X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Ftools.c;h=3cf3b9609618d50b46346dba54d7bed7c7f32937;hp=6597768de6f08e6a9451eef6c81a62b46659ff92;hb=7ecbe0a730dc19d8a46ffe6bbcb052f20d0c4152;hpb=d0d2411a139b4ff6c5f9d2ba1df723ffbb0beeb8 diff --git a/src/tools.c b/src/tools.c index 6597768d..3cf3b960 100644 --- a/src/tools.c +++ b/src/tools.c @@ -227,7 +227,7 @@ void DumpTile(int x, int y) printf(" CustomValue: %d\n", CustomValue[x][y]); printf(" GfxElement: %d\n", GfxElement[x][y]); printf(" GfxAction: %d\n", GfxAction[x][y]); - printf(" GfxFrame: %d\n", GfxFrame[x][y]); + printf(" GfxFrame: %d [%d]\n", GfxFrame[x][y], FrameCounter); printf("\n"); } @@ -330,8 +330,8 @@ void DrawMaskedBorder_ALL() void DrawMaskedBorder(int redraw_mask) { /* never draw masked screen borders on borderless screens */ - if (effectiveGameStatus() == GAME_MODE_LOADING || - effectiveGameStatus() == GAME_MODE_TITLE) + if (game_status == GAME_MODE_LOADING || + game_status == GAME_MODE_TITLE) return; if (redraw_mask & REDRAW_ALL) @@ -826,6 +826,10 @@ boolean CheckIfGlobalBorderRedrawIsNeeded() if (game_status == game_status_last) return FALSE; + // redraw if last screen was title screen + if (game_status_last == GAME_MODE_TITLE) + return TRUE; + // redraw if global screen border has changed if (CheckIfGlobalBorderHasChanged()) return TRUE; @@ -2276,19 +2280,25 @@ void DrawEnvelopeRequest(char *text) int border_size = request.border_size; int line_spacing = request.line_spacing; int line_height = font_height + line_spacing; - int text_width = request.width - 2 * border_size; - int text_height = request.height - 2 * border_size; - int line_length = text_width / font_width; - int max_lines = text_height / line_height; + int max_text_width = request.width - 2 * border_size; + int max_text_height = request.height - 2 * border_size; + int line_length = max_text_width / font_width; + int max_lines = max_text_height / line_height; + int text_width = line_length * font_width; int width = request.width; int height = request.height; - int tile_size = request.step_offset; + int tile_size = MAX(request.step_offset, 1); int x_steps = width / tile_size; int y_steps = height / tile_size; + int sx_offset = border_size; + int sy_offset = border_size; int sx, sy; int i, x, y; - if (request.wrap_single_words) + if (request.centered) + sx_offset = (request.width - text_width) / 2; + + if (request.wrap_single_words && !request.autowrap) { char *src_text_ptr, *dst_text_ptr; @@ -2328,7 +2338,7 @@ void DrawEnvelopeRequest(char *text) /* force DOOR font inside door area */ game_status = GAME_MODE_PSEUDO_DOOR; - DrawTextBuffer(sx + border_size, sy + border_size, text_final, font_nr, + DrawTextBuffer(sx + sx_offset, sy + sy_offset, text_final, font_nr, line_length, -1, max_lines, line_spacing, mask_mode, request.autowrap, request.centered, FALSE); @@ -2356,7 +2366,7 @@ void AnimateEnvelopeRequest(int anim_mode, int action) int anim_delay_value = (no_delay ? 0 : delay_value + 500 * 0) / 2; unsigned int anim_delay = 0; - int tile_size = request.step_offset; + int tile_size = MAX(request.step_offset, 1); int max_xsize = request.width / tile_size; int max_ysize = request.height / tile_size; int max_xsize_inner = max_xsize - 2; @@ -8132,10 +8142,13 @@ void ChangeViewportPropertiesIfNeeded() int gfx_game_mode = game_status; int gfx_game_mode2 = (game_status == GAME_MODE_EDITOR ? GAME_MODE_DEFAULT : game_status); + struct RectWithBorder *vp_window = &viewport.window[gfx_game_mode]; struct RectWithBorder *vp_playfield = &viewport.playfield[gfx_game_mode]; - struct RectWithBorder *vp_door_1 = &viewport.door_1[gfx_game_mode]; - struct RectWithBorder *vp_door_2 = &viewport.door_2[gfx_game_mode2]; - struct RectWithBorder *vp_door_3 = &viewport.door_2[GAME_MODE_EDITOR]; + struct RectWithBorder *vp_door_1 = &viewport.door_1[gfx_game_mode]; + struct RectWithBorder *vp_door_2 = &viewport.door_2[gfx_game_mode2]; + struct RectWithBorder *vp_door_3 = &viewport.door_2[GAME_MODE_EDITOR]; + int new_win_xsize = vp_window->width; + int new_win_ysize = vp_window->height; int border_size = vp_playfield->border_size; int new_sx = vp_playfield->x + border_size; int new_sy = vp_playfield->y + border_size; @@ -8171,11 +8184,11 @@ void ChangeViewportPropertiesIfNeeded() boolean init_gadgets_and_toons = FALSE; boolean init_em_graphics = FALSE; - if (viewport.window.width != WIN_XSIZE || - viewport.window.height != WIN_YSIZE) + if (new_win_xsize != WIN_XSIZE || + new_win_ysize != WIN_YSIZE) { - WIN_XSIZE = viewport.window.width; - WIN_YSIZE = viewport.window.height; + WIN_XSIZE = new_win_xsize; + WIN_YSIZE = new_win_ysize; init_video_buffer = TRUE; init_gfx_buffers = TRUE;