+ /* 2nd try: look for element description in the game's base directory */
+ filename = getPath3(options.docs_directory, elements_subdir, basename);
+ if (fileExists(filename))
+ return filename;
+
+ return NULL;
+}
+
+char *getElementDescriptionFilename(int element)
+{
+ char basename[MAX_FILENAME_LEN];
+ char *filename;
+
+ /* 1st try: look for element description file for exactly this element */
+ sprintf(basename, "%s.txt", element_info[element].token_name);
+ filename = getElementDescriptionFilenameExt(basename);
+ if (filename != NULL)
+ return filename;
+