int getNumActivePlayers_EM()
{
+#if 1
+ int num_players = 0;
+ int i;
+
+ if (!tape.playing)
+ return (setup.team_mode ? MAX_PLAYERS : 1);
+
+ for (i = 0; i < MAX_PLAYERS; i++)
+ if (tape.player_participates[i])
+ num_players++;
+
+ return (num_players > 1 ? MAX_PLAYERS : 1);
+
+#else
+
int num_players = 0;
int i;
+ /* when recording game, activate all connected players */
if (!tape.playing)
return -1;
num_players++;
return num_players;
+#endif
}
int getGameFrameDelay_EM(int native_em_game_frame_delay)