SetDrawtoField(DRAW_BACKBUFFER);
#endif
+#if 0
/* map gadgets for main menu screen */
MapTapeButtons();
+#endif
/* level_nr may have been set to value over handicap with level editor */
if (setup.handicap && level_nr > leveldir_current->handicap_level)
PlayMenuMusic();
OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
+
+#if 1
+ /* map gadgets for main menu screen */
+ MapTapeButtons();
+#endif
}
#if 0