fixed bug with not redrawing level number in main menu changed by cursor
[rocksndiamonds.git] / src / screens.c
index 8defaee40fbeab0288b2a3822b699e9121630c00..3736a7da6a89f66b2f423978132b624aaa482aa1 100644 (file)
@@ -1928,6 +1928,7 @@ static void HandleMainMenu_SelectLevel(int step, int direction,
     UpdateScreenMenuGadgets(SCREEN_MASK_MAIN_HAS_SOLUTION, hasSolutionTape());
 
     // needed because DrawPreviewLevelInitial() takes some time
     UpdateScreenMenuGadgets(SCREEN_MASK_MAIN_HAS_SOLUTION, hasSolutionTape());
 
     // needed because DrawPreviewLevelInitial() takes some time
+    redraw_mask |= REDRAW_FIELD;
     BackToFront();
     // SyncDisplay();
   }
     BackToFront();
     // SyncDisplay();
   }