     if (fork())
       exit(0);
     setsid();
     if (fork())
       exit(0);
     chdir("/");
     if (fork())
       exit(0);
     setsid();
     if (fork())
       exit(0);
     chdir("/");
+
     /* open a fake stdin, stdout, stderr, just in case */
     open("/dev/null", O_RDONLY);
     open("/dev/null", O_WRONLY);
     /* open a fake stdin, stdout, stderr, just in case */
     open("/dev/null", O_RDONLY);
     open("/dev/null", O_WRONLY);
@@ -369,6 +593,7 @@ void NetworkServer(int port, int onceonly)
   {
     interrupt = 0;
 
   {
     interrupt = 0;
 
+    /*
     if (timetoplay && time(NULL) >= timetoplay)
     {
       buf[0] = 0;
     if (timetoplay && time(NULL) >= timetoplay)
     {
       buf[0] = 0;
@@ -377,6 +602,7 @@ void NetworkServer(int port, int onceonly)
        printf("RND_SERVER: everyone lost... restarting game\n");
       timetoplay = 0;
     }
        printf("RND_SERVER: everyone lost... restarting game\n");
       timetoplay = 0;
     }
+    */
 
     for (u=user0; u; u=u->next)
       flushuser(u);
 
     for (u=user0; u; u=u->next)
       flushuser(u);
@@ -483,64 +709,35 @@ void NetworkServer(int port, int onceonly)
          switch(buf[1])
          {
            case OP_NICKNAME:
          switch(buf[1])
          {
            case OP_NICKNAME:
-             if (len>16)
-               len=16;
-             memcpy(u->nick, &buf[2], len-2);
-             u->nick[len-2] = 0;
-             for (i=0; i<len-2; i++)
-             {
-               if (u->nick[i] < ' ' || 
-                   (u->nick[i] > 0x7e && u->nick[i] <= 0xa0))
-               {
-                 u->nick[i] = 0;
-                 break;
-               }
-             }
+             Handle_OP_NICKNAME(u, len);
+             break;
 
 
-             if (!u->introduced)
-             {
-               buf[0] = u->number;
-               buf[1] = OP_PLAYER_CONNECTED;
-               broadcast(u, 2, 0);
-             }
-             
-             if (verbose)
-               printf("RND_SERVER: client %d calls itself \"%s\"\n", u->number, u->nick);
-             buf[1] = OP_NICKNAME;
-             broadcast(u, len, 0);
+           case OP_PROTOCOL_VERSION:
+             Handle_OP_PROTOCOL_VERSION(u, len);
+             break;
 
 
-             if (!u->introduced)
-             {
-               for (v=user0; v; v=v->next)
-               {
-                 if (v != u && v->introduced)
-                 {
-                   buf[0] = v->number;
-                   buf[1] = OP_PLAYER_CONNECTED;
-                   buf[2] = (v->games >> 8);
-                   buf[3] = (v->games & 0xff);
-                   sendtoone(u, 4);
-                   buf[1] = OP_NICKNAME;
-                   memcpy(&buf[2], v->nick, 14);
-                   sendtoone(u, 2+strlen(v->nick));
-                 }
-               }
-               if (level != 5)
-               {
-                 buf[0] = 0;
-                 buf[1] = OP_LEVEL;
-                 buf[2] = level;
-                 sendtoone(u, 3);
-               }
-               if (mode >= 0)
-               {
-                 buf[1] = OP_MODE;
-                 buf[2] = mode;
-                 sendtoone(u, 3);
-               }
-             }
+           case OP_NUMBER_WANTED:
+             Handle_OP_NUMBER_WANTED(u);
+             break;
+
+           case OP_START_PLAYING:
+             Handle_OP_START_PLAYING(u);
+             break;
+
+           case OP_PAUSE_PLAYING:
+             Handle_OP_PAUSE_PLAYING(u);
+             break;
 
 
-             u->introduced = 1;
+           case OP_CONTINUE_PLAYING:
+             Handle_OP_CONTINUE_PLAYING(u);
+             break;
+
+           case OP_STOP_PLAYING:
+             Handle_OP_STOP_PLAYING(u);
+             break;
+
+           case OP_MOVE_FIGURE:
+             Handle_OP_MOVE_FIGURE(u);
              break;
 
            case OP_KILL:
              break;
 
            case OP_KILL:
@@ -568,75 +765,6 @@ void NetworkServer(int port, int onceonly)
              }
              break;
 
              }
              break;
 
