rnd-20020510-1-src
authorHolger Schemel <info@artsoft.org>
Thu, 9 May 2002 23:43:30 +0000 (01:43 +0200)
committerHolger Schemel <info@artsoft.org>
Sat, 30 Aug 2014 08:37:26 +0000 (10:37 +0200)
src/libgame/sound.c
src/libgame/sound.h

index e635c846799f4dec40d0cc4d1a4686036b3b812d..fbdbd87d9716fb569440219ccecac4bdaf861388 100644 (file)
@@ -65,26 +65,15 @@ static struct SoundControl emptySoundControl =
 #endif
 };
 
-#if defined(PLATFORM_UNIX)
-static int stereo_volume[PSND_MAX_LEFT2RIGHT + 1];
-static short premix_first_buffer[SND_BLOCKSIZE];
-#if defined(AUDIO_STREAMING_DSP)
-static short premix_left_buffer[SND_BLOCKSIZE];
-static short premix_right_buffer[SND_BLOCKSIZE];
-static long premix_last_buffer[SND_BLOCKSIZE];
-#endif
-static byte playing_buffer[SND_BLOCKSIZE];
-#endif
-
 /* forward declaration of internal functions */
-#if defined(AUDIO_STREAMING_DSP)
 static void SoundServer_InsertNewSound(struct SoundControl);
-static void InitAudioDevice_DSP(struct AudioFormatInfo *);
-#elif defined(PLATFORM_HPUX)
-static void InitAudioDevice_HPUX(struct AudioFormatInfo *);
-#elif defined(PLATFORM_UNIX)
+static void InitAudioDevice(struct AudioFormatInfo *);
+
+#if defined(PLATFORM_UNIX)
+#if !defined(AUDIO_STREAMING_DSP)
 static unsigned char linear_to_ulaw(int);
 static int ulaw_to_linear(unsigned char);
+#endif
 #elif defined(PLATFORM_MSDOS)
 static void SoundServer_InsertNewSound(struct SoundControl);
 static void SoundServer_StopSound(struct SoundControl);
@@ -222,9 +211,6 @@ static void PlaylistRemoveSound(int pos)
 
   playlist[pos] = emptySoundControl;
   playing_sounds--;
-
-  if (!playing_sounds)
-    CloseAudioDevice(&audio.device_fd);
 }
 
 static void WriteReloadInfoToPipe(char *set_name, int type)
@@ -326,7 +312,7 @@ static void HandleSoundRequest(struct SoundControl snd_ctrl)
 {
   int i;
 
-  if (IS_RELOADING(snd_ctrl))
+  if (IS_RELOADING(snd_ctrl))          /* load new sound or music files */
   {
     ReadReloadInfoFromPipe(snd_ctrl);
     InitPlaylist();
@@ -337,7 +323,7 @@ static void HandleSoundRequest(struct SoundControl snd_ctrl)
     else
       ReloadCustomMusic();
   }
-  else if (IS_FADING(snd_ctrl))
+  else if (IS_FADING(snd_ctrl))                /* fade out existing sound or music */
   {
     if (!playing_sounds)
       return;
@@ -352,7 +338,7 @@ static void HandleSoundRequest(struct SoundControl snd_ctrl)
       if (playlist[i].nr == snd_ctrl.nr || ALL_SOUNDS(snd_ctrl))
        playlist[i].state |= SND_CTRL_FADE;
   }
-  else if (IS_STOPPING(snd_ctrl))
+  else if (IS_STOPPING(snd_ctrl))      /* stop existing sound or music */
   {
     if (!playing_sounds)
       return;
@@ -366,6 +352,13 @@ static void HandleSoundRequest(struct SoundControl snd_ctrl)
     for(i=FIRST_SOUND_CHANNEL; i<NUM_MIXER_CHANNELS; i++)
       if (playlist[i].nr == snd_ctrl.nr || ALL_SOUNDS(snd_ctrl))
        PlaylistRemoveSound(i);
+
+    if (!playing_sounds)
+      CloseAudioDevice(&audio.device_fd);
+  }
+  else if (snd_ctrl.active)            /* add new sound to playlist */
+  {
+    SoundServer_InsertNewSound(snd_ctrl);
   }
 }
 #endif
@@ -381,11 +374,251 @@ void StartSoundserver(void)
 #endif
 }
 
