fixed minor bug with doors and envelope requests
[rocksndiamonds.git] / src / screens.c
index e8e4133f76551431deb3d3527b217fa03cdb78d1..c9c2ba4a29799f65f8be8025408f260e9e4ee051 100644 (file)
 /* sub-screens on the setup screen (specific) */
 #define SETUP_MODE_CHOOSE_GAME_SPEED   16
 #define SETUP_MODE_CHOOSE_SCROLL_DELAY 17
-#define SETUP_MODE_CHOOSE_SCREEN_MODE  18
-#define SETUP_MODE_CHOOSE_WINDOW_SIZE  19
-#define SETUP_MODE_CHOOSE_SCALING_TYPE 20
-#define SETUP_MODE_CHOOSE_GRAPHICS     21
-#define SETUP_MODE_CHOOSE_SOUNDS       22
-#define SETUP_MODE_CHOOSE_MUSIC                23
-#define SETUP_MODE_CHOOSE_VOLUME_SIMPLE        24
-#define SETUP_MODE_CHOOSE_VOLUME_LOOPS 25
-#define SETUP_MODE_CHOOSE_VOLUME_MUSIC 26
-#define SETUP_MODE_CHOOSE_TOUCH_CONTROL        27
-#define SETUP_MODE_CHOOSE_MOVE_DISTANCE        28
-#define SETUP_MODE_CHOOSE_DROP_DISTANCE        29
-
-#define MAX_SETUP_MODES                        30
+#define SETUP_MODE_CHOOSE_SNAPSHOT_MODE        18
+#define SETUP_MODE_CHOOSE_SCREEN_MODE  19
+#define SETUP_MODE_CHOOSE_WINDOW_SIZE  20
+#define SETUP_MODE_CHOOSE_SCALING_TYPE 21
+#define SETUP_MODE_CHOOSE_GRAPHICS     22
+#define SETUP_MODE_CHOOSE_SOUNDS       23
+#define SETUP_MODE_CHOOSE_MUSIC                24
+#define SETUP_MODE_CHOOSE_VOLUME_SIMPLE        25
+#define SETUP_MODE_CHOOSE_VOLUME_LOOPS 26
+#define SETUP_MODE_CHOOSE_VOLUME_MUSIC 27
+#define SETUP_MODE_CHOOSE_TOUCH_CONTROL        28
+#define SETUP_MODE_CHOOSE_MOVE_DISTANCE        29
+#define SETUP_MODE_CHOOSE_DROP_DISTANCE        30
+
+#define MAX_SETUP_MODES                        31
 
 /* for input setup functions */
 #define SETUPINPUT_SCREEN_POS_START    0
@@ -201,6 +202,9 @@ static TreeInfo *scaling_type_current = NULL;
 static TreeInfo *scroll_delays = NULL;
 static TreeInfo *scroll_delay_current = NULL;
 
+static TreeInfo *snapshot_modes = NULL;
+static TreeInfo *snapshot_mode_current = NULL;
+
 static TreeInfo *game_speeds = NULL;
 static TreeInfo *game_speed_current = NULL;
 
@@ -310,6 +314,19 @@ static struct
   {    -1,     NULL                            },
 };
 
+static struct
+{
+  char *value;
+  char *text;
+} snapshot_modes_list[] =
+{
+  {    STR_SNAPSHOT_MODE_OFF,          "Off"           },
+  {    STR_SNAPSHOT_MODE_EVERY_STEP,   "Every Step"    },
+  {    STR_SNAPSHOT_MODE_EVERY_MOVE,   "Every Move"    },
+
+  {    NULL,                           NULL            },
+};
+
 static struct
 {
   int value;
@@ -487,9 +504,6 @@ static char *main_text_level_year           = NULL;
 static char *main_text_level_imported_from     = NULL;
 static char *main_text_level_imported_by       = NULL;
 static char *main_text_level_tested_by         = NULL;
-static char *main_text_title_1                 = PROGRAM_TITLE_STRING;
-static char *main_text_title_2                 = PROGRAM_COPYRIGHT_STRING;
-static char *main_text_title_3                 = PROGRAM_GAME_BY_STRING;
 
 struct MainControlInfo
 {
@@ -639,19 +653,19 @@ static struct MainControlInfo main_controls[] =
   {
     MAIN_CONTROL_TITLE_1,
     NULL,                              -1,
-    &menu.main.text.title_1,           &main_text_title_1,
+    &menu.main.text.title_1,           &setup.internal.program_title,
     NULL,                              NULL,
   },
   {
     MAIN_CONTROL_TITLE_2,
     NULL,                              -1,
-    &menu.main.text.title_2,           &main_text_title_2,
+    &menu.main.text.title_2,           &setup.internal.program_copyright,
     NULL,                              NULL,
   },
   {
     MAIN_CONTROL_TITLE_3,
     NULL,                              -1,
-    &menu.main.text.title_3,           &main_text_title_3,
+    &menu.main.text.title_3,           &setup.internal.program_company,
     NULL,                              NULL,
   },
 
