1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment *
6 * Detmolder Strasse 189 *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
12 ***********************************************************/
14 #include "libgame/libgame.h"
27 /* screens in the setup menu */
28 #define SETUP_MODE_MAIN 0
29 #define SETUP_MODE_GAME 1
30 #define SETUP_MODE_EDITOR 2
31 #define SETUP_MODE_INPUT 3
32 #define SETUP_MODE_SHORTCUT 4
33 #define SETUP_MODE_GRAPHICS 5
34 #define SETUP_MODE_SOUND 6
35 #define SETUP_MODE_ARTWORK 7
36 #define SETUP_MODE_CHOOSE_GRAPHICS 8
37 #define SETUP_MODE_CHOOSE_SOUNDS 9
38 #define SETUP_MODE_CHOOSE_MUSIC 10
40 #define MAX_SETUP_MODES 11
42 /* for input setup functions */
43 #define SETUPINPUT_SCREEN_POS_START 0
44 #define SETUPINPUT_SCREEN_POS_END (SCR_FIELDY - 4)
45 #define SETUPINPUT_SCREEN_POS_EMPTY1 (SETUPINPUT_SCREEN_POS_START + 3)
46 #define SETUPINPUT_SCREEN_POS_EMPTY2 (SETUPINPUT_SCREEN_POS_END - 1)
48 /* screens on the info screen */
49 #define INFO_MODE_MAIN 0
50 #define INFO_MODE_ELEMENTS 1
51 #define INFO_MODE_MUSIC 2
52 #define INFO_MODE_CREDITS 3
53 #define INFO_MODE_PROGRAM 4
54 #define INFO_MODE_LEVELSET 5
56 #define MAX_INFO_MODES 6
58 /* for various menu stuff */
59 #define MAX_INFO_ELEMENTS_ON_SCREEN 10
60 #define MAX_MENU_ENTRIES_ON_SCREEN (SCR_FIELDY - 2)
61 #define MENU_SCREEN_START_YPOS 2
62 #define MENU_SCREEN_VALUE_XPOS 14
64 /* buttons and scrollbars identifiers */
65 #define SCREEN_CTRL_ID_SCROLL_UP 0
66 #define SCREEN_CTRL_ID_SCROLL_DOWN 1
67 #define SCREEN_CTRL_ID_SCROLL_VERTICAL 2
69 #define NUM_SCREEN_SCROLLBUTTONS 2
70 #define NUM_SCREEN_SCROLLBARS 1
71 #define NUM_SCREEN_GADGETS 3
73 /* forward declarations of internal functions */
74 static void HandleScreenGadgets(struct GadgetInfo *);
75 static void HandleSetupScreen_Generic(int, int, int, int, int);
76 static void HandleSetupScreen_Input(int, int, int, int, int);
77 static void CustomizeKeyboard(int);
78 static void CalibrateJoystick(int);
79 static void execSetupArtwork(void);
80 static void HandleChooseTree(int, int, int, int, int, TreeInfo **);
82 static void DrawChooseLevel(void);
83 static void DrawInfoScreen(void);
84 static void DrawSetupScreen(void);
86 static void DrawInfoScreen_HelpAnim(int, int, boolean);
87 static void DrawInfoScreen_HelpText(int, int, int, int);
88 static void HandleInfoScreen_Main(int, int, int, int, int);
89 static void HandleInfoScreen_Elements(int);
90 static void HandleInfoScreen_Music(int);
91 static void HandleInfoScreen_Credits(int);
92 static void HandleInfoScreen_Program(int);
94 static void MapChooseTreeGadgets(TreeInfo *);
96 static struct GadgetInfo *screen_gadget[NUM_SCREEN_GADGETS];
97 static int setup_mode = SETUP_MODE_MAIN;
98 static int info_mode = INFO_MODE_MAIN;
100 #define DRAW_OFFSET_MODE(x) (x >= GAME_MODE_MAIN && \
101 x <= GAME_MODE_SETUP ? x : \
102 x == GAME_MODE_PSEUDO_TYPENAME ? \
103 GAME_MODE_MAIN : GAME_MODE_DEFAULT)
105 #define mSX (SX + menu.draw_xoffset[DRAW_OFFSET_MODE(game_status)])
106 #define mSY (SY + menu.draw_yoffset[DRAW_OFFSET_MODE(game_status)])
108 #define NUM_MENU_ENTRIES_ON_SCREEN (menu.list_size[game_status] > 2 ? \
109 menu.list_size[game_status] : \
110 MAX_MENU_ENTRIES_ON_SCREEN)
112 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
113 #define NUM_SCROLLBAR_BITMAPS 2
114 static Bitmap *scrollbar_bitmap[NUM_SCROLLBAR_BITMAPS];
118 static void drawCursorExt(int xpos, int ypos, int color, int graphic)
120 static int cursor_array[SCR_FIELDY];
125 cursor_array[ypos] = graphic;
127 graphic = cursor_array[ypos];
131 graphic = (graphic == IMG_MENU_BUTTON_LEFT ? IMG_MENU_BUTTON_LEFT_ACTIVE :
132 graphic == IMG_MENU_BUTTON_RIGHT ? IMG_MENU_BUTTON_RIGHT_ACTIVE:
133 IMG_MENU_BUTTON_ACTIVE);
135 ypos += MENU_SCREEN_START_YPOS;
137 DrawBackground(mSX + xpos * TILEX, mSY + ypos * TILEY, TILEX, TILEY);
138 DrawGraphicThruMaskExt(drawto, mSX + xpos * TILEX, mSY + ypos * TILEY,
142 static void initCursor(int ypos, int graphic)
144 drawCursorExt(0, ypos, FC_BLUE, graphic);
147 static void drawCursor(int ypos, int color)
149 drawCursorExt(0, ypos, color, 0);
152 static void drawCursorXY(int xpos, int ypos, int graphic)
154 drawCursorExt(xpos, ypos, -1, graphic);
157 static void drawChooseTreeCursor(int ypos, int color)
159 int last_game_status = game_status; /* save current game status */
161 /* force LEVELS draw offset on artwork setup screen */
162 game_status = GAME_MODE_LEVELS;
164 drawCursorExt(0, ypos, color, 0);
166 game_status = last_game_status; /* restore current game status */
169 static void PlayMenuSound()
171 int sound = menu.sound[game_status];
173 if (sound == SND_UNDEFINED)
176 if (sound_info[sound].loop)
177 PlaySoundLoop(sound);
182 static void PlayMenuSoundIfLoop()
184 int sound = menu.sound[game_status];
186 if (sound == SND_UNDEFINED)
189 if (sound_info[sound].loop)
190 PlaySoundLoop(sound);
193 static void PlayMenuMusic()
195 int music = menu.music[game_status];
197 if (music == MUS_UNDEFINED)
205 DrawTextSCentered(8, FONT_TITLE_1, PROGRAM_TITLE_STRING);
206 DrawTextSCentered(46, FONT_TITLE_2, PROGRAM_COPYRIGHT_STRING);
209 static void ToggleFullscreenIfNeeded()
211 if (setup.fullscreen != video.fullscreen_enabled)
213 /* save old door content */
214 BlitBitmap(backbuffer, bitmap_db_door,
215 DX, DY, DXSIZE, DYSIZE, DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
217 /* toggle fullscreen */
218 ChangeVideoModeIfNeeded(setup.fullscreen);
219 setup.fullscreen = video.fullscreen_enabled;
221 /* redraw background to newly created backbuffer */
222 BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, backbuffer,
223 0,0, WIN_XSIZE,WIN_YSIZE, 0,0);
225 /* restore old door content */
226 BlitBitmap(bitmap_db_door, backbuffer,
227 DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE, DX, DY);
229 redraw_mask = REDRAW_ALL;
235 static LevelDirTree *leveldir_last_valid = NULL;
236 char *name_text = (!options.network && setup.team_mode ? "Team:" : "Name:");
237 int name_width, level_width;
241 FadeSoundsAndMusic();
243 KeyboardAutoRepeatOn();
246 SetDrawDeactivationMask(REDRAW_NONE);
247 SetDrawBackgroundMask(REDRAW_FIELD);
249 audio.sound_deactivated = FALSE;
251 /* needed if last screen was the playing screen, invoked from level editor */
252 if (level_editor_test_game)
254 game_status = GAME_MODE_EDITOR;
260 /* needed if last screen was the editor screen */
261 UndrawSpecialEditorDoor();
263 /* needed if last screen was the setup screen and fullscreen state changed */
264 ToggleFullscreenIfNeeded();
266 /* leveldir_current may be invalid (level group, parent link) */
267 if (!validLevelSeries(leveldir_current))
268 leveldir_current = getFirstValidTreeInfoEntry(leveldir_last_valid);
270 /* store valid level series information */
271 leveldir_last_valid = leveldir_current;
273 /* needed if last screen (level choice) changed graphics, sounds or music */
274 ReloadCustomArtwork(0);
277 SetDrawtoField(DRAW_BACKBUFFER);
280 /* map gadgets for main menu screen */
283 /* level_nr may have been set to value over handicap with level editor */
284 if (setup.handicap && level_nr > leveldir_current->handicap_level)
285 level_nr = leveldir_current->handicap_level;
290 SetMainBackgroundImage(IMG_BACKGROUND_MAIN);
295 DrawText(mSX + 32, mSY + 2*32, name_text, FONT_MENU_1);
296 DrawText(mSX + 32, mSY + 3*32, "Level:", FONT_MENU_1);
297 DrawText(mSX + 32, mSY + 4*32, "Hall Of Fame", FONT_MENU_1);
298 DrawText(mSX + 32, mSY + 5*32, "Level Creator", FONT_MENU_1);
299 DrawText(mSX + 32, mSY + 6*32, "Info Screen", FONT_MENU_1);
300 DrawText(mSX + 32, mSY + 7*32, "Start Game", FONT_MENU_1);
301 DrawText(mSX + 32, mSY + 8*32, "Setup", FONT_MENU_1);
302 DrawText(mSX + 32, mSY + 9*32, "Quit", FONT_MENU_1);
304 /* calculated after (possible) reload of custom artwork */
305 name_width = getTextWidth(name_text, FONT_MENU_1);
306 level_width = getTextWidth("Level:", FONT_MENU_1);
308 DrawText(mSX + 32 + name_width, mSY + 2*32, setup.player_name, FONT_INPUT_1);
309 DrawText(mSX + level_width + 5 * 32, mSY + 3*32, int2str(level_nr,3),
312 DrawMicroLevel(MICROLEVEL_XPOS, MICROLEVEL_YPOS, TRUE);
314 DrawTextF(mSX + 32 + level_width - 2, mSY + 3*32 + 1, FONT_TEXT_3, "%d-%d",
315 leveldir_current->first_level, leveldir_current->last_level);
317 if (leveldir_current->readonly)
319 DrawTextS(mSX + level_width + 9 * 32 - 2,
320 mSY + 3 * 32 + 1 - 7, FONT_TEXT_3, "READ");
321 DrawTextS(mSX + level_width + 9 * 32 - 2,
322 mSY + 3 * 32 + 1 + 7, FONT_TEXT_3, "ONLY");
325 for (i = 0; i < 8; i++)
326 initCursor(i, (i == 1 || i == 4 || i == 6 ? IMG_MENU_BUTTON_RIGHT :
329 drawCursorXY(level_width/32 + 4, 1, IMG_MENU_BUTTON_LEFT);
330 drawCursorXY(level_width/32 + 8, 1, IMG_MENU_BUTTON_RIGHT);
332 DrawTextSCentered(326, FONT_TITLE_2, "A Game by Artsoft Entertainment");
337 HandleMainMenu(0, 0, 0, 0, MB_MENU_INITIALIZE);
340 if (TAPE_IS_EMPTY(tape))
342 DrawCompleteVideoDisplay();
347 OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
351 static void gotoTopLevelDir()
353 /* move upwards to top level directory */
354 while (leveldir_current->node_parent)
356 /* write a "path" into level tree for easy navigation to last level */
357 if (leveldir_current->node_parent->node_group->cl_first == -1)
359 int num_leveldirs = numTreeInfoInGroup(leveldir_current);
360 int leveldir_pos = posTreeInfo(leveldir_current);
361 int num_page_entries;
362 int cl_first, cl_cursor;
364 if (num_leveldirs <= NUM_MENU_ENTRIES_ON_SCREEN)