-           case OP_START_PLAYING:
-             if (verbose)
-               printf("RND_SERVER: client %d (%s) starts game [level %d from levedir %d (%s)]\n",
-                      u->number, u->nick,
-                      (buf[2] << 8) + buf[3],
-                      (buf[4] << 8) + buf[5],
-                      &buf[6]);
-             timetoplay = 0;
-             do_play();
-             break;
-
-           case OP_MOVE_FIGURE:
-           {
-             int actions_complete = 1;
-             int last_client_nr = 0;
-
-             /* store player action */
-             for (v=user0; v; v=v->next)
-             {
-               if (v->number == u->number)
-               {
-                 v->action = buf[2];
-                 v->action_received = 1;
-               }
-             }
-
-             /* check if server received action from each player */
-             for (v=user0; v; v=v->next)
-             {
-               if (!v->action_received)
-               {
-                 actions_complete = 0;
-                 break;
-               }
-             }
-
-             if (!actions_complete)
-               break;
-
-             /* broadcast actions of all players to all players */
-             for (v=user0; v; v=v->next)
-             {
-               buf[6 + v->number-1] = v->action;
-               v->action = 0;
-               v->action_received = 0;
-
-               if (v->number > last_client_nr)
-                 last_client_nr = v->number;
-             }
-
-             buf[2] = (unsigned char)((frame_counter >> 24) & 0xff);
-             buf[3] = (unsigned char)((frame_counter >> 16) & 0xff);
-             buf[4] = (unsigned char)((frame_counter >>  8) & 0xff);
-             buf[5] = (unsigned char)((frame_counter >>  0) & 0xff);
-
-             broadcast(NULL, 6 + last_client_nr, 0);
-
-             frame_counter++;
-
-             /*
-             if (verbose)
-               printf("RND_SERVER: frame %d: client %d (%s) moves player [0x%02x]\n",
-                      frame_counter,
-                      u->number, u->nick, buf[2]);
-             */
-
-             break;
-           }
-           
            case OP_MODE:
              mode = buf[2];
              if (verbose)
            case OP_MODE:
              mode = buf[2];
              if (verbose)
@@ -644,20 +772,6 @@ void NetworkServer(int port, int onceonly)
              broadcast(NULL, 3, 0);
              break;
 
              broadcast(NULL, 3, 0);
              break;
 
-           case OP_PAUSE:
-             if (verbose)
-               printf("RND_SERVER: client %d (%s) pauses game\n", u->number, u->nick);
-             broadcast(NULL, 2, 0);
-             paused = 1;
-             break;
-
-           case OP_CONT:
-             if (verbose)
-               printf("RND_SERVER: client %d (%s) continues game\n", u->number, u->nick);
-             broadcast(NULL, 2, 0);
-             paused = 0;
-             break;
-
            case OP_BOT:
              if (!u->isbot)
                bots++;
            case OP_BOT:
              if (!u->isbot)
                bots++;
@@ -745,72 +859,6 @@ void NetworkServer(int port, int onceonly)
              broadcast(u, len, 0);
              break;
 
              broadcast(u, len, 0);
              break;
 
-           case OP_NUMBER_WANTED:
-           {
-             int nr_wanted = buf[2];
-             int nr_is_free = 1;
-
-             if (verbose)
-               printf("RND_SERVER: client %d (%s) wants to switch to # %d\n",
-                      u->number, u->nick, nr_wanted);
-
-             for (v=user0; v; v=v->next)
-             {
-               if (v->number == nr_wanted)
-               {
-                 nr_is_free = 0;
-                 break;
-               }
-             }
-
-             if (verbose)
-             {
-               if (nr_is_free)
-                 printf("RND_SERVER: client %d (%s) switches to # %d\n",
-                        u->number, u->nick, nr_wanted);
-               else if (u->number == nr_wanted)
-                 printf("RND_SERVER: client %d (%s) still has # %d\n",
-                        u->number, u->nick, nr_wanted);
-               else
-                 printf("RND_SERVER: client %d (%s) cannot switch (client %d still exists)\n",
-                        u->number, u->nick, nr_wanted);
-             }
-
-             if (nr_is_free)
-               u->number = nr_wanted;
-
-             buf[0] = 0;
-             buf[1] = OP_NUMBER_WANTED;
-             buf[2] = nr_wanted;
-             buf[3] = u->number;
-             sendtoone(u, 4);
-             break;
-           }
-
-           case OP_PROTOCOL_VERSION:
-             if (len != 5 || buf[2] != PROT_VERS_1 || buf[3] != PROT_VERS_2)
-             {
-               if (verbose)
-                 printf("RND_SERVER: client %d (%s) has wrong protocol version %d.%d.%d\n", u->number, u->nick, buf[2], buf[3], buf[4]);
-
-               buf[0] = 0;
-               buf[1] = OP_BADVERS;
-               buf[2] = PROT_VERS_1;
-               buf[3] = PROT_VERS_2;
-               buf[4] = PROT_VERS_3;
-               sendtoone(u, 5);
-               flushuser(u);
-
-               dropuser(u);
-               interrupt = 1;
-             }
-             else
-             {
-               if (verbose)
-                 printf("RND_SERVER: client %d (%s) uses protocol version %d.%d.%d\n", u->number, u->nick, buf[2], buf[3], buf[4]);
-             }
-             break;
-
            case OP_LINES:
              if (len != 3)
              {
            case OP_LINES:
              if (len != 3)
              {
index 537b30029ff7861dcfd1af4bf6eaf1ff4ff451ae..55ebf8e901d649139c997b38ca5f06bb31a6a65b 100644 (file)
 
