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added new screen fading option ".auto_delay_unit" (currently not used)
[rocksndiamonds.git]
/
src
/
screens.c
diff --git
a/src/screens.c
b/src/screens.c
index 66cc27afbcb4efc4acdfcb671adb3a1d1bf3f8df..933be2a19ef4977b993f2ceb1bcaf86c3d6e9b41 100644
(file)
--- a/
src/screens.c
+++ b/
src/screens.c
@@
-988,6
+988,7
@@
static struct TitleFadingInfo getTitleFading(struct TitleControlInfo *tci)
ti.fade_delay = tmi.fade_delay;
ti.post_delay = tmi.post_delay;
ti.auto_delay = tmi.auto_delay;
ti.fade_delay = tmi.fade_delay;
ti.post_delay = tmi.post_delay;
ti.auto_delay = tmi.auto_delay;
+ ti.auto_delay_unit = tmi.auto_delay_unit;
return ti;
}
return ti;
}
@@
-4705,7
+4706,8
@@
void HandleHallOfFame(int mx, int my, int dx, int dy, int button)
FadeSound(SND_BACKGROUND_SCORES);
FadeSound(SND_BACKGROUND_SCORES);
- if (game_status_last_screen == GAME_MODE_PLAYING &&
+ if (button == MB_MENU_CHOICE &&
+ game_status_last_screen == GAME_MODE_PLAYING &&
setup.auto_play_next_level && setup.increment_levels &&
level_nr < leveldir_current->last_level &&
!network_playing)
setup.auto_play_next_level && setup.increment_levels &&
level_nr < leveldir_current->last_level &&
!network_playing)