rnd-20060226-3-src
[rocksndiamonds.git] / src / screens.c
index 4a9e2ffbc97cb9a9a0d534f3ff57d0e2fe5d0bc0..5b207805d1ee1647919aae723d91d6954660a35f 100644 (file)
 #define SETUP_MODE_GAME                        1
 #define SETUP_MODE_EDITOR              2
 #define SETUP_MODE_INPUT               3
-#define SETUP_MODE_SHORTCUT            4
-#define SETUP_MODE_GRAPHICS            5
-#define SETUP_MODE_SOUND               6
-#define SETUP_MODE_ARTWORK             7
-#define SETUP_MODE_CHOOSE_GRAPHICS     8
-#define SETUP_MODE_CHOOSE_SOUNDS       9
-#define SETUP_MODE_CHOOSE_MUSIC                10
+#define SETUP_MODE_SHORTCUT_1          4
+#define SETUP_MODE_SHORTCUT_2          5
+#define SETUP_MODE_GRAPHICS            6
+#define SETUP_MODE_SOUND               7
+#define SETUP_MODE_ARTWORK             8
+#define SETUP_MODE_CHOOSE_GRAPHICS     9
+#define SETUP_MODE_CHOOSE_SOUNDS       10
+#define SETUP_MODE_CHOOSE_MUSIC                11
 
-#define MAX_SETUP_MODES                        11
+#define MAX_SETUP_MODES                        12
 
 /* for input setup functions */
 #define SETUPINPUT_SCREEN_POS_START    0
@@ -2006,9 +2007,15 @@ static void execSetupInput()
   DrawSetupScreen();
 }
 
-static void execSetupShortcut()
+static void execSetupShortcut1()
 {
-  setup_mode = SETUP_MODE_SHORTCUT;
+  setup_mode = SETUP_MODE_SHORTCUT_1;
+  DrawSetupScreen();
+}
+
+static void execSetupShortcut2()
+{
+  setup_mode = SETUP_MODE_SHORTCUT_2;
   DrawSetupScreen();
 }
 
@@ -2026,13 +2033,14 @@ static void execSaveAndExitSetup()
 
 static struct TokenInfo setup_info_main[] =
 {
-  { TYPE_ENTER_MENU,   execSetupGame,          "Game Settings"         },
-  { TYPE_ENTER_MENU,   execSetupEditor,        "Editor Settings"       },
+  { TYPE_ENTER_MENU,   execSetupGame,          "Game & Menu"           },
+  { TYPE_ENTER_MENU,   execSetupEditor,        "Editor"                },
   { TYPE_ENTER_MENU,   execSetupGraphics,      "Graphics"              },
   { TYPE_ENTER_MENU,   execSetupSound,         "Sound & Music"         },
   { TYPE_ENTER_MENU,   execSetupArtwork,       "Custom Artwork"        },
   { TYPE_ENTER_MENU,   execSetupInput,         "Input Devices"         },
-  { TYPE_ENTER_MENU,   execSetupShortcut,      "Key Shortcuts"         },
+  { TYPE_ENTER_MENU,   execSetupShortcut1,     "Key Shortcuts 1"       },
+  { TYPE_ENTER_MENU,   execSetupShortcut2,     "Key Shortcuts 2"       },
   { TYPE_EMPTY,                NULL,                   ""                      },
   { TYPE_LEAVE_MENU,   execExitSetup,          "Exit"                  },
   { TYPE_LEAVE_MENU,   execSaveAndExitSetup,   "Save and Exit"         },
@@ -2042,12 +2050,11 @@ static struct TokenInfo setup_info_main[] =
 