 #define OP_PROTOCOL_VERSION    1
 #define OP_BAD_PROTOCOL_VERSION        2
 
 #define OP_PROTOCOL_VERSION    1
 #define OP_BAD_PROTOCOL_VERSION        2
-#define OP_PLAYER_CONNECTED    3
-#define OP_PLAYER_DISCONNECTED 4
-#define OP_YOUR_NUMBER         5
-#define OP_NUMBER_WANTED       6
-#define OP_NICKNAME            7
+#define OP_YOUR_NUMBER         3
+#define OP_NUMBER_WANTED       4
+#define OP_NICKNAME            5
+#define OP_PLAYER_CONNECTED    6
+#define OP_PLAYER_DISCONNECTED 7
 #define OP_START_PLAYING       8
 #define OP_START_PLAYING       8
-#define OP_MOVE_FIGURE         9
-
-#define OP_LOST                        10
-#define OP_GONE                        11
-#define OP_CLEAR               12
-#define OP_LINES               13
-#define OP_GROW                        14
-#define OP_MODE                        15
-#define OP_LEVEL               16
-#define OP_BOT                 17
-#define OP_KILL                        18
-#define OP_PAUSE               19
-#define OP_CONT                        20
+#define OP_PAUSE_PLAYING       9
+#define OP_CONTINUE_PLAYING    10
+#define OP_STOP_PLAYING                11
+#define OP_MOVE_FIGURE         12
+
+#define OP_LOST                        13
+#define OP_CLEAR               14
+#define OP_LINES               15
+#define OP_GROW                        16
+#define OP_MODE                        17
+#define OP_LEVEL               18
+#define OP_BOT                 19
+#define OP_KILL                        20
 #define OP_BADVERS             21
 #define OP_MSG                 22
 #define OP_YOUARE              23
 #define OP_BADVERS             21
 #define OP_MSG                 22
 #define OP_YOUARE              23
index bb4ea67e6237ceaeed0ef3eb1322b4b4b45386d9..2d4e0e64f542ae9de19ba38e1d6a2d47374eb531 100644 (file)
@@ -31,6 +31,8 @@
 #include "tape.h"
 #include "files.h"
 #include "tools.h"
 #include "tape.h"
 #include "files.h"
 #include "tools.h"
+#include "buttons.h"
+#include "screens.h"
 #include "misc.h"
 
 #define MAXNICKLEN 14
 #include "misc.h"
 
 #define MAXNICKLEN 14
@@ -49,6 +51,8 @@ struct user me =
   NULL
 };
 
   NULL
 };
 
+static char msgbuf[300];
+
 /* server stuff */
 
 int sfd;
 /* server stuff */
 
 int sfd;
@@ -56,7 +60,7 @@ unsigned char realbuf[512], readbuf[MAX_BUFFER_SIZE], writbuf[MAX_BUFFER_SIZE];
 unsigned char *buf = realbuf + 4;
 int nread = 0, nwrite = 0;
 
 unsigned char *buf = realbuf + 4;
 int nread = 0, nwrite = 0;
 
-void sysmsg(char *s)
+static void sysmsg(char *s)
 {
   if (verbose)
   {
 {
   if (verbose)
   {
@@ -65,7 +69,7 @@ void sysmsg(char *s)
   }
 }
 
   }
 }
 
-void *mmalloc(int n)
+static void *mmalloc(int n)
 {
   void *r;
 
 {
   void *r;
 
