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changed order of cave tile changes in EM engine
author
Holger Schemel
<info@artsoft.org>
Thu, 23 Jan 2020 22:55:59 +0000
(23:55 +0100)
committer
Holger Schemel
<info@artsoft.org>
Tue, 19 May 2020 16:12:57 +0000
(18:12 +0200)
src/game_em/logic.c
patch
|
blob
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history
diff --git
a/src/game_em/logic.c
b/src/game_em/logic.c
index a32073ace5fc305a47143b81dc4cace475e9a3a2..6f9ff5b67bbe421d2c7bce1988434bd7faf5ee53 100644
(file)
--- a/
src/game_em/logic.c
+++ b/
src/game_em/logic.c
@@
-1744,8
+1744,8
@@
static void Landroid_1_n(int x, int y)
case Xacid_splash_e:
case Xacid_splash_w:
Cave[x][y] = Yandroid_nB;
case Xacid_splash_e:
case Xacid_splash_w:
Cave[x][y] = Yandroid_nB;
- Cave[x][y-1] = Yandroid_n;
Next[x][y] = Xblank;
Next[x][y] = Xblank;
+ Cave[x][y-1] = Yandroid_n;
Next[x][y-1] = Xandroid;
play_element_sound(x, y, SOUND_android_move, Xandroid_1_n);
return;
Next[x][y-1] = Xandroid;
play_element_sound(x, y, SOUND_android_move, Xandroid_1_n);
return;
@@
-1759,11
+1759,11
@@
static void Landroid_1_n(int x, int y)
case Xacid_7:
case Xacid_8:
Cave[x][y] = Yandroid_nB;
case Xacid_7:
case Xacid_8:
Cave[x][y] = Yandroid_nB;
+ Next[x][y] = Xblank;
if (Cave[x+1][y-2] == Xblank)
Cave[x+1][y-2] = Xacid_splash_e;
if (Cave[x-1][y-2] == Xblank)
Cave[x-1][y-2] = Xacid_splash_w;
if (Cave[x+1][y-2] == Xblank)
Cave[x+1][y-2] = Xacid_splash_e;
if (Cave[x-1][y-2] == Xblank)
Cave[x-1][y-2] = Xacid_splash_w;
- Next[x][y] = Xblank;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
@@
-1781,8
+1781,8
@@
static void Landroid_2_n(int x, int y)
case Xacid_splash_e:
case Xacid_splash_w:
Cave[x][y] = Yandroid_nB;
case Xacid_splash_e:
case Xacid_splash_w:
Cave[x][y] = Yandroid_nB;
- Cave[x][y-1] = Yandroid_n;
Next[x][y] = Xblank;
Next[x][y] = Xblank;
+ Cave[x][y-1] = Yandroid_n;
Next[x][y-1] = Xandroid_1_n;
play_element_sound(x, y, SOUND_android_move, Xandroid_2_n);
return;
Next[x][y-1] = Xandroid_1_n;
play_element_sound(x, y, SOUND_android_move, Xandroid_2_n);
return;
@@
-1796,11
+1796,11
@@
static void Landroid_2_n(int x, int y)
case Xacid_7:
case Xacid_8:
Cave[x][y] = Yandroid_nB;
case Xacid_7:
case Xacid_8:
Cave[x][y] = Yandroid_nB;
+ Next[x][y] = Xblank;
if (Cave[x+1][y-2] == Xblank)
Cave[x+1][y-2] = Xacid_splash_e;
if (Cave[x-1][y-2] == Xblank)
Cave[x-1][y-2] = Xacid_splash_w;
if (Cave[x+1][y-2] == Xblank)
Cave[x+1][y-2] = Xacid_splash_e;
if (Cave[x-1][y-2] == Xblank)
Cave[x-1][y-2] = Xacid_splash_w;
- Next[x][y] = Xblank;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
@@
-1818,8
+1818,8
@@
static void Landroid_1_e(int x, int y)
case Xacid_splash_e:
case Xacid_splash_w:
Cave[x][y] = Yandroid_eB;
case Xacid_splash_e:
case Xacid_splash_w:
Cave[x][y] = Yandroid_eB;
- Cave[x+1][y] = Yandroid_e;
Next[x][y] = Xblank;
Next[x][y] = Xblank;
+ Cave[x+1][y] = Yandroid_e;
Next[x+1][y] = Xandroid;
play_element_sound(x, y, SOUND_android_move, Xandroid_1_e);
return;
Next[x+1][y] = Xandroid;
play_element_sound(x, y, SOUND_android_move, Xandroid_1_e);
return;
@@
-1833,11
+1833,11
@@
static void Landroid_1_e(int x, int y)
case Xacid_7:
case Xacid_8:
Cave[x][y] = Yandroid_eB;
case Xacid_7:
case Xacid_8:
Cave[x][y] = Yandroid_eB;
+ Next[x][y] = Xblank;
if (Cave[x+2][y-1] == Xblank)
Cave[x+2][y-1] = Xacid_splash_e;
if (Cave[x][y-1] == Xblank)
Cave[x][y-1] = Xacid_splash_w;
if (Cave[x+2][y-1] == Xblank)
Cave[x+2][y-1] = Xacid_splash_e;
if (Cave[x][y-1] == Xblank)
Cave[x][y-1] = Xacid_splash_w;
- Next[x][y] = Xblank;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
@@
-1855,8
+1855,8
@@
static void Landroid_2_e(int x, int y)
case Xacid_splash_e:
case Xacid_splash_w:
Cave[x][y] = Yandroid_eB;
case Xacid_splash_e:
case Xacid_splash_w:
Cave[x][y] = Yandroid_eB;
- Cave[x+1][y] = Yandroid_e;
Next[x][y] = Xblank;
Next[x][y] = Xblank;
+ Cave[x+1][y] = Yandroid_e;
Next[x+1][y] = Xandroid_1_e;
play_element_sound(x, y, SOUND_android_move, Xandroid_2_e);
return;
Next[x+1][y] = Xandroid_1_e;
play_element_sound(x, y, SOUND_android_move, Xandroid_2_e);
return;
@@
-1870,11
+1870,11
@@
static void Landroid_2_e(int x, int y)
case Xacid_7:
case Xacid_8:
Cave[x][y] = Yandroid_eB;
case Xacid_7:
case Xacid_8:
Cave[x][y] = Yandroid_eB;
+ Next[x][y] = Xblank;
if (Cave[x+2][y-1] == Xblank)
Cave[x+2][y-1] = Xacid_splash_e;
if (Cave[x][y-1] == Xblank)
Cave[x][y-1] = Xacid_splash_w;
if (Cave[x+2][y-1] == Xblank)
Cave[x+2][y-1] = Xacid_splash_e;
if (Cave[x][y-1] == Xblank)
Cave[x][y-1] = Xacid_splash_w;
- Next[x][y] = Xblank;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
@@
-1892,8
+1892,8
@@
static void Landroid_1_s(int x, int y)
case Xacid_splash_e:
case Xacid_splash_w:
Cave[x][y] = Yandroid_sB;
case Xacid_splash_e:
case Xacid_splash_w:
Cave[x][y] = Yandroid_sB;
- Cave[x][y+1] = Yandroid_s;
Next[x][y] = Xblank;
Next[x][y] = Xblank;
+ Cave[x][y+1] = Yandroid_s;
Next[x][y+1] = Xandroid;
play_element_sound(x, y, SOUND_android_move, Xandroid_1_s);
return;
Next[x][y+1] = Xandroid;
play_element_sound(x, y, SOUND_android_move, Xandroid_1_s);
return;
@@
-1907,11
+1907,11
@@
static void Landroid_1_s(int x, int y)
case Xacid_7:
case Xacid_8:
Cave[x][y] = Yandroid_sB;
case Xacid_7:
case Xacid_8:
Cave[x][y] = Yandroid_sB;
+ Next[x][y] = Xblank;
if (Cave[x+1][y] == Xblank)
Cave[x+1][y] = Xacid_splash_e;
if (Cave[x-1][y] == Xblank)
Cave[x-1][y] = Xacid_splash_w;
if (Cave[x+1][y] == Xblank)
Cave[x+1][y] = Xacid_splash_e;
if (Cave[x-1][y] == Xblank)
Cave[x-1][y] = Xacid_splash_w;
- Next[x][y] = Xblank;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
@@
-1929,8
+1929,8
@@
static void Landroid_2_s(int x, int y)
case Xacid_splash_e:
case Xacid_splash_w:
Cave[x][y] = Yandroid_sB;
case Xacid_splash_e:
case Xacid_splash_w:
Cave[x][y] = Yandroid_sB;
- Cave[x][y+1] = Yandroid_s;
Next[x][y] = Xblank;
Next[x][y] = Xblank;
+ Cave[x][y+1] = Yandroid_s;
Next[x][y+1] = Xandroid_1_s;
play_element_sound(x, y, SOUND_android_move, Xandroid_2_s);
return;
Next[x][y+1] = Xandroid_1_s;
play_element_sound(x, y, SOUND_android_move, Xandroid_2_s);
return;
@@
-1944,11
+1944,11
@@
static void Landroid_2_s(int x, int y)
case Xacid_7:
case Xacid_8:
Cave[x][y] = Yandroid_sB;
case Xacid_7:
case Xacid_8:
Cave[x][y] = Yandroid_sB;
+ Next[x][y] = Xblank;
if (Cave[x+1][y] == Xblank)
Cave[x+1][y] = Xacid_splash_e;
if (Cave[x-1][y] == Xblank)
Cave[x-1][y] = Xacid_splash_w;
if (Cave[x+1][y] == Xblank)
Cave[x+1][y] = Xacid_splash_e;
if (Cave[x-1][y] == Xblank)
Cave[x-1][y] = Xacid_splash_w;
- Next[x][y] = Xblank;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
@@
-1966,8
+1966,8
@@
static void Landroid_1_w(int x, int y)
case Xacid_splash_e:
case Xacid_splash_w:
Cave[x][y] = Yandroid_wB;
case Xacid_splash_e:
case Xacid_splash_w:
Cave[x][y] = Yandroid_wB;
- Cave[x-1][y] = Yandroid_w;
Next[x][y] = Xblank;
Next[x][y] = Xblank;
+ Cave[x-1][y] = Yandroid_w;
Next[x-1][y] = Xandroid;
play_element_sound(x, y, SOUND_android_move, Xandroid_1_w);
return;
Next[x-1][y] = Xandroid;
play_element_sound(x, y, SOUND_android_move, Xandroid_1_w);
return;
@@
-1981,11
+1981,11
@@
static void Landroid_1_w(int x, int y)
case Xacid_7:
case Xacid_8:
Cave[x][y] = Yandroid_wB;
case Xacid_7:
case Xacid_8:
Cave[x][y] = Yandroid_wB;
+ Next[x][y] = Xblank;
if (Cave[x][y-1] == Xblank)
Cave[x][y-1] = Xacid_splash_e;
if (Cave[x-2][y-1] == Xblank)
Cave[x-2][y-1] = Xacid_splash_w;
if (Cave[x][y-1] == Xblank)
Cave[x][y-1] = Xacid_splash_e;
if (Cave[x-2][y-1] == Xblank)
Cave[x-2][y-1] = Xacid_splash_w;
- Next[x][y] = Xblank;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
@@
-2003,8
+2003,8
@@
static void Landroid_2_w(int x, int y)
case Xacid_splash_e:
case Xacid_splash_w:
Cave[x][y] = Yandroid_wB;
case Xacid_splash_e:
case Xacid_splash_w:
Cave[x][y] = Yandroid_wB;
- Cave[x-1][y] = Yandroid_w;
Next[x][y] = Xblank;
Next[x][y] = Xblank;
+ Cave[x-1][y] = Yandroid_w;
