+void StartGameActions(boolean init_network_game, boolean record_tape,
+ long random_seed)
+{
+ if (record_tape)
+ TapeStartRecording(random_seed);
+
+#if defined(NETWORK_AVALIABLE)
+ if (init_network_game)
+ {
+ SendToServer_StartPlaying();
+
+ return;
+ }
+#endif
+
+ StopAnimation();
+
+ game_status = GAME_MODE_PLAYING;
+
+ InitRND(random_seed);
+
+ InitGame();
+}
+