@@ -75,7 +79,7 @@ void *mmalloc(int n)
   return r;
 }
 
   return r;
 }
 
-void u_sleep(int i)
+static void u_sleep(int i)
 {
   struct timeval tm;
   tm.tv_sec = i / 1000000;
 {
   struct timeval tm;
   tm.tv_sec = i / 1000000;
@@ -83,7 +87,7 @@ void u_sleep(int i)
   select(0, NULL, NULL, NULL, &tm);
 }
 
   select(0, NULL, NULL, NULL, &tm);
 }
 
-void flushbuf()
+static void flushbuf()
 {
   if (nwrite)
   {
 {
   if (nwrite)
   {
@@ -92,7 +96,7 @@ void flushbuf()
   }
 }
 
   }
 }
 
-void sendbuf(int len)
+static void sendbuf(int len)
 {
   if (!standalone)
   {
 {
   if (!standalone)
   {
@@ -139,12 +143,12 @@ char *get_user_name(unsigned char c)
   return("no name");
 }
 
   return("no name");
 }
 
-void InitNetworkServer(int port)
+static void StartNetworkServer(int port)
 {
   switch (fork())
   {
     case 0:
 {
   switch (fork())
   {
     case 0:
-      NetworkServer(port, !serveronly);
+      NetworkServer(port, serveronly);
 
       /* never reached */
       exit(0);
 
       /* never reached */
       exit(0);
@@ -198,7 +202,7 @@ BOOL ConnectToServer(char *host, int port)
     {
       printf("No rocksndiamonds server on localhost - starting up one ...\n");
 
     {
       printf("No rocksndiamonds server on localhost - starting up one ...\n");
 
-      InitNetworkServer(port);
+      StartNetworkServer(port);
 
       for (i=0; i<6; i++)
       {
 
       for (i=0; i<6; i++)
       {
@@ -270,6 +274,27 @@ void SendToServer_StartPlaying()
   sendbuf(10 + strlen(leveldir[leveldir_nr].name)+1);
 }
 
   sendbuf(10 + strlen(leveldir[leveldir_nr].name)+1);
 }
 
+void SendToServer_PausePlaying()
+{
+  buf[1] = OP_PAUSE_PLAYING;
+
+  sendbuf(2);
+}
+
+void SendToServer_ContinuePlaying()
+{
+  buf[1] = OP_CONTINUE_PLAYING;
+
+  sendbuf(2);
+}
+
+void SendToServer_StopPlaying()
+{
+  buf[1] = OP_STOP_PLAYING;
+
+  sendbuf(2);
+}
+
 void SendToServer_MovePlayer(byte player_action)
 {
   buf[1] = OP_MOVE_FIGURE;
 void SendToServer_MovePlayer(byte player_action)
 {
   buf[1] = OP_MOVE_FIGURE;
@@ -278,239 +303,300 @@ void SendToServer_MovePlayer(byte player_action)
   sendbuf(3);
 }
 
   sendbuf(3);
 }
 
-void handlemessages()
+static void Handle_OP_BAD_PROTOCOL_VERSION()
+{
+  Error(ERR_RETURN, "protocol version mismatch");
+  Error(ERR_EXIT, "server expects %d.%d.x instead of %d.%d.%d",
+       buf[2], buf[3], PROT_VERS_1, PROT_VERS_2, PROT_VERS_3);
+}
+
+static void Handle_OP_YOUR_NUMBER()
+{
+  int new_client_nr = buf[2];
+  int new_index_nr = new_client_nr - 1;
+
+  printf("OP_YOUR_NUMBER: %d\n", buf[0]);
+  me.nr = new_client_nr;
+
+  stored_player[new_index_nr] = *local_player;
+  local_player = &stored_player[new_index_nr];
+
+  TestPlayer = new_index_nr;
+
+  if (me.nr > MAX_PLAYERS)
+    Error(ERR_EXIT, "sorry - no more than %d players", MAX_PLAYERS);
+
+  sprintf(msgbuf, "you get client # %d", new_client_nr);
+  sysmsg(msgbuf);
+}
+
+static void Handle_OP_NUMBER_WANTED()
+{
+  int client_nr_wanted = buf[2];
+  int new_client_nr = buf[3];
+  int new_index_nr = new_client_nr - 1;
+
+  printf("OP_NUMBER_WANTED: %d\n", buf[0]);
+
+  if (new_client_nr != client_nr_wanted)
+  {
+    char *color[] = { "yellow", "red", "green", "blue" };
+
+    sprintf(msgbuf, "Sorry ! You are %s player !",
+           color[new_index_nr]);
+    Request(msgbuf, REQ_CONFIRM);
+
+    sprintf(msgbuf, "cannot switch -- you keep client # %d",
+           new_client_nr);
+    sysmsg(msgbuf);
+  }
+  else
+  {
+    if (me.nr != client_nr_wanted)
+      sprintf(msgbuf, "switching to client # %d", new_client_nr);
+    else
+      sprintf(msgbuf, "keeping client # %d", new_client_nr);
+    sysmsg(msgbuf);
+
+    me.nr = new_client_nr;
+
+    stored_player[new_index_nr] = *local_player;
+    local_player = &stored_player[new_index_nr];
+
+    TestPlayer = new_index_nr;
+  }
+}
+
+static void Handle_OP_NICKNAME(unsigned int len)
+{
+  struct user *u;
+
+  printf("OP_NICKNAME: %d\n", buf[0]);
+  u = finduser(buf[0]);
+  buf[len] = 0;
+  sprintf(msgbuf, "client %d calls itself \"%s\"", buf[0], &buf[2]);
+  sysmsg(msgbuf);
+  strncpy(u->name, &buf[2], MAXNICKLEN);
+}
+
+static void Handle_OP_PLAYER_CONNECTED()
 {
 {
-  unsigned int len;
   struct user *u, *v = NULL;
   struct user *u, *v = NULL;
-  static char msgbuf[300];
 
