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cleanup of unused SP engine declarations
author
Holger Schemel
<info@artsoft.org>
Sun, 19 Jan 2020 00:13:53 +0000
(
01:13
+0100)
committer
Holger Schemel
<info@artsoft.org>
Tue, 19 May 2020 16:12:54 +0000
(18:12 +0200)
src/game_sp/export.h
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diff --git
a/src/game_sp/export.h
b/src/game_sp/export.h
index 787bb45b9d7a1bfda4e2b07b505812c257675ae7..11ef9edd44b9043ca73becf8c8ae483589b79ec8 100644
(file)
--- a/
src/game_sp/export.h
+++ b/
src/game_sp/export.h
@@
-85,10
+85,6
@@
typedef struct
#define HAS_LevelInfoType
#endif
#define HAS_LevelInfoType
#endif
-struct GlobalInfo_SP
-{
-};
-
struct GameInfo_SP
{
boolean level_solved;
struct GameInfo_SP
{
boolean level_solved;
@@
-168,11
+164,8
@@
struct EngineSnapshotInfo_SP
// exported functions
// ----------------------------------------------------------------------------
// exported functions
// ----------------------------------------------------------------------------
-extern struct GlobalInfo_SP global_sp_info;
extern struct GameInfo_SP game_sp;
extern struct LevelInfo_SP native_sp_level;
extern struct GameInfo_SP game_sp;
extern struct LevelInfo_SP native_sp_level;
-extern struct GraphicInfo_SP graphic_info_sp_object[TILE_MAX][8];
-extern struct GraphicInfo_SP graphic_info_sp_player[MAX_PLAYERS][SPR_MAX][8];
extern struct EngineSnapshotInfo_SP engine_snapshot_sp;
void sp_open_all(void);
extern struct EngineSnapshotInfo_SP engine_snapshot_sp;
void sp_open_all(void);