{
next[x][y] = Zbug;
Lboom_generic(x, y, Xemerald, Xdiamond);
#if PLAY_ELEMENT_SOUND
{
next[x][y] = Zbug;
Lboom_generic(x, y, Xemerald, Xdiamond);
#if PLAY_ELEMENT_SOUND
- play_element_sound(x, y, SOUND_boom, by_element);
+ play_element_sound(x, y, SOUND_boom, Xbug_1_n);
{
next[x][y] = Ztank;
Lboom_generic(x, y, Xblank, Xblank);
#if PLAY_ELEMENT_SOUND
{
next[x][y] = Ztank;
Lboom_generic(x, y, Xblank, Xblank);
#if PLAY_ELEMENT_SOUND
- play_element_sound(x, y, SOUND_boom, by_element);
+ play_element_sound(x, y, SOUND_boom, Xtank_1_n);
- play_element_sound(x, y, SOUND_boom, by_element);
+ play_element_sound(x, y, SOUND_boom, Xeater_n);
- case Xboom_bug: Lboom_bug(x, y, Xboom_bug); break;
- case Xboom_tank: Lboom_tank(x, y, Xboom_tank); break;
+ case Xboom_bug: Lboom_bug(x, y); break;
+ case Xboom_tank: Lboom_tank(x, y); break;
case Xboom_android: Lboom_android(x, y); break;
case Xboom_1: Lboom_1(x, y); break;
case Xboom_2: Lboom_2(x, y); break;
case Xboom_android: Lboom_android(x, y); break;
case Xboom_1: Lboom_1(x, y); break;
case Xboom_2: Lboom_2(x, y); break;