@@ -1195,8 +1209,9 @@ static void drawChooseTreeCursor(int ypos, boolean active)
 
 void DrawHeadline()
 {
-  DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, PROGRAM_TITLE_STRING);
-  DrawTextSCentered(MENU_TITLE2_YPOS, FONT_TITLE_2, PROGRAM_COPYRIGHT_STRING);
+  DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, getProgramTitleString());
+  DrawTextSCentered(MENU_TITLE2_YPOS, FONT_TITLE_2,
+                   setup.internal.program_copyright);
 }
 
 int effectiveGameStatus()
@@ -1456,11 +1471,11 @@ void DrawMainMenu()
   DrawMainMenuExt(REDRAW_ALL, FALSE);
 }
 
-#if defined(CREATE_SPECIAL_EDITION_RND_JUE)
 static void gotoTopLevelDir()
 {
-  /* move upwards to top level directory */
-  while (leveldir_current->node_parent)
+  /* move upwards until inside (but not above) top level directory */
+  while (leveldir_current->node_parent &&
+        !strEqual(leveldir_current->node_parent->subdir, STRING_TOP_DIRECTORY))
   {
     /* write a "path" into level tree for easy navigation to last level */
     if (leveldir_current->node_parent->node_group->cl_first == -1)
@@ -1485,7 +1500,6 @@ static void gotoTopLevelDir()
     leveldir_current = leveldir_current->node_parent;
   }
 }
-#endif
 
 void HandleTitleScreen(int mx, int my, int dx, int dy, int button)
 {
@@ -1747,7 +1761,14 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button)
       button_pressed = TRUE;
 
     if (button_pressed != button_pressed_last)
+    {
       DrawCursorAndText_Main(choice, TRUE, button_pressed);
+
+      if (button_pressed)
+       PlaySound(SND_MENU_BUTTON_PRESSING);
+      else
+       PlaySound(SND_MENU_BUTTON_RELEASING);
+    }
   }
   else if (dx || dy)   /* keyboard input */
   {
@@ -1811,9 +1832,8 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button)
          SaveLevelSetup_LastSeries();
          SaveLevelSetup_SeriesInfo();
 
-#if defined(CREATE_SPECIAL_EDITION_RND_JUE)
-         gotoTopLevelDir();
-#endif
+         if (setup.internal.choose_from_top_leveldir)
+           gotoTopLevelDir();
 
          ChangeViewportPropertiesIfNeeded();
 
@@ -2831,11 +2851,11 @@ void DrawInfoScreen_Program()
   DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_2,
                    "If you like it, send e-mail to:");
   DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_3,
-                   PROGRAM_EMAIL_STRING);
+                   setup.internal.program_email);
   DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
                    "More information and levels:");
   DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
-                   PROGRAM_WEBSITE_STRING);
+                   setup.internal.program_website);
   DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_2,
                    "If you have created new levels,");
   DrawTextSCentered(ystart2 + 8 * ystep, FONT_TEXT_2,
@@ -2907,7 +2927,7 @@ void DrawInfoScreen_Version()
   DrawTextSCentered(ystart1, FONT_TEXT_1, "Version Information:");
 
   DrawTextF(xstart1, ystart2, font_header, "Name");
-  DrawTextF(xstart2, ystart2, font_text, PROGRAM_TITLE_STRING);
+  DrawTextF(xstart2, ystart2, font_text, getProgramTitleString());
 
   ystart2 += ystep;
   DrawTextF(xstart1, ystart2, font_header, "Version");
@@ -3290,6 +3310,15 @@ static void DrawChooseTree(TreeInfo **ti_ptr)
 {
   int fade_mask = (DrawingAreaChanged() ? REDRAW_ALL : REDRAW_FIELD);
 
+  if (strEqual((*ti_ptr)->subdir, STRING_TOP_DIRECTORY))
+  {
+    game_status = GAME_MODE_MAIN;
+
+    DrawMainMenuExt(REDRAW_FIELD, FALSE);
+
+    return;
+  }
+
   UnmapAllGadgets();
 
   FreeScreenGadgets();
@@ -3425,7 +3454,7 @@ static void drawChooseTreeInfo(int entry_pos, TreeInfo *ti)
                      node->class_desc);
 
   /* let BackToFront() redraw only what is needed */
-  redraw_mask = last_redraw_mask | REDRAW_TILES;
+  redraw_mask = last_redraw_mask;
   for (x = 0; x < SCR_FIELDX; x++)
     MarkTileDirty(x, 1);
 }
@@ -3495,7 +3524,8 @@ static void HandleChooseTree(int mx, int my, int dx, int dy, int button,
     else if (game_status == GAME_MODE_SETUP)
     {
       if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
-         setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
+         setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
+         setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
        execSetupGame();
       else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE ||
               setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
@@ -3587,7 +3617,6 @@ static void HandleChooseTree(int mx, int my, int dx, int dy, int button,
                                  ti->cl_first, ti);
       }
 
