node->class_desc);
/* let BackToFront() redraw only what is needed */
- redraw_mask = last_redraw_mask | REDRAW_TILES;
+ redraw_mask = last_redraw_mask;
for (x = 0; x < SCR_FIELDX; x++)
MarkTileDirty(x, 1);
}
SetDrawDeactivationMask(REDRAW_NONE);
SetDrawBackgroundMask(REDRAW_FIELD);
- CloseDoor(DOOR_CLOSE_2);
+ CloseDoor(DOOR_CLOSE_ALL);
if (highlight_position < 0)
LoadScore(level_nr);