Next[x-1][y] = Xandroid_1_w;
play_element_sound(x, y, SOUND_android_move, Xandroid_1_w);
return;
Next[x-1][y] = Xandroid_1_w;
play_element_sound(x, y, SOUND_android_move, Xandroid_1_w);
return;
@@
-2018,11
+2018,11
@@
static void Landroid_2_w(int x, int y)
case Xacid_7:
case Xacid_8:
Cave[x][y] = Yandroid_wB;
case Xacid_7:
case Xacid_8:
Cave[x][y] = Yandroid_wB;
+ Next[x][y] = Xblank;
if (Cave[x][y-1] == Xblank)
Cave[x][y-1] = Xacid_splash_e;
if (Cave[x-2][y-1] == Xblank)
Cave[x-2][y-1] = Xacid_splash_w;
if (Cave[x][y-1] == Xblank)
Cave[x][y-1] = Xacid_splash_e;
if (Cave[x-2][y-1] == Xblank)
Cave[x-2][y-1] = Xacid_splash_w;
- Next[x][y] = Xblank;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
@@
-2075,8
+2075,8
@@
static void Leater_n(int x, int y)
case Yplant:
case Zplayer:
Cave[x][y] = Yeater_nB;
case Yplant:
case Zplayer:
Cave[x][y] = Yeater_nB;
- Cave[x][y-1] = Yeater_n;
Next[x][y] = Xblank;
Next[x][y] = Xblank;
+ Cave[x][y-1] = Yeater_n;
Next[x][y-1] = Xeater_n;
return;
Next[x][y-1] = Xeater_n;
return;
@@
-2089,11
+2089,11
@@
static void Leater_n(int x, int y)
case Xacid_7:
case Xacid_8:
Cave[x][y] = Yeater_nB;
case Xacid_7:
case Xacid_8:
Cave[x][y] = Yeater_nB;
+ Next[x][y] = Xblank;
if (Cave[x+1][y-2] == Xblank)
Cave[x+1][y-2] = Xacid_splash_e;
if (Cave[x-1][y-2] == Xblank)
Cave[x-1][y-2] = Xacid_splash_w;
if (Cave[x+1][y-2] == Xblank)
Cave[x+1][y-2] = Xacid_splash_e;
if (Cave[x-1][y-2] == Xblank)
Cave[x-1][y-2] = Xacid_splash_w;
- Next[x][y] = Xblank;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
@@
-2147,8
+2147,8
@@
static void Leater_e(int x, int y)
case Yplant:
case Zplayer:
Cave[x][y] = Yeater_eB;
case Yplant:
case Zplayer:
Cave[x][y] = Yeater_eB;
- Cave[x+1][y] = Yeater_e;
Next[x][y] = Xblank;
Next[x][y] = Xblank;
+ Cave[x+1][y] = Yeater_e;
Next[x+1][y] = Xeater_e;
return;
Next[x+1][y] = Xeater_e;
return;
@@
-2161,11
+2161,11
@@
static void Leater_e(int x, int y)
case Xacid_7:
case Xacid_8:
Cave[x][y] = Yeater_eB;
case Xacid_7:
case Xacid_8:
Cave[x][y] = Yeater_eB;
+ Next[x][y] = Xblank;
if (Cave[x+2][y-1] == Xblank)
Cave[x+2][y-1] = Xacid_splash_e;
if (Cave[x][y-1] == Xblank)
Cave[x][y-1] = Xacid_splash_w;
if (Cave[x+2][y-1] == Xblank)
Cave[x+2][y-1] = Xacid_splash_e;
if (Cave[x][y-1] == Xblank)
Cave[x][y-1] = Xacid_splash_w;
- Next[x][y] = Xblank;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
@@
-2219,8
+2219,8
@@
static void Leater_s(int x, int y)
case Yplant:
case Zplayer:
Cave[x][y] = Yeater_sB;
case Yplant:
case Zplayer:
Cave[x][y] = Yeater_sB;
- Cave[x][y+1] = Yeater_s;
Next[x][y] = Xblank;
Next[x][y] = Xblank;
+ Cave[x][y+1] = Yeater_s;
Next[x][y+1] = Xeater_s;
return;
Next[x][y+1] = Xeater_s;
return;
@@
-2233,11
+2233,11
@@
static void Leater_s(int x, int y)
case Xacid_7:
case Xacid_8:
Cave[x][y] = Yeater_sB;
case Xacid_7:
case Xacid_8:
Cave[x][y] = Yeater_sB;
+ Next[x][y] = Xblank;
if (Cave[x+1][y] == Xblank)
Cave[x+1][y] = Xacid_splash_e;
if (Cave[x-1][y] == Xblank)
Cave[x-1][y] = Xacid_splash_w;
if (Cave[x+1][y] == Xblank)
Cave[x+1][y] = Xacid_splash_e;
if (Cave[x-1][y] == Xblank)
Cave[x-1][y] = Xacid_splash_w;
- Next[x][y] = Xblank;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
@@
-2291,8
+2291,8
@@
static void Leater_w(int x, int y)
case Yplant:
case Zplayer:
Cave[x][y] = Yeater_wB;
case Yplant:
case Zplayer:
Cave[x][y] = Yeater_wB;
- Cave[x-1][y] = Yeater_w;
Next[x][y] = Xblank;
Next[x][y] = Xblank;
+ Cave[x-1][y] = Yeater_w;
Next[x-1][y] = Xeater_w;
return;
Next[x-1][y] = Xeater_w;
return;
@@
-2305,11
+2305,11
@@
static void Leater_w(int x, int y)
case Xacid_7:
case Xacid_8:
Cave[x][y] = Yeater_wB;
case Xacid_7:
case Xacid_8:
Cave[x][y] = Yeater_wB;
+ Next[x][y] = Xblank;
if (Cave[x][y-1] == Xblank)
Cave[x][y-1] = Xacid_splash_e;
if (Cave[x-2][y-1] == Xblank)
Cave[x-2][y-1] = Xacid_splash_w;
if (Cave[x][y-1] == Xblank)
Cave[x][y-1] = Xacid_splash_e;
if (Cave[x-2][y-1] == Xblank)
Cave[x-2][y-1] = Xacid_splash_w;
- Next[x][y] = Xblank;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
@@
-2347,8
+2347,8
@@
static void Lalien(int x, int y)
case Yplant:
case Zplayer:
Cave[x][y] = Yalien_nB;
case Yplant:
case Zplayer:
Cave[x][y] = Yalien_nB;
- Cave[x][y-1] = Yalien_n;
Next[x][y] = Xblank;
Next[x][y] = Xblank;
+ Cave[x][y-1] = Yalien_n;
Next[x][y-1] = Xalien_pause;
play_element_sound(x, y, SOUND_alien, Xalien);
return;
Next[x][y-1] = Xalien_pause;
play_element_sound(x, y, SOUND_alien, Xalien);
return;
@@
-2362,11
+2362,11
@@
static void Lalien(int x, int y)
case Xacid_7:
case Xacid_8:
Cave[x][y] = Yalien_nB;
case Xacid_7:
case Xacid_8:
Cave[x][y] = Yalien_nB;
+ Next[x][y] = Xblank;
if (Cave[x+1][y-2] == Xblank)
Cave[x+1][y-2] = Xacid_splash_e;
if (Cave[x-1][y-2] == Xblank)
Cave[x-1][y-2] = Xacid_splash_w;
if (Cave[x+1][y-2] == Xblank)
Cave[x+1][y-2] = Xacid_splash_e;
if (Cave[x-1][y-2] == Xblank)
Cave[x-1][y-2] = Xacid_splash_w;
- Next[x][y] = Xblank;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
}
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
}
@@
-2382,8
+2382,8
@@
static void Lalien(int x, int y)
case Yplant:
case Zplayer:
Cave[x][y] = Yalien_sB;
case Yplant:
case Zplayer:
Cave[x][y] = Yalien_sB;
- Cave[x][y+1] = Yalien_s;
Next[x][y] = Xblank;
Next[x][y] = Xblank;
+ Cave[x][y+1] = Yalien_s;
Next[x][y+1] = Xalien_pause;
play_element_sound(x, y, SOUND_alien, Xalien);
return;
Next[x][y+1] = Xalien_pause;
play_element_sound(x, y, SOUND_alien, Xalien);
return;
@@
-2420,8
+2420,8
@@
static void Lalien(int x, int y)
case Yplant:
case Zplayer:
Cave[x][y] = Yalien_eB;
case Yplant:
case Zplayer:
Cave[x][y] = Yalien_eB;
- Cave[x+1][y] = Yalien_e;
Next[x][y] = Xblank;
Next[x][y] = Xblank;
+ Cave[x+1][y] = Yalien_e;
Next[x+1][y] = Xalien_pause;
play_element_sound(x, y, SOUND_alien, Xalien);
return;
Next[x+1][y] = Xalien_pause;
play_element_sound(x, y, SOUND_alien, Xalien);
return;
@@
-2435,11
+2435,11
@@
static void Lalien(int x, int y)
case Xacid_7:
case Xacid_8:
Cave[x][y] = Yalien_eB;
case Xacid_7:
case Xacid_8:
Cave[x][y] = Yalien_eB;
+ Next[x][y] = Xblank;
if (Cave[x+2][y-1] == Xblank)
Cave[x+2][y-1] = Xacid_splash_e;
if (Cave[x][y-1] == Xblank)
Cave[x][y-1] = Xacid_splash_w;
if (Cave[x+2][y-1] == Xblank)
Cave[x+2][y-1] = Xacid_splash_e;
if (Cave[x][y-1] == Xblank)
Cave[x][y-1] = Xacid_splash_w;
- Next[x][y] = Xblank;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
}
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
}
@@
-2455,8
+2455,8
@@
static void Lalien(int x, int y)
case Yplant:
case Zplayer:
Cave[x][y] = Yalien_wB;
case Yplant:
case Zplayer:
Cave[x][y] = Yalien_wB;
- Cave[x-1][y] = Yalien_w;
Next[x][y] = Xblank;
Next[x][y] = Xblank;
+ Cave[x-1][y] = Yalien_w;
Next[x-1][y] = Xalien_pause;
play_element_sound(x, y, SOUND_alien, Xalien);
return;
Next[x-1][y] = Xalien_pause;
play_element_sound(x, y, SOUND_alien, Xalien);
return;
@@
-2470,11
+2470,11
@@
static void Lalien(int x, int y)
case Xacid_7:
case Xacid_8:
Cave[x][y] = Yalien_wB;
case Xacid_7:
case Xacid_8:
Cave[x][y] = Yalien_wB;
+ Next[x][y] = Xblank;
if (Cave[x][y-1] == Xblank)
Cave[x][y-1] = Xacid_splash_e;
if (Cave[x-2][y-1] == Xblank)
Cave[x-2][y-1] = Xacid_splash_w;
if (Cave[x][y-1] == Xblank)
Cave[x][y-1] = Xacid_splash_e;
if (Cave[x-2][y-1] == Xblank)
Cave[x-2][y-1] = Xacid_splash_w;
- Next[x][y] = Xblank;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
}
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
}
@@
-2498,8
+2498,8
@@
static void Lbug_n(int x, int y)
case Yplant:
case Zplayer:
Cave[x][y] = Ybug_nB;
case Yplant:
case Zplayer:
Cave[x][y] = Ybug_nB;
- Cave[x][y-1] = Ybug_n;
Next[x][y] = Xblank;
Next[x][y] = Xblank;
+ Cave[x][y-1] = Ybug_n;
Next[x][y-1] = Xbug_1_n;
play_element_sound(x, y, SOUND_bug, Xbug_1_n);
return;
Next[x][y-1] = Xbug_1_n;
play_element_sound(x, y, SOUND_bug, Xbug_1_n);
return;
@@
-2513,11
+2513,11
@@
static void Lbug_n(int x, int y)
case Xacid_7:
case Xacid_8:
Cave[x][y] = Ybug_nB;
case Xacid_7:
case Xacid_8:
Cave[x][y] = Ybug_nB;
+ Next[x][y] = Xblank;
if (Cave[x+1][y-2] == Xblank)
Cave[x+1][y-2] = Xacid_splash_e;
if (Cave[x-1][y-2] == Xblank)
Cave[x-1][y-2] = Xacid_splash_w;
if (Cave[x+1][y-2] == Xblank)
Cave[x+1][y-2] = Xacid_splash_e;
if (Cave[x-1][y-2] == Xblank)
Cave[x-1][y-2] = Xacid_splash_w;
- Next[x][y] = Xblank;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
@@
-2594,8
+2594,8
@@
static void Lbug_e(int x, int y)
case Yplant:
case Zplayer:
Cave[x][y] = Ybug_eB;
case Yplant:
case Zplayer:
Cave[x][y] = Ybug_eB;
- Cave[x+1][y] = Ybug_e;
Next[x][y] = Xblank;
Next[x][y] = Xblank;
+ Cave[x+1][y] = Ybug_e;
Next[x+1][y] = Xbug_1_e;
play_element_sound(x, y, SOUND_bug, Xbug_1_e);
return;
Next[x+1][y] = Xbug_1_e;
play_element_sound(x, y, SOUND_bug, Xbug_1_e);
return;
@@
-2609,11
+2609,11
@@
static void Lbug_e(int x, int y)
case Xacid_7:
case Xacid_8:
Cave[x][y] = Ybug_eB;
case Xacid_7:
case Xacid_8:
Cave[x][y] = Ybug_eB;
+ Next[x][y] = Xblank;
if (Cave[x+2][y-1] == Xblank)
Cave[x+2][y-1] = Xacid_splash_e;
if (Cave[x][y-1] == Xblank)
Cave[x][y-1] = Xacid_splash_w;
if (Cave[x+2][y-1] == Xblank)
Cave[x+2][y-1] = Xacid_splash_e;
if (Cave[x][y-1] == Xblank)
Cave[x][y-1] = Xacid_splash_w;
- Next[x][y] = Xblank;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
@@
-2690,8
+2690,8
@@
static void Lbug_s(int x, int y)
case Yplant:
case Zplayer:
Cave[x][y] = Ybug_sB;
case Yplant:
case Zplayer:
Cave[x][y] = Ybug_sB;
- Cave[x][y+1] = Ybug_s;
Next[x][y] = Xblank;
Next[x][y] = Xblank;
+ Cave[x][y+1] = Ybug_s;
Next[x][y+1] = Xbug_1_s;
play_element_sound(x, y, SOUND_bug, Xbug_1_s);
return;
Next[x][y+1] = Xbug_1_s;
play_element_sound(x, y, SOUND_bug, Xbug_1_s);
return;
@@
-2705,11
+2705,11
@@
static void Lbug_s(int x, int y)
case Xacid_7:
case Xacid_8:
Cave[x][y] = Ybug_sB;
case Xacid_7:
case Xacid_8:
Cave[x][y] = Ybug_sB;
+ Next[x][y] = Xblank;
if (Cave[x+1][y] == Xblank)
Cave[x+1][y] = Xacid_splash_e;
if (Cave[x-1][y] == Xblank)
Cave[x-1][y] = Xacid_splash_w;
if (Cave[x+1][y] == Xblank)
Cave[x+1][y] = Xacid_splash_e;
if (Cave[x-1][y] == Xblank)
Cave[x-1][y] = Xacid_splash_w;
- Next[x][y] = Xblank;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
@@
-2786,8
+2786,8
@@
static void Lbug_w(int x, int y)
case Yplant:
case Zplayer:
Cave[x][y] = Ybug_wB;
case Yplant:
case Zplayer:
Cave[x][y] = Ybug_wB;
- Cave[x-1][y] = Ybug_w;
Next[x][y] = Xblank;
Next[x][y] = Xblank;
+ Cave[x-1][y] = Ybug_w;
Next[x-1][y] = Xbug_1_w;
play_element_sound(x, y, SOUND_bug, Xbug_1_w);
return;
Next[x-1][y] = Xbug_1_w;
play_element_sound(x, y, SOUND_bug, Xbug_1_w);
return;
@@
-2801,11
+2801,11
@@
static void Lbug_w(int x, int y)
case Xacid_7:
case Xacid_8:
Cave[x][y] = Ybug_wB;
case Xacid_7:
case Xacid_8:
Cave[x][y] = Ybug_wB;
+ Next[x][y] = Xblank;
if (Cave[x][y-1] == Xblank)
Cave[x][y-1] = Xacid_splash_e;
if (Cave[x-2][y-1] == Xblank)
Cave[x-2][y-1] = Xacid_splash_w;
if (Cave[x][y-1] == Xblank)
Cave[x][y-1] = Xacid_splash_e;
if (Cave[x-2][y-1] == Xblank)
Cave[x-2][y-1] = Xacid_splash_w;
- Next[x][y] = Xblank;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
@@
-2882,8
+2882,8
@@
static void Ltank_n(int x, int y)
case Yplant:
case Zplayer:
Cave[x][y] = Ytank_nB;
case Yplant:
case Zplayer:
Cave[x][y] = Ytank_nB;
- Cave[x][y-1] = Ytank_n;
Next[x][y] = Xblank;
Next[x][y] = Xblank;
+ Cave[x][y-1] = Ytank_n;
Next[x][y-1] = Xtank_1_n;
play_element_sound(x, y, SOUND_tank, Xtank_1_n);
return;
Next[x][y-1] = Xtank_1_n;
play_element_sound(x, y, SOUND_tank, Xtank_1_n);
return;
@@
-2897,11
+2897,11
@@
static void Ltank_n(int x, int y)
case Xacid_7:
case Xacid_8:
Cave[x][y] = Ytank_nB;
case Xacid_7:
case Xacid_8:
Cave[x][y] = Ytank_nB;
+ Next[x][y] = Xblank;
if (Cave[x+1][y-2] == Xblank)
Cave[x+1][y-2] = Xacid_splash_e;
if (Cave[x-1][y-2] == Xblank)
Cave[x-1][y-2] = Xacid_splash_w;
if (Cave[x+1][y-2] == Xblank)
Cave[x+1][y-2] = Xacid_splash_e;
if (Cave[x-1][y-2] == Xblank)
Cave[x-1][y-2] = Xacid_splash_w;
- Next[x][y] = Xblank;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
@@
-2978,8
+2978,8
@@
static void Ltank_e(int x, int y)
case Yplant:
case Zplayer:
Cave[x][y] = Ytank_eB;
case Yplant:
case Zplayer:
Cave[x][y] = Ytank_eB;
- Cave[x+1][y] = Ytank_e;
Next[x][y] = Xblank;
Next[x][y] = Xblank;
+ Cave[x+1][y] = Ytank_e;
Next[x+1][y] = Xtank_1_e;
play_element_sound(x, y, SOUND_tank, Xtank_1_e);
return;
Next[x+1][y] = Xtank_1_e;
play_element_sound(x, y, SOUND_tank, Xtank_1_e);
return;
@@
-2993,11
+2993,11
@@
static void Ltank_e(int x, int y)
case Xacid_7:
case Xacid_8:
Cave[x][y] = Ytank_eB;
case Xacid_7:
case Xacid_8:
Cave[x][y] = Ytank_eB;
+ Next[x][y] = Xblank;
if (Cave[x+2][y-1] == Xblank)
Cave[x+2][y-1] = Xacid_splash_e;
if (Cave[x][y-1] == Xblank)
Cave[x][y-1] = Xacid_splash_w;
if (Cave[x+2][y-1] == Xblank)
Cave[x+2][y-1] = Xacid_splash_e;
if (Cave[x][y-1] == Xblank)
Cave[x][y-1] = Xacid_splash_w;
- Next[x][y] = Xblank;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
@@
-3074,8
+3074,8
@@
static void Ltank_s(int x, int y)
case Yplant:
case Zplayer:
Cave[x][y] = Ytank_sB;
case Yplant:
case Zplayer:
Cave[x][y] = Ytank_sB;
- Cave[x][y+1] = Ytank_s;
Next[x][y] = Xblank;
Next[x][y] = Xblank;
+ Cave[x][y+1] = Ytank_s;
Next[x][y+1] = Xtank_1_s;
play_element_sound(x, y, SOUND_tank, Xtank_1_s);
return;
Next[x][y+1] = Xtank_1_s;
play_element_sound(x, y, SOUND_tank, Xtank_1_s);
return;
@@
-3089,11
+3089,11
@@
static void Ltank_s(int x, int y)
case Xacid_7:
case Xacid_8:
Cave[x][y] = Ytank_sB;
case Xacid_7:
case Xacid_8:
Cave[x][y] = Ytank_sB;
+ Next[x][y] = Xblank;
if (Cave[x+1][y] == Xblank)
Cave[x+1][y] = Xacid_splash_e;
if (Cave[x-1][y] == Xblank)
Cave[x-1][y] = Xacid_splash_w;
if (Cave[x+1][y] == Xblank)
Cave[x+1][y] = Xacid_splash_e;
if (Cave[x-1][y] == Xblank)
Cave[x-1][y] = Xacid_splash_w;
- Next[x][y] = Xblank;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
@@
-3170,8
+3170,8
@@
static void Ltank_w(int x, int y)
case Yplant:
case Zplayer:
Cave[x][y] = Ytank_wB;
case Yplant:
case Zplayer:
Cave[x][y] = Ytank_wB;
- Cave[x-1][y] = Ytank_w;
Next[x][y] = Xblank;
Next[x][y] = Xblank;
+ Cave[x-1][y] = Ytank_w;
Next[x-1][y] = Xtank_1_w;
play_element_sound(x, y, SOUND_tank, Xtank_1_w);
return;
Next[x-1][y] = Xtank_1_w;
play_element_sound(x, y, SOUND_tank, Xtank_1_w);
return;
@@
-3185,11
+3185,11
@@
static void Ltank_w(int x, int y)
case Xacid_7:
case Xacid_8:
Cave[x][y] = Ytank_wB;
case Xacid_7:
case Xacid_8:
Cave[x][y] = Ytank_wB;
+ Next[x][y] = Xblank;
if (Cave[x][y-1] == Xblank)
Cave[x][y-1] = Xacid_splash_e;
if (Cave[x-2][y-1] == Xblank)
Cave[x-2][y-1] = Xacid_splash_w;
if (Cave[x][y-1] == Xblank)
Cave[x][y-1] = Xacid_splash_e;
if (Cave[x-2][y-1] == Xblank)
Cave[x-2][y-1] = Xacid_splash_w;
- Next[x][y] = Xblank;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
@@
-3263,8
+3263,8
@@
static void Lemerald(int x, int y)
case Xacid_splash_e:
case Xacid_splash_w:
Cave[x][y] = Yemerald_sB;
case Xacid_splash_e:
case Xacid_splash_w:
Cave[x][y] = Yemerald_sB;
- Cave[x][y+1] = Yemerald_s;
Next[x][y] = Xblank;
Next[x][y] = Xblank;
+ Cave[x][y+1] = Yemerald_s;
Next[x][y+1] = Xemerald_fall;
return;
Next[x][y+1] = Xemerald_fall;
return;
@@
-3277,11
+3277,11
@@
static void Lemerald(int x, int y)
case Xacid_7:
case Xacid_8:
Cave[x][y] = Yemerald_sB;
case Xacid_7:
case Xacid_8:
Cave[x][y] = Yemerald_sB;
+ Next[x][y] = Xblank;
if (Cave[x+1][y] == Xblank)
Cave[x+1][y] = Xacid_splash_e;
if (Cave[x-1][y] == Xblank)
Cave[x-1][y] = Xacid_splash_w;
if (Cave[x+1][y] == Xblank)
Cave[x+1][y] = Xacid_splash_e;
if (Cave[x-1][y] == Xblank)
Cave[x-1][y] = Xacid_splash_w;
- Next[x][y] = Xblank;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
@@
-3343,8
+3343,8
@@
static void Lemerald(int x, int y)
if (tab_blank[Cave[x+1][y]] && tab_acid[Cave[x+1][y+1]])
{
Cave[x][y] = Yemerald_eB;
if (tab_blank[Cave[x+1][y]] && tab_acid[Cave[x+1][y+1]])
{