-#if defined(PLATFORM_UNIX)
-void SoundServer(void)
+#if defined(PLATFORM_UNIX) && !defined(TARGET_SDL)
+
+static void CopySampleToMixingBuffer(struct SoundControl *snd_ctrl,
+                                    int sample_pos, int sample_size,
+                                    short *buffer_ptr)
 {
+  void *sample_ptr = snd_ctrl->data_ptr;
   int i;
 
+  if (snd_ctrl->format == AUDIO_FORMAT_U8)
+    for (i=0; i<sample_size; i++)
+      *buffer_ptr++ =
+       ((short)(((byte *)sample_ptr)[sample_pos + i] ^ 0x80)) << 8;
+  else /* AUDIO_FORMAT_S16 */
+    for (i=0; i<sample_size; i++)
+      *buffer_ptr++ =
+       ((short *)sample_ptr)[sample_pos + i];
+}
+
+#if defined(AUDIO_STREAMING_DSP)
+static void SoundServer_Mixer()
+{
+  static int stereo_volume[PSND_MAX_LEFT2RIGHT + 1];
+  static boolean stereo_volume_calculated = FALSE;
+  static short premix_first_buffer[SND_BLOCKSIZE];
+  static short premix_left_buffer[SND_BLOCKSIZE];
+  static short premix_right_buffer[SND_BLOCKSIZE];
+  static long premix_last_buffer[SND_BLOCKSIZE];
+  static byte playing_buffer[SND_BLOCKSIZE];
+  int max_sample_size;
+  int fragment_size = afmt.fragment_size;
+  int sample_bytes = (afmt.format & AUDIO_FORMAT_U8 ? 1 : 2);
+  boolean stereo = afmt.stereo;
+  int i, j;
+
+  if (!stereo_volume_calculated)
+  {
+    for(i=0; i<=PSND_MAX_LEFT2RIGHT; i++)
+      stereo_volume[i] =
+       (int)sqrt((float)(PSND_MAX_LEFT2RIGHT * PSND_MAX_LEFT2RIGHT - i * i));
+
+    stereo_volume_calculated = TRUE;
+  }
+
+  if (!playing_sounds)
+    return;
+
+  if (audio.device_fd < 0)
+  {
+    if ((audio.device_fd = OpenAudioDevice(audio.device_name)) < 0)
+      return;
+
+    InitAudioDevice(&afmt);
+  }
+
+  max_sample_size = fragment_size / ((stereo ? 2 : 1) * sample_bytes);
+
+  /* first clear the last premixing buffer */
+  memset(premix_last_buffer, 0,
+        max_sample_size * (stereo ? 2 : 1) * sizeof(long));
+
+  for(i=0; i<NUM_MIXER_CHANNELS; i++)
+  {
+    void *sample_ptr;
+    int sample_len;
+    int sample_pos;
+    int sample_size;
+
+    if (!playlist[i].active)
+      continue;
+
+    /* pointer, lenght and actual playing position of sound sample */
+    sample_ptr = playlist[i].data_ptr;
+    sample_len = playlist[i].data_len;
+    sample_pos = playlist[i].playingpos;
+    sample_size = MIN(max_sample_size, sample_len - sample_pos);
+    playlist[i].playingpos += sample_size;
+
+    /* copy original sample to first mixing buffer */
+    CopySampleToMixingBuffer(&playlist[i], sample_pos, sample_size,
+                            premix_first_buffer);
+
+    /* are we about to restart a looping sound? */
+    if (IS_LOOP(playlist[i]) && sample_size < max_sample_size)
+    {
+      while (sample_size < max_sample_size)
+      {
+       int restarted_sample_size =
+         MIN(max_sample_size - sample_size, sample_len);
+
+       if (playlist[i].format == AUDIO_FORMAT_U8)
+         for (j=0; j<restarted_sample_size; j++)
+           premix_first_buffer[sample_size + j] =
+             ((short)(((byte *)sample_ptr)[j] ^ 0x80)) << 8;
+       else
+         for (j=0; j<restarted_sample_size; j++)
+           premix_first_buffer[sample_size + j] =
+             ((short *)sample_ptr)[j];
+
+       playlist[i].playingpos = restarted_sample_size;
+       sample_size += restarted_sample_size;
+      }
+    }
+
+    /* decrease volume if sound is fading out */
+    if (IS_FADING(playlist[i]) &&
+       playlist[i].volume >= SOUND_FADING_VOLUME_THRESHOLD)
+      playlist[i].volume -= SOUND_FADING_VOLUME_STEP;
+
+    /* adjust volume of actual sound sample */
+    if (playlist[i].volume != PSND_MAX_VOLUME)
+      for(j=0; j<sample_size; j++)
+       premix_first_buffer[j] =
+         (playlist[i].volume * (long)premix_first_buffer[j])
+           >> PSND_MAX_VOLUME_BITS;
+
+    /* fill the last mixing buffer with stereo or mono sound */
+    if (stereo)
+    {
