+#if 1
+ int num_players = 0;
+ int i;
+
+ if (!tape.playing)
+ return (setup.team_mode ? MAX_PLAYERS : 1);
+
+ for (i = 0; i < MAX_PLAYERS; i++)
+ if (tape.player_participates[i])
+ num_players++;
+
+ return (num_players > 1 ? MAX_PLAYERS : 1);
+
+#else
+