365 num_page_entries = num_leveldirs;
367 num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
369 cl_first = MAX(0, leveldir_pos - num_page_entries + 1);
370 cl_cursor = leveldir_pos - cl_first;
372 leveldir_current->node_parent->node_group->cl_first = cl_first;
373 leveldir_current->node_parent->node_group->cl_cursor = cl_cursor;
376 leveldir_current = leveldir_current->node_parent;
381 void HandleMainMenu(int mx, int my, int dx, int dy, int button)
383 static unsigned long level_delay = 0;
384 static int choice = 5;
388 if (button == MB_MENU_INITIALIZE)
390 drawCursor(choice, FC_RED);
394 if (mx || my) /* mouse input */
397 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
399 else if (dx || dy) /* keyboard input */
401 if (dx && choice == 1)
402 x = (dx < 0 ? 10 : 14);
407 if (y == 1 && ((x == 10 && level_nr > leveldir_current->first_level) ||
408 (x == 14 && level_nr < leveldir_current->last_level)) &&
409 button && DelayReached(&level_delay, GADGET_FRAME_DELAY))
411 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
412 int old_level_nr = level_nr;
415 new_level_nr = level_nr + (x == 10 ? -step : +step);
416 if (new_level_nr < leveldir_current->first_level)
417 new_level_nr = leveldir_current->first_level;
418 if (new_level_nr > leveldir_current->last_level)
419 new_level_nr = leveldir_current->last_level;
422 if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
424 /* skipping levels is only allowed when trying to skip single level */
425 if (setup.skip_levels && step == 1 &&
426 Request("Level still unsolved ! Skip despite handicap ?", REQ_ASK))
428 leveldir_current->handicap_level++;
429 SaveLevelSetup_SeriesInfo();
432 new_level_nr = leveldir_current->handicap_level;
435 if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
436 new_level_nr = leveldir_current->handicap_level;
439 if (new_level_nr != old_level_nr)
441 level_nr = new_level_nr;
443 DrawText(mSX + 11 * 32, mSY + 3 * 32, int2str(level_nr, 3),
447 DrawMicroLevel(MICROLEVEL_XPOS, MICROLEVEL_YPOS, TRUE);
451 DrawCompleteVideoDisplay();
453 /* needed because DrawMicroLevel() takes some time */
456 DelayReached(&level_delay, 0); /* reset delay counter */
459 else if (IN_VIS_FIELD(x, y) &&
460 y >= 0 && y <= 7 && (y != 1 || x < 10))
466 drawCursor(y, FC_RED);
467 drawCursor(choice, FC_BLUE);
475 game_status = GAME_MODE_PSEUDO_TYPENAME;
476 HandleTypeName(strlen(setup.player_name), 0);
482 game_status = GAME_MODE_LEVELS;
483 SaveLevelSetup_LastSeries();
484 SaveLevelSetup_SeriesInfo();
495 game_status = GAME_MODE_SCORES;
500 if (leveldir_current->readonly &&
501 strcmp(setup.player_name, "Artsoft") != 0)
502 Request("This level is read only !", REQ_CONFIRM);
503 game_status = GAME_MODE_EDITOR;
508 game_status = GAME_MODE_INFO;
509 info_mode = INFO_MODE_MAIN;
515 StartGameActions(options.network, setup.autorecord, NEW_RANDOMIZE);
517 if (setup.autorecord)
518 TapeStartRecording();
520 #if defined(NETWORK_AVALIABLE)
522 SendToServer_StartPlaying();
526 game_status = GAME_MODE_PLAYING;
534 game_status = GAME_MODE_SETUP;
535 setup_mode = SETUP_MODE_MAIN;
540 SaveLevelSetup_LastSeries();
541 SaveLevelSetup_SeriesInfo();
542 if (Request("Do you really want to quit ?", REQ_ASK | REQ_STAY_CLOSED))
543 game_status = GAME_MODE_QUIT;
548 if (game_status == GAME_MODE_MAIN)
550 DrawMicroLevel(MICROLEVEL_XPOS, MICROLEVEL_YPOS, FALSE);
556 /* ========================================================================= */
557 /* info screen functions */
558 /* ========================================================================= */
560 static struct TokenInfo *info_info;
561 static int num_info_info;
563 static void execInfoElements()
565 info_mode = INFO_MODE_ELEMENTS;
569 static void execInfoMusic()
571 info_mode = INFO_MODE_MUSIC;
575 static void execInfoCredits()
577 info_mode = INFO_MODE_CREDITS;
581 static void execInfoProgram()
583 info_mode = INFO_MODE_PROGRAM;
587 static void execInfoLevelSet()
589 info_mode = INFO_MODE_LEVELSET;
593 static void execExitInfo()
595 game_status = GAME_MODE_MAIN;
599 static struct TokenInfo info_info_main[] =
601 { TYPE_ENTER_SCREEN, execInfoElements, "Elements Info" },
602 { TYPE_ENTER_SCREEN, execInfoMusic, "Music Info" },
603 { TYPE_ENTER_SCREEN, execInfoCredits, "Credits" },
604 { TYPE_ENTER_SCREEN, execInfoProgram, "Program Info" },
605 { TYPE_ENTER_SCREEN, execInfoLevelSet, "Level Set Info" },
606 { TYPE_EMPTY, NULL, "" },
607 { TYPE_LEAVE_MENU, execExitInfo, "Exit" },
612 static void DrawInfoScreen_Main()
617 CloseDoor(DOOR_CLOSE_2);
621 DrawText(mSX + 16, mSY + 16, "Info Screen", FONT_TITLE_1);
623 info_info = info_info_main;
626 for (i = 0; info_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
628 int ypos = MENU_SCREEN_START_YPOS + i;
629 int font_nr = FONT_MENU_1;
631 DrawText(mSX + 32, mSY + ypos * 32, info_info[i].text, font_nr);
633 if (info_info[i].type & TYPE_ENTER_MENU)
634 initCursor(i, IMG_MENU_BUTTON_RIGHT);
635 else if (info_info[i].type & TYPE_LEAVE_MENU)
636 initCursor(i, IMG_MENU_BUTTON_LEFT);
637 else if (info_info[i].type & ~TYPE_SKIP_ENTRY)
638 initCursor(i, IMG_MENU_BUTTON);
649 HandleInfoScreen_Main(0, 0, 0, 0, MB_MENU_INITIALIZE);
652 void HandleInfoScreen_Main(int mx, int my, int dx, int dy, int button)
654 static int choice_store[MAX_INFO_MODES];
655 int choice = choice_store[info_mode]; /* always starts with 0 */
659 if (button == MB_MENU_INITIALIZE)
661 /* advance to first valid menu entry */
662 while (choice < num_info_info &&
663 info_info[choice].type & TYPE_SKIP_ENTRY)
665 choice_store[info_mode] = choice;
667 drawCursor(choice, FC_RED);
670 else if (button == MB_MENU_LEAVE)
672 for (y = 0; y < num_info_info; y++)
674 if (info_info[y].type & TYPE_LEAVE_MENU)
676 void (*menu_callback_function)(void) = info_info[y].value;
678 menu_callback_function();
679 break; /* absolutely needed because function changes 'info_info'! */
686 if (mx || my) /* mouse input */
689 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
691 else if (dx || dy) /* keyboard input */
695 int menu_navigation_type = (dx < 0 ? TYPE_LEAVE_MENU : TYPE_ENTER_MENU);
697 if (info_info[choice].type & menu_navigation_type ||
698 info_info[choice].type & TYPE_ENTER_SCREEN ||
699 info_info[choice].type & TYPE_BOOLEAN_STYLE)
700 button = MB_MENU_CHOICE;
705 /* jump to next non-empty menu entry (up or down) */
706 while (y > 0 && y < num_info_info - 1 &&
707 info_info[y].type & TYPE_SKIP_ENTRY)
711 if (IN_VIS_FIELD(x, y) &&
712 y >= 0 && y < num_info_info && info_info[y].type & ~TYPE_SKIP_ENTRY)
718 drawCursor(y, FC_RED);
719 drawCursor(choice, FC_BLUE);
720 choice = choice_store[info_mode] = y;
723 else if (!(info_info[y].type & TYPE_GHOSTED))
725 if (info_info[y].type & TYPE_ENTER_OR_LEAVE_MENU)
727 void (*menu_callback_function)(void) = info_info[choice].value;
729 menu_callback_function();
735 void DrawInfoScreen_HelpAnim(int start, int max_anims, boolean init)
737 static int infoscreen_step[MAX_INFO_ELEMENTS_ON_SCREEN];
738 static int infoscreen_frame[MAX_INFO_ELEMENTS_ON_SCREEN];
739 int xstart = mSX + 16;
740 int ystart = mSY + 64 + 2 * 32;
741 int ystep = TILEY + 4;
742 int element, action, direction;
750 for (i = 0; i < MAX_INFO_ELEMENTS_ON_SCREEN; i++)
751 infoscreen_step[i] = infoscreen_frame[i] = 0;
753 SetMainBackgroundImage(IMG_BACKGROUND_INFO);
757 DrawTextSCentered(100, FONT_TEXT_1, "The Game Elements:");
759 DrawTextSCentered(SYSIZE - 20, FONT_TEXT_4,
760 "Press any key or button for next page");
766 while (helpanim_info[j].element != HELPANIM_LIST_END)
768 if (i >= start + MAX_INFO_ELEMENTS_ON_SCREEN ||
773 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
782 j += infoscreen_step[i - start];
784 element = helpanim_info[j].element;
785 action = helpanim_info[j].action;
786 direction = helpanim_info[j].direction;
788 if (action != -1 && direction != -1)
789 graphic = el_act_dir2img(element, action, direction);
790 else if (action != -1)
791 graphic = el_act2img(element, action);
792 else if (direction != -1)
793 graphic = el_act2img(element, direction);
795 graphic = el2img(element);
797 delay = helpanim_info[j++].delay;
802 if (infoscreen_frame[i - start] == 0)
805 infoscreen_frame[i - start] = delay - 1;
809 sync_frame = delay - infoscreen_frame[i - start];
810 infoscreen_frame[i - start]--;
813 if (helpanim_info[j].element == HELPANIM_LIST_NEXT)
815 if (!infoscreen_frame[i - start])
816 infoscreen_step[i - start] = 0;
820 if (!infoscreen_frame[i - start])
821 infoscreen_step[i - start]++;
822 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
828 ClearRectangleOnBackground(drawto, xstart, ystart + (i - start) * ystep,
830 DrawGraphicAnimationExt(drawto, xstart, ystart + (i - start) * ystep,
831 graphic, sync_frame, USE_MASKING);
834 DrawInfoScreen_HelpText(element, action, direction, i - start);
839 redraw_mask |= REDRAW_FIELD;
844 static char *getHelpText(int element, int action, int direction)
846 char token[MAX_LINE_LEN];
848 strcpy(token, element_info[element].token_name);
851 strcat(token, element_action_info[action].suffix);
854 strcat(token, element_direction_info[MV_DIR_BIT(direction)].suffix);
856 return getHashEntry(helptext_info, token);
859 void DrawInfoScreen_HelpText(int element, int action, int direction, int ypos)
862 int font_nr = FONT_TEXT_2;
864 int font_nr = FONT_LEVEL_NUMBER;
866 int font_width = getFontWidth(font_nr);
867 int sx = mSX + MINI_TILEX + TILEX + MINI_TILEX;