Cave[x][y] = Yemerald_eB;
- Cave[x+1][y] = Yemerald_e;
Next[x][y] = Xblank;
Next[x][y] = Xblank;
+ Cave[x+1][y] = Yemerald_e;
Next[x+1][y] = Xemerald_pause;
return;
}
Next[x+1][y] = Xemerald_pause;
return;
}
@@
-3352,8
+3352,8
@@
static void Lemerald(int x, int y)
if (tab_blank[Cave[x-1][y]] && tab_acid[Cave[x-1][y+1]])
{
Cave[x][y] = Yemerald_wB;
if (tab_blank[Cave[x-1][y]] && tab_acid[Cave[x-1][y+1]])
{
Cave[x][y] = Yemerald_wB;
- Cave[x-1][y] = Yemerald_w;
Next[x][y] = Xblank;
Next[x][y] = Xblank;
+ Cave[x-1][y] = Yemerald_w;
Next[x-1][y] = Xemerald_pause;
return;
}
Next[x-1][y] = Xemerald_pause;
return;
}
@@
-3363,8
+3363,8
@@
static void Lemerald(int x, int y)
if (tab_blank[Cave[x-1][y]] && tab_acid[Cave[x-1][y+1]])
{
Cave[x][y] = Yemerald_wB;
if (tab_blank[Cave[x-1][y]] && tab_acid[Cave[x-1][y+1]])
{
Cave[x][y] = Yemerald_wB;
- Cave[x-1][y] = Yemerald_w;
Next[x][y] = Xblank;
Next[x][y] = Xblank;
+ Cave[x-1][y] = Yemerald_w;
Next[x-1][y] = Xemerald_pause;
return;
}
Next[x-1][y] = Xemerald_pause;
return;
}
@@
-3372,8
+3372,8
@@
static void Lemerald(int x, int y)
if (tab_blank[Cave[x+1][y]] && tab_acid[Cave[x+1][y+1]])
{
Cave[x][y] = Yemerald_eB;
if (tab_blank[Cave[x+1][y]] && tab_acid[Cave[x+1][y+1]])
{
Cave[x][y] = Yemerald_eB;
- Cave[x+1][y] = Yemerald_e;
Next[x][y] = Xblank;
Next[x][y] = Xblank;
+ Cave[x+1][y] = Yemerald_e;
Next[x+1][y] = Xemerald_pause;
return;
}
Next[x+1][y] = Xemerald_pause;
return;
}
@@
-3398,8
+3398,8
@@
static void Lemerald_pause(int x, int y)
case Xacid_splash_e:
case Xacid_splash_w:
Cave[x][y] = Yemerald_sB;
case Xacid_splash_e:
case Xacid_splash_w:
Cave[x][y] = Yemerald_sB;
- Cave[x][y+1] = Yemerald_s;
Next[x][y] = Xblank;
Next[x][y] = Xblank;
+ Cave[x][y+1] = Yemerald_s;
Next[x][y+1] = Xemerald_fall;
return;
Next[x][y+1] = Xemerald_fall;
return;
@@
-3412,11
+3412,11
@@
static void Lemerald_pause(int x, int y)
case Xacid_7:
case Xacid_8:
Cave[x][y] = Yemerald_sB;
case Xacid_7:
case Xacid_8:
Cave[x][y] = Yemerald_sB;
+ Next[x][y] = Xblank;
if (Cave[x+1][y] == Xblank)
Cave[x+1][y] = Xacid_splash_e;
if (Cave[x-1][y] == Xblank)
Cave[x-1][y] = Xacid_splash_w;
if (Cave[x+1][y] == Xblank)
Cave[x+1][y] = Xacid_splash_e;
if (Cave[x-1][y] == Xblank)
Cave[x-1][y] = Xacid_splash_w;
- Next[x][y] = Xblank;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
@@
-3436,8
+3436,8
@@
static void Lemerald_fall(int x, int y)
case Xacid_splash_w:
case Zplayer:
Cave[x][y] = Yemerald_sB;
case Xacid_splash_w:
case Zplayer:
Cave[x][y] = Yemerald_sB;
- Cave[x][y+1] = Yemerald_s;
Next[x][y] = Xblank;
Next[x][y] = Xblank;
+ Cave[x][y+1] = Yemerald_s;
Next[x][y+1] = Xemerald_fall;
return;
Next[x][y+1] = Xemerald_fall;
return;
@@
-3450,11
+3450,11
@@
static void Lemerald_fall(int x, int y)
case Xacid_7:
case Xacid_8:
Cave[x][y] = Yemerald_sB;
case Xacid_7:
case Xacid_8:
Cave[x][y] = Yemerald_sB;
+ Next[x][y] = Xblank;
if (Cave[x+1][y] == Xblank)
Cave[x+1][y] = Xacid_splash_e;
if (Cave[x-1][y] == Xblank)
Cave[x-1][y] = Xacid_splash_w;
if (Cave[x+1][y] == Xblank)
Cave[x+1][y] = Xacid_splash_e;
if (Cave[x-1][y] == Xblank)
Cave[x-1][y] = Xacid_splash_w;
- Next[x][y] = Xblank;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
@@
-3490,8
+3490,8
@@
static void Ldiamond(int x, int y)
case Xacid_splash_e:
case Xacid_splash_w:
Cave[x][y] = Ydiamond_sB;
case Xacid_splash_e:
case Xacid_splash_w:
Cave[x][y] = Ydiamond_sB;
- Cave[x][y+1] = Ydiamond_s;
Next[x][y] = Xblank;
Next[x][y] = Xblank;
+ Cave[x][y+1] = Ydiamond_s;
Next[x][y+1] = Xdiamond_fall;
return;
Next[x][y+1] = Xdiamond_fall;
return;
@@
-3504,11
+3504,11
@@
static void Ldiamond(int x, int y)
case Xacid_7:
case Xacid_8:
Cave[x][y] = Ydiamond_sB;
case Xacid_7:
case Xacid_8:
Cave[x][y] = Ydiamond_sB;
+ Next[x][y] = Xblank;
if (Cave[x+1][y] == Xblank)
Cave[x+1][y] = Xacid_splash_e;
if (Cave[x-1][y] == Xblank)
Cave[x-1][y] = Xacid_splash_w;
if (Cave[x+1][y] == Xblank)
Cave[x+1][y] = Xacid_splash_e;
if (Cave[x-1][y] == Xblank)
Cave[x-1][y] = Xacid_splash_w;
- Next[x][y] = Xblank;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
@@
-3570,8
+3570,8
@@
static void Ldiamond(int x, int y)
if (tab_blank[Cave[x+1][y]] && tab_acid[Cave[x+1][y+1]])
{
Cave[x][y] = Ydiamond_eB;
if (tab_blank[Cave[x+1][y]] && tab_acid[Cave[x+1][y+1]])
{
Cave[x][y] = Ydiamond_eB;
- Cave[x+1][y] = Ydiamond_e;
Next[x][y] = Xblank;
Next[x][y] = Xblank;
+ Cave[x+1][y] = Ydiamond_e;
Next[x+1][y] = Xdiamond_pause;
return;
}
Next[x+1][y] = Xdiamond_pause;
return;
}
@@
-3579,8
+3579,8
@@
static void Ldiamond(int x, int y)
if (tab_blank[Cave[x-1][y]] && tab_acid[Cave[x-1][y+1]])
{
Cave[x][y] = Ydiamond_wB;
if (tab_blank[Cave[x-1][y]] && tab_acid[Cave[x-1][y+1]])
{
Cave[x][y] = Ydiamond_wB;
- Cave[x-1][y] = Ydiamond_w;
Next[x][y] = Xblank;
Next[x][y] = Xblank;
+ Cave[x-1][y] = Ydiamond_w;
Next[x-1][y] = Xdiamond_pause;
return;
}
Next[x-1][y] = Xdiamond_pause;
return;
}
@@
-3590,8
+3590,8
@@
static void Ldiamond(int x, int y)
if (tab_blank[Cave[x-1][y]] && tab_acid[Cave[x-1][y+1]])
{
Cave[x][y] = Ydiamond_wB;
if (tab_blank[Cave[x-1][y]] && tab_acid[Cave[x-1][y+1]])
{
Cave[x][y] = Ydiamond_wB;
- Cave[x-1][y] = Ydiamond_w;
Next[x][y] = Xblank;
Next[x][y] = Xblank;
+ Cave[x-1][y] = Ydiamond_w;
Next[x-1][y] = Xdiamond_pause;
return;
}
Next[x-1][y] = Xdiamond_pause;
return;
}
@@
-3599,8
+3599,8
@@
static void Ldiamond(int x, int y)
if (tab_blank[Cave[x+1][y]] && tab_acid[Cave[x+1][y+1]])
{
Cave[x][y] = Ydiamond_eB;
if (tab_blank[Cave[x+1][y]] && tab_acid[Cave[x+1][y+1]])
{
Cave[x][y] = Ydiamond_eB;
- Cave[x+1][y] = Ydiamond_e;
Next[x][y] = Xblank;
Next[x][y] = Xblank;
+ Cave[x+1][y] = Ydiamond_e;
Next[x+1][y] = Xdiamond_pause;
return;
}
Next[x+1][y] = Xdiamond_pause;
return;
}
@@
-3625,8
+3625,8
@@
static void Ldiamond_pause(int x, int y)
case Xacid_splash_e:
case Xacid_splash_w:
Cave[x][y] = Ydiamond_sB;
case Xacid_splash_e:
case Xacid_splash_w:
Cave[x][y] = Ydiamond_sB;
- Cave[x][y+1] = Ydiamond_s;
Next[x][y] = Xblank;
Next[x][y] = Xblank;
+ Cave[x][y+1] = Ydiamond_s;
Next[x][y+1] = Xdiamond_fall;
return;
Next[x][y+1] = Xdiamond_fall;
return;
@@
-3639,11
+3639,11
@@
static void Ldiamond_pause(int x, int y)
case Xacid_7:
case Xacid_8:
Cave[x][y] = Ydiamond_sB;
case Xacid_7:
case Xacid_8:
Cave[x][y] = Ydiamond_sB;
+ Next[x][y] = Xblank;
if (Cave[x+1][y] == Xblank)
Cave[x+1][y] = Xacid_splash_e;
if (Cave[x-1][y] == Xblank)
Cave[x-1][y] = Xacid_splash_w;
if (Cave[x+1][y] == Xblank)
Cave[x+1][y] = Xacid_splash_e;
if (Cave[x-1][y] == Xblank)
Cave[x-1][y] = Xacid_splash_w;
- Next[x][y] = Xblank;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
@@
-3663,8
+3663,8
@@
static void Ldiamond_fall(int x, int y)
case Xacid_splash_w:
case Zplayer:
Cave[x][y] = Ydiamond_sB;
case Xacid_splash_w:
case Zplayer:
Cave[x][y] = Ydiamond_sB;
- Cave[x][y+1] = Ydiamond_s;
Next[x][y] = Xblank;
Next[x][y] = Xblank;
+ Cave[x][y+1] = Ydiamond_s;
Next[x][y+1] = Xdiamond_fall;
return;
Next[x][y+1] = Xdiamond_fall;
return;
@@
-3677,11
+3677,11
@@
static void Ldiamond_fall(int x, int y)
case Xacid_7:
case Xacid_8:
Cave[x][y] = Ydiamond_sB;
case Xacid_7:
case Xacid_8:
Cave[x][y] = Ydiamond_sB;
+ Next[x][y] = Xblank;
if (Cave[x+1][y] == Xblank)
Cave[x+1][y] = Xacid_splash_e;
if (Cave[x-1][y] == Xblank)
Cave[x-1][y] = Xacid_splash_w;
if (Cave[x+1][y] == Xblank)
Cave[x+1][y] = Xacid_splash_e;
if (Cave[x-1][y] == Xblank)
Cave[x-1][y] = Xacid_splash_w;
- Next[x][y] = Xblank;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
@@
-3729,8
+3729,8
@@
static void Lstone(int x, int y)
case Xfake_acid_8:
#endif
Cave[x][y] = Ystone_sB;
case Xfake_acid_8:
#endif
Cave[x][y] = Ystone_sB;
- Cave[x][y+1] = Ystone_s;
Next[x][y] = Xblank;
Next[x][y] = Xblank;
+ Cave[x][y+1] = Ystone_s;
Next[x][y+1] = Xstone_fall;
return;
Next[x][y+1] = Xstone_fall;
return;
@@
-3743,18
+3743,18
@@
static void Lstone(int x, int y)
case Xacid_7:
case Xacid_8:
Cave[x][y] = Ystone_sB;
case Xacid_7:
case Xacid_8:
Cave[x][y] = Ystone_sB;
+ Next[x][y] = Xblank;
if (Cave[x+1][y] == Xblank)
Cave[x+1][y] = Xacid_splash_e;
if (Cave[x-1][y] == Xblank)
Cave[x-1][y] = Xacid_splash_w;
if (Cave[x+1][y] == Xblank)
Cave[x+1][y] = Xacid_splash_e;
if (Cave[x-1][y] == Xblank)
Cave[x-1][y] = Xacid_splash_w;
- Next[x][y] = Xblank;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
case Xsand:
Cave[x][y] = Xsand_stonein_1;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
case Xsand:
Cave[x][y] = Xsand_stonein_1;
- Cave[x][y+1] = Xsand_sandstone_1;
Next[x][y] = Xsand_stonein_2;
Next[x][y] = Xsand_stonein_2;
+ Cave[x][y+1] = Xsand_sandstone_1;
Next[x][y+1] = Xsand_sandstone_2;
return;
Next[x][y+1] = Xsand_sandstone_2;
return;
@@
-3809,8
+3809,8
@@
static void Lstone(int x, int y)
if (tab_blank[Cave[x+1][y]] && tab_acid[Cave[x+1][y+1]])
{
Cave[x][y] = Ystone_eB;
if (tab_blank[Cave[x+1][y]] && tab_acid[Cave[x+1][y+1]])
{
Cave[x][y] = Ystone_eB;
- Cave[x+1][y] = Ystone_e;
Next[x][y] = Xblank;
Next[x][y] = Xblank;
+ Cave[x+1][y] = Ystone_e;
Next[x+1][y] = Xstone_pause;
return;
}
Next[x+1][y] = Xstone_pause;
return;
}
@@
-3818,8
+3818,8
@@
static void Lstone(int x, int y)
if (tab_blank[Cave[x-1][y]] && tab_acid[Cave[x-1][y+1]])
{
Cave[x][y] = Ystone_wB;
if (tab_blank[Cave[x-1][y]] && tab_acid[Cave[x-1][y+1]])
{
Cave[x][y] = Ystone_wB;
- Cave[x-1][y] = Ystone_w;
Next[x][y] = Xblank;
Next[x][y] = Xblank;
+ Cave[x-1][y] = Ystone_w;
Next[x-1][y] = Xstone_pause;
return;
}
Next[x-1][y] = Xstone_pause;
return;
}
@@
-3829,8
+3829,8
@@
static void Lstone(int x, int y)
if (tab_blank[Cave[x-1][y]] && tab_acid[Cave[x-1][y+1]])
{
Cave[x][y] = Ystone_wB;
if (tab_blank[Cave[x-1][y]] && tab_acid[Cave[x-1][y+1]])
{
Cave[x][y] = Ystone_wB;
- Cave[x-1][y] = Ystone_w;
Next[x][y] = Xblank;
Next[x][y] = Xblank;
+ Cave[x-1][y] = Ystone_w;
Next[x-1][y] = Xstone_pause;
return;
}
Next[x-1][y] = Xstone_pause;
return;
}
@@
-3838,8
+3838,8
@@
static void Lstone(int x, int y)
if (tab_blank[Cave[x+1][y]] && tab_acid[Cave[x+1][y+1]])
{
Cave[x][y] = Ystone_eB;
if (tab_blank[Cave[x+1][y]] && tab_acid[Cave[x+1][y+1]])
{
Cave[x][y] = Ystone_eB;
- Cave[x+1][y] = Ystone_e;
Next[x][y] = Xblank;
Next[x][y] = Xblank;
+ Cave[x+1][y] = Ystone_e;
Next[x+1][y] = Xstone_pause;
return;
}
Next[x+1][y] = Xstone_pause;
return;
}
@@
-3865,8
+3865,8
@@
static void Lstone_pause(int x, int y)
case Xfake_acid_8:
#endif
Cave[x][y] = Ystone_sB;
case Xfake_acid_8:
#endif
Cave[x][y] = Ystone_sB;
- Cave[x][y+1] = Ystone_s;
Next[x][y] = Xblank;
Next[x][y] = Xblank;
+ Cave[x][y+1] = Ystone_s;
Next[x][y+1] = Xstone_fall;
return;
Next[x][y+1] = Xstone_fall;
return;
@@
-3879,11
+3879,11
@@
static void Lstone_pause(int x, int y)
case Xacid_7:
case Xacid_8:
Cave[x][y] = Ystone_sB;
case Xacid_7:
case Xacid_8:
Cave[x][y] = Ystone_sB;
+ Next[x][y] = Xblank;
if (Cave[x+1][y] == Xblank)
Cave[x+1][y] = Xacid_splash_e;
if (Cave[x-1][y] == Xblank)
Cave[x-1][y] = Xacid_splash_w;
if (Cave[x+1][y] == Xblank)
Cave[x+1][y] = Xacid_splash_e;
if (Cave[x-1][y] == Xblank)
Cave[x-1][y] = Xacid_splash_w;
- Next[x][y] = Xblank;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
@@
-3913,8
+3913,8
@@
static void Lstone_fall(int x, int y)
case Xfake_acid_8:
#endif
Cave[x][y] = Ystone_sB;
case Xfake_acid_8:
#endif
Cave[x][y] = Ystone_sB;
- Cave[x][y+1] = Ystone_s;
Next[x][y] = Xblank;
Next[x][y] = Xblank;
+ Cave[x][y+1] = Ystone_s;
Next[x][y+1] = Xstone_fall;
return;
Next[x][y+1] = Xstone_fall;
return;
@@
-3927,18
+3927,18
@@
static void Lstone_fall(int x, int y)
case Xacid_7:
case Xacid_8:
Cave[x][y] = Ystone_sB;
case Xacid_7:
case Xacid_8:
Cave[x][y] = Ystone_sB;
+ Next[x][y] = Xblank;
if (Cave[x+1][y] == Xblank)
Cave[x+1][y] = Xacid_splash_e;
if (Cave[x-1][y] == Xblank)
Cave[x-1][y] = Xacid_splash_w;
if (Cave[x+1][y] == Xblank)
Cave[x+1][y] = Xacid_splash_e;
if (Cave[x-1][y] == Xblank)
Cave[x-1][y] = Xacid_splash_w;
- Next[x][y] = Xblank;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
case Xnut:
case Xnut_pause:
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
case Xnut:
case Xnut_pause:
- Cave[x][y+1] = Ynut_stone;
Next[x][y] = Xstone;
Next[x][y] = Xstone;
+ Cave[x][y+1] = Ynut_stone;
Next[x][y+1] = Xemerald;
play_element_sound(x, y, SOUND_crack, Xnut);
score += lev.nut_score;
Next[x][y+1] = Xemerald;
play_element_sound(x, y, SOUND_crack, Xnut);
score += lev.nut_score;
@@
-4084,8
+4084,8
@@
static void Lstone_fall(int x, int y)
}
Cave[x][y] = Ystone_sB;
}
Cave[x][y] = Ystone_sB;
- Cave[x][y+1] = Ydiamond_stone;
Next[x][y] = Xblank;
Next[x][y] = Xblank;
+ Cave[x][y+1] = Ydiamond_stone;
Next[x][y+1] = Xstone_pause;
play_element_sound(x, y, SOUND_squash, Xdiamond);
return;
Next[x][y+1] = Xstone_pause;
play_element_sound(x, y, SOUND_squash, Xdiamond);
return;
@@
-4129,8
+4129,8
@@
static void Lbomb(int x, int y)
case Xacid_splash_e:
case Xacid_splash_w:
Cave[x][y] = Ybomb_sB;
case Xacid_splash_e:
case Xacid_splash_w:
Cave[x][y] = Ybomb_sB;
- Cave[x][y+1] = Ybomb_s;
Next[x][y] = Xblank;
Next[x][y] = Xblank;
+ Cave[x][y+1] = Ybomb_s;
Next[x][y+1] = Xbomb_fall;
return;
Next[x][y+1] = Xbomb_fall;
return;
@@
-4143,11
+4143,11
@@
static void Lbomb(int x, int y)
case Xacid_7:
case Xacid_8:
Cave[x][y] = Ybomb_sB;
case Xacid_7:
case Xacid_8:
Cave[x][y] = Ybomb_sB;
+ Next[x][y] = Xblank;
if (Cave[x+1][y] == Xblank)
Cave[x+1][y] = Xacid_splash_e;
if (Cave[x-1][y] == Xblank)
Cave[x-1][y] = Xacid_splash_w;
if (Cave[x+1][y] == Xblank)
Cave[x+1][y] = Xacid_splash_e;
if (Cave[x-1][y] == Xblank)
Cave[x-1][y] = Xacid_splash_w;
- Next[x][y] = Xblank;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
@@
-4200,8
+4200,8
@@
static void Lbomb(int x, int y)
if (tab_blank[Cave[x+1][y]] && tab_acid[Cave[x+1][y+1]])
{
Cave[x][y] = Ybomb_eB;
if (tab_blank[Cave[x+1][y]] && tab_acid[Cave[x+1][y+1]])
{
Cave[x][y] = Ybomb_eB;
- Cave[x+1][y] = Ybomb_e;
Next[x][y] = Xblank;
Next[x][y] = Xblank;
+ Cave[x+1][y] = Ybomb_e;
Next[x+1][y] = Xbomb_pause;
return;
}
Next[x+1][y] = Xbomb_pause;
return;
}
@@
-4209,8
+4209,8
@@
static void Lbomb(int x, int y)
if (tab_blank[Cave[x-1][y]] && tab_acid[Cave[x-1][y+1]])
{
Cave[x][y] = Ybomb_wB;
if (tab_blank[Cave[x-1][y]] && tab_acid[Cave[x-1][y+1]])
{
Cave[x][y] = Ybomb_wB;
- Cave[x-1][y] = Ybomb_w;
Next[x][y] = Xblank;
Next[x][y] = Xblank;
+ Cave[x-1][y] = Ybomb_w;
Next[x-1][y] = Xbomb_pause;
return;
}
Next[x-1][y] = Xbomb_pause;
return;
}
@@
-4220,8
+4220,8
@@
static void Lbomb(int x, int y)
if (tab_blank[Cave[x-1][y]] && tab_acid[Cave[x-1][y+1]])
{
Cave[x][y] = Ybomb_wB;
if (tab_blank[Cave[x-1][y]] && tab_acid[Cave[x-1][y+1]])
{
Cave[x][y] = Ybomb_wB;
- Cave[x-1][y] = Ybomb_w;
Next[x][y] = Xblank;
Next[x][y] = Xblank;
+ Cave[x-1][y] = Ybomb_w;
Next[x-1][y] = Xbomb_pause;
return;
}
Next[x-1][y] = Xbomb_pause;
return;
}
@@
-4229,8
+4229,8
@@
static void Lbomb(int x, int y)
if (tab_blank[Cave[x+1][y]] && tab_acid[Cave[x+1][y+1]])
{
Cave[x][y] = Ybomb_eB;
if (tab_blank[Cave[x+1][y]] && tab_acid[Cave[x+1][y+1]])
{
Cave[x][y] = Ybomb_eB;
- Cave[x+1][y] = Ybomb_e;
Next[x][y] = Xblank;
Next[x][y] = Xblank;
+ Cave[x+1][y] = Ybomb_e;
Next[x+1][y] = Xbomb_pause;
return;
}
Next[x+1][y] = Xbomb_pause;
return;
}
@@
-4246,8
+4246,8
@@
static void Lbomb_pause(int x, int y)
case Xacid_splash_e:
case Xacid_splash_w:
Cave[x][y] = Ybomb_sB;
case Xacid_splash_e:
case Xacid_splash_w:
Cave[x][y] = Ybomb_sB;
- Cave[x][y+1] = Ybomb_s;
Next[x][y] = Xblank;
Next[x][y] = Xblank;
+ Cave[x][y+1] = Ybomb_s;
Next[x][y+1] = Xbomb_fall;
return;
Next[x][y+1] = Xbomb_fall;
return;
@@
-4260,11
+4260,11
@@
static void Lbomb_pause(int x, int y)
case Xacid_7:
case Xacid_8:
Cave[x][y] = Ybomb_sB;
case Xacid_7:
case Xacid_8:
Cave[x][y] = Ybomb_sB;
+ Next[x][y] = Xblank;
if (Cave[x+1][y] == Xblank)
Cave[x+1][y] = Xacid_splash_e;
if (Cave[x-1][y] == Xblank)
Cave[x-1][y] = Xacid_splash_w;
if (Cave[x+1][y] == Xblank)
Cave[x+1][y] = Xacid_splash_e;
if (Cave[x-1][y] == Xblank)