 
-  while (nread >= 4 && nread >= 4 + readbuf[3])
+  printf("OP_PLAYER_CONNECTED: %d\n", buf[0]);
+  sprintf(msgbuf, "new client %d connected", buf[0]);
+  sysmsg(msgbuf);
+
+  for (u = &me; u; u = u->next)
   {
   {
-    len = readbuf[3];
-    if (readbuf[0] || readbuf[1] || readbuf[2])
-      fatal("Wrong server line length");
+    if (u->nr == buf[0])
+      Error(ERR_EXIT, "multiplayer server sent duplicate player id");
+    else
+      v = u;
+  }
 
 
-    memcpy(buf, &readbuf[4], len);
-    nread -= 4 + len;
-    copydown(readbuf, readbuf + 4 + len, nread);
+  v->next = u = mmalloc(sizeof(struct user));
+  u->nr = buf[0];
+  u->name[0] = '\0';
+  u->next = NULL;
+}
 
 
-    switch(buf[1])
-    {
-      case OP_YOUR_NUMBER:
-      {
-       int new_client_nr = buf[2];
-       int new_index_nr = new_client_nr - 1;
+static void Handle_OP_PLAYER_DISCONNECTED()
+{
+  struct user *u, *v;
 
 
-       printf("OP_YOUR_NUMBER: %d\n", buf[0]);
-       me.nr = new_client_nr;
+  printf("OP_PLAYER_DISCONNECTED: %d\n", buf[0]);
+  u = finduser(buf[0]);
+  sprintf(msgbuf, "client %d (%s) disconnected",
+         buf[0], get_user_name(buf[0]));
+  sysmsg(msgbuf);
 
 
-       stored_player[new_index_nr] = *local_player;
-       local_player = &stored_player[new_index_nr];
+  for (v = &me; v; v = v->next)
+    if (v->next == u)
+      v->next = u->next;
+  free(u);
+}
 
 
-       TestPlayer = new_index_nr;
+static void Handle_OP_START_PLAYING()
+{
+  int new_level_nr, new_leveldir_nr;
+  unsigned long new_random_seed;
+  unsigned char *new_leveldir_name;
+
+  /*
+    if (game_status == PLAYING)
+    break;
+  */
+
+  new_level_nr = (buf[2] << 8) + buf[3];
+  new_leveldir_nr = (buf[4] << 8) + buf[5];
+  new_random_seed =
+    (buf[6] << 24) | (buf[7] << 16) | (buf[8] << 8) | (buf[9]);
+  new_leveldir_name = &buf[10];
+
+  printf("OP_START_PLAYING: %d\n", buf[0]);
+  sprintf(msgbuf, "client %d starts game [level %d from levedir %d (%s)]\n",
+         buf[0],
+         new_level_nr,
+         new_leveldir_nr,
+         new_leveldir_name);
+  sysmsg(msgbuf);
 
 
-       if (me.nr > MAX_PLAYERS)
-         Error(ERR_EXIT, "sorry - no more than %d players", MAX_PLAYERS);
 
 
-       sprintf(msgbuf, "you get client # %d", new_client_nr);
-       sysmsg(msgbuf);
+  if (strcmp(leveldir[new_leveldir_nr].name, new_leveldir_name) != 0)
+    Error(ERR_RETURN, "no such level directory: '%s'",new_leveldir_name);
 
 
-       break;
-      }
+  leveldir_nr = new_leveldir_nr;
 