868 int sy = mSY + 65 + 2 * 32 + 1;
869 int ystep = TILEY + 4;
871 int max_chars_per_line = (SXSIZE - pad_x - MINI_TILEX) / font_width;
872 int max_lines_per_text = 2;
875 if (action != -1 && direction != -1) /* element.action.direction */
876 text = getHelpText(element, action, direction);
878 if (text == NULL && action != -1) /* element.action */
879 text = getHelpText(element, action, -1);
881 if (text == NULL && direction != -1) /* element.direction */
882 text = getHelpText(element, -1, direction);
884 if (text == NULL) /* base element */
885 text = getHelpText(element, -1, -1);
887 if (text == NULL) /* not found */
888 text = "No description available";
890 if (strlen(text) <= max_chars_per_line) /* only one line of text */
891 sy += getFontHeight(font_nr) / 2;
893 DrawTextWrapped(sx, sy + ypos * ystep, text, font_nr,
894 max_chars_per_line, max_lines_per_text);
897 void DrawInfoScreen_Elements()
902 HandleInfoScreen_Elements(MB_MENU_INITIALIZE);
908 void HandleInfoScreen_Elements(int button)
910 static unsigned long info_delay = 0;
911 static int num_anims;
912 static int num_pages;
914 int anims_per_page = MAX_INFO_ELEMENTS_ON_SCREEN;
915 int button_released = !button;
918 if (button == MB_MENU_INITIALIZE)
920 boolean new_element = TRUE;
923 for (i = 0; helpanim_info[i].element != HELPANIM_LIST_END; i++)
925 if (helpanim_info[i].element == HELPANIM_LIST_NEXT)
927 else if (new_element)
934 num_pages = (num_anims + anims_per_page - 1) / anims_per_page;
937 else if (button == MB_MENU_LEAVE)
939 info_mode = INFO_MODE_MAIN;
945 if (button_released || button == MB_MENU_INITIALIZE)
947 if (button != MB_MENU_INITIALIZE)
950 if (page >= num_pages)
952 FadeSoundsAndMusic();
954 info_mode = INFO_MODE_MAIN;
960 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, TRUE);
964 if (DelayReached(&info_delay, GAME_FRAME_DELAY))
965 if (page < num_pages)
966 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, FALSE);
968 PlayMenuSoundIfLoop();
972 void DrawInfoScreen_Music()
979 HandleInfoScreen_Music(MB_MENU_INITIALIZE);
982 void HandleInfoScreen_Music(int button)
984 static struct MusicFileInfo *list = NULL;
985 int ystart = 150, dy = 30;
986 int ybottom = SYSIZE - 20;
987 int button_released = !button;
989 if (button == MB_MENU_INITIALIZE)
991 list = music_file_info;
995 FadeSoundsAndMusic();
1000 DrawTextSCentered(100, FONT_TEXT_1, "No music info for this level set.");
1002 DrawTextSCentered(ybottom, FONT_TEXT_4,
1003 "Press any key or button for info menu");
1008 else if (button == MB_MENU_LEAVE)
1010 info_mode = INFO_MODE_MAIN;
1016 if (button_released || button == MB_MENU_INITIALIZE)
1020 if (button != MB_MENU_INITIALIZE)
1026 info_mode = INFO_MODE_MAIN;
1032 FadeSoundsAndMusic();
1039 int sound = list->music;
1041 if (sound_info[sound].loop)
1042 PlaySoundLoop(sound);
1046 DrawTextSCentered(100, FONT_TEXT_1, "The Game Background Sounds:");
1050 PlayMusic(list->music);
1052 DrawTextSCentered(100, FONT_TEXT_1, "The Game Background Music:");
1055 if (strcmp(list->title, UNKNOWN_NAME) != 0)
1057 if (strcmp(list->title_header, UNKNOWN_NAME) != 0)
1058 DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, list->title_header);
1060 DrawTextFCentered(ystart + y++ * dy, FONT_TEXT_3, "\"%s\"", list->title);
1063 if (strcmp(list->artist, UNKNOWN_NAME) != 0)
1065 if (strcmp(list->artist_header, UNKNOWN_NAME) != 0)
1066 DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, list->artist_header);
1068 DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, "by");
1070 DrawTextFCentered(ystart + y++ * dy, FONT_TEXT_3, "%s", list->artist);
1073 if (strcmp(list->album, UNKNOWN_NAME) != 0)
1075 if (strcmp(list->album_header, UNKNOWN_NAME) != 0)
1076 DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, list->album_header);
1078 DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, "from the album");
1080 DrawTextFCentered(ystart + y++ * dy, FONT_TEXT_3, "\"%s\"", list->album);
1083 if (strcmp(list->year, UNKNOWN_NAME) != 0)
1085 if (strcmp(list->year_header, UNKNOWN_NAME) != 0)
1086 DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, list->year_header);
1088 DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, "from the year");
1090 DrawTextFCentered(ystart + y++ * dy, FONT_TEXT_3, "%s", list->year);
1093 DrawTextSCentered(ybottom, FONT_TEXT_4,
1094 "Press any key or button for next page");
1097 if (list != NULL && list->is_sound && sound_info[list->music].loop)
1098 PlaySoundLoop(list->music);
1101 void DrawInfoScreen_Credits()
1103 int ystart = 150, ystep = 30;
1104 int ybottom = SYSIZE - 20;
1106 FadeSoundsAndMusic();
1111 DrawTextSCentered(100, FONT_TEXT_1, "Credits:");
1112 DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2, "DOS port of the game:");
1113 DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3, "Guido Schulz");
1114 DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2, "Additional toons:");
1115 DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_3, "Karl Hörnell");
1116 DrawTextSCentered(ystart + 5 * ystep, FONT_TEXT_2,
1117 "...and many thanks to all contributors");
1118 DrawTextSCentered(ystart + 6 * ystep, FONT_TEXT_2, "of new levels!");
1120 DrawTextSCentered(ybottom, FONT_TEXT_4,
1121 "Press any key or button for info menu");
1124 void HandleInfoScreen_Credits(int button)
1126 int button_released = !button;
1128 if (button == MB_MENU_LEAVE)
1130 info_mode = INFO_MODE_MAIN;
1136 if (button_released)
1138 FadeSoundsAndMusic();
1140 info_mode = INFO_MODE_MAIN;
1145 PlayMenuSoundIfLoop();
1149 void DrawInfoScreen_Program()
1151 int ystart = 150, ystep = 30;
1152 int ybottom = SYSIZE - 20;
1157 DrawTextSCentered(100, FONT_TEXT_1, "Program Information:");
1159 DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
1160 "This game is Freeware!");
1161 DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_2,
1162 "If you like it, send e-mail to:");
1163 DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_3,
1164 "info@artsoft.org");
1165 DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_2,
1166 "or SnailMail to:");
1167 DrawTextSCentered(ystart + 4 * ystep + 0, FONT_TEXT_3,
1169 DrawTextSCentered(ystart + 4 * ystep + 20, FONT_TEXT_3,
1170 "Detmolder Strasse 189");
1171 DrawTextSCentered(ystart + 4 * ystep + 40, FONT_TEXT_3,
1173 DrawTextSCentered(ystart + 4 * ystep + 60, FONT_TEXT_3,
1176 DrawTextSCentered(ystart + 7 * ystep, FONT_TEXT_2,
1177 "If you have created new levels,");
1178 DrawTextSCentered(ystart + 8 * ystep, FONT_TEXT_2,
1179 "send them to me to include them!");
1180 DrawTextSCentered(ystart + 9 * ystep, FONT_TEXT_2,
1183 DrawTextSCentered(ybottom, FONT_TEXT_4,
1184 "Press any key or button for info menu");
1187 void HandleInfoScreen_Program(int button)
1189 int button_released = !button;
1191 if (button == MB_MENU_LEAVE)
1193 info_mode = INFO_MODE_MAIN;
1199 if (button_released)
1201 FadeSoundsAndMusic();
1203 info_mode = INFO_MODE_MAIN;
1208 PlayMenuSoundIfLoop();
1212 void DrawInfoScreen_LevelSet()
1215 int ybottom = SYSIZE - 20;
1216 char *filename = getLevelSetInfoFilename();
1218 int font_nr = FONT_TEXT_2;
1220 int font_nr = FONT_LEVEL_NUMBER;
1222 int font_width = getFontWidth(font_nr);
1223 int font_height = getFontHeight(font_nr);
1226 int sx = SX + pad_x;
1227 int sy = SY + pad_y;
1228 int max_chars_per_line = (SXSIZE - 2 * pad_x) / font_width;
1229 int max_lines_per_screen = (SYSIZE - pad_y) / font_height - 1;
1234 DrawTextSCentered(100, FONT_TEXT_1, "Level Set Information:");
1236 DrawTextSCentered(ybottom, FONT_TEXT_4,
1237 "Press any key or button for info menu");
1239 if (filename != NULL)
1240 DrawTextFromFile(sx, sy, filename, font_nr, max_chars_per_line,
1241 max_lines_per_screen);
1243 DrawTextSCentered(ystart, FONT_TEXT_2,
1244 "No information for this level set.");
1247 void HandleInfoScreen_LevelSet(int button)
1249 int button_released = !button;
1251 if (button == MB_MENU_LEAVE)
1253 info_mode = INFO_MODE_MAIN;
1259 if (button_released)
1261 FadeSoundsAndMusic();
1263 info_mode = INFO_MODE_MAIN;
1268 PlayMenuSoundIfLoop();
1272 void DrawInfoScreen()
1274 SetMainBackgroundImage(IMG_BACKGROUND_INFO);
1276 if (info_mode == INFO_MODE_ELEMENTS)
1277 DrawInfoScreen_Elements();
1278 else if (info_mode == INFO_MODE_MUSIC)
1279 DrawInfoScreen_Music();
1280 else if (info_mode == INFO_MODE_CREDITS)
1281 DrawInfoScreen_Credits();
1282 else if (info_mode == INFO_MODE_PROGRAM)
1283 DrawInfoScreen_Program();
1284 else if (info_mode == INFO_MODE_LEVELSET)
1285 DrawInfoScreen_LevelSet();
1287 DrawInfoScreen_Main();
1289 if (info_mode != INFO_MODE_MUSIC)
1296 void HandleInfoScreen(int mx, int my, int dx, int dy, int button)
1298 if (info_mode == INFO_MODE_ELEMENTS)
1299 HandleInfoScreen_Elements(button);
1300 else if (info_mode == INFO_MODE_MUSIC)
1301 HandleInfoScreen_Music(button);
1302 else if (info_mode == INFO_MODE_CREDITS)
1303 HandleInfoScreen_Credits(button);
1304 else if (info_mode == INFO_MODE_PROGRAM)
1305 HandleInfoScreen_Program(button);
1306 else if (info_mode == INFO_MODE_LEVELSET)
1307 HandleInfoScreen_LevelSet(button);
1309 HandleInfoScreen_Main(mx, my, dx, dy, button);
1315 /* ========================================================================= */
1316 /* type name functions */
1317 /* ========================================================================= */
1319 void HandleTypeName(int newxpos, Key key)
1321 static int xpos = 0, ypos = 2;
1322 int font_width = getFontWidth(FONT_INPUT_1_ACTIVE);