 static struct TokenInfo setup_info_game[] =
 {
-  { TYPE_SWITCH,       &setup.team_mode,       "Team-Mode:"            },
+  { TYPE_SWITCH,       &setup.team_mode,       "Team-Mode (Multi-Player):" },
   { TYPE_SWITCH,       &setup.handicap,        "Handicap:"             },
-  { TYPE_SWITCH,       &setup.skip_levels,     "Skip Levels:"          },
-  { TYPE_SWITCH,       &setup.time_limit,      "Timelimit:"            },
-  { TYPE_SWITCH,       &setup.autorecord,      "Auto-Record:"          },
-  { TYPE_SWITCH,       &setup.quick_switch,    "Quick Switch:"         },
+  { TYPE_SWITCH,       &setup.skip_levels,     "Skip Unsolved Levels:" },
+  { TYPE_SWITCH,       &setup.time_limit,      "Time Limit:"           },
+  { TYPE_SWITCH,       &setup.autorecord,      "Auto-Record Tapes:"    },
   { TYPE_EMPTY,                NULL,                   ""                      },
   { TYPE_LEAVE_MENU,   execSetupMain,          "Back"                  },
 
@@ -2062,20 +2069,20 @@ static struct TokenInfo setup_info_editor[] =
 
 #if 0
 #else
-  { TYPE_SWITCH,       &setup.editor.el_boulderdash,   "BoulderDash:"  },
+  { TYPE_SWITCH,       &setup.editor.el_boulderdash,   "Boulder Dash:" },
   { TYPE_SWITCH,       &setup.editor.el_emerald_mine,  "Emerald Mine:" },
-  { TYPE_SWITCH,       &setup.editor.el_emerald_mine_club,"E.M.C.:"    },
-  { TYPE_SWITCH,       &setup.editor.el_more,          "R'n'D:"        },
+  { TYPE_SWITCH, &setup.editor.el_emerald_mine_club,   "Emerald Mine Club:" },
+  { TYPE_SWITCH,       &setup.editor.el_more,          "Rocks'n'Diamonds:" },
   { TYPE_SWITCH,       &setup.editor.el_sokoban,       "Sokoban:"      },
   { TYPE_SWITCH,       &setup.editor.el_supaplex,      "Supaplex:"     },
-  { TYPE_SWITCH,       &setup.editor.el_diamond_caves, "DC II:"        },
-  { TYPE_SWITCH,       &setup.editor.el_dx_boulderdash,"DX BD:"        },
+  { TYPE_SWITCH,       &setup.editor.el_diamond_caves, "Diamond Caves II:" },
+  { TYPE_SWITCH,       &setup.editor.el_dx_boulderdash,"DX-Boulderdash:" },
 #endif
-  { TYPE_SWITCH,       &setup.editor.el_chars,         "Characters:"   },
-  { TYPE_SWITCH,       &setup.editor.el_custom,        "Custom:"       },
+  { TYPE_SWITCH,       &setup.editor.el_chars,         "Text Characters:" },
+  { TYPE_SWITCH,       &setup.editor.el_custom,  "Custom & Group Elements:" },
   { TYPE_SWITCH,       &setup.editor.el_headlines,     "Headlines:"    },
-  { TYPE_SWITCH,       &setup.editor.el_user_defined,  "User defined:" },
-  { TYPE_SWITCH,       &setup.editor.el_dynamic,       "Dynamic:"      },
+  { TYPE_SWITCH, &setup.editor.el_user_defined, "User defined element list:" },
+  { TYPE_SWITCH,       &setup.editor.el_dynamic,  "Dynamic level elements:" },
   { TYPE_EMPTY,                NULL,                   ""                      },
   { TYPE_LEAVE_MENU,   execSetupMain,          "Back"                  },
 