+      int middle_pos = PSND_MAX_LEFT2RIGHT / 2;
+      int left_volume = stereo_volume[middle_pos + playlist[i].stereo];
+      int right_volume= stereo_volume[middle_pos - playlist[i].stereo];
+
+      for(j=0; j<sample_size; j++)
+      {
+       premix_left_buffer[j] =
+         (left_volume * premix_first_buffer[j])
+           >> PSND_MAX_LEFT2RIGHT_BITS;
+       premix_right_buffer[j] =
+         (right_volume * premix_first_buffer[j])
+           >> PSND_MAX_LEFT2RIGHT_BITS;
+
+       premix_last_buffer[2 * j + 0] += premix_left_buffer[j];
+       premix_last_buffer[2 * j + 1] += premix_right_buffer[j];
+      }
+    }
+    else
+    {
+      for(j=0; j<sample_size; j++)
+       premix_last_buffer[j] += premix_first_buffer[j];
+    }
+
+    /* delete completed sound entries from the playlist */
+    if (playlist[i].playingpos >= playlist[i].data_len)
+    {
+      if (IS_LOOP(playlist[i]))
+       playlist[i].playingpos = 0;
+      else
+       PlaylistRemoveSound(i);
+    }
+    else if (playlist[i].volume <= SOUND_FADING_VOLUME_THRESHOLD)
+      PlaylistRemoveSound(i);
+  }
+
+  /* prepare final playing buffer according to system audio format */
+  for(i=0; i<max_sample_size * (stereo ? 2 : 1); i++)
+  {
+    /* cut off at 17 bit value */
+    if (premix_last_buffer[i] < -65535)
+      premix_last_buffer[i] = -65535;
+    else if (premix_last_buffer[i] > 65535)
+      premix_last_buffer[i] = 65535;
+
+    /* shift to 16 bit value */
+    premix_last_buffer[i] >>= 1;
+
+    if (afmt.format & AUDIO_FORMAT_U8)
+    {
+      playing_buffer[i] = (premix_last_buffer[i] >> 8) ^ 0x80;
+    }
+    else if (afmt.format & AUDIO_FORMAT_LE)    /* 16 bit */
+    {
+      playing_buffer[2 * i + 0] = premix_last_buffer[i] & 0xff;
+      playing_buffer[2 * i + 1] = premix_last_buffer[i] >> 8;
+    }
+    else                                       /* big endian */
+    {
+      playing_buffer[2 * i + 0] = premix_last_buffer[i] >> 8;
+      playing_buffer[2 * i + 1] = premix_last_buffer[i] & 0xff;
+    }
+  }
+
+  /* finally play the sound fragment */
+  write(audio.device_fd, playing_buffer, fragment_size);
+
+  if (!playing_sounds)
+    CloseAudioDevice(&audio.device_fd);
+}
+
+#else /* !AUDIO_STREAMING_DSP */
+
+static int SoundServer_SimpleAudio(struct SoundControl snd_ctrl)
+{
+  static short premix_first_buffer[SND_BLOCKSIZE];
+  static byte playing_buffer[SND_BLOCKSIZE];
+  int max_sample_size = SND_BLOCKSIZE;
+  void *sample_ptr;
+  int sample_len;
+  int sample_pos;
+  int sample_size;
+  int i, j;
+
+  i = 1;
+
+  /* pointer, lenght and actual playing position of sound sample */
+  sample_ptr = playlist[i].data_ptr;
+  sample_len = playlist[i].data_len;
+  sample_pos = playlist[i].playingpos;
+  sample_size = MIN(max_sample_size, sample_len - sample_pos);
+  playlist[i].playingpos += sample_size;
+
+  /* copy original sample to first mixing buffer */
+  CopySampleToMixingBuffer(&playlist[i], sample_pos, sample_size,
+                          premix_first_buffer);
+
+  /* adjust volume of actual sound sample */
+  if (playlist[i].volume != PSND_MAX_VOLUME)
+    for(j=0; j<sample_size; j++)
+      premix_first_buffer[j] =
+       (playlist[i].volume * (long)premix_first_buffer[j])
+         >> PSND_MAX_VOLUME_BITS;
+
+  /* might be needed for u-law /dev/audio */
+#if 0
+  for(j=0; j<sample_size; j++)
+    playing_buffer[j] =
+      linear_to_ulaw(premix_first_buffer[j]);
+#endif
+
+  /* delete completed sound entries from the playlist */
+  if (playlist[i].playingpos >= playlist[i].data_len)
+    PlaylistRemoveSound(i);
+
+  for(i=0; i<sample_size; i++)
+    playing_buffer[i] = (premix_first_buffer[i] >> 8) ^ 0x80;
+
+  /* finally play the sound fragment */
+  write(audio.device_fd, playing_buffer, sample_size);
+
+  return sample_size;
+}
+#endif /* !AUDIO_STREAMING_DSP */
+
+void SoundServer()
+{
   struct SoundControl snd_ctrl;
   fd_set sound_fdset;
 
