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added drawing global animations during post delay of screen fading
author
Holger Schemel
<info@artsoft.org>
Mon, 8 Feb 2016 20:03:42 +0000
(21:03 +0100)
committer
Holger Schemel
<info@artsoft.org>
Mon, 8 Feb 2016 20:03:42 +0000
(21:03 +0100)
src/libgame/sdl.c
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diff --git
a/src/libgame/sdl.c
b/src/libgame/sdl.c
index 182126f121f04fa855e4858b07600602e740f9f0..996621532c1f895bba022559d670b750605536ae 100644
(file)
--- a/
src/libgame/sdl.c
+++ b/
src/libgame/sdl.c
@@
-1396,7
+1396,24
@@
void SDLFadeRectangle(Bitmap *bitmap_cross, int x, int y, int width, int height,
}
}
}
}
- Delay(post_delay);
+ if (post_delay > 0)
+ {
+ unsigned int time_post_delay;
+
+ time_current = SDL_GetTicks();
+ time_post_delay = time_current + post_delay;
+
+ while (time_current < time_post_delay)
+ {
+ // do not wait longer than 10 ms at a time to be able to ...
+ Delay(MIN(10, time_post_delay - time_current));
+
+ // ... continue drawing global animations during post delay
+ UpdateScreen(NULL);
+
+ time_current = SDL_GetTicks();
+ }
+ }
}
void SDLDrawSimpleLine(Bitmap *dst_bitmap, int from_x, int from_y,
}
void SDLDrawSimpleLine(Bitmap *dst_bitmap, int from_x, int from_y,