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fixed redraw bug if gadget buttons are defined outside viewports
[rocksndiamonds.git]
/
src
/
tape.c
diff --git
a/src/tape.c
b/src/tape.c
index 852b82d77701274131a566cfab4cf807c55eed3b..6cf797198dcf20bf456c1b76c75f5b1e64d52619 100644
(file)
--- a/
src/tape.c
+++ b/
src/tape.c
@@
-596,6
+596,10
@@
void TapeStartRecording(int random_seed)
SetDrawDeactivationMask(REDRAW_NONE);
audio.sound_deactivated = FALSE;
SetDrawDeactivationMask(REDRAW_NONE);
audio.sound_deactivated = FALSE;
+
+ // required here to update video display if tape door is closed
+ if (GetDoorState() & DOOR_CLOSE_2)
+ OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
}
static void TapeStartGameRecording(void)
}
static void TapeStartGameRecording(void)
@@
-1407,7
+1411,8
@@
void RedrawTapeButtons(void)
RedrawGameButtonsOnTape();
// RedrawGadget() may have set REDRAW_ALL if buttons are defined off-area
RedrawGameButtonsOnTape();
// RedrawGadget() may have set REDRAW_ALL if buttons are defined off-area
- redraw_mask &= ~REDRAW_ALL;
+ if (redraw_mask & REDRAW_ALL)
+ redraw_mask = REDRAW_FIELD | REDRAW_DOORS;
}
void RedrawOrRemapTapeButtons(void)
}
void RedrawOrRemapTapeButtons(void)