@@ -393,13 +626,8 @@ void SoundServer(void)
 
   InitPlaylist();
 
-  stereo_volume[PSND_MAX_LEFT2RIGHT] = 0;
-  for(i=0; i<PSND_MAX_LEFT2RIGHT; i++)
-    stereo_volume[i] =
-      (int)sqrt((float)(PSND_MAX_LEFT2RIGHT * PSND_MAX_LEFT2RIGHT - i * i));
-
 #if defined(PLATFORM_HPUX)
-  InitAudioDevice_HPUX(&afmt);
+  InitAudioDevice(&afmt);
 #endif
 
   FD_ZERO(&sound_fdset); 
@@ -407,6 +635,8 @@ void SoundServer(void)
 
   while(1)     /* wait for sound playing commands from client */
   {
+    struct timeval delay = { 0, 0 };
+
     FD_SET(audio.soundserver_pipe[0], &sound_fdset);
     select(audio.soundserver_pipe[0] + 1, &sound_fdset, NULL, NULL, NULL);
     if (!FD_ISSET(audio.soundserver_pipe[0], &sound_fdset))
@@ -417,238 +647,47 @@ void SoundServer(void)
 
     HandleSoundRequest(snd_ctrl);
 
-    if (IS_RELOADING(snd_ctrl))
-      continue;
-
 #if defined(AUDIO_STREAMING_DSP)
 