 
-      case OP_NUMBER_WANTED:
-      {
-       int client_nr_wanted = buf[2];
-       int new_client_nr = buf[3];
-       int new_index_nr = new_client_nr - 1;
+  local_player->leveldir_nr = leveldir_nr;
+  LoadPlayerInfo(PLAYER_LEVEL);
+  SavePlayerInfo(PLAYER_SETUP);
 
 
-       printf("OP_NUMBER_WANTED: %d\n", buf[0]);
+  level_nr = new_level_nr;
 
 
-       if (new_client_nr != client_nr_wanted)
-       {
-         char *color[] = { "yellow", "red", "green", "blue" };
+  TapeErase();
+  LoadLevelTape(level_nr);
 
 
-         sprintf(msgbuf, "Sorry ! You are %s player !",
-                 color[new_index_nr]);
-         Request(msgbuf, REQ_CONFIRM);
+  GetPlayerConfig();
+  LoadLevel(level_nr);
 
 
-         sprintf(msgbuf, "cannot switch -- you keep client # %d",
-                 new_client_nr);
-         sysmsg(msgbuf);
-       }
-       else
-       {
-         if (me.nr != client_nr_wanted)
-           sprintf(msgbuf, "switching to client # %d", new_client_nr);
-         else
-           sprintf(msgbuf, "keeping client # %d", new_client_nr);
-         sysmsg(msgbuf);
 
 
-         me.nr = new_client_nr;
 
 
-         stored_player[new_index_nr] = *local_player;
-         local_player = &stored_player[new_index_nr];
+  if (autorecord_on)
+    TapeStartRecording();
 
 
-         TestPlayer = new_index_nr;
-       }
 
 
-       break;
-      }
 
 
-      case OP_PLAYER_CONNECTED:
-       printf("OP_PLAYER_CONNECTED: %d\n", buf[0]);
-       sprintf(msgbuf, "new client %d connected", buf[0]);
-       sysmsg(msgbuf);
+  if (tape.recording)
+    tape.random_seed = new_random_seed;
 
 
-       for (u = &me; u; u = u->next)
-       {
-         if (u->nr == buf[0])
-           Error(ERR_EXIT, "multiplayer server sent duplicate player id");
-         else
-           v = u;
-       }
+  InitRND(new_random_seed);
 
 
-       v->next = u = mmalloc(sizeof(struct user));
-       u->nr = buf[0];
-       u->name[0] = '\0';
-       u->next = NULL;
 
 
-       break;
+  /*
+    printf("tape.random_seed == %d\n", tape.random_seed);
+  */
 
 
-      case OP_NICKNAME:
-       printf("OP_NICKNAME: %d\n", buf[0]);
-       u = finduser(buf[0]);
-       buf[len] = 0;
-       sprintf(msgbuf, "client %d calls itself \"%s\"", buf[0], &buf[2]);
-       sysmsg(msgbuf);
-       strncpy(u->name, &buf[2], MAXNICKLEN);
-       break;
-      
-      case OP_GONE:
-       printf("OP_GONE: %d\n", buf[0]);
-       u = finduser(buf[0]);
-       sprintf(msgbuf, "client %d (%s) disconnected",
-               buf[0], get_user_name(buf[0]));
-       sysmsg(msgbuf);
+  game_status = PLAYING;
+  InitGame();
+}
 
 
-       for (v = &me; v; v = v->next)
-         if (v->next == u)
-           v->next = u->next;
-       free(u);
+static void Handle_OP_PAUSE_PLAYING()
+{
+  printf("OP_PAUSE_PLAYING: %d\n", buf[0]);
+  sprintf(msgbuf, "client %d pauses game", buf[0]);
+  sysmsg(msgbuf);
 
 
-       break;
+  tape.pausing = TRUE;
+  DrawVideoDisplay(VIDEO_STATE_PAUSE_ON,0);
+}
 
 
-      case OP_BAD_PROTOCOL_VERSION:
-       Error(ERR_RETURN, "protocol version mismatch");
-       Error(ERR_EXIT, "server expects %d.%d.x instead of %d.%d.%d",
-             buf[2], buf[3], PROT_VERS_1, PROT_VERS_2, PROT_VERS_3);
-       break;
+static void Handle_OP_CONTINUE_PLAYING()
+{
+  printf("OP_CONTINUE_PLAYING: %d\n", buf[0]);
+  sprintf(msgbuf, "client %d continues game", buf[0]);
+  sysmsg(msgbuf);
 
