fixed bug with screen keyboard still being active during request dialogs
authorHolger Schemel <info@artsoft.org>
Thu, 7 Jan 2021 23:01:08 +0000 (00:01 +0100)
committerHolger Schemel <info@artsoft.org>
Thu, 7 Jan 2021 23:01:08 +0000 (00:01 +0100)
src/screens.c

index 95f05bf10b337eae5f82094f27ca0a2bb5d79573..d7e5016a54a7a71c0ea09416b53841db89fd4ac3 100644 (file)
@@ -4260,12 +4260,16 @@ static void HandleTypeNameExt(boolean initialize, Key key)
   }
   else if (key == KSYM_Return)
   {
+    StopTextInput();
+
     setTypeNameValues(name, pos, TRUE);
 
     active = FALSE;
   }
   else if (key == KSYM_Escape)
   {
+    StopTextInput();
+
     setTypeNameValues(name, pos, FALSE);
 
     active = FALSE;
@@ -4275,8 +4279,6 @@ static void HandleTypeNameExt(boolean initialize, Key key)
 
   if (!active)
   {
-    StopTextInput();
-
     SetGameStatus(game_status_last_screen);
 
     if (game_status == GAME_MODE_MAIN)