fixed bug when using Shift+click (IntelliDraw) in editor using empty space
authorHolger Schemel <info@artsoft.org>
Sat, 2 Feb 2019 17:07:21 +0000 (18:07 +0100)
committerHolger Schemel <info@artsoft.org>
Sat, 2 Feb 2019 17:07:21 +0000 (18:07 +0100)
Using "empty space" as the drawing element in the level editor caused
"high resolution" (half tile size) drawing even if the element under
the cursor is not a "high resolution" (Mirror Magic style) element,
causing buggy drawing when using "IntelliDraw" (Shift+click) drawing.


No differences found