ti.fade_delay = tmi.fade_delay;
ti.post_delay = tmi.post_delay;
ti.auto_delay = tmi.auto_delay;
+ ti.auto_delay_unit = tmi.auto_delay_unit;
return ti;
}
FadeSound(SND_BACKGROUND_SCORES);
- if (game_status_last_screen == GAME_MODE_PLAYING &&
+ if (button == MB_MENU_CHOICE &&
+ game_status_last_screen == GAME_MODE_PLAYING &&
setup.auto_play_next_level && setup.increment_levels &&
level_nr < leveldir_current->last_level &&
!network_playing)