1323 int name_width = getFontWidth(FONT_MENU_1) * strlen("Name:");
1324 int startx = mSX + 32 + name_width;
1325 int starty = mSY + ypos * 32;
1331 DrawText(startx, starty, setup.player_name, FONT_INPUT_1_ACTIVE);
1332 DrawText(startx + xpos * font_width, starty, "_", FONT_INPUT_1_ACTIVE);
1337 if (((key >= KSYM_A && key <= KSYM_Z) ||
1338 (key >= KSYM_a && key <= KSYM_z)) &&
1339 xpos < MAX_PLAYER_NAME_LEN)
1343 if (key >= KSYM_A && key <= KSYM_Z)
1344 ascii = 'A' + (char)(key - KSYM_A);
1346 ascii = 'a' + (char)(key - KSYM_a);
1348 setup.player_name[xpos] = ascii;
1349 setup.player_name[xpos + 1] = 0;
1352 DrawText(startx, starty, setup.player_name, FONT_INPUT_1_ACTIVE);
1353 DrawText(startx + xpos * font_width, starty, "_", FONT_INPUT_1_ACTIVE);
1355 else if ((key == KSYM_Delete || key == KSYM_BackSpace) && xpos > 0)
1358 setup.player_name[xpos] = 0;
1360 DrawText(startx + xpos * font_width, starty, "_ ", FONT_INPUT_1_ACTIVE);
1362 else if (key == KSYM_Return && xpos > 0)
1364 DrawText(startx, starty, setup.player_name, FONT_INPUT_1);
1365 DrawText(startx + xpos * font_width, starty, " ", FONT_INPUT_1_ACTIVE);
1368 game_status = GAME_MODE_MAIN;
1373 /* ========================================================================= */
1374 /* tree menu functions */
1375 /* ========================================================================= */
1377 static void DrawChooseTree(TreeInfo **ti_ptr)
1381 FreeScreenGadgets();
1382 CreateScreenGadgets();
1384 CloseDoor(DOOR_CLOSE_2);
1388 HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, ti_ptr);
1389 MapChooseTreeGadgets(*ti_ptr);
1395 static void AdjustChooseTreeScrollbar(int id, int first_entry, TreeInfo *ti)
1397 struct GadgetInfo *gi = screen_gadget[id];
1398 int items_max, items_visible, item_position;
1400 items_max = numTreeInfoInGroup(ti);
1401 items_visible = NUM_MENU_ENTRIES_ON_SCREEN;
1402 item_position = first_entry;
1404 if (item_position > items_max - items_visible)
1405 item_position = items_max - items_visible;
1407 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
1408 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
1409 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
1412 static void drawChooseTreeList(int first_entry, int num_page_entries,
1416 char buffer[SCR_FIELDX * 2];
1417 int max_buffer_len = (SCR_FIELDX - 2) * 2;
1418 char *title_string = NULL;
1419 int xoffset_setup = 16;
1420 int yoffset_setup = 16;
1421 int xoffset = (ti->type == TREE_TYPE_LEVEL_DIR ? 0 : xoffset_setup);
1422 int yoffset = (ti->type == TREE_TYPE_LEVEL_DIR ? 0 : yoffset_setup);
1423 int last_game_status = game_status; /* save current game status */
1426 (ti->type == TREE_TYPE_LEVEL_DIR ? "Level Directories" :
1427 ti->type == TREE_TYPE_GRAPHICS_DIR ? "Custom Graphics" :
1428 ti->type == TREE_TYPE_SOUNDS_DIR ? "Custom Sounds" :
1429 ti->type == TREE_TYPE_MUSIC_DIR ? "Custom Music" : "");
1431 DrawText(SX + xoffset, SY + yoffset, title_string, FONT_TITLE_1);
1433 /* force LEVELS font on artwork setup screen */
1434 game_status = GAME_MODE_LEVELS;
1436 /* clear tree list area, but not title or scrollbar */
1437 DrawBackground(mSX, mSY + MENU_SCREEN_START_YPOS * 32,
1438 SXSIZE - 32 + menu.scrollbar_xoffset,
1439 MAX_MENU_ENTRIES_ON_SCREEN * 32);
1441 for (i = 0; i < num_page_entries; i++)
1443 TreeInfo *node, *node_first;
1444 int entry_pos = first_entry + i;
1445 int ypos = MENU_SCREEN_START_YPOS + i;
1447 node_first = getTreeInfoFirstGroupEntry(ti);
1448 node = getTreeInfoFromPos(node_first, entry_pos);
1450 strncpy(buffer, node->name , max_buffer_len);
1451 buffer[max_buffer_len] = '\0';
1453 DrawText(mSX + 32, mSY + ypos * 32, buffer, FONT_TEXT_1 + node->color);
1455 if (node->parent_link)
1456 initCursor(i, IMG_MENU_BUTTON_LEFT);
1457 else if (node->level_group)
1458 initCursor(i, IMG_MENU_BUTTON_RIGHT);
1460 initCursor(i, IMG_MENU_BUTTON);
1463 game_status = last_game_status; /* restore current game status */
1465 redraw_mask |= REDRAW_FIELD;
1468 static void drawChooseTreeInfo(int entry_pos, TreeInfo *ti)
1470 TreeInfo *node, *node_first;
1471 int x, last_redraw_mask = redraw_mask;
1473 if (ti->type != TREE_TYPE_LEVEL_DIR)
1476 node_first = getTreeInfoFirstGroupEntry(ti);
1477 node = getTreeInfoFromPos(node_first, entry_pos);
1479 DrawBackground(SX + 32, SY + 32, SXSIZE - 64, 32);
1481 if (node->parent_link)
1482 DrawTextFCentered(40, FONT_TITLE_2, "leave group \"%s\"",
1484 else if (node->level_group)
1485 DrawTextFCentered(40, FONT_TITLE_2, "enter group \"%s\"",
1487 else if (ti->type == TREE_TYPE_LEVEL_DIR)
1488 DrawTextFCentered(40, FONT_TITLE_2, "%3d levels (%s)",
1489 node->levels, node->class_desc);
1491 /* let BackToFront() redraw only what is needed */
1492 redraw_mask = last_redraw_mask | REDRAW_TILES;
1493 for (x = 0; x < SCR_FIELDX; x++)
1494 MarkTileDirty(x, 1);
1497 static void HandleChooseTree(int mx, int my, int dx, int dy, int button,
1500 TreeInfo *ti = *ti_ptr;
1502 int y = ti->cl_cursor;
1503 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
1504 int num_entries = numTreeInfoInGroup(ti);
1505 int num_page_entries;
1506 int last_game_status = game_status; /* save current game status */
1507 boolean position_set_by_scrollbar = (dx == 999);
1509 /* force LEVELS draw offset on choose level and artwork setup screen */
1510 game_status = GAME_MODE_LEVELS;
1512 if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
1513 num_page_entries = num_entries;
1515 num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
1517 game_status = last_game_status; /* restore current game status */
1519 if (button == MB_MENU_INITIALIZE)
1521 int num_entries = numTreeInfoInGroup(ti);
1522 int entry_pos = posTreeInfo(ti);
1524 if (ti->cl_first == -1)
1526 /* only on initialization */
1527 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
1528 ti->cl_cursor = entry_pos - ti->cl_first;
1530 else if (ti->cl_cursor >= num_page_entries ||
1531 (num_entries > num_page_entries &&
1532 num_entries - ti->cl_first < num_page_entries))
1534 /* only after change of list size (by custom graphic configuration) */
1535 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
1536 ti->cl_cursor = entry_pos - ti->cl_first;
1539 if (position_set_by_scrollbar)
1542 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
1545 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
1546 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
1547 drawChooseTreeCursor(ti->cl_cursor, FC_RED);
1551 else if (button == MB_MENU_LEAVE)
1553 if (ti->node_parent)
1555 *ti_ptr = ti->node_parent;
1556 DrawChooseTree(ti_ptr);
1558 else if (game_status == GAME_MODE_SETUP)
1564 game_status = GAME_MODE_MAIN;
1571 if (mx || my) /* mouse input */
1573 int last_game_status = game_status; /* save current game status */
1575 /* force LEVELS draw offset on artwork setup screen */
1576 game_status = GAME_MODE_LEVELS;
1578 x = (mx - mSX) / 32;
1579 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
1581 game_status = last_game_status; /* restore current game status */
1583 else if (dx || dy) /* keyboard or scrollbar/scrollbutton input */
1585 /* move cursor instead of scrolling when already at start/end of list */
1586 if (dy == -1 * SCROLL_LINE && ti->cl_first == 0)
1588 else if (dy == +1 * SCROLL_LINE &&
1589 ti->cl_first + num_page_entries == num_entries)
1592 /* handle scrolling screen one line or page */
1593 if (ti->cl_cursor + dy < 0 ||
1594 ti->cl_cursor + dy > num_page_entries - 1)
1596 if (ABS(dy) == SCROLL_PAGE)
1597 step = num_page_entries - 1;
1599 if (dy < 0 && ti->cl_first > 0)
1601 /* scroll page/line up */
1603 ti->cl_first -= step;
1604 if (ti->cl_first < 0)
1607 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
1608 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
1609 drawChooseTreeCursor(ti->cl_cursor, FC_RED);
1610 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
1613 else if (dy > 0 && ti->cl_first + num_page_entries < num_entries)
1615 /* scroll page/line down */
1617 ti->cl_first += step;
1618 if (ti->cl_first + num_page_entries > num_entries)
1619 ti->cl_first = MAX(0, num_entries - num_page_entries);
1621 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
1622 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
1623 drawChooseTreeCursor(ti->cl_cursor, FC_RED);
1624 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
1631 /* handle moving cursor one line */
1632 y = ti->cl_cursor + dy;
1637 TreeInfo *node_first, *node_cursor;
1638 int entry_pos = ti->cl_first + y;
1640 node_first = getTreeInfoFirstGroupEntry(ti);
1641 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
1643 if (node_cursor->node_group)
1645 node_cursor->cl_first = ti->cl_first;
1646 node_cursor->cl_cursor = ti->cl_cursor;
1647 *ti_ptr = node_cursor->node_group;
1648 DrawChooseTree(ti_ptr);
1653 else if (dx == -1 && ti->node_parent)
1655 *ti_ptr = ti->node_parent;
1656 DrawChooseTree(ti_ptr);
1661 if (!anyScrollbarGadgetActive() &&
1662 IN_VIS_FIELD(x, y) &&
1663 mx < screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x &&
1664 y >= 0 && y < num_page_entries)
1668 if (y != ti->cl_cursor)
1670 drawChooseTreeCursor(y, FC_RED);
1671 drawChooseTreeCursor(ti->cl_cursor, FC_BLUE);
1672 drawChooseTreeInfo(ti->cl_first + y, ti);
1678 TreeInfo *node_first, *node_cursor;
1679 int entry_pos = ti->cl_first + y;
1681 node_first = getTreeInfoFirstGroupEntry(ti);
1682 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