-    if (playing_sounds || snd_ctrl.active)
+    while (playing_sounds && select(audio.soundserver_pipe[0] + 1,
+                                   &sound_fdset, NULL, NULL, &delay) < 1)
     {
-      if (playing_sounds ||
-         (audio.device_fd = OpenAudioDevice(audio.device_name)) >= 0)
-      {
-       struct timeval delay = { 0, 0 };
-
-       if (!playing_sounds)    /* we just opened the audio device */
-         InitAudioDevice_DSP(&afmt);
-
-       if (snd_ctrl.active)    /* new sound has arrived */
-         SoundServer_InsertNewSound(snd_ctrl);
-
-       while (playing_sounds &&
-              select(audio.soundserver_pipe[0] + 1,
-                     &sound_fdset, NULL, NULL, &delay) < 1)
-       {       
-         int max_sample_size;
-         int fragment_size = afmt.fragment_size;
-         int sample_bytes = (afmt.format & AUDIO_FORMAT_U8 ? 1 : 2);
-         boolean stereo = afmt.stereo;
-
-         FD_SET(audio.soundserver_pipe[0], &sound_fdset);
-
-         max_sample_size = fragment_size / ((stereo ? 2 : 1) * sample_bytes);
-
-         /* first clear the last premixing buffer */
-         memset(premix_last_buffer, 0,
-                max_sample_size * (stereo ? 2 : 1) * sizeof(long));
-
-         for(i=0; i<NUM_MIXER_CHANNELS; i++)
-         {
-           void *sample_ptr;
-           int sample_len;
-           int sample_pos;
-           int sample_size;
-           int j;
-
-           if (!playlist[i].active)
-             continue;
-
-           /* pointer, lenght and actual playing position of sound sample */
-           sample_ptr = playlist[i].data_ptr;
-           sample_len = playlist[i].data_len;
-           sample_pos = playlist[i].playingpos;
-           sample_size = MIN(max_sample_size, sample_len - sample_pos);
-           playlist[i].playingpos += sample_size;
-
-           /* copy original sample to first mixing buffer */
-           if (playlist[i].format == AUDIO_FORMAT_U8)
-             for (j=0; j<sample_size; j++)
-               premix_first_buffer[j] =
-                 ((short)(((byte *)sample_ptr)[sample_pos + j] ^ 0x80)) << 8;
-           else        /* AUDIO_FORMAT_S16 */
-             for (j=0; j<sample_size; j++)
-               premix_first_buffer[j] =
-                 ((short *)sample_ptr)[sample_pos + j];
-
-           /* are we about to restart a looping sound? */
-           if (IS_LOOP(playlist[i]) && sample_size < max_sample_size)
-           {
-             while (sample_size < max_sample_size)
-             {
-               int restarted_sample_size =
-                 MIN(max_sample_size - sample_size, sample_len);
-
-               if (playlist[i].format == AUDIO_FORMAT_U8)
-                 for (j=0; j<restarted_sample_size; j++)
-                   premix_first_buffer[sample_size + j] =
-                     ((short)(((byte *)sample_ptr)[j] ^ 0x80)) << 8;
-               else
-                 for (j=0; j<restarted_sample_size; j++)
-                   premix_first_buffer[sample_size + j] =
-                     ((short *)sample_ptr)[j];
-
-               playlist[i].playingpos = restarted_sample_size;
-               sample_size += restarted_sample_size;
-             }
-           }
-
-           /* decrease volume if sound is fading out */
-           if (IS_FADING(playlist[i]) &&
-               playlist[i].volume >= SOUND_FADING_VOLUME_THRESHOLD)