 
-      case OP_START_PLAYING:
-      {
-       int new_level_nr, new_leveldir_nr;
-       unsigned long new_random_seed;
-       unsigned char *new_leveldir_name;
+  tape.pausing = FALSE;
+  DrawVideoDisplay(VIDEO_STATE_PAUSE_OFF,0);
+}
 
 
-       /*
-       if (game_status == PLAYING)
-         break;
-       */
-
-       new_level_nr = (buf[2] << 8) + buf[3];
-       new_leveldir_nr = (buf[4] << 8) + buf[5];
-       new_random_seed =
-         (buf[6] << 24) | (buf[7] << 16) | (buf[8] << 8) | (buf[9]);
-       new_leveldir_name = &buf[10];
-
-       printf("OP_START_PLAYING: %d\n", buf[0]);
-       sprintf(msgbuf, "client %d starts game [level %d from levedir %d (%s)]\n",
-               buf[0],
-               new_level_nr,
-               new_leveldir_nr,
-               new_leveldir_name);
-       sysmsg(msgbuf);
+static void Handle_OP_STOP_PLAYING()
+{
+  printf("OP_STOP_PLAYING: %d\n", buf[0]);
+  sprintf(msgbuf, "client %d stops game", buf[0]);
+  sysmsg(msgbuf);
+}
 
 
+static void Handle_OP_MOVE_FIGURE()
+{
+  int frame_nr;
+  int i;
 
 
-       if (strcmp(leveldir[new_leveldir_nr].name, new_leveldir_name) != 0)
-         Error(ERR_RETURN, "no such level directory: '%s'",new_leveldir_name);
+  frame_nr =
+    (buf[2] << 24) | (buf[3] << 16) | (buf[4] << 8) | (buf[5]);
 
 
-       leveldir_nr = new_leveldir_nr;
+  if (frame_nr != FrameCounter)
+  {
+    Error(ERR_RETURN, "client and servers frame counters out of sync");
+    Error(ERR_RETURN, "frame counter of client is %d", FrameCounter);
+    Error(ERR_RETURN, "frame counter of server is %d", frame_nr);
+    Error(ERR_EXIT,   "this should not happen -- please debug");
+  }
+
+  for (i=0; i<MAX_PLAYERS; i++)
+  {
+    if (stored_player[i].active)
+      network_player_action[i] = buf[6 + i];
+  }
 
 
-       local_player->leveldir_nr = leveldir_nr;
-       LoadPlayerInfo(PLAYER_LEVEL);
-       SavePlayerInfo(PLAYER_SETUP);
+  network_player_action_received = TRUE;
 
 
-       level_nr = new_level_nr;
+  /*
+    sprintf(msgbuf, "frame %d: client %d moves player [0x%02x]",
+    FrameCounter, buf[0], buf[2]);
+    sysmsg(msgbuf);
+  */
+}
 
 
-       TapeErase();
-       LoadLevelTape(level_nr);
+static void handlemessages()
+{
+  unsigned int len;
 
 
-       GetPlayerConfig();
-       LoadLevel(level_nr);
+  while (nread >= 4 && nread >= 4 + readbuf[3])
+  {
+    len = readbuf[3];
+    if (readbuf[0] || readbuf[1] || readbuf[2])
+      fatal("Wrong server line length");
 
 
-       /*
-       if (autorecord_on)
-         TapeStartRecording();
-       */
+    memcpy(buf, &readbuf[4], len);
+    nread -= 4 + len;
+    copydown(readbuf, readbuf + 4 + len, nread);
 
 
-       if (tape.recording)
-         tape.random_seed = new_random_seed;
+    switch(buf[1])
+    {
+      case OP_BAD_PROTOCOL_VERSION:
+       Handle_OP_BAD_PROTOCOL_VERSION();
+       break;
 
 
-       InitRND(new_random_seed);
+      case OP_YOUR_NUMBER:
+       Handle_OP_YOUR_NUMBER();
+       break;
 
 
+      case OP_NUMBER_WANTED:
+       Handle_OP_NUMBER_WANTED();
+       break;
 
 
-       /*
-       printf("tape.random_seed == %d\n", tape.random_seed);
-       */
+      case OP_NICKNAME:
+       Handle_OP_NICKNAME(len);
+       break;
 
 
-       game_status = PLAYING;
-       InitGame();
+      case OP_PLAYER_CONNECTED:
+       Handle_OP_PLAYER_CONNECTED();
+       break;
+      
+      case OP_PLAYER_DISCONNECTED:
+       Handle_OP_PLAYER_DISCONNECTED();
+       break;
 
 
+      case OP_START_PLAYING:
+       Handle_OP_START_PLAYING();
        break;
        break;
-      }
 