@@ -2084,14 +2091,15 @@ static struct TokenInfo setup_info_editor[] =
 
 static struct TokenInfo setup_info_graphics[] =
 {
-  { TYPE_SWITCH,       &setup.fullscreen,      "Fullscreen:"           },
-  { TYPE_SWITCH,       &setup.scroll_delay,    "Scroll Delay:"         },
-  { TYPE_SWITCH,       &setup.soft_scrolling,  "Soft Scroll.:"         },
+  { TYPE_SWITCH,       &setup.fullscreen,      "Fullscreen Mode:"      },
+  { TYPE_SWITCH,       &setup.scroll_delay,    "Delayed Scrolling:"    },
+  { TYPE_SWITCH,       &setup.soft_scrolling,  "Soft Scrolling:"       },
 #if 0
-  { TYPE_SWITCH,       &setup.double_buffering,"Buffered gfx:"         },
+  { TYPE_SWITCH,       &setup.double_buffering,"Double-Buffering:"     },
   { TYPE_SWITCH,       &setup.fading,          "Fading:"               },
 #endif
-  { TYPE_SWITCH,       &setup.quick_doors,     "Quick Doors:"          },
+  { TYPE_SWITCH,       &setup.quick_switch,    "Quick Player Focus Switch:" },
+  { TYPE_SWITCH,       &setup.quick_doors,     "Quick Menu Doors:"     },
   { TYPE_SWITCH,       &setup.toons,           "Toons:"                },
   { TYPE_EMPTY,                NULL,                   ""                      },
   { TYPE_LEAVE_MENU,   execSetupMain,          "Back"                  },
@@ -2101,9 +2109,9 @@ static struct TokenInfo setup_info_graphics[] =
 
 static struct TokenInfo setup_info_sound[] =
 {
-  { TYPE_SWITCH,       &setup.sound_simple,    "Simple Sound:"         },
-  { TYPE_SWITCH,       &setup.sound_loops,     "Sound Loops:"          },
-  { TYPE_SWITCH,       &setup.sound_music,     "Game Music:"           },
+  { TYPE_SWITCH,       &setup.sound_simple,    "Sound Effects (Normal):"  },
+  { TYPE_SWITCH,       &setup.sound_loops,     "Sound Effects (Looping):" },
+  { TYPE_SWITCH,       &setup.sound_music,     "Music:"                },
   { TYPE_EMPTY,                NULL,                   ""                      },
   { TYPE_LEAVE_MENU,   execSetupMain,          "Back"                  },
 
@@ -2119,26 +2127,51 @@ static struct TokenInfo setup_info_artwork[] =
   { TYPE_ENTER_MENU,   execSetupChooseMusic,   "Custom Music"          },
   { TYPE_STRING,       &music_set_name,        ""                      },
   { TYPE_EMPTY,                NULL,                   ""                      },
+#if 1
+  { TYPE_YES_NO, &setup.override_level_graphics,"Override Level Graphics:" },
+  { TYPE_YES_NO, &setup.override_level_sounds, "Override Level Sounds:"   },
+  { TYPE_YES_NO, &setup.override_level_music,  "Override Level Music:"    },
+#else
   { TYPE_STRING,       NULL,                   "Override Level Artwork:"},
   { TYPE_YES_NO,       &setup.override_level_graphics, "Graphics:"     },
   { TYPE_YES_NO,       &setup.override_level_sounds,   "Sounds:"       },
   { TYPE_YES_NO,       &setup.override_level_music,    "Music:"        },
+#endif
   { TYPE_EMPTY,                NULL,                   ""                      },
   { TYPE_LEAVE_MENU,   execSetupMain,          "Back"                  },
 
   { 0,                 NULL,                   NULL                    }
 };
 