1684 if (node_cursor->node_group)
1686 node_cursor->cl_first = ti->cl_first;
1687 node_cursor->cl_cursor = ti->cl_cursor;
1688 *ti_ptr = node_cursor->node_group;
1689 DrawChooseTree(ti_ptr);
1691 else if (node_cursor->parent_link)
1693 *ti_ptr = node_cursor->node_parent;
1694 DrawChooseTree(ti_ptr);
1698 node_cursor->cl_first = ti->cl_first;
1699 node_cursor->cl_cursor = ti->cl_cursor;
1700 *ti_ptr = node_cursor;
1702 if (ti->type == TREE_TYPE_LEVEL_DIR)
1704 LoadLevelSetup_SeriesInfo();
1706 SaveLevelSetup_LastSeries();
1707 SaveLevelSetup_SeriesInfo();
1711 if (game_status == GAME_MODE_SETUP)
1717 game_status = GAME_MODE_MAIN;
1725 void DrawChooseLevel()
1727 SetMainBackgroundImage(IMG_BACKGROUND_LEVELS);
1729 DrawChooseTree(&leveldir_current);
1735 void HandleChooseLevel(int mx, int my, int dx, int dy, int button)
1737 HandleChooseTree(mx, my, dx, dy, button, &leveldir_current);
1742 void DrawHallOfFame(int highlight_position)
1745 FadeSoundsAndMusic();
1746 CloseDoor(DOOR_CLOSE_2);
1748 if (highlight_position < 0)
1749 LoadScore(level_nr);
1757 HandleHallOfFame(highlight_position, 0, 0, 0, MB_MENU_INITIALIZE);
1760 static void drawHallOfFameList(int first_entry, int highlight_position)
1764 SetMainBackgroundImage(IMG_BACKGROUND_SCORES);
1767 DrawText(mSX + 80, mSY + 8, "Hall Of Fame", FONT_TITLE_1);
1768 DrawTextFCentered(46, FONT_TITLE_2, "HighScores of Level %d", level_nr);
1770 for (i = 0; i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
1772 int entry = first_entry + i;
1773 boolean active = (entry == highlight_position);
1774 int font_nr1 = (active ? FONT_TEXT_1_ACTIVE : FONT_TEXT_1);
1775 int font_nr2 = (active ? FONT_TEXT_2_ACTIVE : FONT_TEXT_2);
1776 int font_nr3 = (active ? FONT_TEXT_3_ACTIVE : FONT_TEXT_3);
1777 int font_nr4 = (active ? FONT_TEXT_4_ACTIVE : FONT_TEXT_4);
1778 int dx1 = 3 * getFontWidth(font_nr1);
1779 int dx2 = dx1 + getFontWidth(font_nr1);
1780 int dx3 = dx2 + 25 * getFontWidth(font_nr3);
1781 int sy = mSY + 64 + i * 32;
1783 DrawText(mSX, sy, int2str(entry + 1, 3), font_nr1);
1784 DrawText(mSX + dx1, sy, ".", font_nr1);
1785 DrawText(mSX + dx2, sy, ".........................", font_nr3);
1786 if (strcmp(highscore[entry].Name, EMPTY_PLAYER_NAME) != 0)
1787 DrawText(mSX + dx2, sy, highscore[entry].Name, font_nr2);
1788 DrawText(mSX + dx3, sy, int2str(highscore[entry].Score, 5), font_nr4);
1791 redraw_mask |= REDRAW_FIELD;
1794 void HandleHallOfFame(int mx, int my, int dx, int dy, int button)
1796 static int first_entry = 0;
1797 static int highlight_position = 0;
1798 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
1799 int button_released = !button;
1801 if (button == MB_MENU_INITIALIZE)
1804 highlight_position = mx;
1805 drawHallOfFameList(first_entry, highlight_position);
1810 if (ABS(dy) == SCROLL_PAGE) /* handle scrolling one page */
1811 step = NUM_MENU_ENTRIES_ON_SCREEN - 1;
1815 if (first_entry > 0)
1817 first_entry -= step;
1818 if (first_entry < 0)
1821 drawHallOfFameList(first_entry, highlight_position);
1826 if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN < MAX_SCORE_ENTRIES)
1828 first_entry += step;
1829 if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN > MAX_SCORE_ENTRIES)
1830 first_entry = MAX(0, MAX_SCORE_ENTRIES - NUM_MENU_ENTRIES_ON_SCREEN);
1832 drawHallOfFameList(first_entry, highlight_position);
1835 else if (button_released)
1837 FadeSound(SND_BACKGROUND_SCORES);
1838 game_status = GAME_MODE_MAIN;
1842 if (game_status == GAME_MODE_SCORES)
1843 PlayMenuSoundIfLoop();
1849 /* ========================================================================= */
1850 /* setup screen functions */
1851 /* ========================================================================= */
1853 static struct TokenInfo *setup_info;
1854 static int num_setup_info;
1856 static char *graphics_set_name;
1857 static char *sounds_set_name;
1858 static char *music_set_name;
1860 static void execSetupMain()
1862 setup_mode = SETUP_MODE_MAIN;
1866 static void execSetupGame()
1868 setup_mode = SETUP_MODE_GAME;
1872 static void execSetupEditor()
1874 setup_mode = SETUP_MODE_EDITOR;
1878 static void execSetupGraphics()
1880 setup_mode = SETUP_MODE_GRAPHICS;
1884 static void execSetupSound()
1886 setup_mode = SETUP_MODE_SOUND;
1890 static void execSetupArtwork()
1892 setup.graphics_set = artwork.gfx_current->identifier;
1893 setup.sounds_set = artwork.snd_current->identifier;
1894 setup.music_set = artwork.mus_current->identifier;
1896 /* needed if last screen (setup choice) changed graphics, sounds or music */
1897 ReloadCustomArtwork(0);
1899 /* needed for displaying artwork name instead of artwork identifier */
1900 graphics_set_name = artwork.gfx_current->name;
1901 sounds_set_name = artwork.snd_current->name;
1902 music_set_name = artwork.mus_current->name;
1904 setup_mode = SETUP_MODE_ARTWORK;
1908 static void execSetupChooseGraphics()
1910 setup_mode = SETUP_MODE_CHOOSE_GRAPHICS;
1914 static void execSetupChooseSounds()
1916 setup_mode = SETUP_MODE_CHOOSE_SOUNDS;
1920 static void execSetupChooseMusic()
1922 setup_mode = SETUP_MODE_CHOOSE_MUSIC;
1926 static void execSetupInput()
1928 setup_mode = SETUP_MODE_INPUT;
1932 static void execSetupShortcut()
1934 setup_mode = SETUP_MODE_SHORTCUT;
1938 static void execExitSetup()
1940 game_status = GAME_MODE_MAIN;
1944 static void execSaveAndExitSetup()
1950 static struct TokenInfo setup_info_main[] =
1952 { TYPE_ENTER_MENU, execSetupGame, "Game Settings" },
1953 { TYPE_ENTER_MENU, execSetupEditor, "Editor Settings" },
1954 { TYPE_ENTER_MENU, execSetupGraphics, "Graphics" },
1955 { TYPE_ENTER_MENU, execSetupSound, "Sound & Music" },
1956 { TYPE_ENTER_MENU, execSetupArtwork, "Custom Artwork" },
1957 { TYPE_ENTER_MENU, execSetupInput, "Input Devices" },
1958 { TYPE_ENTER_MENU, execSetupShortcut, "Key Shortcuts" },
1959 { TYPE_EMPTY, NULL, "" },
1960 { TYPE_LEAVE_MENU, execExitSetup, "Exit" },
1961 { TYPE_LEAVE_MENU, execSaveAndExitSetup, "Save and Exit" },
1966 static struct TokenInfo setup_info_game[] =
1968 { TYPE_SWITCH, &setup.team_mode, "Team-Mode:" },
1969 { TYPE_SWITCH, &setup.handicap, "Handicap:" },
1970 { TYPE_SWITCH, &setup.skip_levels, "Skip Levels:" },
1971 { TYPE_SWITCH, &setup.time_limit, "Timelimit:" },
1972 { TYPE_SWITCH, &setup.autorecord, "Auto-Record:" },
1973 { TYPE_EMPTY, NULL, "" },
1974 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
1979 static struct TokenInfo setup_info_editor[] =
1982 { TYPE_STRING, NULL, "Offer Special Elements:"},
1984 { TYPE_SWITCH, &setup.editor.el_boulderdash, "BoulderDash:" },
1985 { TYPE_SWITCH, &setup.editor.el_emerald_mine, "Emerald Mine:" },
1986 { TYPE_SWITCH, &setup.editor.el_emerald_mine_club,"E.M. Club:" },
1987 { TYPE_SWITCH, &setup.editor.el_more, "More:" },
1988 { TYPE_SWITCH, &setup.editor.el_sokoban, "Sokoban:" },
1989 { TYPE_SWITCH, &setup.editor.el_supaplex, "Supaplex:" },
1990 { TYPE_SWITCH, &setup.editor.el_diamond_caves, "Diamd. Caves:" },
1991 { TYPE_SWITCH, &setup.editor.el_dx_boulderdash,"DX Boulderd.:" },
1992 { TYPE_SWITCH, &setup.editor.el_chars, "Characters:" },
1993 { TYPE_SWITCH, &setup.editor.el_custom, "Custom:" },
1994 { TYPE_SWITCH, &setup.editor.el_custom_more, "More Custom:" },
1995 { TYPE_SWITCH, &setup.editor.el_headlines, "Headlines:" },
1996 { TYPE_SWITCH, &setup.editor.el_user_defined, "User defined:" },
1997 { TYPE_EMPTY, NULL, "" },
1998 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
2003 static struct TokenInfo setup_info_graphics[] =
2005 { TYPE_SWITCH, &setup.fullscreen, "Fullscreen:" },
2006 { TYPE_SWITCH, &setup.scroll_delay, "Scroll Delay:" },
2007 { TYPE_SWITCH, &setup.soft_scrolling, "Soft Scroll.:" },
2009 { TYPE_SWITCH, &setup.double_buffering,"Buffered gfx:" },
2010 { TYPE_SWITCH, &setup.fading, "Fading:" },
2012 { TYPE_SWITCH, &setup.quick_doors, "Quick Doors:" },
2013 { TYPE_SWITCH, &setup.toons, "Toons:" },
2014 { TYPE_EMPTY, NULL, "" },
2015 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
2020 static struct TokenInfo setup_info_sound[] =
2022 { TYPE_SWITCH, &setup.sound_simple, "Simple Sound:" },
2023 { TYPE_SWITCH, &setup.sound_loops, "Sound Loops:" },
2024 { TYPE_SWITCH, &setup.sound_music, "Game Music:" },
2025 { TYPE_EMPTY, NULL, "" },
2026 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
2031 static struct TokenInfo setup_info_artwork[] =
2033 { TYPE_ENTER_MENU, execSetupChooseGraphics,"Custom Graphics" },
2034 { TYPE_STRING, &graphics_set_name, "" },
2035 { TYPE_ENTER_MENU, execSetupChooseSounds, "Custom Sounds" },
2036 { TYPE_STRING, &sounds_set_name, "" },
2037 { TYPE_ENTER_MENU, execSetupChooseMusic, "Custom Music" },
2038 { TYPE_STRING, &music_set_name, "" },
2039 { TYPE_EMPTY, NULL, "" },
2040 { TYPE_STRING, NULL, "Override Level Artwork:"},
2041 { TYPE_YES_NO, &setup.override_level_graphics, "Graphics:" },
2042 { TYPE_YES_NO, &setup.override_level_sounds, "Sounds:" },
2043 { TYPE_YES_NO, &setup.override_level_music, "Music:" },
2044 { TYPE_EMPTY, NULL, "" },
2045 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
2050 static struct TokenInfo setup_info_shortcut[] =
2052 { TYPE_KEYTEXT, NULL, "Quick Save Game:", },
2053 { TYPE_KEY, &setup.shortcut.save_game, "" },
2054 { TYPE_KEYTEXT, NULL, "Quick Load Game:", },
2055 { TYPE_KEY, &setup.shortcut.load_game, "" },
2056 { TYPE_KEYTEXT, NULL, "Toggle Pause:", },
2057 { TYPE_KEY, &setup.shortcut.toggle_pause, "" },
2058 { TYPE_EMPTY, NULL, "" },
2059 { TYPE_YES_NO, &setup.ask_on_escape, "Ask on Esc:" },