 
-      case OP_MOVE_FIGURE:
-      {
-       int frame_nr;
-       int i;
-
-       frame_nr =
-         (buf[2] << 24) | (buf[3] << 16) | (buf[4] << 8) | (buf[5]);
-
-       if (frame_nr != FrameCounter)
-       {
-         Error(ERR_RETURN, "client and servers frame counters out of sync");
-         Error(ERR_RETURN, "frame counter of client is %d", FrameCounter);
-         Error(ERR_RETURN, "frame counter of server is %d", frame_nr);
-         Error(ERR_EXIT,   "this should not happen -- please debug");
-       }
-
-       for (i=0; i<MAX_PLAYERS; i++)
-       {
-         if (stored_player[i].active)
-           network_player_action[i] = buf[6 + i];
-       }
-
-       network_player_action_received = TRUE;
-
-       sprintf(msgbuf, "frame %d: client %d moves player [0x%02x]",
-               FrameCounter, buf[0], buf[2]);
-       sysmsg(msgbuf);
+      case OP_PAUSE_PLAYING:
+       Handle_OP_PAUSE_PLAYING();
+       break;
 
 
+      case OP_CONTINUE_PLAYING:
+       Handle_OP_CONTINUE_PLAYING();
        break;
        break;
-      }
 
 
-      case OP_PAUSE:
-       printf("OP_PAUSE: %d\n", buf[0]);
-       sprintf(msgbuf, "client %d pauses game", buf[0]);
-       sysmsg(msgbuf);
+      case OP_STOP_PLAYING:
+       Handle_OP_STOP_PLAYING();
        break;
 
        break;
 
-      case OP_CONT:
-       printf("OP_CONT: %d\n", buf[0]);
-       sprintf(msgbuf, "client %d continues game", buf[0]);
-       sysmsg(msgbuf);
+      case OP_MOVE_FIGURE:
+       Handle_OP_MOVE_FIGURE();
        break;
 
       case OP_WON:
        break;
 
       case OP_WON:
index f6f9d638f87848c51639684f8d1732d003bf8425..41bbef5b531f5bacfa162aee6e4aabc0d2be33b0 100644 (file)
@@ -21,6 +21,9 @@ void SendToServer_Nickname(char *);
 void SendToServer_ProtocolVersion(void);
 void SendToServer_NrWanted(int);
 void SendToServer_StartPlaying(void);
 void SendToServer_ProtocolVersion(void);
 void SendToServer_NrWanted(int);
 void SendToServer_StartPlaying(void);
+void SendToServer_PausePlaying(void);
+void SendToServer_ContinuePlaying(void);
+void SendToServer_StopPlaying(void);
 void SendToServer_MovePlayer(byte);
 void HandleNetworking(void);
 
 void SendToServer_MovePlayer(byte);
 void HandleNetworking(void);
 
index bc9412d2a3422b3f748ce15074d64dd54542befd..a4489ab32048405e751f341063fdc5cd251a21c8 100644 (file)
@@ -1516,20 +1516,35 @@ void HandleGameButtons(int mx, int my, int button)
     case BUTTON_GAME_PAUSE:
       if (tape.pausing)
       {
     case BUTTON_GAME_PAUSE:
       if (tape.pausing)
       {
-       tape.pausing = FALSE;
-       DrawVideoDisplay(VIDEO_STATE_PAUSE_OFF,0);
+       if (standalone)
+       {
+         tape.pausing = FALSE;
+         DrawVideoDisplay(VIDEO_STATE_PAUSE_OFF,0);
+       }
+       else
+         SendToServer_ContinuePlaying();
       }
       else
       {
       }
       else
       {
-       tape.pausing = TRUE;
-       DrawVideoDisplay(VIDEO_STATE_PAUSE_ON,0);
+       if (standalone)
+       {
+         tape.pausing = TRUE;
+         DrawVideoDisplay(VIDEO_STATE_PAUSE_ON,0);
+       }
+       else
+         SendToServer_PausePlaying();
       }
       break;
     case BUTTON_GAME_PLAY:
       if (tape.pausing)
       {
       }
       break;
     case BUTTON_GAME_PLAY:
       if (tape.pausing)
       {
-       tape.pausing = FALSE;
-       DrawVideoDisplay(VIDEO_STATE_PAUSE_OFF,0);
+       if (standalone)
+       {
+         tape.pausing = FALSE;
+         DrawVideoDisplay(VIDEO_STATE_PAUSE_OFF,0);
+       }
+       else
+         SendToServer_ContinuePlaying();
       }
       break;
     default:
       }
       break;
     default: