rnd-20020519-2-src
[rocksndiamonds.git] / src / tools.c
index f7a67afb42b0a9a3a9a1e345923ed77c08eaf1c4..801eb6b5b7f9c6e432d964407afe5c30b7565ecc 100644 (file)
 * tools.c                                                  *
 ***********************************************************/
 
-#include <stdarg.h>
-
-#if defined(PLATFORM_FREEBSD)
-#include <machine/joystick.h>
-#endif
-
 #include "libgame/libgame.h"
 
 #include "tools.h"
 #include "game.h"
 #include "events.h"
-#include "joystick.h"
 #include "cartoons.h"
 #include "network.h"
 #include "tape.h"
 
-#if defined(PLATFORM_MSDOS)
-extern boolean wait_for_vsync;
-#endif
-
 /* tool button identifiers */
 #define TOOL_CTRL_ID_YES       0
 #define TOOL_CTRL_ID_NO                1
@@ -82,6 +71,51 @@ void SetDrawtoField(int mode)
   }
 }
 
+void RedrawPlayfield(boolean force_redraw, int x, int y, int width, int height)
+{
+  if (game_status == PLAYING)
+  {
+    if (force_redraw)
+    {
+      x = gfx.sx - TILEX;
+      y = gfx.sy - TILEY;
+      width = gfx.sxsize + 2 * TILEX;
+      height = gfx.sysize + 2 * TILEY;
+    }
+
+    if (force_redraw || setup.direct_draw)
+    {
+      int xx, yy;
+      int x1 = (x - SX) / TILEX, y1 = (y - SY) / TILEY;
+      int x2 = (x - SX + width) / TILEX, y2 = (y - SY + height) / TILEY;
+
+      if (setup.direct_draw)
+       SetDrawtoField(DRAW_BACKBUFFER);
+
+      for(xx=BX1; xx<=BX2; xx++)
+       for(yy=BY1; yy<=BY2; yy++)
+         if (xx >= x1 && xx <= x2 && yy >= y1 && yy <= y2)
+           DrawScreenField(xx, yy);
+      DrawAllPlayers();
+
+      if (setup.direct_draw)
+       SetDrawtoField(DRAW_DIRECT);
+    }
+
+    if (setup.soft_scrolling)
+    {
+      int fx = FX, fy = FY;
+
+      fx += (ScreenMovDir & (MV_LEFT|MV_RIGHT) ? ScreenGfxPos : 0);
+      fy += (ScreenMovDir & (MV_UP|MV_DOWN)    ? ScreenGfxPos : 0);
+
+      BlitBitmap(fieldbuffer, backbuffer, fx,fy, SXSIZE,SYSIZE, SX,SY);
+    }
+  }
+
+  BlitBitmap(drawto, window, x, y, width, height, x, y);
+}
+
 void BackToFront()
 {
   int x,y;
@@ -96,7 +130,7 @@ void BackToFront()
   if (redraw_mask & REDRAW_FIELD)
     redraw_mask &= ~REDRAW_TILES;
 
-  if (!redraw_mask)
+  if (redraw_mask == REDRAW_NONE)
     return;
 
   if (global.fps_slowdown && game_status == PLAYING)
@@ -257,7 +291,7 @@ void BackToFront()
     for(y=0; y<MAX_BUF_YSIZE; y++)
       redraw[x][y] = 0;
   redraw_tiles = 0;
-  redraw_mask = 0;
+  redraw_mask = REDRAW_NONE;
 }
 
 void FadeToFront()
@@ -434,7 +468,10 @@ void DrawPlayer(struct PlayerInfo *player)
     if (Store[last_jx][last_jy] && IS_DRAWABLE(last_element))
     {
       DrawLevelElement(last_jx, last_jy, Store[last_jx][last_jy]);
-      DrawLevelFieldThruMask(last_jx, last_jy);
+      if (last_element == EL_DYNAMITE_ACTIVE)
+       DrawDynamite(last_jx, last_jy);
+      else
+       DrawLevelFieldThruMask(last_jx, last_jy);
     }
     else if (last_element == EL_DYNAMITE_ACTIVE)
       DrawDynamite(last_jx, last_jy);
@@ -467,6 +504,8 @@ void DrawPlayer(struct PlayerInfo *player)
     DrawLevelElement(jx, jy, Store[jx][jy]);
   else if (!IS_ACTIVE_BOMB(element))
     DrawLevelField(jx, jy);
+  else
+    DrawLevelElement(jx, jy, EL_LEERRAUM);
 
   /* draw player himself */
 
@@ -1107,7 +1146,9 @@ void DrawScreenElementExt(int x, int y, int dx, int dy, int element,
   else if ((element == EL_FELSBROCKEN ||
            element == EL_SP_ZONK ||
            element == EL_BD_ROCK ||
-           IS_GEM(element)) && !cut_mode)
+           element == EL_SP_INFOTRON ||
+           IS_GEM(element))
+          && !cut_mode)
   {
     if (uy >= lev_fieldy-1 || !IS_BELT(Feld[ux][uy+1]))
     {
@@ -1127,13 +1168,15 @@ void DrawScreenElementExt(int x, int y, int dx, int dy, int element,
     }
   }
   else if (element == EL_MAGIC_WALL_EMPTY ||
+          element == EL_MAGIC_WALL_EMPTYING ||
           element == EL_MAGIC_WALL_BD_EMPTY ||
+          element == EL_MAGIC_WALL_BD_EMPTYING ||
           element == EL_MAGIC_WALL_FULL ||
           element == EL_MAGIC_WALL_BD_FULL)
   {
     graphic += 3 + getGraphicAnimationPhase(4, 4, ANIM_REVERSE);
   }
-  else if (IS_AMOEBOID(element))
+  else if (IS_AMOEBOID(element) || element == EL_AMOEBA_DRIPPING)
   {
     graphic = (element == EL_AMOEBE_TOT ? GFX_AMOEBE_TOT : GFX_AMOEBE_LEBT);
     graphic += (x + 2 * y + 4) % 4;
@@ -1358,34 +1401,26 @@ void DrawScreenField(int x, int y)
     boolean cut_mode = NO_CUTTING;
 
     if (element == EL_QUICKSAND_EMPTYING ||
-       content == EL_MAGIC_WALL_EMPTY ||
-       content == EL_MAGIC_WALL_BD_EMPTY ||
-       content == EL_AMOEBE_NASS)
+       element == EL_MAGIC_WALL_EMPTYING ||
+       element == EL_MAGIC_WALL_BD_EMPTYING ||
+       element == EL_AMOEBA_DRIPPING)
       cut_mode = CUT_ABOVE;
     else if (element == EL_QUICKSAND_FILLING ||
-            content == EL_MAGIC_WALL_FULL ||
-            content == EL_MAGIC_WALL_BD_FULL)
+            element == EL_MAGIC_WALL_FILLING ||
+            element == EL_MAGIC_WALL_BD_FILLING)
       cut_mode = CUT_BELOW;
 
     if (cut_mode == CUT_ABOVE)
-    {
-      if (element == EL_QUICKSAND_EMPTYING)
-       DrawScreenElementShifted(x, y, 0, 0, element, NO_CUTTING);
-      else
-       DrawScreenElementShifted(x, y, 0, 0, content, NO_CUTTING);
-    }
+      DrawScreenElementShifted(x, y, 0, 0, element, NO_CUTTING);
     else
       DrawScreenElement(x, y, EL_LEERRAUM);
 
     if (horiz_move)
       DrawScreenElementShifted(x, y, MovPos[ux][uy], 0, element, NO_CUTTING);
+    else if (cut_mode == NO_CUTTING)
+      DrawScreenElementShifted(x, y, 0, MovPos[ux][uy], element, cut_mode);
     else
-    {
-      if (element == EL_QUICKSAND_FILLING || element == EL_QUICKSAND_EMPTYING)
-       DrawScreenElementShifted(x, y, 0, MovPos[ux][uy], content, cut_mode);
-      else
-       DrawScreenElementShifted(x, y, 0, MovPos[ux][uy], element, cut_mode);
-    }
+      DrawScreenElementShifted(x, y, 0, MovPos[ux][uy], content, cut_mode);
 
     if (content == EL_SALZSAEURE)
       DrawLevelElementThruMask(ux, uy + 1, EL_SALZSAEURE);
@@ -1408,9 +1443,9 @@ void DrawScreenField(int x, int y)
     content_old = Store[oldx][oldy];
 
     if (element_old == EL_QUICKSAND_EMPTYING ||
-       content_old == EL_MAGIC_WALL_EMPTY ||
-       content_old == EL_MAGIC_WALL_BD_EMPTY ||
-       content_old == EL_AMOEBE_NASS)
+       element_old == EL_MAGIC_WALL_EMPTYING ||
+       element_old == EL_MAGIC_WALL_BD_EMPTYING ||
+       element_old == EL_AMOEBA_DRIPPING)
       cut_mode = CUT_ABOVE;
 
     DrawScreenElement(x, y, EL_LEERRAUM);
@@ -1418,15 +1453,12 @@ void DrawScreenField(int x, int y)
     if (horiz_move)
       DrawScreenElementShifted(sx, sy, MovPos[oldx][oldy], 0, element_old,
                               NO_CUTTING);
+    else if (cut_mode == NO_CUTTING)
+      DrawScreenElementShifted(sx, sy, 0, MovPos[oldx][oldy], element_old,
+                              cut_mode);
     else
-    {
-      if (element_old == EL_QUICKSAND_EMPTYING)
-       DrawScreenElementShifted(sx, sy, 0, MovPos[oldx][oldy], content_old,
-                                cut_mode);
-      else
-       DrawScreenElementShifted(sx, sy, 0, MovPos[oldx][oldy], element_old,
-                                cut_mode);
-    }
+      DrawScreenElementShifted(sx, sy, 0, MovPos[oldx][oldy], content_old,
+                              cut_mode);
   }
   else if (IS_DRAWABLE(element))
     DrawScreenElement(x, y, element);
@@ -1739,6 +1771,9 @@ int REQ_in_range(int x, int y)
   return 0;
 }
 
+#define MAX_REQUEST_LINES              13
+#define MAX_REQUEST_LINE_LEN           7
+
 boolean Request(char *text, unsigned int req_state)
 {
   int mx, my, ty, result = -1;
@@ -1767,31 +1802,35 @@ boolean Request(char *text, unsigned int req_state)
   ClearRectangle(drawto, DX, DY, DXSIZE, DYSIZE);
 
   /* write text for request */
-  for(ty=0; ty<13; ty++)
+  for(ty=0; ty < MAX_REQUEST_LINES; ty++)
   {
+    char text_line[MAX_REQUEST_LINE_LEN + 1];
     int tx, tl, tc;
-    char txt[256];
 
     if (!*text)
       break;
 
-    for(tl=0,tx=0; tx<7; tl++,tx++)
+    for(tl=0,tx=0; tx < MAX_REQUEST_LINE_LEN; tl++,tx++)
     {
       tc = *(text + tx);
-      if (!tc || tc == 32)
+      if (!tc || tc == ' ')
        break;
     }
+
     if (!tl)
     { 
       text++; 
       ty--; 
       continue; 
     }
-    sprintf(txt, text); 
-    txt[tl] = 0;
-    DrawTextExt(drawto, DX + 51 - (tl * 14)/2, DY + 8 + ty * 16,
-               txt, FS_SMALL, FC_YELLOW);
-    text += tl + (tc == 32 ? 1 : 0);
+
+    strncpy(text_line, text, tl);
+    text_line[tl] = 0;
+
+    DrawTextExt(drawto, DX + 50 - (tl * 14)/2, DY + 8 + ty * 16,
+               text_line, FS_SMALL, FC_YELLOW);
+
+    text += tl + (tc == ' ' ? 1 : 0);
   }
 
   if (req_state & REQ_ASK)
@@ -1923,7 +1962,7 @@ boolean Request(char *text, unsigned int req_state)
          break;
 
        case EVENT_KEYRELEASE:
-         key_joystick_mapping = 0;
+         ClearPlayerAction();
          break;
 
        default:
@@ -2011,7 +2050,12 @@ unsigned int CloseDoor(unsigned int door_state)
 
 unsigned int GetDoorState()
 {
-  return(MoveDoor(DOOR_GET_STATE));
+  return MoveDoor(DOOR_GET_STATE);
+}
+
+unsigned int SetDoorState(unsigned int door_state)
+{
+  return MoveDoor(door_state | DOOR_SET_STATE);
 }
 
 unsigned int MoveDoor(unsigned int door_state)
@@ -2025,6 +2069,16 @@ unsigned int MoveDoor(unsigned int door_state)
   if (door_state == DOOR_GET_STATE)
     return(door1 | door2);
 
+  if (door_state & DOOR_SET_STATE)
+  {
+    if (door_state & DOOR_ACTION_1)
+      door1 = door_state & DOOR_ACTION_1;
+    if (door_state & DOOR_ACTION_2)
+      door2 = door_state & DOOR_ACTION_2;
+
+    return(door1 | door2);
+  }
+
   if (door1 == DOOR_OPEN_1 && door_state & DOOR_OPEN_1)
     door_state &= ~DOOR_OPEN_1;
   else if (door1 == DOOR_CLOSE_1 && door_state & DOOR_CLOSE_1)
@@ -2038,13 +2092,19 @@ unsigned int MoveDoor(unsigned int door_state)
   {
     stepsize = 20;
     door_delay_value = 0;
-    StopSound(SND_OEFFNEN);
+    StopSound(SND_MENU_DOOR_OPENING);
+    StopSound(SND_MENU_DOOR_CLOSING);
   }
 
   if (door_state & DOOR_ACTION)
   {
     if (!(door_state & DOOR_NO_DELAY))
-      PlaySoundStereo(SND_OEFFNEN, PSND_MAX_RIGHT);
+    {
+      if (door_state & (DOOR_OPEN_1 | DOOR_OPEN_2))
+       PlaySoundStereo(SND_MENU_DOOR_OPENING, SOUND_MAX_RIGHT);
+      if (door_state & (DOOR_CLOSE_1 | DOOR_CLOSE_2))
+       PlaySoundStereo(SND_MENU_DOOR_CLOSING, SOUND_MAX_RIGHT);
+    }
 
     start = ((door_state & DOOR_NO_DELAY) ? DXSIZE : 0);
 
@@ -2139,7 +2199,10 @@ unsigned int MoveDoor(unsigned int door_state)
   }
 
   if (setup.quick_doors)
-    StopSound(SND_OEFFNEN);
+  {
+    StopSound(SND_MENU_DOOR_OPENING);
+    StopSound(SND_MENU_DOOR_CLOSING);
+  }
 
   if (door_state & DOOR_ACTION_1)
     door1 = door_state & DOOR_ACTION_1;
@@ -2284,13 +2347,6 @@ static struct
   }
 };
 
-#if 0
-static void DoNotDisplayInfoText(void *ptr)
-{
-  return;
-}
-#endif
-
 void CreateToolButtons()
 {
   int i;
@@ -2337,11 +2393,6 @@ void CreateToolButtons()
                      GDI_DECORATION_SIZE, MINI_TILEX, MINI_TILEY,
                      GDI_DECORATION_SHIFTING, 1, 1,
                      GDI_EVENT_MASK, event_mask,
-
-#if 0
-                     GDI_CALLBACK_INFO, DoNotDisplayInfoText,
-#endif
-
                      GDI_CALLBACK_ACTION, HandleToolButtons,
                      GDI_END);
 
@@ -2365,6 +2416,22 @@ static void HandleToolButtons(struct GadgetInfo *gi)
   request_gadget_id = gi->custom_id;
 }
 
+int get_next_element(int element)
+{
+  switch(element)
+  {
+    case EL_QUICKSAND_FILLING:         return EL_MORAST_VOLL;
+    case EL_QUICKSAND_EMPTYING:                return EL_MORAST_LEER;
+    case EL_MAGIC_WALL_FILLING:                return EL_MAGIC_WALL_FULL;
+    case EL_MAGIC_WALL_EMPTYING:       return EL_MAGIC_WALL_EMPTY;
+    case EL_MAGIC_WALL_BD_FILLING:     return EL_MAGIC_WALL_BD_FULL;
+    case EL_MAGIC_WALL_BD_EMPTYING:    return EL_MAGIC_WALL_BD_EMPTY;
+    case EL_AMOEBA_DRIPPING:           return EL_AMOEBE_NASS;
+
+    default:                           return element;
+  }
+}
+
 int el2gfx(int element)
 {
   switch(element)
@@ -2415,6 +2482,7 @@ int el2gfx(int element)
     case EL_BOMBE:             return GFX_BOMBE;
     case EL_MAGIC_WALL_OFF:    return GFX_MAGIC_WALL_OFF;
     case EL_MAGIC_WALL_EMPTY:  return GFX_MAGIC_WALL_EMPTY;
+    case EL_MAGIC_WALL_EMPTYING:return GFX_MAGIC_WALL_EMPTY;
     case EL_MAGIC_WALL_FULL:   return GFX_MAGIC_WALL_FULL;
     case EL_MAGIC_WALL_DEAD:   return GFX_MAGIC_WALL_DEAD;
     case EL_SALZSAEURE:                return GFX_SALZSAEURE;
@@ -2424,6 +2492,7 @@ int el2gfx(int element)
     case EL_AMOEBE_VOLL:       return GFX_AMOEBE_VOLL;
     case EL_AMOEBE_BD:         return GFX_AMOEBE_BD;
     case EL_AMOEBA2DIAM:       return GFX_AMOEBA2DIAM;
+    case EL_AMOEBA_DRIPPING:   return GFX_AMOEBE_NASS;
     case EL_KOKOSNUSS:         return GFX_KOKOSNUSS;
     case EL_LIFE:              return GFX_LIFE;
     case EL_LIFE_ASYNC:                return GFX_LIFE_ASYNC;
@@ -2476,6 +2545,7 @@ int el2gfx(int element)
     case EL_MAMPFER2:          return GFX_MAMPFER2;
     case EL_MAGIC_WALL_BD_OFF: return GFX_MAGIC_WALL_BD_OFF;
     case EL_MAGIC_WALL_BD_EMPTY:return GFX_MAGIC_WALL_BD_EMPTY;
+    case EL_MAGIC_WALL_BD_EMPTYING:return GFX_MAGIC_WALL_BD_EMPTY;
     case EL_MAGIC_WALL_BD_FULL:        return GFX_MAGIC_WALL_BD_FULL;
     case EL_MAGIC_WALL_BD_DEAD:        return GFX_MAGIC_WALL_BD_DEAD;
     case EL_DYNABOMB_ACTIVE_1: return GFX_DYNABOMB;