-             playlist[i].volume -= SOUND_FADING_VOLUME_STEP;
-
-           /* adjust volume of actual sound sample */
-           if (playlist[i].volume != PSND_MAX_VOLUME)
-             for(j=0; j<sample_size; j++)
-               premix_first_buffer[j] =
-                 (playlist[i].volume * (long)premix_first_buffer[j])
-                   >> PSND_MAX_VOLUME_BITS;
-
-           /* fill the last mixing buffer with stereo or mono sound */
-           if (stereo)
-           {
-             int middle_pos = PSND_MAX_LEFT2RIGHT / 2;
-             int left_volume = stereo_volume[middle_pos + playlist[i].stereo];
-             int right_volume= stereo_volume[middle_pos - playlist[i].stereo];
-
-             for(j=0; j<sample_size; j++)
-             {
-               premix_left_buffer[j] =
-                 (left_volume * premix_first_buffer[j])
-                   >> PSND_MAX_LEFT2RIGHT_BITS;
-               premix_right_buffer[j] =
-                 (right_volume * premix_first_buffer[j])
-                   >> PSND_MAX_LEFT2RIGHT_BITS;
-
-               premix_last_buffer[2 * j + 0] += premix_left_buffer[j];
-               premix_last_buffer[2 * j + 1] += premix_right_buffer[j];
-             }
-           }
-           else
-           {
-             for(j=0; j<sample_size; j++)
-               premix_last_buffer[j] += premix_first_buffer[j];
-           }
-
-           /* delete completed sound entries from the playlist */
-           if (playlist[i].playingpos >= playlist[i].data_len)
-           {
-             if (IS_LOOP(playlist[i]))
-               playlist[i].playingpos = 0;
-             else
-             {
-               playlist[i] = emptySoundControl;
-               playing_sounds--;
-             }
-           }
-           else if (playlist[i].volume <= SOUND_FADING_VOLUME_THRESHOLD)
-           {
-             playlist[i] = emptySoundControl;
-             playing_sounds--;
-           }
-         }
-
-         /* prepare final playing buffer according to system audio format */
-         for(i=0; i<max_sample_size * (stereo ? 2 : 1); i++)
-         {
-           /* cut off at 17 bit value */
-           if (premix_last_buffer[i] < -65535)
-             premix_last_buffer[i] = -65535;
-           else if (premix_last_buffer[i] > 65535)
-             premix_last_buffer[i] = 65535;
-
-           /* shift to 16 bit value */
-           premix_last_buffer[i] >>= 1;
-
-           if (afmt.format & AUDIO_FORMAT_U8)
-           {
-             playing_buffer[i] = (premix_last_buffer[i] >> 8) ^ 0x80;
-           }
-           else if (afmt.format & AUDIO_FORMAT_LE)     /* 16 bit */
-           {
-             playing_buffer[2 * i + 0] = premix_last_buffer[i] & 0xff;
-             playing_buffer[2 * i + 1] = premix_last_buffer[i] >> 8;
-           }
-           else                                        /* big endian */
-           {
-             playing_buffer[2 * i + 0] = premix_last_buffer[i] >> 8;
-             playing_buffer[2 * i + 1] = premix_last_buffer[i] & 0xff;
-           }
-         }
-
-         /* finally play the sound fragment */
-         write(audio.device_fd, playing_buffer, fragment_size);
-       }
-
-       /* if no sounds playing, free device for other sound programs */
-       if (!playing_sounds)
-         close(audio.device_fd);
-      }
+      FD_SET(audio.soundserver_pipe[0], &sound_fdset);
+
+      SoundServer_Mixer();
     }
 
