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updated installation instructions
4.2.0.2
author
Holger Schemel
<info@artsoft.org>
Tue, 8 Sep 2020 20:32:01 +0000
(22:32 +0200)
committer
Holger Schemel
<info@artsoft.org>
Tue, 8 Sep 2020 20:32:01 +0000
(22:32 +0200)
INSTALL
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diff --git
a/INSTALL
b/INSTALL
index bdca6cbdfb9c1ae2464e045ea27ed17ffc79062f..4ae6cc6cd8add2c37886f5f2be3284432d86ecb2 100644
(file)
--- a/
INSTALL
+++ b/
INSTALL
@@
-2,32
+2,29
@@
Compiling and installing Rocks'n'Diamonds
===============================================================================
Compiling and installing Rocks'n'Diamonds
===============================================================================
-To compile the game, you
either need the new SDL2 library (recommended) or the
-
old SDL 1.2 library. In addition, you also need the libraries SDL_image
,
-
SDL_mixer (including the SMPEG library if you want MP3 support
) and SDL_net.
+To compile the game, you
need the SDL library (version 2). In addition, you
+
also need the libraries SDL_image, SDL_mixer (with optional support for MOD
,
+
MP3 and MIDI music
) and SDL_net.
Please install these libraries before building Rocks'n'Diamonds.
-------------------------------------------------------------------------------
Please install these libraries before building Rocks'n'Diamonds.
-------------------------------------------------------------------------------
-Linux and other Unix systems (including Mac
OS X
):
+Linux and other Unix systems (including Mac):
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
-Just run "make" to build the game using either SDL2 or SDL (whatever being
-available).
-
-Run "make sdl" or "make sdl2" to explicitly use either SDL 1.2 or SDL2.
+Just run "make" to build the game.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
-Windows with gcc (native or cross-compiling)
+Windows with gcc
or MinGW
(native or cross-compiling)
-------------------------------------------------------------------------------
To build the game natively, just proceed as described above for Unix systems.
-------------------------------------------------------------------------------
To build the game natively, just proceed as described above for Unix systems.
-To cross-compile the game for Windows, run "cross-win32"
. You probably have to
-adjust the path to the Windows cross-compiler defined in "CROSS_PATH_WIN32" in
-the top-level Makefile.
+To cross-compile the game for Windows, run "cross-win32"
or "cross-win64". You
+probably have to adjust the path to the Windows cross-compiler defined in either
+
"CROSS_PATH_WIN32" or "CROSS_PATH_WIN64" in
the top-level Makefile.
That's all!
That's all!