-static struct TokenInfo setup_info_shortcut[] =
+static struct TokenInfo setup_info_shortcut_1[] =
 {
-  { TYPE_KEYTEXT,      NULL,                   "Quick Save Game:",     },
-  { TYPE_KEY,          &setup.shortcut.save_game,      ""              },
-  { TYPE_KEYTEXT,      NULL,                   "Quick Load Game:",     },
-  { TYPE_KEY,          &setup.shortcut.load_game,      ""              },
-  { TYPE_KEYTEXT,      NULL,                   "Toggle Pause:",        },
-  { TYPE_KEY,          &setup.shortcut.toggle_pause,   ""              },
+  { TYPE_KEYTEXT,      NULL,           "Quick Save Game to Tape:",     },
+  { TYPE_KEY,          &setup.shortcut.save_game, ""                   },
+  { TYPE_KEYTEXT,      NULL,           "Quick Load Game from Tape:",   },
+  { TYPE_KEY,          &setup.shortcut.load_game, ""                   },
+  { TYPE_KEYTEXT,      NULL,           "Start Game & Toggle Pause:",   },
+  { TYPE_KEY,          &setup.shortcut.toggle_pause, ""                },
+  { TYPE_EMPTY,                NULL,                   ""                      },
+  { TYPE_YES_NO,       &setup.ask_on_escape,   "Ask on 'Esc' Key:"     },
+  { TYPE_YES_NO, &setup.ask_on_escape_editor,  "Ask on 'Esc' Key (Editor):" },
   { TYPE_EMPTY,                NULL,                   ""                      },
-  { TYPE_YES_NO,       &setup.ask_on_escape,   "Ask on Esc:"           },
+  { TYPE_LEAVE_MENU,   execSetupMain,          "Back"                  },
+
+  { 0,                 NULL,                   NULL                    }
+};
+
+static struct TokenInfo setup_info_shortcut_2[] =
+{
+  { TYPE_KEYTEXT,      NULL,           "Set Focus to Player 1:",       },
+  { TYPE_KEY,          &setup.shortcut.focus_player[0], ""             },
+  { TYPE_KEYTEXT,      NULL,           "Set Focus to Player 2:",       },
+  { TYPE_KEY,          &setup.shortcut.focus_player[1], ""             },
+  { TYPE_KEYTEXT,      NULL,           "Set Focus to Player 3:",       },
+  { TYPE_KEY,          &setup.shortcut.focus_player[2], ""             },
+  { TYPE_KEYTEXT,      NULL,           "Set Focus to Player 4:",       },
+  { TYPE_KEY,          &setup.shortcut.focus_player[3], ""             },
+  { TYPE_KEYTEXT,      NULL,           "Set Focus to All Players:",    },
+  { TYPE_KEY,          &setup.shortcut.focus_player_all, ""            },
   { TYPE_EMPTY,                NULL,                   ""                      },
   { TYPE_LEAVE_MENU,   execSetupMain,          "Back"                  },
 
@@ -2207,7 +2240,11 @@ static void drawSetupValue(int pos)
 
   if (type & TYPE_KEY)
   {
+#if 1
+    xpos = 1;
+#else
     xpos = 3;
+#endif
 
     if (type & TYPE_QUERY)
     {
@@ -2297,9 +2334,14 @@ static void DrawSetupScreen_Generic()
     setup_info = setup_info_artwork;
     title_string = "Custom Artwork";
   }
-  else if (setup_mode == SETUP_MODE_SHORTCUT)
+  else if (setup_mode == SETUP_MODE_SHORTCUT_1)
+  {
+    setup_info = setup_info_shortcut_1;
+    title_string = "Setup Shortcuts";
+  }
+  else if (setup_mode == SETUP_MODE_SHORTCUT_2)
   {
-    setup_info = setup_info_shortcut;
+    setup_info = setup_info_shortcut_2;
     title_string = "Setup Shortcuts";
   }
 
@@ -2323,8 +2365,16 @@ static void DrawSetupScreen_Generic()
        (value_ptr == &setup.fullscreen   && !video.fullscreen_available))
       setup_info[i].type |= TYPE_GHOSTED;
 
+#if 1
+    if (setup_info[i].type & (TYPE_SWITCH |
+                             TYPE_YES_NO |
+                             TYPE_STRING |
+                             TYPE_KEYTEXT))
+      font_nr = FONT_MENU_2;
+#else
     if (setup_info[i].type & TYPE_STRING)
       font_nr = FONT_MENU_2;
+#endif
 
     DrawText(mSX + 32, mSY + ypos * 32, setup_info[i].text, font_nr);