 #else /* !AUDIO_STREAMING_DSP */
 
-    if (snd_ctrl.active && !IS_LOOP(snd_ctrl))
+    if (!snd_ctrl.active || IS_LOOP(snd_ctrl) ||
+       (audio.device_fd = OpenAudioDevice(audio.device_name)) < 0)
+      continue;
+
+    InitAudioDevice(&afmt);
+
+    delay.tv_sec = 0;
+    delay.tv_usec = 0;
+
+    while (playing_sounds && select(audio.soundserver_pipe[0] + 1,
+                                   &sound_fdset, NULL, NULL, &delay) < 1)
     {
-      struct timeval delay = { 0, 0 };
-      byte *sample_ptr;
-      long sample_size, max_sample_size = SND_BLOCKSIZE;
-      long sample_rate = 8000; /* standard "/dev/audio" sampling rate */
       int wait_percent = 90;   /* wait 90% of the real playing time */
-      int i;
+      int sample_size;
 
-      if ((audio.device_fd = OpenAudioDevice(audio.device_name)) >= 0)
-      {
-       playing_sounds = 1;
-
-       while (playing_sounds &&
-              select(audio.soundserver_pipe[0] + 1,
-                     &sound_fdset, NULL, NULL, &delay) < 1)
-       {       
-         FD_SET(audio.soundserver_pipe[0], &sound_fdset);
-
-         /* get pointer and size of the actual sound sample */
-         sample_ptr = snd_ctrl.data_ptr + snd_ctrl.playingpos;
-         sample_size =
-           MIN(max_sample_size, snd_ctrl.data_len - snd_ctrl.playingpos);
-         snd_ctrl.playingpos += sample_size;
-
-         /* fill the first mixing buffer with original sample */
-         memcpy(premix_first_buffer,sample_ptr,sample_size);
-
-         /* adjust volume of actual sound sample */
-         if (snd_ctrl.volume != PSND_MAX_VOLUME)
-           for(i=0;i<sample_size;i++)
-             premix_first_buffer[i] =
-               (snd_ctrl.volume * (int)premix_first_buffer[i])
-                 >> PSND_MAX_VOLUME_BITS;
-
-         for(i=0;i<sample_size;i++)
-           playing_buffer[i] =
-             linear_to_ulaw(((int)premix_first_buffer[i]) << 8);
-
-         if (snd_ctrl.playingpos >= snd_ctrl.data_len)
-           playing_sounds = 0;
-
-         /* finally play the sound fragment */
-         write(audio.device_fd,playing_buffer,sample_size);
-
-         delay.tv_sec = 0;
-         delay.tv_usec = ((sample_size*10*wait_percent)/(sample_rate))*1000;
-       }
-       close(audio.device_fd);
-      }
+      FD_SET(audio.soundserver_pipe[0], &sound_fdset);
+
+      sample_size = SoundServer_SimpleAudio(snd_ctrl);
+
+      delay.tv_sec = 0;
+      delay.tv_usec =
+       ((sample_size * 10 * wait_percent) / afmt.sample_rate) * 1000;
     }
+
+    CloseAudioDevice(&audio.device_fd);
+
+    /* delete all sounds from playlist */
+    InitPlaylist();
+
 #endif /* !AUDIO_STREAMING_DSP */
   }
 }
@@ -1111,7 +1150,7 @@ static void InitAudioDevice_HPUX(struct AudioFormatInfo *afmt)
 #endif /* PLATFORM_HPUX */
 
 #if defined(PLATFORM_UNIX)
-static void InitAudioDevice_DSP(struct AudioFormatInfo *afmt)
+static void InitAudioDevice(struct AudioFormatInfo *afmt)
 {
 #if defined(AUDIO_LINUX_IOCTL)
   InitAudioDevice_Linux(afmt);
@@ -1119,6 +1158,8 @@ static void InitAudioDevice_DSP(struct AudioFormatInfo *afmt)
   InitAudioDevice_NetBSD(afmt);
 #elif defined(PLATFORM_HPUX)
   InitAudioDevice_HPUX(afmt);
+#else
+  /* generic /dev/audio stuff might be placed here */
 #endif
 }
 #endif /* PLATFORM_UNIX */
index 4e26eba1aaebc8b55e41d847dfea6960fb838495..945b88f813ec0b88bc48d6f7b732a08af6a353a9 100644 (file)
 #define SOUND_FADING_VOLUME_THRESHOLD          (SOUND_FADING_VOLUME_STEP * 2)
 #endif
 
+#if defined(AUDIO_STREAMING_DSP)
 #define DEFAULT_AUDIO_SAMPLE_RATE              AUDIO_SAMPLE_RATE_22050
+#else
+#define DEFAULT_AUDIO_SAMPLE_RATE              AUDIO_SAMPLE_RATE_8000
+#endif
+
 #define DEFAULT_AUDIO_FRAGMENT_SIZE_UNIX       AUDIO_FRAGMENT_SIZE_512
 #define DEFAULT_AUDIO_FRAGMENT_SIZE_WIN32      AUDIO_FRAGMENT_SIZE_2048