fixed saving game engine snapshots (save after game actions are finished)
[rocksndiamonds.git] / src / tools.c
index fe14158f0c5904849b4bc9acf7b400cf728a046d..e534cc29c3e79c465cd50d0ee79420ed0bd5bc17 100644 (file)
@@ -8037,7 +8037,7 @@ void CheckSaveEngineSnapshot_EM(byte action[MAX_PLAYERS], int frame,
   {
     if (!local_player->was_waiting)
     {
-      if (!SaveEngineSnapshotToList())
+      if (!CheckSaveEngineSnapshotToList())
        return;
 
       local_player->was_waiting = TRUE;
@@ -8056,7 +8056,7 @@ void CheckSaveEngineSnapshot_SP(boolean murphy_is_waiting,
   {
     if (!local_player->was_waiting)
     {
-      if (!SaveEngineSnapshotToList())
+      if (!CheckSaveEngineSnapshotToList())
        return;
 
       local_player->was_waiting = TRUE;