Cave[x-1][y] = Xacid_splash_w;
- Next[x][y] = Xblank;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
@@
-4283,8
+4283,8
@@
static void Lbomb_fall(int x, int y)
case Xacid_splash_e:
case Xacid_splash_w:
Cave[x][y] = Ybomb_sB;
case Xacid_splash_e:
case Xacid_splash_w:
Cave[x][y] = Ybomb_sB;
- Cave[x][y+1] = Ybomb_s;
Next[x][y] = Xblank;
Next[x][y] = Xblank;
+ Cave[x][y+1] = Ybomb_s;
Next[x][y+1] = Xbomb_fall;
return;
Next[x][y+1] = Xbomb_fall;
return;
@@
-4297,11
+4297,11
@@
static void Lbomb_fall(int x, int y)
case Xacid_7:
case Xacid_8:
Cave[x][y] = Ybomb_sB;
case Xacid_7:
case Xacid_8:
Cave[x][y] = Ybomb_sB;
+ Next[x][y] = Xblank;
if (Cave[x+1][y] == Xblank)
Cave[x+1][y] = Xacid_splash_e;
if (Cave[x-1][y] == Xblank)
Cave[x-1][y] = Xacid_splash_w;
if (Cave[x+1][y] == Xblank)
Cave[x+1][y] = Xacid_splash_e;
if (Cave[x-1][y] == Xblank)
Cave[x-1][y] = Xacid_splash_w;
- Next[x][y] = Xblank;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
@@
-4320,8
+4320,8
@@
static void Lnut(int x, int y)
case Xacid_splash_e:
case Xacid_splash_w:
Cave[x][y] = Ynut_sB;
case Xacid_splash_e:
case Xacid_splash_w:
Cave[x][y] = Ynut_sB;
- Cave[x][y+1] = Ynut_s;
Next[x][y] = Xblank;
Next[x][y] = Xblank;
+ Cave[x][y+1] = Ynut_s;
Next[x][y+1] = Xnut_fall;
return;
Next[x][y+1] = Xnut_fall;
return;
@@
-4334,11
+4334,11
@@
static void Lnut(int x, int y)
case Xacid_7:
case Xacid_8:
Cave[x][y] = Ynut_sB;
case Xacid_7:
case Xacid_8:
Cave[x][y] = Ynut_sB;
+ Next[x][y] = Xblank;
if (Cave[x+1][y] == Xblank)
Cave[x+1][y] = Xacid_splash_e;
if (Cave[x-1][y] == Xblank)
Cave[x-1][y] = Xacid_splash_w;
if (Cave[x+1][y] == Xblank)
Cave[x+1][y] = Xacid_splash_e;
if (Cave[x-1][y] == Xblank)
Cave[x-1][y] = Xacid_splash_w;
- Next[x][y] = Xblank;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
@@
-4391,8
+4391,8
@@
static void Lnut(int x, int y)
if (tab_blank[Cave[x+1][y]] && tab_acid[Cave[x+1][y+1]])
{
Cave[x][y] = Ynut_eB;
if (tab_blank[Cave[x+1][y]] && tab_acid[Cave[x+1][y+1]])
{
Cave[x][y] = Ynut_eB;
- Cave[x+1][y] = Ynut_e;
Next[x][y] = Xblank;
Next[x][y] = Xblank;
+ Cave[x+1][y] = Ynut_e;
Next[x+1][y] = Xnut_pause;
return;
}
Next[x+1][y] = Xnut_pause;
return;
}
@@
-4400,8
+4400,8
@@
static void Lnut(int x, int y)
if (tab_blank[Cave[x-1][y]] && tab_acid[Cave[x-1][y+1]])
{
Cave[x][y] = Ynut_wB;
if (tab_blank[Cave[x-1][y]] && tab_acid[Cave[x-1][y+1]])
{
Cave[x][y] = Ynut_wB;
- Cave[x-1][y] = Ynut_w;
Next[x][y] = Xblank;
Next[x][y] = Xblank;
+ Cave[x-1][y] = Ynut_w;
Next[x-1][y] = Xnut_pause;
return;
}
Next[x-1][y] = Xnut_pause;
return;
}
@@
-4411,8
+4411,8
@@
static void Lnut(int x, int y)
if (tab_blank[Cave[x-1][y]] && tab_acid[Cave[x-1][y+1]])
{
Cave[x][y] = Ynut_wB;
if (tab_blank[Cave[x-1][y]] && tab_acid[Cave[x-1][y+1]])
{
Cave[x][y] = Ynut_wB;
- Cave[x-1][y] = Ynut_w;
Next[x][y] = Xblank;
Next[x][y] = Xblank;
+ Cave[x-1][y] = Ynut_w;
Next[x-1][y] = Xnut_pause;
return;
}
Next[x-1][y] = Xnut_pause;
return;
}
@@
-4420,8
+4420,8
@@
static void Lnut(int x, int y)
if (tab_blank[Cave[x+1][y]] && tab_acid[Cave[x+1][y+1]])
{
Cave[x][y] = Ynut_eB;
if (tab_blank[Cave[x+1][y]] && tab_acid[Cave[x+1][y+1]])
{
Cave[x][y] = Ynut_eB;
- Cave[x+1][y] = Ynut_e;
Next[x][y] = Xblank;
Next[x][y] = Xblank;
+ Cave[x+1][y] = Ynut_e;
Next[x+1][y] = Xnut_pause;
return;
}
Next[x+1][y] = Xnut_pause;
return;
}
@@
-4437,8
+4437,8
@@
static void Lnut_pause(int x, int y)
case Xacid_splash_e:
case Xacid_splash_w:
Cave[x][y] = Ynut_sB;
case Xacid_splash_e:
case Xacid_splash_w:
Cave[x][y] = Ynut_sB;
- Cave[x][y+1] = Ynut_s;
Next[x][y] = Xblank;
Next[x][y] = Xblank;
+ Cave[x][y+1] = Ynut_s;
Next[x][y+1] = Xnut_fall;
return;
Next[x][y+1] = Xnut_fall;
return;
@@
-4451,11
+4451,11
@@
static void Lnut_pause(int x, int y)
case Xacid_7:
case Xacid_8:
Cave[x][y] = Ynut_sB;
case Xacid_7:
case Xacid_8:
Cave[x][y] = Ynut_sB;
+ Next[x][y] = Xblank;
if (Cave[x+1][y] == Xblank)
Cave[x+1][y] = Xacid_splash_e;
if (Cave[x-1][y] == Xblank)
Cave[x-1][y] = Xacid_splash_w;
if (Cave[x+1][y] == Xblank)
Cave[x+1][y] = Xacid_splash_e;
if (Cave[x-1][y] == Xblank)
Cave[x-1][y] = Xacid_splash_w;
- Next[x][y] = Xblank;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
@@
-4475,8
+4475,8
@@
static void Lnut_fall(int x, int y)
case Xacid_splash_w:
case Zplayer:
Cave[x][y] = Ynut_sB;
case Xacid_splash_w:
case Zplayer:
Cave[x][y] = Ynut_sB;
- Cave[x][y+1] = Ynut_s;
Next[x][y] = Xblank;
Next[x][y] = Xblank;
+ Cave[x][y+1] = Ynut_s;
Next[x][y+1] = Xnut_fall;
return;
Next[x][y+1] = Xnut_fall;
return;
@@
-4489,11
+4489,11
@@
static void Lnut_fall(int x, int y)
case Xacid_7:
case Xacid_8:
Cave[x][y] = Ynut_sB;
case Xacid_7:
case Xacid_8:
Cave[x][y] = Ynut_sB;
+ Next[x][y] = Xblank;
if (Cave[x+1][y] == Xblank)
Cave[x+1][y] = Xacid_splash_e;
if (Cave[x-1][y] == Xblank)
Cave[x-1][y] = Xacid_splash_w;
if (Cave[x+1][y] == Xblank)
Cave[x+1][y] = Xacid_splash_e;
if (Cave[x-1][y] == Xblank)
Cave[x-1][y] = Xacid_splash_w;
- Next[x][y] = Xblank;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
@@
-4515,8
+4515,8
@@
static void Lspring(int x, int y)
case Xplant:
case Yplant:
Cave[x][y] = Yspring_sB;
case Xplant:
case Yplant:
Cave[x][y] = Yspring_sB;
- Cave[x][y+1] = Yspring_s;
Next[x][y] = Xblank;
Next[x][y] = Xblank;
+ Cave[x][y+1] = Yspring_s;
Next[x][y+1] = Xspring_fall;
return;
Next[x][y+1] = Xspring_fall;
return;
@@
-4529,11
+4529,11
@@
static void Lspring(int x, int y)
case Xacid_7:
case Xacid_8:
Cave[x][y] = Yspring_sB;
case Xacid_7:
case Xacid_8:
Cave[x][y] = Yspring_sB;
+ Next[x][y] = Xblank;
if (Cave[x+1][y] == Xblank)
Cave[x+1][y] = Xacid_splash_e;
if (Cave[x-1][y] == Xblank)
Cave[x-1][y] = Xacid_splash_w;
if (Cave[x+1][y] == Xblank)
Cave[x+1][y] = Xacid_splash_e;
if (Cave[x-1][y] == Xblank)
Cave[x-1][y] = Xacid_splash_w;
- Next[x][y] = Xblank;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
@@
-4586,10
+4586,10
@@
static void Lspring(int x, int y)
if (tab_blank[Cave[x+1][y]] && tab_acid[Cave[x+1][y+1]])
{
Cave[x][y] = Yspring_eB;
if (tab_blank[Cave[x+1][y]] && tab_acid[Cave[x+1][y+1]])
{
Cave[x][y] = Yspring_eB;
+ Next[x][y] = Xblank;
Cave[x+1][y] = Yspring_e;
if (Cave[x][y+1] == Xbumper)
Cave[x][y+1] = XbumperB;
Cave[x+1][y] = Yspring_e;
if (Cave[x][y+1] == Xbumper)
Cave[x][y+1] = XbumperB;
- Next[x][y] = Xblank;
#ifdef SPRING_ROLL
Next[x+1][y] = Xspring_e;
#ifdef SPRING_ROLL
Next[x+1][y] = Xspring_e;
@@
-4602,10
+4602,10
@@
static void Lspring(int x, int y)
if (tab_blank[Cave[x-1][y]] && tab_acid[Cave[x-1][y+1]])
{
Cave[x][y] = Yspring_wB;
if (tab_blank[Cave[x-1][y]] && tab_acid[Cave[x-1][y+1]])
{
Cave[x][y] = Yspring_wB;
+ Next[x][y] = Xblank;
Cave[x-1][y] = Yspring_w;
if (Cave[x][y+1] == Xbumper)
Cave[x][y+1] = XbumperB;
Cave[x-1][y] = Yspring_w;
if (Cave[x][y+1] == Xbumper)
Cave[x][y+1] = XbumperB;
- Next[x][y] = Xblank;
#ifdef SPRING_ROLL
Next[x-1][y] = Xspring_w;
#ifdef SPRING_ROLL
Next[x-1][y] = Xspring_w;
@@
-4620,10
+4620,10
@@
static void Lspring(int x, int y)
if (tab_blank[Cave[x-1][y]] && tab_acid[Cave[x-1][y+1]])
{
Cave[x][y] = Yspring_wB;
if (tab_blank[Cave[x-1][y]] && tab_acid[Cave[x-1][y+1]])
{
Cave[x][y] = Yspring_wB;
+ Next[x][y] = Xblank;
Cave[x-1][y] = Yspring_w;
if (Cave[x][y+1] == Xbumper)
Cave[x][y+1] = XbumperB;
Cave[x-1][y] = Yspring_w;
if (Cave[x][y+1] == Xbumper)
Cave[x][y+1] = XbumperB;
- Next[x][y] = Xblank;
#ifdef SPRING_ROLL
Next[x-1][y] = Xspring_w;
#ifdef SPRING_ROLL
Next[x-1][y] = Xspring_w;
@@
-4636,10
+4636,10
@@
static void Lspring(int x, int y)
if (tab_blank[Cave[x+1][y]] && tab_acid[Cave[x+1][y+1]])
{
Cave[x][y] = Yspring_eB;
if (tab_blank[Cave[x+1][y]] && tab_acid[Cave[x+1][y+1]])
{
Cave[x][y] = Yspring_eB;
+ Next[x][y] = Xblank;
Cave[x+1][y] = Yspring_e;
if (Cave[x][y+1] == Xbumper)
Cave[x][y+1] = XbumperB;
Cave[x+1][y] = Yspring_e;
if (Cave[x][y+1] == Xbumper)
Cave[x][y+1] = XbumperB;
- Next[x][y] = Xblank;
#ifdef SPRING_ROLL
Next[x+1][y] = Xspring_e;
#ifdef SPRING_ROLL
