SetDrawDeactivationMask(REDRAW_NONE);
audio.sound_deactivated = FALSE;
+
+ // required here to update video display if tape door is closed
+ if (GetDoorState() & DOOR_CLOSE_2)
+ OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
}
static void TapeStartGameRecording(void)
RedrawGameButtonsOnTape();
// RedrawGadget() may have set REDRAW_ALL if buttons are defined off-area
- redraw_mask &= ~REDRAW_ALL;
+ if (redraw_mask & REDRAW_ALL)
+ redraw_mask = REDRAW_FIELD | REDRAW_DOORS;
}
void RedrawOrRemapTapeButtons(void)