added new screen fading option ".auto_delay_unit" (currently not used)
[rocksndiamonds.git] / src / screens.c
index 66cc27afbcb4efc4acdfcb671adb3a1d1bf3f8df..933be2a19ef4977b993f2ceb1bcaf86c3d6e9b41 100644 (file)
@@ -988,6 +988,7 @@ static struct TitleFadingInfo getTitleFading(struct TitleControlInfo *tci)
   ti.fade_delay = tmi.fade_delay;
   ti.post_delay = tmi.post_delay;
   ti.auto_delay = tmi.auto_delay;
+  ti.auto_delay_unit = tmi.auto_delay_unit;
 
   return ti;
 }
@@ -4705,7 +4706,8 @@ void HandleHallOfFame(int mx, int my, int dx, int dy, int button)
 
     FadeSound(SND_BACKGROUND_SCORES);
 
-    if (game_status_last_screen == GAME_MODE_PLAYING &&
+    if (button == MB_MENU_CHOICE &&
+       game_status_last_screen == GAME_MODE_PLAYING &&
        setup.auto_play_next_level && setup.increment_levels &&
        level_nr < leveldir_current->last_level &&
        !network_playing)