Next[x+1][y] = Xspring_e;
@@
-4660,8
+4660,8
@@
static void Lspring_pause(int x, int y)
case Xacid_splash_e:
case Xacid_splash_w:
Cave[x][y] = Yspring_sB;
case Xacid_splash_e:
case Xacid_splash_w:
Cave[x][y] = Yspring_sB;
- Cave[x][y+1] = Yspring_s;
Next[x][y] = Xblank;
Next[x][y] = Xblank;
+ Cave[x][y+1] = Yspring_s;
Next[x][y+1] = Xspring_fall;
return;
Next[x][y+1] = Xspring_fall;
return;
@@
-4674,11
+4674,11
@@
static void Lspring_pause(int x, int y)
case Xacid_7:
case Xacid_8:
Cave[x][y] = Yspring_sB;
case Xacid_7:
case Xacid_8:
Cave[x][y] = Yspring_sB;
+ Next[x][y] = Xblank;
if (Cave[x+1][y] == Xblank)
Cave[x+1][y] = Xacid_splash_e;
if (Cave[x-1][y] == Xblank)
Cave[x-1][y] = Xacid_splash_w;
if (Cave[x+1][y] == Xblank)
Cave[x+1][y] = Xacid_splash_e;
if (Cave[x-1][y] == Xblank)
Cave[x-1][y] = Xacid_splash_w;
- Next[x][y] = Xblank;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
@@
-4697,8
+4697,8
@@
static void Lspring_e(int x, int y)
case Xacid_splash_e:
case Xacid_splash_w:
Cave[x][y] = Yspring_sB;
case Xacid_splash_e:
case Xacid_splash_w:
Cave[x][y] = Yspring_sB;
- Cave[x][y+1] = Yspring_s;
Next[x][y] = Xblank;
Next[x][y] = Xblank;
+ Cave[x][y+1] = Yspring_s;
Next[x][y+1] = Xspring_fall;
return;
Next[x][y+1] = Xspring_fall;
return;
@@
-4711,11
+4711,11
@@
static void Lspring_e(int x, int y)
case Xacid_7:
case Xacid_8:
Cave[x][y] = Yspring_sB;
case Xacid_7:
case Xacid_8:
Cave[x][y] = Yspring_sB;
+ Next[x][y] = Xblank;
if (Cave[x+1][y] == Xblank)
Cave[x+1][y] = Xacid_splash_e;
if (Cave[x-1][y] == Xblank)
Cave[x-1][y] = Xacid_splash_w;
if (Cave[x+1][y] == Xblank)
Cave[x+1][y] = Xacid_splash_e;
if (Cave[x-1][y] == Xblank)
Cave[x-1][y] = Xacid_splash_w;
- Next[x][y] = Xblank;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
@@
-4733,8
+4733,8
@@
static void Lspring_e(int x, int y)
case Yalien_sB:
case Yalien_wB:
Cave[x][y] = Yspring_eB;
case Yalien_sB:
case Yalien_wB:
Cave[x][y] = Yspring_eB;
- Cave[x+1][y] = Yspring_e;
Next[x][y] = Xblank;
Next[x][y] = Xblank;
+ Cave[x+1][y] = Yspring_e;
Next[x+1][y] = Xspring_e;
return;
Next[x+1][y] = Xspring_e;
return;
@@
-4747,11
+4747,11
@@
static void Lspring_e(int x, int y)
case Xacid_7:
case Xacid_8:
Cave[x][y] = Yspring_eB;
case Xacid_7:
case Xacid_8:
Cave[x][y] = Yspring_eB;
+ Next[x][y] = Xblank;
if (Cave[x+2][y-1] == Xblank)
Cave[x+2][y-1] = Xacid_splash_e;
if (Cave[x][y-1] == Xblank)
Cave[x][y-1] = Xacid_splash_w;
if (Cave[x+2][y-1] == Xblank)
Cave[x+2][y-1] = Xacid_splash_e;
if (Cave[x][y-1] == Xblank)
Cave[x][y-1] = Xacid_splash_w;
- Next[x][y] = Xblank;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
@@
-4762,8
+4762,8
@@
static void Lspring_e(int x, int y)
case Yalien_s:
case Yalien_w:
Cave[x][y] = Yspring_alien_eB;
case Yalien_s:
case Yalien_w:
Cave[x][y] = Yspring_alien_eB;
- Cave[x+1][y] = Yspring_alien_e;
Next[x][y] = Xblank;
Next[x][y] = Xblank;
+ Cave[x+1][y] = Yspring_alien_e;
Next[x+1][y] = Xspring_e;
play_element_sound(x, y, SOUND_slurp, Xalien);
score += lev.slurp_score;
Next[x+1][y] = Xspring_e;
play_element_sound(x, y, SOUND_slurp, Xalien);
score += lev.slurp_score;
@@
-4792,8
+4792,8
@@
static void Lspring_w(int x, int y)
case Xacid_splash_e:
case Xacid_splash_w:
Cave[x][y] = Yspring_sB;
case Xacid_splash_e:
case Xacid_splash_w:
Cave[x][y] = Yspring_sB;
- Cave[x][y+1] = Yspring_s;
Next[x][y] = Xblank;
Next[x][y] = Xblank;
+ Cave[x][y+1] = Yspring_s;
Next[x][y+1] = Xspring_fall;
return;
Next[x][y+1] = Xspring_fall;
return;
@@
-4806,11
+4806,11
@@
static void Lspring_w(int x, int y)
case Xacid_7:
case Xacid_8:
Cave[x][y] = Yspring_sB;
case Xacid_7:
case Xacid_8:
Cave[x][y] = Yspring_sB;
+ Next[x][y] = Xblank;
if (Cave[x+1][y] == Xblank)
Cave[x+1][y] = Xacid_splash_e;
if (Cave[x-1][y] == Xblank)
Cave[x-1][y] = Xacid_splash_w;
if (Cave[x+1][y] == Xblank)
Cave[x+1][y] = Xacid_splash_e;
if (Cave[x-1][y] == Xblank)
Cave[x-1][y] = Xacid_splash_w;
- Next[x][y] = Xblank;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
@@
-4828,8
+4828,8
@@
static void Lspring_w(int x, int y)
case Yalien_sB:
case Yalien_wB:
Cave[x][y] = Yspring_wB;
case Yalien_sB:
case Yalien_wB:
Cave[x][y] = Yspring_wB;
- Cave[x-1][y] = Yspring_w;
Next[x][y] = Xblank;
Next[x][y] = Xblank;
+ Cave[x-1][y] = Yspring_w;
Next[x-1][y] = Xspring_w;
return;
Next[x-1][y] = Xspring_w;
return;
@@
-4842,11
+4842,11
@@
static void Lspring_w(int x, int y)
case Xacid_7:
case Xacid_8:
Cave[x][y] = Yspring_wB;
case Xacid_7:
case Xacid_8:
Cave[x][y] = Yspring_wB;
+ Next[x][y] = Xblank;
if (Cave[x][y-1] == Xblank)
Cave[x][y-1] = Xacid_splash_e;
if (Cave[x-2][y-1] == Xblank)
Cave[x-2][y-1] = Xacid_splash_w;
if (Cave[x][y-1] == Xblank)
Cave[x][y-1] = Xacid_splash_e;
if (Cave[x-2][y-1] == Xblank)
Cave[x-2][y-1] = Xacid_splash_w;
- Next[x][y] = Xblank;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
@@
-4857,8
+4857,8
@@
static void Lspring_w(int x, int y)
case Yalien_s:
case Yalien_w:
Cave[x][y] = Yspring_alien_wB;
case Yalien_s:
case Yalien_w:
Cave[x][y] = Yspring_alien_wB;
- Cave[x-1][y] = Yspring_alien_w;
Next[x][y] = Xblank;
Next[x][y] = Xblank;
+ Cave[x-1][y] = Yspring_alien_w;
Next[x-1][y] = Xspring_w;
play_element_sound(x, y, SOUND_slurp, Xalien);
score += lev.slurp_score;
Next[x-1][y] = Xspring_w;
play_element_sound(x, y, SOUND_slurp, Xalien);
score += lev.slurp_score;
@@
-4888,8
+4888,8
@@
static void Lspring_fall(int x, int y)
case Xacid_splash_w:
case Zplayer:
Cave[x][y] = Yspring_sB;
case Xacid_splash_w:
case Zplayer:
Cave[x][y] = Yspring_sB;
- Cave[x][y+1] = Yspring_s;
Next[x][y] = Xblank;
Next[x][y] = Xblank;
+ Cave[x][y+1] = Yspring_s;
Next[x][y+1] = Xspring_fall;
return;
Next[x][y+1] = Xspring_fall;
return;
@@
-4902,11
+4902,11
@@
static void Lspring_fall(int x, int y)
case Xacid_7:
case Xacid_8:
Cave[x][y] = Yspring_sB;
case Xacid_7:
case Xacid_8:
Cave[x][y] = Yspring_sB;
+ Next[x][y] = Xblank;
if (Cave[x+1][y] == Xblank)
Cave[x+1][y] = Xacid_splash_e;
if (Cave[x-1][y] == Xblank)
Cave[x-1][y] = Xacid_splash_w;
if (Cave[x+1][y] == Xblank)
Cave[x+1][y] = Xacid_splash_e;
if (Cave[x-1][y] == Xblank)
Cave[x-1][y] = Xacid_splash_w;
- Next[x][y] = Xblank;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
@@
-4988,8
+4988,8
@@
static void Lpush_emerald_e(int x, int y)
default:
Cave[x][y] = Yemerald_eB;
default:
Cave[x][y] = Yemerald_eB;
- Cave[x+1][y] = Yemerald_e;
Next[x][y] = Xblank;
Next[x][y] = Xblank;
+ Cave[x+1][y] = Yemerald_e;
Next[x+1][y] = Xemerald_pause;
return;
}
Next[x+1][y] = Xemerald_pause;
return;
}
@@
-5013,8
+5013,8
@@
static void Lpush_emerald_w(int x, int y)
default:
Cave[x][y] = Yemerald_wB;
default:
Cave[x][y] = Yemerald_wB;
- Cave[x-1][y] = Yemerald_w;
Next[x][y] = Xblank;
Next[x][y] = Xblank;
+ Cave[x-1][y] = Yemerald_w;
Next[x-1][y] = Xemerald_pause;
return;
}
Next[x-1][y] = Xemerald_pause;
return;
}
@@
-5038,8
+5038,8
@@
static void Lpush_diamond_e(int x, int y)
default:
Cave[x][y] = Ydiamond_eB;
default:
Cave[x][y] = Ydiamond_eB;
- Cave[x+1][y] = Ydiamond_e;
Next[x][y] = Xblank;
Next[x][y] = Xblank;
+ Cave[x+1][y] = Ydiamond_e;
Next[x+1][y] = Xdiamond_pause;
return;
}
Next[x+1][y] = Xdiamond_pause;
return;
}
@@
-5063,8
+5063,8
@@
static void Lpush_diamond_w(int x, int y)
default:
Cave[x][y] = Ydiamond_wB;
default:
Cave[x][y] = Ydiamond_wB;
- Cave[x-1][y] = Ydiamond_w;
Next[x][y] = Xblank;
Next[x][y] = Xblank;
+ Cave[x-1][y] = Ydiamond_w;
Next[x-1][y] = Xdiamond_pause;
return;
}
Next[x-1][y] = Xdiamond_pause;
return;
}
@@
-5088,8
+5088,8
@@
static void Lpush_stone_e(int x, int y)
default:
Cave[x][y] = Ystone_eB;
default:
Cave[x][y] = Ystone_eB;
- Cave[x+1][y] = Ystone_e;
Next[x][y] = Xblank;
Next[x][y] = Xblank;
+ Cave[x+1][y] = Ystone_e;
Next[x+1][y] = Xstone_pause;
return;
}
Next[x+1][y] = Xstone_pause;
return;
}
@@
-5113,8
+5113,8
@@
static void Lpush_stone_w(int x, int y)
default:
Cave[x][y] = Ystone_wB;
default:
Cave[x][y] = Ystone_wB;
- Cave[x-1][y] = Ystone_w;
