added clearing player action for non-game finger release events
[rocksndiamonds.git] / src / tools.c
index 2c30df83c7fcdfcadf99faf69565b9e00cd0cb28..3bc4a77fef5b9cd1d2f569ab1e059b42fd73a32d 100644 (file)
@@ -1337,6 +1337,9 @@ static void RedrawGlobalBorderIfNeeded(void)
 
 #if ONLY_REDRAW_GLOBAL_BORDER_IF_NEEDED
   if (CheckIfGlobalBorderRedrawIsNeeded())
+#else
+  // determine and store new global border bitmap for current game status
+  global_border_bitmap = getGlobalBorderBitmapFromStatus(game_status);
 #endif
   {
     // redraw global screen border (or clear, if defined to be empty)
@@ -4447,6 +4450,7 @@ static int RequestHandleEvents(unsigned int req_state)
            break;
          }
 
+         case EVENT_FINGERRELEASE:
          case EVENT_KEYRELEASE:
            ClearPlayerAction();
            break;
@@ -9078,10 +9082,10 @@ static void CheckSaveEngineSnapshot_MM(boolean element_clicked,
   }
 }
 
-void CheckSingleStepMode_EM(byte action[MAX_PLAYERS], int frame,
-                           boolean any_player_moving,
-                           boolean any_player_snapping,
-                           boolean any_player_dropping)
+boolean CheckSingleStepMode_EM(byte action[MAX_PLAYERS], int frame,
+                              boolean any_player_moving,
+                              boolean any_player_snapping,
+                              boolean any_player_dropping)
 {
   if (tape.single_step && tape.recording && !tape.pausing)
     if (frame == 7 && !any_player_dropping)
@@ -9089,6 +9093,8 @@ void CheckSingleStepMode_EM(byte action[MAX_PLAYERS], int frame,
 
   CheckSaveEngineSnapshot_EM(action, frame, any_player_moving,
                             any_player_snapping, any_player_dropping);
+
+  return tape.pausing;
 }
 
 void CheckSingleStepMode_SP(boolean murphy_is_waiting,