2060 { TYPE_EMPTY, NULL, "" },
2061 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
2066 static Key getSetupKey()
2068 Key key = KSYM_UNDEFINED;
2069 boolean got_key_event = FALSE;
2071 while (!got_key_event)
2073 if (PendingEvent()) /* got event */
2081 case EVENT_KEYPRESS:
2083 key = GetEventKey((KeyEvent *)&event, TRUE);
2085 /* press 'Escape' or 'Enter' to keep the existing key binding */
2086 if (key == KSYM_Escape || key == KSYM_Return)
2087 key = KSYM_UNDEFINED; /* keep old value */
2089 got_key_event = TRUE;
2093 case EVENT_KEYRELEASE:
2094 key_joystick_mapping = 0;
2098 HandleOtherEvents(&event);
2106 /* don't eat all CPU time */
2113 static void drawSetupValue(int pos)
2115 int xpos = MENU_SCREEN_VALUE_XPOS;
2116 int ypos = MENU_SCREEN_START_YPOS + pos;
2117 int font_nr = FONT_VALUE_1;
2118 int type = setup_info[pos].type;
2119 void *value = setup_info[pos].value;
2120 char *value_string = (!(type & TYPE_GHOSTED) ? getSetupValue(type, value) :
2123 if (value_string == NULL)
2126 if (type & TYPE_KEY)
2130 if (type & TYPE_QUERY)
2132 value_string = "<press key>";
2133 font_nr = FONT_INPUT_1_ACTIVE;
2136 else if (type & TYPE_STRING)
2138 int max_value_len = (SCR_FIELDX - 2) * 2;
2141 font_nr = FONT_VALUE_2;
2143 if (strlen(value_string) > max_value_len)
2144 value_string[max_value_len] = '\0';
2146 else if (type & TYPE_BOOLEAN_STYLE)
2148 font_nr = (*(boolean *)value ? FONT_OPTION_ON : FONT_OPTION_OFF);
2151 DrawText(mSX + xpos * 32, mSY + ypos * 32,
2152 (xpos == 3 ? " " : " "), font_nr);
2153 DrawText(mSX + xpos * 32, mSY + ypos * 32, value_string, font_nr);
2156 static void changeSetupValue(int pos)
2158 if (setup_info[pos].type & TYPE_BOOLEAN_STYLE)
2160 *(boolean *)setup_info[pos].value ^= TRUE;
2162 else if (setup_info[pos].type & TYPE_KEY)
2166 setup_info[pos].type |= TYPE_QUERY;
2167 drawSetupValue(pos);
2168 setup_info[pos].type &= ~TYPE_QUERY;
2170 key = getSetupKey();
2171 if (key != KSYM_UNDEFINED)
2172 *(Key *)setup_info[pos].value = key;
2175 drawSetupValue(pos);
2178 static void DrawSetupScreen_Generic()
2180 char *title_string = NULL;
2184 CloseDoor(DOOR_CLOSE_2);
2188 if (setup_mode == SETUP_MODE_MAIN)
2190 setup_info = setup_info_main;
2191 title_string = "Setup";
2193 else if (setup_mode == SETUP_MODE_GAME)
2195 setup_info = setup_info_game;
2196 title_string = "Setup Game";
2198 else if (setup_mode == SETUP_MODE_EDITOR)
2200 setup_info = setup_info_editor;
2201 title_string = "Setup Editor";
2203 else if (setup_mode == SETUP_MODE_GRAPHICS)
2205 setup_info = setup_info_graphics;
2206 title_string = "Setup Graphics";
2208 else if (setup_mode == SETUP_MODE_SOUND)
2210 setup_info = setup_info_sound;
2211 title_string = "Setup Sound";
2213 else if (setup_mode == SETUP_MODE_ARTWORK)
2215 setup_info = setup_info_artwork;
2216 title_string = "Custom Artwork";
2218 else if (setup_mode == SETUP_MODE_SHORTCUT)
2220 setup_info = setup_info_shortcut;
2221 title_string = "Setup Shortcuts";
2224 DrawText(mSX + 16, mSY + 16, title_string, FONT_TITLE_1);
2227 for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
2229 void *value_ptr = setup_info[i].value;
2230 int ypos = MENU_SCREEN_START_YPOS + i;
2231 int font_nr = FONT_MENU_1;
2233 /* set some entries to "unchangeable" according to other variables */
2234 if ((value_ptr == &setup.sound_simple && !audio.sound_available) ||
2235 (value_ptr == &setup.sound_loops && !audio.loops_available) ||
2236 (value_ptr == &setup.sound_music && !audio.music_available) ||
2237 (value_ptr == &setup.fullscreen && !video.fullscreen_available))
2238 setup_info[i].type |= TYPE_GHOSTED;
2241 if (setup_info[i].type & TYPE_STRING ||
2242 (setup_info[i].type & TYPE_SWITCH && setup_mode == SETUP_MODE_EDITOR))
2243 font_nr = FONT_MENU_2;
2245 if (setup_info[i].type & TYPE_STRING)
2246 font_nr = FONT_MENU_2;
2249 DrawText(mSX + 32, mSY + ypos * 32, setup_info[i].text, font_nr);
2251 if (setup_info[i].type & TYPE_ENTER_MENU)
2252 initCursor(i, IMG_MENU_BUTTON_RIGHT);
2253 else if (setup_info[i].type & TYPE_LEAVE_MENU)
2254 initCursor(i, IMG_MENU_BUTTON_LEFT);
2255 else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
2256 initCursor(i, IMG_MENU_BUTTON);
2258 if (setup_info[i].type & TYPE_VALUE)
2266 HandleSetupScreen_Generic(0, 0, 0, 0, MB_MENU_INITIALIZE);
2269 void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button)
2271 static int choice_store[MAX_SETUP_MODES];
2272 int choice = choice_store[setup_mode]; /* always starts with 0 */
2276 if (button == MB_MENU_INITIALIZE)
2278 /* advance to first valid menu entry */
2279 while (choice < num_setup_info &&
2280 setup_info[choice].type & TYPE_SKIP_ENTRY)
2282 choice_store[setup_mode] = choice;
2284 drawCursor(choice, FC_RED);
2287 else if (button == MB_MENU_LEAVE)
2289 for (y = 0; y < num_setup_info; y++)
2291 if (setup_info[y].type & TYPE_LEAVE_MENU)
2293 void (*menu_callback_function)(void) = setup_info[y].value;
2295 menu_callback_function();
2296 break; /* absolutely needed because function changes 'setup_info'! */
2303 if (mx || my) /* mouse input */
2305 x = (mx - mSX) / 32;
2306 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
2308 else if (dx || dy) /* keyboard input */
2312 int menu_navigation_type = (dx < 0 ? TYPE_LEAVE_MENU : TYPE_ENTER_MENU);
2314 if (setup_info[choice].type & menu_navigation_type ||
2315 setup_info[choice].type & TYPE_BOOLEAN_STYLE)
2316 button = MB_MENU_CHOICE;
2321 /* jump to next non-empty menu entry (up or down) */
2322 while (y > 0 && y < num_setup_info - 1 &&
2323 setup_info[y].type & TYPE_SKIP_ENTRY)
2327 if (IN_VIS_FIELD(x, y) &&
2328 y >= 0 && y < num_setup_info && setup_info[y].type & ~TYPE_SKIP_ENTRY)
2334 drawCursor(y, FC_RED);
2335 drawCursor(choice, FC_BLUE);
2336 choice = choice_store[setup_mode] = y;
2339 else if (!(setup_info[y].type & TYPE_GHOSTED))
2341 if (setup_info[y].type & TYPE_ENTER_OR_LEAVE_MENU)
2343 void (*menu_callback_function)(void) = setup_info[choice].value;
2345 menu_callback_function();
2349 if (setup_info[y].type & TYPE_KEYTEXT &&
2350 setup_info[y + 1].type & TYPE_KEY)
2353 if (setup_info[y].type & TYPE_VALUE)
2354 changeSetupValue(y);
2360 void DrawSetupScreen_Input()
2364 DrawText(mSX+16, mSY+16, "Setup Input", FONT_TITLE_1);
2366 initCursor(0, IMG_MENU_BUTTON);
2367 initCursor(1, IMG_MENU_BUTTON);
2368 initCursor(2, IMG_MENU_BUTTON_RIGHT);
2369 initCursor(13, IMG_MENU_BUTTON_LEFT);
2371 drawCursorXY(10, 0, IMG_MENU_BUTTON_LEFT);
2372 drawCursorXY(12, 0, IMG_MENU_BUTTON_RIGHT);
2374 DrawText(mSX+32, mSY+2*32, "Player:", FONT_MENU_1);
2375 DrawText(mSX+32, mSY+3*32, "Device:", FONT_MENU_1);
2376 DrawText(mSX+32, mSY+15*32, "Back", FONT_MENU_1);
2379 DeactivateJoystickForCalibration();
2380 DrawTextSCentered(SYSIZE - 20, FONT_TEXT_4,
2381 "Joysticks deactivated on this screen");
2384 HandleSetupScreen_Input(0, 0, 0, 0, MB_MENU_INITIALIZE);
2389 static void setJoystickDeviceToNr(char *device_name, int device_nr)
2391 if (device_name == NULL)
2394 if (device_nr < 0 || device_nr >= MAX_PLAYERS)
2397 if (strlen(device_name) > 1)
2399 char c1 = device_name[strlen(device_name) - 1];
2400 char c2 = device_name[strlen(device_name) - 2];
2402 if (c1 >= '0' && c1 <= '9' && !(c2 >= '0' && c2 <= '9'))
2403 device_name[strlen(device_name) - 1] = '0' + (char)(device_nr % 10);
2406 strncpy(device_name, getDeviceNameFromJoystickNr(device_nr),
2407 strlen(device_name));
2410 static void drawPlayerSetupInputInfo(int player_nr)
2413 static struct SetupKeyboardInfo custom_key;
2420 { &custom_key.left, "Joystick Left" },
2421 { &custom_key.right, "Joystick Right" },
2422 { &custom_key.up, "Joystick Up" },
2423 { &custom_key.down, "Joystick Down" },
2424 { &custom_key.snap, "Button 1" },
2425 { &custom_key.drop, "Button 2" }
2427 static char *joystick_name[MAX_PLAYERS] =
2435 custom_key = setup.input[player_nr].key;
2437 DrawText(mSX+11*32, mSY+2*32, int2str(player_nr +1, 1), FONT_INPUT_1_ACTIVE);
2439 ClearRectangleOnBackground(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
2441 DrawGraphicThruMaskExt(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
2442 PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
2444 DrawGraphicThruMask(8, 2, PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
2447 if (setup.input[player_nr].use_joystick)
2449 char *device_name = setup.input[player_nr].joy.device_name;
2451 DrawText(mSX+8*32, mSY+3*32,
2452 joystick_name[getJoystickNrFromDeviceName(device_name)],
2454 DrawText(mSX+32, mSY+4*32, "Calibrate", FONT_MENU_1);
2458 DrawText(mSX+8*32, mSY+3*32, "Keyboard ", FONT_VALUE_1);
2459 DrawText(mSX+32, mSY+4*32, "Customize", FONT_MENU_1);
2462 DrawText(mSX+32, mSY+5*32, "Actual Settings:", FONT_MENU_1);
2463 drawCursorXY(1, 4, IMG_MENU_BUTTON_LEFT);
2464 drawCursorXY(1, 5, IMG_MENU_BUTTON_RIGHT);
2465 drawCursorXY(1, 6, IMG_MENU_BUTTON_UP);
2466 drawCursorXY(1, 7, IMG_MENU_BUTTON_DOWN);
2467 DrawText(mSX+2*32, mSY+6*32, ":", FONT_VALUE_OLD);
2468 DrawText(mSX+2*32, mSY+7*32, ":", FONT_VALUE_OLD);
2469 DrawText(mSX+2*32, mSY+8*32, ":", FONT_VALUE_OLD);
2470 DrawText(mSX+2*32, mSY+9*32, ":", FONT_VALUE_OLD);
2471 DrawText(mSX+32, mSY+10*32, "Snap Field:", FONT_VALUE_OLD);
2472 DrawText(mSX+32, mSY+12*32, "Drop Element:", FONT_VALUE_OLD);
2474 for (i = 0; i < 6; i++)
2476 int ypos = 6 + i + (i > 3 ? i-3 : 0);
2478 DrawText(mSX + 3*32, mSY + ypos*32,
2480 DrawText(mSX + 3*32, mSY + ypos*32,
2481 (setup.input[player_nr].use_joystick ?