Next[x][y] = Xblank;
Next[x][y] = Xblank;
+ Cave[x-1][y] = Ystone_w;
Next[x-1][y] = Xstone_pause;
return;
}
Next[x-1][y] = Xstone_pause;
return;
}
@@
-5138,8
+5138,8
@@
static void Lpush_bomb_e(int x, int y)
default:
Cave[x][y] = Ybomb_eB;
default:
Cave[x][y] = Ybomb_eB;
- Cave[x+1][y] = Ybomb_e;
Next[x][y] = Xblank;
Next[x][y] = Xblank;
+ Cave[x+1][y] = Ybomb_e;
Next[x+1][y] = Xbomb_pause;
return;
}
Next[x+1][y] = Xbomb_pause;
return;
}
@@
-5163,8
+5163,8
@@
static void Lpush_bomb_w(int x, int y)
default:
Cave[x][y] = Ybomb_wB;
default:
Cave[x][y] = Ybomb_wB;
- Cave[x-1][y] = Ybomb_w;
Next[x][y] = Xblank;
Next[x][y] = Xblank;
+ Cave[x-1][y] = Ybomb_w;
Next[x-1][y] = Xbomb_pause;
return;
}
Next[x-1][y] = Xbomb_pause;
return;
}
@@
-5188,8
+5188,8
@@
static void Lpush_nut_e(int x, int y)
default:
Cave[x][y] = Ynut_eB;
default:
Cave[x][y] = Ynut_eB;
- Cave[x+1][y] = Ynut_e;
Next[x][y] = Xblank;
Next[x][y] = Xblank;
+ Cave[x+1][y] = Ynut_e;
Next[x+1][y] = Xnut_pause;
return;
}
Next[x+1][y] = Xnut_pause;
return;
}
@@
-5213,8
+5213,8
@@
static void Lpush_nut_w(int x, int y)
default:
Cave[x][y] = Ynut_wB;
default:
Cave[x][y] = Ynut_wB;
- Cave[x-1][y] = Ynut_w;
Next[x][y] = Xblank;
Next[x][y] = Xblank;
+ Cave[x-1][y] = Ynut_w;
Next[x-1][y] = Xnut_pause;
return;
}
Next[x-1][y] = Xnut_pause;
return;
}
@@
-5238,8
+5238,8
@@
static void Lpush_spring_e(int x, int y)
default:
Cave[x][y] = Yspring_eB;
default:
Cave[x][y] = Yspring_eB;
- Cave[x+1][y] = Yspring_e;
Next[x][y] = Xblank;
Next[x][y] = Xblank;
+ Cave[x+1][y] = Yspring_e;
Next[x+1][y] = Xspring_e;
return;
}
Next[x+1][y] = Xspring_e;
return;
}
@@
-5263,8
+5263,8
@@
static void Lpush_spring_w(int x, int y)
default:
Cave[x][y] = Yspring_wB;
default:
Cave[x][y] = Yspring_wB;
- Cave[x-1][y] = Yspring_w;
Next[x][y] = Xblank;
Next[x][y] = Xblank;
+ Cave[x-1][y] = Yspring_w;
Next[x-1][y] = Xspring_w;
return;
}
Next[x-1][y] = Xspring_w;
return;
}
@@
-5358,8
+5358,8
@@
static void Lballoon(int x, int y)
case Xacid_splash_e:
case Xacid_splash_w:
Cave[x][y] = Yballoon_nB;
case Xacid_splash_e:
case Xacid_splash_w:
Cave[x][y] = Yballoon_nB;
- Cave[x][y-1] = Yballoon_n;
Next[x][y] = Xblank;
Next[x][y] = Xblank;
+ Cave[x][y-1] = Yballoon_n;
Next[x][y-1] = Xballoon;
return;
Next[x][y-1] = Xballoon;
return;
@@
-5372,11
+5372,11
@@
static void Lballoon(int x, int y)
case Xacid_7:
case Xacid_8:
Cave[x][y] = Yballoon_nB;
case Xacid_7:
case Xacid_8:
Cave[x][y] = Yballoon_nB;
+ Next[x][y] = Xblank;
if (Cave[x+1][y-2] == Xblank)
Cave[x+1][y-2] = Xacid_splash_e;
if (Cave[x-1][y-2] == Xblank)
Cave[x-1][y-2] = Xacid_splash_w;
if (Cave[x+1][y-2] == Xblank)
Cave[x+1][y-2] = Xacid_splash_e;
if (Cave[x-1][y-2] == Xblank)
Cave[x-1][y-2] = Xacid_splash_w;
- Next[x][y] = Xblank;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
}
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
}
@@
-5389,8
+5389,8
@@
static void Lballoon(int x, int y)
case Xacid_splash_e:
case Xacid_splash_w:
Cave[x][y] = Yballoon_eB;
case Xacid_splash_e:
case Xacid_splash_w:
Cave[x][y] = Yballoon_eB;
- Cave[x+1][y] = Yballoon_e;
Next[x][y] = Xblank;
Next[x][y] = Xblank;
+ Cave[x+1][y] = Yballoon_e;
Next[x+1][y] = Xballoon;
return;
Next[x+1][y] = Xballoon;
return;
@@
-5403,11
+5403,11
@@
static void Lballoon(int x, int y)
case Xacid_7:
case Xacid_8:
Cave[x][y] = Yballoon_eB;
case Xacid_7:
case Xacid_8:
Cave[x][y] = Yballoon_eB;
+ Next[x][y] = Xblank;
if (Cave[x+2][y-1] == Xblank)
Cave[x+2][y-1] = Xacid_splash_e;
if (Cave[x][y-1] == Xblank)
Cave[x][y-1] = Xacid_splash_w;
if (Cave[x+2][y-1] == Xblank)
Cave[x+2][y-1] = Xacid_splash_e;
if (Cave[x][y-1] == Xblank)
Cave[x][y-1] = Xacid_splash_w;
- Next[x][y] = Xblank;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
}
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
}
@@
-5420,8
+5420,8
@@
static void Lballoon(int x, int y)
case Xacid_splash_e:
case Xacid_splash_w:
Cave[x][y] = Yballoon_sB;
case Xacid_splash_e:
case Xacid_splash_w:
Cave[x][y] = Yballoon_sB;
- Cave[x][y+1] = Yballoon_s;
Next[x][y] = Xblank;
Next[x][y] = Xblank;
+ Cave[x][y+1] = Yballoon_s;
Next[x][y+1] = Xballoon;
return;
Next[x][y+1] = Xballoon;
return;
@@
-5434,11
+5434,11
@@
static void Lballoon(int x, int y)
case Xacid_7:
case Xacid_8:
Cave[x][y] = Yballoon_sB;
case Xacid_7:
case Xacid_8:
Cave[x][y] = Yballoon_sB;
+ Next[x][y] = Xblank;
if (Cave[x+1][y] == Xblank)
Cave[x+1][y] = Xacid_splash_e;
if (Cave[x-1][y] == Xblank)
Cave[x-1][y] = Xacid_splash_w;
if (Cave[x+1][y] == Xblank)
Cave[x+1][y] = Xacid_splash_e;
if (Cave[x-1][y] == Xblank)
Cave[x-1][y] = Xacid_splash_w;
- Next[x][y] = Xblank;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
}
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
}
@@
-5451,8
+5451,8
@@
static void Lballoon(int x, int y)
case Xacid_splash_e:
case Xacid_splash_w:
Cave[x][y] = Yballoon_wB;
case Xacid_splash_e:
case Xacid_splash_w:
Cave[x][y] = Yballoon_wB;
- Cave[x-1][y] = Yballoon_w;
Next[x][y] = Xblank;
Next[x][y] = Xblank;
+ Cave[x-1][y] = Yballoon_w;
Next[x-1][y] = Xballoon;
return;
Next[x-1][y] = Xballoon;
return;
@@
-5465,11
+5465,11
@@
static void Lballoon(int x, int y)
case Xacid_7:
case Xacid_8:
Cave[x][y] = Yballoon_wB;
case Xacid_7:
case Xacid_8:
Cave[x][y] = Yballoon_wB;
+ Next[x][y] = Xblank;
if (Cave[x][y-1] == Xblank)
Cave[x][y-1] = Xacid_splash_e;
if (Cave[x-2][y-1] == Xblank)
Cave[x-2][y-1] = Xacid_splash_w;
if (Cave[x][y-1] == Xblank)
Cave[x][y-1] = Xacid_splash_e;
if (Cave[x-2][y-1] == Xblank)
Cave[x-2][y-1] = Xacid_splash_w;
- Next[x][y] = Xblank;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
}
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
}
@@
-5664,8
+5664,8
@@
static void Ldrip_fall(int x, int y)
case Yplant:
case Zplayer:
Cave[x][y] = Ydrip_1_sB;
case Yplant:
case Zplayer:
Cave[x][y] = Ydrip_1_sB;
- Cave[x][y+1] = Ydrip_1_s;
Next[x][y] = Xdrip_stretchB;
Next[x][y] = Xdrip_stretchB;
+ Cave[x][y+1] = Ydrip_1_s;
Next[x][y+1] = Xdrip_stretch;
return;
Next[x][y+1] = Xdrip_stretch;
return;
@@
-5678,11
+5678,11
@@
static void Ldrip_fall(int x, int y)
case Xacid_7:
case Xacid_8:
Cave[x][y] = Ydrip_1_sB;
case Xacid_7:
case Xacid_8:
Cave[x][y] = Ydrip_1_sB;
+ Next[x][y] = Xdrip_stretchB;
if (Cave[x+1][y] == Xblank)
Cave[x+1][y] = Xacid_splash_e;
if (Cave[x-1][y] == Xblank)
Cave[x-1][y] = Xacid_splash_w;
if (Cave[x+1][y] == Xblank)
Cave[x+1][y] = Xacid_splash_e;
if (Cave[x-1][y] == Xblank)
Cave[x-1][y] = Xacid_splash_w;
- Next[x][y] = Xdrip_stretchB;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
@@
-5765,8
+5765,8
@@
static void Lsand_stone(int x, int y)
case Xacid_splash_e:
case Xacid_splash_w:
Cave[x][y] = Xsand_stonesand_quickout_1;
case Xacid_splash_e:
case Xacid_splash_w:
Cave[x][y] = Xsand_stonesand_quickout_1;
- Cave[x][y+1] = Xsand_stoneout_1;
Next[x][y] = Xsand_stonesand_quickout_2;
Next[x][y] = Xsand_stonesand_quickout_2;
+ Cave[x][y+1] = Xsand_stoneout_1;
Next[x][y+1] = Xsand_stoneout_2;
return;
Next[x][y+1] = Xsand_stoneout_2;
return;
@@
-5779,18
+5779,18
@@
static void Lsand_stone(int x, int y)
case Xacid_7:
case Xacid_8:
Cave[x][y] = Xsand_stonesand_quickout_1;
case Xacid_7:
case Xacid_8:
Cave[x][y] = Xsand_stonesand_quickout_1;
+ Next[x][y] = Xsand_stonesand_quickout_2;
if (Cave[x+1][y] == Xblank)
Cave[x+1][y] = Xacid_splash_e;
if (Cave[x-1][y] == Xblank)
Cave[x-1][y] = Xacid_splash_w;
if (Cave[x+1][y] == Xblank)
Cave[x+1][y] = Xacid_splash_e;
if (Cave[x-1][y] == Xblank)
Cave[x-1][y] = Xacid_splash_w;
- Next[x][y] = Xsand_stonesand_quickout_2;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
case Xsand:
Cave[x][y] = Xsand_stonesand_1;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
case Xsand:
Cave[x][y] = Xsand_stonesand_1;
- Cave[x][y+1] = Xsand_sandstone_1;
Next[x][y] = Xsand_stonesand_2;
Next[x][y] = Xsand_stonesand_2;
+ Cave[x][y+1] = Xsand_sandstone_1;
Next[x][y+1] = Xsand_sandstone_2;
return;
}
Next[x][y+1] = Xsand_sandstone_2;
return;
}