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fixed saving game engine snapshots (save after game actions are finished)
[rocksndiamonds.git]
/
src
/
tools.c
diff --git
a/src/tools.c
b/src/tools.c
index fe14158f0c5904849b4bc9acf7b400cf728a046d..e534cc29c3e79c465cd50d0ee79420ed0bd5bc17 100644
(file)
--- a/
src/tools.c
+++ b/
src/tools.c
@@
-8037,7
+8037,7
@@
void CheckSaveEngineSnapshot_EM(byte action[MAX_PLAYERS], int frame,
{
if (!local_player->was_waiting)
{
{
if (!local_player->was_waiting)
{
- if (!SaveEngineSnapshotToList())
+ if (!
Check
SaveEngineSnapshotToList())
return;
local_player->was_waiting = TRUE;
return;
local_player->was_waiting = TRUE;
@@
-8056,7
+8056,7
@@
void CheckSaveEngineSnapshot_SP(boolean murphy_is_waiting,
{
if (!local_player->was_waiting)
{
{
if (!local_player->was_waiting)
{
- if (!SaveEngineSnapshotToList())
+ if (!
Check
SaveEngineSnapshotToList())
return;
local_player->was_waiting = TRUE;
return;
local_player->was_waiting = TRUE;