2483 getKeyNameFromKey(*custom[i].key)), FONT_VALUE_1);
2487 void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button)
2489 static int choice = 0;
2490 static int player_nr = 0;
2493 int pos_start = SETUPINPUT_SCREEN_POS_START;
2494 int pos_empty1 = SETUPINPUT_SCREEN_POS_EMPTY1;
2495 int pos_empty2 = SETUPINPUT_SCREEN_POS_EMPTY2;
2496 int pos_end = SETUPINPUT_SCREEN_POS_END;
2498 if (button == MB_MENU_INITIALIZE)
2500 drawPlayerSetupInputInfo(player_nr);
2501 drawCursor(choice, FC_RED);
2505 else if (button == MB_MENU_LEAVE)
2507 setup_mode = SETUP_MODE_MAIN;
2514 if (mx || my) /* mouse input */
2516 x = (mx - mSX) / 32;
2517 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
2519 else if (dx || dy) /* keyboard input */
2521 if (dx && choice == 0)
2522 x = (dx < 0 ? 10 : 12);
2523 else if ((dx && choice == 1) ||
2524 (dx == +1 && choice == 2) ||
2525 (dx == -1 && choice == pos_end))
2526 button = MB_MENU_CHOICE;
2530 if (y >= pos_empty1 && y <= pos_empty2)
2531 y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1);
2534 if (IN_VIS_FIELD(x, y) &&
2535 y == 0 && ((x < 10 && !button) || ((x == 10 || x == 12) && button)))
2537 static unsigned long delay = 0;
2539 if (!DelayReached(&delay, GADGET_FRAME_DELAY))
2542 player_nr = (player_nr + (x == 10 ? -1 : +1) + MAX_PLAYERS) % MAX_PLAYERS;
2544 drawPlayerSetupInputInfo(player_nr);
2546 else if (IN_VIS_FIELD(x, y) &&
2547 y >= pos_start && y <= pos_end &&
2548 !(y >= pos_empty1 && y <= pos_empty2))
2554 drawCursor(y, FC_RED);
2555 drawCursor(choice, FC_BLUE);
2563 char *device_name = setup.input[player_nr].joy.device_name;
2565 if (!setup.input[player_nr].use_joystick)
2567 int new_device_nr = (dx >= 0 ? 0 : MAX_PLAYERS - 1);
2569 setJoystickDeviceToNr(device_name, new_device_nr);
2570 setup.input[player_nr].use_joystick = TRUE;
2574 int device_nr = getJoystickNrFromDeviceName(device_name);
2575 int new_device_nr = device_nr + (dx >= 0 ? +1 : -1);
2577 if (new_device_nr < 0 || new_device_nr >= MAX_PLAYERS)
2578 setup.input[player_nr].use_joystick = FALSE;
2580 setJoystickDeviceToNr(device_name, new_device_nr);
2583 drawPlayerSetupInputInfo(player_nr);
2587 if (setup.input[player_nr].use_joystick)
2590 CalibrateJoystick(player_nr);
2593 CustomizeKeyboard(player_nr);
2595 else if (y == pos_end)
2599 setup_mode = SETUP_MODE_MAIN;
2606 void CustomizeKeyboard(int player_nr)
2610 boolean finished = FALSE;
2611 static struct SetupKeyboardInfo custom_key;
2616 } customize_step[] =
2618 { &custom_key.left, "Move Left" },
2619 { &custom_key.right, "Move Right" },
2620 { &custom_key.up, "Move Up" },
2621 { &custom_key.down, "Move Down" },
2622 { &custom_key.snap, "Snap Field" },
2623 { &custom_key.drop, "Drop Element" }
2626 /* read existing key bindings from player setup */
2627 custom_key = setup.input[player_nr].key;
2630 DrawText(mSX + 16, mSY + 16, "Keyboard Input", FONT_TITLE_1);
2636 DrawText(mSX, mSY + (2+2*step_nr)*32,
2637 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
2638 DrawText(mSX, mSY + (2+2*step_nr+1)*32,
2639 "Key:", FONT_INPUT_1_ACTIVE);
2640 DrawText(mSX + 4*32, mSY + (2+2*step_nr+1)*32,
2641 getKeyNameFromKey(*customize_step[step_nr].key), FONT_VALUE_OLD);
2645 if (PendingEvent()) /* got event */
2653 case EVENT_KEYPRESS:
2655 Key key = GetEventKey((KeyEvent *)&event, FALSE);
2657 if (key == KSYM_Escape || (key == KSYM_Return && step_nr == 6))
2663 /* all keys configured -- wait for "Escape" or "Return" key */
2667 /* press 'Enter' to keep the existing key binding */
2668 if (key == KSYM_Return)
2669 key = *customize_step[step_nr].key;
2671 /* check if key already used */
2672 for (i = 0; i < step_nr; i++)
2673 if (*customize_step[i].key == key)
2678 /* got new key binding */
2679 *customize_step[step_nr].key = key;
2680 DrawText(mSX + 4*32, mSY + (2+2*step_nr+1)*32,
2682 DrawText(mSX + 4*32, mSY + (2+2*step_nr+1)*32,
2683 getKeyNameFromKey(key), FONT_VALUE_1);
2686 /* un-highlight last query */
2687 DrawText(mSX, mSY+(2+2*(step_nr-1))*32,
2688 customize_step[step_nr-1].text, FONT_MENU_1);
2689 DrawText(mSX, mSY+(2+2*(step_nr-1)+1)*32,
2690 "Key:", FONT_MENU_1);
2692 /* press 'Enter' to leave */
2695 DrawText(mSX + 16, mSY + 15*32+16,
2696 "Press Enter", FONT_TITLE_1);
2700 /* query next key binding */
2701 DrawText(mSX, mSY+(2+2*step_nr)*32,
2702 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
2703 DrawText(mSX, mSY+(2+2*step_nr+1)*32,
2704 "Key:", FONT_INPUT_1_ACTIVE);
2705 DrawText(mSX + 4*32, mSY+(2+2*step_nr+1)*32,
2706 getKeyNameFromKey(*customize_step[step_nr].key),
2711 case EVENT_KEYRELEASE:
2712 key_joystick_mapping = 0;
2716 HandleOtherEvents(&event);
2724 /* don't eat all CPU time */
2728 /* write new key bindings back to player setup */
2729 setup.input[player_nr].key = custom_key;
2732 DrawSetupScreen_Input();
2735 static boolean CalibrateJoystickMain(int player_nr)
2737 int new_joystick_xleft = JOYSTICK_XMIDDLE;
2738 int new_joystick_xright = JOYSTICK_XMIDDLE;
2739 int new_joystick_yupper = JOYSTICK_YMIDDLE;
2740 int new_joystick_ylower = JOYSTICK_YMIDDLE;
2741 int new_joystick_xmiddle, new_joystick_ymiddle;
2743 int joystick_fd = joystick.fd[player_nr];
2744 int x, y, last_x, last_y, xpos = 8, ypos = 3;
2745 boolean check[3][3];
2746 int check_remaining = 3 * 3;
2751 if (joystick.status == JOYSTICK_NOT_AVAILABLE)
2754 if (joystick_fd < 0 || !setup.input[player_nr].use_joystick)
2759 for (y = 0; y < 3; y++)
2761 for (x = 0; x < 3; x++)
2763 DrawGraphic(xpos + x - 1, ypos + y - 1, IMG_MENU_CALIBRATE_BLUE, 0);
2764 check[x][y] = FALSE;
2768 DrawText(mSX, mSY + 6 * 32, " ROTATE JOYSTICK ", FONT_TITLE_1);
2769 DrawText(mSX, mSY + 7 * 32, "IN ALL DIRECTIONS", FONT_TITLE_1);
2770 DrawText(mSX + 16, mSY + 9 * 32, " IF ALL BALLS ", FONT_TITLE_1);
2771 DrawText(mSX, mSY + 10 * 32, " ARE YELLOW, ", FONT_TITLE_1);
2772 DrawText(mSX, mSY + 11 * 32, " CENTER JOYSTICK ", FONT_TITLE_1);
2773 DrawText(mSX, mSY + 12 * 32, " AND ", FONT_TITLE_1);
2774 DrawText(mSX, mSY + 13 * 32, "PRESS ANY BUTTON!", FONT_TITLE_1);
2776 joy_value = Joystick(player_nr);
2777 last_x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
2778 last_y = (joy_value & JOY_UP ? -1 : joy_value & JOY_DOWN ? +1 : 0);
2780 /* eventually uncalibrated center position (joystick could be uncentered) */
2781 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
2784 new_joystick_xmiddle = joy_x;
2785 new_joystick_ymiddle = joy_y;
2787 DrawGraphic(xpos + last_x, ypos + last_y, IMG_MENU_CALIBRATE_RED, 0);
2790 while (Joystick(player_nr) & JOY_BUTTON); /* wait for released button */
2795 if (PendingEvent()) /* got event */
2803 case EVENT_KEYPRESS:
2804 switch(GetEventKey((KeyEvent *)&event, TRUE))
2807 if (check_remaining == 0)
2820 case EVENT_KEYRELEASE:
2821 key_joystick_mapping = 0;
2825 HandleOtherEvents(&event);
2830 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
2833 new_joystick_xleft = MIN(new_joystick_xleft, joy_x);
2834 new_joystick_xright = MAX(new_joystick_xright, joy_x);
2835 new_joystick_yupper = MIN(new_joystick_yupper, joy_y);
2836 new_joystick_ylower = MAX(new_joystick_ylower, joy_y);
2838 setup.input[player_nr].joy.xleft = new_joystick_xleft;
2839 setup.input[player_nr].joy.yupper = new_joystick_yupper;
2840 setup.input[player_nr].joy.xright = new_joystick_xright;
2841 setup.input[player_nr].joy.ylower = new_joystick_ylower;
2842 setup.input[player_nr].joy.xmiddle = new_joystick_xmiddle;
2843 setup.input[player_nr].joy.ymiddle = new_joystick_ymiddle;
2845 CheckJoystickData();
2847 joy_value = Joystick(player_nr);
2849 if (joy_value & JOY_BUTTON && check_remaining == 0)
2852 x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
2853 y = (joy_value & JOY_UP ? -1 : joy_value & JOY_DOWN ? +1 : 0);
2855 if (x != last_x || y != last_y)
2857 DrawGraphic(xpos + last_x, ypos + last_y, IMG_MENU_CALIBRATE_YELLOW, 0);
2858 DrawGraphic(xpos + x, ypos + y, IMG_MENU_CALIBRATE_RED, 0);
2863 if (check_remaining > 0 && !check[x+1][y+1])
2865 check[x+1][y+1] = TRUE;
2871 printf("LEFT / MIDDLE / RIGHT == %d / %d / %d\n",
2872 setup.input[player_nr].joy.xleft,
2873 setup.input[player_nr].joy.xmiddle,
2874 setup.input[player_nr].joy.xright);
2875 printf("UP / MIDDLE / DOWN == %d / %d / %d\n",
2876 setup.input[player_nr].joy.yupper,
2877 setup.input[player_nr].joy.ymiddle,
2878 setup.input[player_nr].joy.ylower);
2887 /* don't eat all CPU time */
2891 /* calibrated center position (joystick should now be centered) */
2892 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
2895 new_joystick_xmiddle = joy_x;
2896 new_joystick_ymiddle = joy_y;
2900 DrawSetupScreen_Input();
2902 /* wait until the last pressed button was released */
2903 while (Joystick(player_nr) & JOY_BUTTON)
2905 if (PendingEvent()) /* got event */
2910 HandleOtherEvents(&event);
2919 void CalibrateJoystick(int player_nr)
2921 if (!CalibrateJoystickMain(player_nr))
2925 DrawText(mSX + 16, mSY + 6 * 32, " JOYSTICK NOT ", FONT_TITLE_1);
2926 DrawText(mSX, mSY + 7 * 32, " AVAILABLE ", FONT_TITLE_1);
2928 Delay(2000); /* show error message for two seconds */
2932 void DrawSetupScreen()
2934 DeactivateJoystick();
2936 SetMainBackgroundImage(IMG_BACKGROUND_SETUP);
2938 if (setup_mode == SETUP_MODE_INPUT)
2939 DrawSetupScreen_Input();
2940 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
2941 DrawChooseTree(&artwork.gfx_current);
2942 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
2943 DrawChooseTree(&artwork.snd_current);
2944 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
2945 DrawChooseTree(&artwork.mus_current);
2947 DrawSetupScreen_Generic();
2953 void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
2955 if (setup_mode == SETUP_MODE_INPUT)
2956 HandleSetupScreen_Input(mx, my, dx, dy, button);
2957 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
2958 HandleChooseTree(mx, my, dx, dy, button, &artwork.gfx_current);
2959 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
2960 HandleChooseTree(mx, my, dx, dy, button, &artwork.snd_current);
2961 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
2962 HandleChooseTree(mx, my, dx, dy, button, &artwork.mus_current);
2964 HandleSetupScreen_Generic(mx, my, dx, dy, button);
2969 void HandleGameActions()
2971 if (game_status != GAME_MODE_PLAYING)
2974 /* !!! FIX THIS (START) !!! */
2975 if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
2977 byte *recorded_player_action;
2978 byte summarized_player_action = 0;
2979 byte tape_action[MAX_PLAYERS];
2982 if (level.native_em_level->lev->home == 0) /* all players at home */
2986 if (!TAPE_IS_STOPPED(tape))
2989 if (game_status != GAME_MODE_PLAYING)
2993 if (level.native_em_level->ply1->alive == 0 &&
2994 level.native_em_level->ply2->alive == 0) /* all dead */
2995 AllPlayersGone = TRUE;
2997 if (AllPlayersGone && !TAPE_IS_STOPPED(tape))
3000 /* --- game actions --- */
3004 /* don't use 100% CPU while in pause mode -- this should better be solved
3005 like in the R'n'D game engine! */
3012 recorded_player_action = (tape.playing ? TapePlayAction() : NULL);
3015 /* !!! CHECK THIS (tape.pausing is always FALSE here!) !!! */
3016 if (recorded_player_action == NULL && tape.pausing)
3020 for (i = 0; i < MAX_PLAYERS; i++)
3022 summarized_player_action |= stored_player[i].action;
3024 if (!network_playing)
3025 stored_player[i].effective_action = stored_player[i].action;
3028 if (!options.network && !setup.team_mode)
3029 local_player->effective_action = summarized_player_action;
3031 if (recorded_player_action != NULL)
3032 for (i = 0; i < MAX_PLAYERS; i++)
3033 stored_player[i].effective_action = recorded_player_action[i];
3035 for (i = 0; i < MAX_PLAYERS; i++)
3037 tape_action[i] = stored_player[i].effective_action;
3039 /* !!! (this does not happen in the EM engine) !!! */
3040 if (tape.recording && tape_action[i] && !tape.player_participates[i])
3041 tape.player_participates[i] = TRUE; /* player just appeared from CE */
3044 /* only save actions from input devices, but not programmed actions */
3046 TapeRecordAction(tape_action);
3048 GameActions_EM(local_player->effective_action);
3050 if (TimeFrames >= FRAMES_PER_SECOND)
3055 if (!level.use_step_counter)
3063 if (TimeLeft <= 10 && setup.time_limit)
3064 PlaySoundStereo(SND_GAME_RUNNING_OUT_OF_TIME, SOUND_MIDDLE);
3066 DrawGameValue_Time(TimeLeft);
3068 if (!TimeLeft && setup.time_limit)
3069 level.native_em_level->lev->killed_out_of_time = TRUE;
3071 else if (level.time == 0 && level.native_em_level->lev->home > 0)
3072 DrawGameValue_Time(TimePlayed);
3074 level.native_em_level->lev->time =
3075 (level.time == 0 ? TimePlayed : TimeLeft);
3078 if (tape.recording || tape.playing)
3079 DrawVideoDisplay(VIDEO_STATE_TIME_ON, TapeTime);
3089 if (game.restart_level)
3090 StartGameActions(options.network, setup.autorecord, NEW_RANDOMIZE);
3092 if (local_player->LevelSolved)
3095 if (AllPlayersGone && !TAPE_IS_STOPPED(tape))
3101 if (tape.auto_play && !tape.playing)
3102 AutoPlayTape(); /* continue automatically playing next tape */
3106 void StartGameActions(boolean init_network_game, boolean record_tape,
3110 TapeStartRecording(random_seed);
3112 #if defined(NETWORK_AVALIABLE)
3113 if (init_network_game)
3115 SendToServer_StartPlaying();
3123 game_status = GAME_MODE_PLAYING;
3125 InitRND(random_seed);
3130 /* ---------- new screen button stuff -------------------------------------- */
3132 /* graphic position and size values for buttons and scrollbars */
3133 #define SC_SCROLLBUTTON_XSIZE TILEX
3134 #define SC_SCROLLBUTTON_YSIZE TILEY
3136 #define SC_SCROLL_VERTICAL_XSIZE SC_SCROLLBUTTON_XSIZE
3137 #define SC_SCROLL_VERTICAL_YSIZE ((MAX_MENU_ENTRIES_ON_SCREEN - 2) * \
3138 SC_SCROLLBUTTON_YSIZE)
3139 #define SC_SCROLL_UP_XPOS (SXSIZE - SC_SCROLLBUTTON_XSIZE)
3140 #define SC_SCROLL_UP_YPOS (2 * SC_SCROLLBUTTON_YSIZE)
3141 #define SC_SCROLL_VERTICAL_XPOS SC_SCROLL_UP_XPOS
3142 #define SC_SCROLL_VERTICAL_YPOS (SC_SCROLL_UP_YPOS + \
3143 SC_SCROLLBUTTON_YSIZE)
3144 #define SC_SCROLL_DOWN_XPOS SC_SCROLL_UP_XPOS
3145 #define SC_SCROLL_DOWN_YPOS (SC_SCROLL_VERTICAL_YPOS + \
3146 SC_SCROLL_VERTICAL_YSIZE)
3148 #define SC_BORDER_SIZE 14
3152 int gfx_unpressed, gfx_pressed;
3156 } scrollbutton_info[NUM_SCREEN_SCROLLBUTTONS] =
3159 IMG_MENU_BUTTON_UP, IMG_MENU_BUTTON_UP_ACTIVE,
3160 SC_SCROLL_UP_XPOS, SC_SCROLL_UP_YPOS,
3161 SCREEN_CTRL_ID_SCROLL_UP,
3165 IMG_MENU_BUTTON_DOWN, IMG_MENU_BUTTON_DOWN_ACTIVE,
3166 SC_SCROLL_DOWN_XPOS, SC_SCROLL_DOWN_YPOS,
3167 SCREEN_CTRL_ID_SCROLL_DOWN,
3174 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
3175 Bitmap **gfx_unpressed, **gfx_pressed;
3177 int gfx_unpressed, gfx_pressed;
3184 } scrollbar_info[NUM_SCREEN_SCROLLBARS] =
3187 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
3188 &scrollbar_bitmap[0], &scrollbar_bitmap[1],
3190 IMG_MENU_SCROLLBAR, IMG_MENU_SCROLLBAR_ACTIVE,
3192 SC_SCROLL_VERTICAL_XPOS, SC_SCROLL_VERTICAL_YPOS,
3193 SC_SCROLL_VERTICAL_XSIZE, SC_SCROLL_VERTICAL_YSIZE,
3194 GD_TYPE_SCROLLBAR_VERTICAL,
3195 SCREEN_CTRL_ID_SCROLL_VERTICAL,
3196 "scroll level series vertically"
3200 static void CreateScreenScrollbuttons()
3202 struct GadgetInfo *gi;
3203 unsigned long event_mask;
3206 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
3208 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
3209 int gfx_unpressed, gfx_pressed;
3210 int x, y, width, height;
3211 int gd_x1, gd_x2, gd_y1, gd_y2;
3212 int id = scrollbutton_info[i].gadget_id;
3214 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
3216 x = mSX + scrollbutton_info[i].x + menu.scrollbar_xoffset;
3217 y = mSY + scrollbutton_info[i].y;
3218 width = SC_SCROLLBUTTON_XSIZE;
3219 height = SC_SCROLLBUTTON_YSIZE;
3221 if (id == SCREEN_CTRL_ID_SCROLL_DOWN)
3222 y = mSY + (SC_SCROLL_VERTICAL_YPOS +
3223 (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE);
3225 gfx_unpressed = scrollbutton_info[i].gfx_unpressed;
3226 gfx_pressed = scrollbutton_info[i].gfx_pressed;
3227 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
3228 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
3229 gd_x1 = graphic_info[gfx_unpressed].src_x;
3230 gd_y1 = graphic_info[gfx_unpressed].src_y;
3231 gd_x2 = graphic_info[gfx_pressed].src_x;
3232 gd_y2 = graphic_info[gfx_pressed].src_y;
3234 gi = CreateGadget(GDI_CUSTOM_ID, id,
3235 GDI_CUSTOM_TYPE_ID, i,
3236 GDI_INFO_TEXT, scrollbutton_info[i].infotext,
3241 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
3242 GDI_STATE, GD_BUTTON_UNPRESSED,
3243 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
3244 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
3245 GDI_DIRECT_DRAW, FALSE,
3246 GDI_EVENT_MASK, event_mask,
3247 GDI_CALLBACK_ACTION, HandleScreenGadgets,
3251 Error(ERR_EXIT, "cannot create gadget");
3253 screen_gadget[id] = gi;
3257 static void CreateScreenScrollbars()
3261 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
3263 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
3264 #if !defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
3265 int gfx_unpressed, gfx_pressed;
3267 int x, y, width, height;
3268 int gd_x1, gd_x2, gd_y1, gd_y2;
3269 struct GadgetInfo *gi;
3270 int items_max, items_visible, item_position;
3271 unsigned long event_mask;
3272 int num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
3273 int id = scrollbar_info[i].gadget_id;
3275 event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
3277 x = mSX + scrollbar_info[i].x + menu.scrollbar_xoffset;
3278 y = mSY + scrollbar_info[i].y;
3279 width = scrollbar_info[i].width;
3280 height = scrollbar_info[i].height;
3282 if (id == SCREEN_CTRL_ID_SCROLL_VERTICAL)
3283 height = (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE;
3285 items_max = num_page_entries;
3286 items_visible = num_page_entries;
3289 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
3290 gd_bitmap_unpressed = *scrollbar_info[i].gfx_unpressed;
3291 gd_bitmap_pressed = *scrollbar_info[i].gfx_pressed;
3297 gfx_unpressed = scrollbar_info[i].gfx_unpressed;
3298 gfx_pressed = scrollbar_info[i].gfx_pressed;
3299 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
3300 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
3301 gd_x1 = graphic_info[gfx_unpressed].src_x;
3302 gd_y1 = graphic_info[gfx_unpressed].src_y;
3303 gd_x2 = graphic_info[gfx_pressed].src_x;
3304 gd_y2 = graphic_info[gfx_pressed].src_y;
3307 gi = CreateGadget(GDI_CUSTOM_ID, id,
3308 GDI_CUSTOM_TYPE_ID, i,
3309 GDI_INFO_TEXT, scrollbar_info[i].infotext,
3314 GDI_TYPE, scrollbar_info[i].type,
3315 GDI_SCROLLBAR_ITEMS_MAX, items_max,
3316 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
3317 GDI_SCROLLBAR_ITEM_POSITION, item_position,
3318 GDI_STATE, GD_BUTTON_UNPRESSED,
3319 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
3320 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
3321 GDI_BORDER_SIZE, SC_BORDER_SIZE, SC_BORDER_SIZE,
3322 GDI_DIRECT_DRAW, FALSE,
3323 GDI_EVENT_MASK, event_mask,
3324 GDI_CALLBACK_ACTION, HandleScreenGadgets,
3328 Error(ERR_EXIT, "cannot create gadget");
3330 screen_gadget[id] = gi;
3334 void CreateScreenGadgets()
3336 int last_game_status = game_status; /* save current game status */
3338 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
3341 for (i = 0; i < NUM_SCROLLBAR_BITMAPS; i++)
3343 scrollbar_bitmap[i] = CreateBitmap(TILEX, TILEY, DEFAULT_DEPTH);
3345 /* copy pointers to clip mask and GC */
3346 scrollbar_bitmap[i]->clip_mask =
3347 graphic_info[IMG_MENU_SCROLLBAR + i].clip_mask;
3348 scrollbar_bitmap[i]->stored_clip_gc =
3349 graphic_info[IMG_MENU_SCROLLBAR + i].clip_gc;
3351 BlitBitmap(graphic_info[IMG_MENU_SCROLLBAR + i].bitmap,
3352 scrollbar_bitmap[i],
3353 graphic_info[IMG_MENU_SCROLLBAR + i].src_x,
3354 graphic_info[IMG_MENU_SCROLLBAR + i].src_y,
3355 TILEX, TILEY, 0, 0);
3359 /* force LEVELS draw offset for scrollbar / scrollbutton gadgets */
3360 game_status = GAME_MODE_LEVELS;
3362 CreateScreenScrollbuttons();
3363 CreateScreenScrollbars();
3365 game_status = last_game_status; /* restore current game status */
3368 void FreeScreenGadgets()
3372 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
3373 for (i = 0; i < NUM_SCROLLBAR_BITMAPS; i++)
3375 /* prevent freeing clip mask and GC twice */
3376 scrollbar_bitmap[i]->clip_mask = None;
3377 scrollbar_bitmap[i]->stored_clip_gc = None;
3379 FreeBitmap(scrollbar_bitmap[i]);
3383 for (i = 0; i < NUM_SCREEN_GADGETS; i++)
3384 FreeGadget(screen_gadget[i]);
3387 void MapChooseTreeGadgets(TreeInfo *ti)
3389 int num_entries = numTreeInfoInGroup(ti);
3392 if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
3395 for (i = 0; i < NUM_SCREEN_GADGETS; i++)
3396 MapGadget(screen_gadget[i]);
3400 void UnmapChooseTreeGadgets()
3404 for (i = 0; i < NUM_SCREEN_GADGETS; i++)
3405 UnmapGadget(screen_gadget[i]);
3409 static void HandleScreenGadgets(struct GadgetInfo *gi)
3411 int id = gi->custom_id;
3413 if (game_status != GAME_MODE_LEVELS && game_status != GAME_MODE_SETUP)
3418 case SCREEN_CTRL_ID_SCROLL_UP:
3419 if (game_status == GAME_MODE_LEVELS)
3420 HandleChooseLevel(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
3421 else if (game_status == GAME_MODE_SETUP)
3422 HandleSetupScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
3425 case SCREEN_CTRL_ID_SCROLL_DOWN:
3426 if (game_status == GAME_MODE_LEVELS)
3427 HandleChooseLevel(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
3428 else if (game_status == GAME_MODE_SETUP)
3429 HandleSetupScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
3432 case SCREEN_CTRL_ID_SCROLL_VERTICAL:
3433 if (game_status == GAME_MODE_LEVELS)
3434 HandleChooseLevel(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
3435 else if (game_status == GAME_MODE_SETUP)
3436 HandleSetupScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);