-
       return;
     }
 
@@ -3693,7 +3722,8 @@ static void HandleChooseTree(int mx, int my, int dx, int dy, int button,
        if (game_status == GAME_MODE_SETUP)
        {
          if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
-             setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
+             setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
+             setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
            execSetupGame();
          else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE ||
                   setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
@@ -3819,7 +3849,7 @@ void DrawHallOfFame(int highlight_position)
   SetDrawDeactivationMask(REDRAW_NONE);
   SetDrawBackgroundMask(REDRAW_FIELD);
 
-  CloseDoor(DOOR_CLOSE_2);
+  CloseDoor(DOOR_CLOSE_ALL);
 
   if (highlight_position < 0) 
     LoadScore(level_nr);
@@ -3956,6 +3986,7 @@ static char *screen_mode_text;
 static char *window_size_text;
 static char *scaling_type_text;
 static char *scroll_delay_text;
+static char *snapshot_mode_text;
 static char *game_speed_text;
 static char *graphics_set_name;
 static char *sounds_set_name;
@@ -4074,10 +4105,61 @@ static void execSetupGame_setScrollDelays()
   scroll_delay_text = scroll_delay_current->name;
 }
 
+static void execSetupGame_setSnapshotModes()
+{
+  if (snapshot_modes == NULL)
+  {
+    int i;
+
+    for (i = 0; snapshot_modes_list[i].value != NULL; i++)
+    {
+      TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
+      char identifier[32], name[32];
+      char *value = snapshot_modes_list[i].value;
+      char *text = snapshot_modes_list[i].text;
+
+      ti->node_top = &snapshot_modes;
+      ti->sort_priority = i;
+
+      sprintf(identifier, "%s", value);
+      sprintf(name, "%s", text);
+
+      setString(&ti->identifier, identifier);
+      setString(&ti->name, name);
+      setString(&ti->name_sorting, name);
+      setString(&ti->infotext, "Snapshot Mode");
+
+      pushTreeInfo(&snapshot_modes, ti);
+    }
+
+    /* sort snapshot mode values to start with lowest snapshot mode value */
+    sortTreeInfo(&snapshot_modes);
+
+    /* set current snapshot mode value to configured snapshot mode value */
+    snapshot_mode_current =
+      getTreeInfoFromIdentifier(snapshot_modes, setup.engine_snapshot_mode);
+
+    /* if that fails, set current snapshot mode to reliable default value */
+    if (snapshot_mode_current == NULL)
+      snapshot_mode_current =
+       getTreeInfoFromIdentifier(snapshot_modes, STR_SNAPSHOT_MODE_DEFAULT);
+
+    /* if that also fails, set current snapshot mode to first available value */
+    if (snapshot_mode_current == NULL)
+      snapshot_mode_current = snapshot_modes;
+  }
+
+  setup.engine_snapshot_mode = snapshot_mode_current->identifier;
+
+  /* needed for displaying snapshot mode text instead of identifier */
+  snapshot_mode_text = snapshot_mode_current->name;
+}
+
 static void execSetupGame()
 {
   execSetupGame_setGameSpeeds();
   execSetupGame_setScrollDelays();
+  execSetupGame_setSnapshotModes();
 
   setup_mode = SETUP_MODE_GAME;
 
@@ -4098,6 +4180,13 @@ static void execSetupChooseScrollDelay()
   DrawSetupScreen();
 }
 
+static void execSetupChooseSnapshotMode()
+{
+  setup_mode = SETUP_MODE_CHOOSE_SNAPSHOT_MODE;
+
+  DrawSetupScreen();
+}
+
 static void execSetupEditor()
 {
   setup_mode = SETUP_MODE_EDITOR;
@@ -4911,6 +5000,8 @@ static struct TokenInfo setup_info_game[] =
   { TYPE_ENTER_LIST,   execSetupChooseScrollDelay, "Scroll Delay:"     },
   { TYPE_STRING,       &scroll_delay_text,     ""                      },
 #endif
+  { TYPE_ENTER_LIST, execSetupChooseSnapshotMode,"Game Engine Snapshot Mode:" },
+  { TYPE_STRING,       &snapshot_mode_text,    ""                      },
   { TYPE_EMPTY,                NULL,                   ""                      },
   { TYPE_LEAVE_MENU,   execSetupMain,          "Back"                  },
 
@@ -6426,6 +6517,8 @@ void DrawSetupScreen()
     DrawChooseTree(&game_speed_current);
   else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
     DrawChooseTree(&scroll_delay_current);
+  else if (setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
+    DrawChooseTree(&snapshot_mode_current);
   else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE)
     DrawChooseTree(&screen_mode_current);
   else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
@@ -6477,6 +6570,8 @@ void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
     HandleChooseTree(mx, my, dx, dy, button, &game_speed_current);
   else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
     HandleChooseTree(mx, my, dx, dy, button, &scroll_delay_current);
+  else if (setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
+    HandleChooseTree(mx, my, dx, dy, button, &snapshot_mode_current);
   else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE)
     HandleChooseTree(mx, my, dx, dy, button, &screen_mode_current);
   else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)