printf(" CustomValue: %d\n", CustomValue[x][y]);
printf(" GfxElement: %d\n", GfxElement[x][y]);
printf(" GfxAction: %d\n", GfxAction[x][y]);
- printf(" GfxFrame: %d\n", GfxFrame[x][y]);
+ printf(" GfxFrame: %d [%d]\n", GfxFrame[x][y], FrameCounter);
printf("\n");
}
void DrawMaskedBorder(int redraw_mask)
{
/* never draw masked screen borders on borderless screens */
- if (effectiveGameStatus() == GAME_MODE_LOADING ||
- effectiveGameStatus() == GAME_MODE_TITLE)
+ if (game_status == GAME_MODE_LOADING ||
+ game_status == GAME_MODE_TITLE)
return;
if (redraw_mask & REDRAW_ALL)
if (game_status == game_status_last)
return FALSE;
+ // redraw if last screen was title screen
+ if (game_status_last == GAME_MODE_TITLE)
+ return TRUE;
+
// redraw if global screen border has changed
if (CheckIfGlobalBorderHasChanged())
return TRUE;
int border_size = request.border_size;
int line_spacing = request.line_spacing;
int line_height = font_height + line_spacing;
- int text_width = request.width - 2 * border_size;
- int text_height = request.height - 2 * border_size;
- int line_length = text_width / font_width;
- int max_lines = text_height / line_height;
+ int max_text_width = request.width - 2 * border_size;
+ int max_text_height = request.height - 2 * border_size;
+ int line_length = max_text_width / font_width;
+ int max_lines = max_text_height / line_height;
+ int text_width = line_length * font_width;
int width = request.width;
int height = request.height;
- int tile_size = request.step_offset;
+ int tile_size = MAX(request.step_offset, 1);
int x_steps = width / tile_size;
int y_steps = height / tile_size;
+ int sx_offset = border_size;
+ int sy_offset = border_size;
int sx, sy;
int i, x, y;
- if (request.wrap_single_words)
+ if (request.centered)
+ sx_offset = (request.width - text_width) / 2;
+
+ if (request.wrap_single_words && !request.autowrap)
{
char *src_text_ptr, *dst_text_ptr;
/* force DOOR font inside door area */
game_status = GAME_MODE_PSEUDO_DOOR;
- DrawTextBuffer(sx + border_size, sy + border_size, text_final, font_nr,
+ DrawTextBuffer(sx + sx_offset, sy + sy_offset, text_final, font_nr,
line_length, -1, max_lines, line_spacing, mask_mode,
request.autowrap, request.centered, FALSE);
int anim_delay_value = (no_delay ? 0 : delay_value + 500 * 0) / 2;
unsigned int anim_delay = 0;
- int tile_size = request.step_offset;
+ int tile_size = MAX(request.step_offset, 1);
int max_xsize = request.width / tile_size;
int max_ysize = request.height / tile_size;
int max_xsize_inner = max_xsize - 2;
int gfx_game_mode = game_status;
int gfx_game_mode2 = (game_status == GAME_MODE_EDITOR ? GAME_MODE_DEFAULT :
game_status);
+ struct RectWithBorder *vp_window = &viewport.window[gfx_game_mode];
struct RectWithBorder *vp_playfield = &viewport.playfield[gfx_game_mode];
- struct RectWithBorder *vp_door_1 = &viewport.door_1[gfx_game_mode];
- struct RectWithBorder *vp_door_2 = &viewport.door_2[gfx_game_mode2];
- struct RectWithBorder *vp_door_3 = &viewport.door_2[GAME_MODE_EDITOR];
+ struct RectWithBorder *vp_door_1 = &viewport.door_1[gfx_game_mode];
+ struct RectWithBorder *vp_door_2 = &viewport.door_2[gfx_game_mode2];
+ struct RectWithBorder *vp_door_3 = &viewport.door_2[GAME_MODE_EDITOR];
+ int new_win_xsize = vp_window->width;
+ int new_win_ysize = vp_window->height;
int border_size = vp_playfield->border_size;
int new_sx = vp_playfield->x + border_size;
int new_sy = vp_playfield->y + border_size;
boolean init_gadgets_and_toons = FALSE;
boolean init_em_graphics = FALSE;
- if (viewport.window.width != WIN_XSIZE ||
- viewport.window.height != WIN_YSIZE)
+ if (new_win_xsize != WIN_XSIZE ||
+ new_win_ysize != WIN_YSIZE)
{
- WIN_XSIZE = viewport.window.width;
- WIN_YSIZE = viewport.window.height;
+ WIN_XSIZE = new_win_xsize;
+ WIN_YSIZE = new_win_ysize;
init_video_buffer = TRUE;
init_gfx_buffers = TRUE;