- 0, /* GFX_ACTION_UNKNOWN (0) */
- 0, /* GFX_ACTION_DEFAULT (1) */
- 0, /* GFX_ACTION_WAITING (2) */
-
- 1, /* GFX_ACTION_FALLING (3) */
- 2, /* GFX_ACTION_MOVING (4) */
- 3, /* GFX_ACTION_DIGGING (5) */
- 4, /* GFX_ACTION_SNAPPING (6) */
- 5, /* GFX_ACTION_COLLECTING (7) */
- 6, /* GFX_ACTION_PUSHING (8) */
-
- 7, /* GFX_ACTION_PASSING (9) */
- 7, /* GFX_ACTION_IMPACT (10) */
- 7, /* GFX_ACTION_CRACKING (11) */
- 7, /* GFX_ACTION_ACTIVATING (12) */
- 7, /* GFX_ACTION_EATING (13) */
- 7, /* GFX_ACTION_ATTACKING (14) */
- 7, /* GFX_ACTION_GROWING (15) */
- 7 /* GFX_ACTION_OTHER (14) */
+ 0, /* GFX_ACTION_DEFAULT (0) */
+ 0, /* GFX_ACTION_WAITING (1) */
+
+ 1, /* GFX_ACTION_FALLING (2) */
+ 2, /* GFX_ACTION_MOVING (3) */
+ 3, /* GFX_ACTION_DIGGING (4) */
+ 4, /* GFX_ACTION_SNAPPING (5) */
+ 5, /* GFX_ACTION_COLLECTING (6) */
+ 6, /* GFX_ACTION_PUSHING (7) */
+
+ 7, /* GFX_ACTION_PASSING (8) */
+ 7, /* GFX_ACTION_IMPACT (9) */
+ 7, /* GFX_ACTION_CRACKING (10) */
+ 7, /* GFX_ACTION_ACTIVATING (11) */
+ 7, /* GFX_ACTION_EATING (12) */
+ 7, /* GFX_ACTION_ATTACKING (13) */
+ 7, /* GFX_ACTION_GROWING (14) */
+ 7 /* GFX_ACTION_OTHER (15) */