Xacid_splash_w, FALSE, FALSE,
EL_ACID_SPLASH_LEFT, -1, -1
},
-
-#ifdef EM_ENGINE_BAD_ROLL
{
Xpush_stone_e, FALSE, FALSE,
EL_ROCK, -1, MV_BIT_RIGHT
Xpush_bomb_w, FALSE, FALSE,
EL_BOMB, -1, MV_BIT_LEFT
},
-#endif // EM_ENGINE_BAD_ROLL
-
{
Xstone, TRUE, FALSE,
EL_ROCK, -1, -1