improved handling network protocol version mismatch
[rocksndiamonds.git] / src / network.c
index 6f06d610392aa6d6d3b36c11b2af5315254b6381..b0a6a0eee2fcc78096a6c25eae72a34cd4358b94 100644 (file)
@@ -48,6 +48,8 @@ static byte readbuffer[MAX_BUFFER_SIZE], writbuffer[MAX_BUFFER_SIZE];
 static byte *buffer = realbuffer + 4;
 static int nread = 0, nwrite = 0;
 static boolean stop_network_game = FALSE;
+static boolean stop_network_client = FALSE;
+static char stop_network_client_message[MAX_OUTPUT_LINESIZE + 1];
 
 static void DrawNetworkTextExt(char *message, int font_nr, boolean initialize)
 {
@@ -430,9 +432,15 @@ void SendToServer_MovePlayer(byte player_action)
 static void Handle_OP_BAD_PROTOCOL_VERSION()
 {
   Error(ERR_WARN, "protocol version mismatch");
-  Error(ERR_EXIT, "server expects %d.%d.x instead of %d.%d.%d",
+  Error(ERR_WARN, "server expects %d.%d.x instead of %d.%d.%d",
        buffer[2], buffer[3],
        PROTOCOL_VERSION_1, PROTOCOL_VERSION_2, PROTOCOL_VERSION_3);
+
+  sprintf(stop_network_client_message, "Network protocol version mismatch! Server expects version %d.%d.x instead of %d.%d.%d!",
+         buffer[2], buffer[3],
+         PROTOCOL_VERSION_1, PROTOCOL_VERSION_2, PROTOCOL_VERSION_3);
+
+  stop_network_client = TRUE;
 }
 
 static void Handle_OP_YOUR_NUMBER()
@@ -462,6 +470,8 @@ static void Handle_OP_YOUR_NUMBER()
     Error(ERR_EXIT, "sorry, more than %d players not allowed", MAX_PLAYERS);
 
   Error(ERR_NETWORK_CLIENT, "you get client # %d", new_client_nr);
+
+  stored_player[new_index_nr].connected_network = TRUE;
 }
 
 static void Handle_OP_NUMBER_WANTED()
@@ -618,8 +628,9 @@ static void Handle_OP_START_PLAYING()
   {
     Error(ERR_WARN, "no such level identifier: '%s'", new_leveldir_identifier);
 
-    new_leveldir = leveldir_first;
-    Error(ERR_WARN, "using default level set: '%s'", new_leveldir->identifier);
+    stop_network_game = TRUE;
+
+    return;
   }
 
   printf("OP_START_PLAYING: %d\n", buffer[0]);
@@ -642,8 +653,11 @@ static void Handle_OP_PAUSE_PLAYING()
   printf("OP_PAUSE_PLAYING: %d\n", buffer[0]);
   Error(ERR_NETWORK_CLIENT, "client %d pauses game", buffer[0]);
 
-  tape.pausing = TRUE;
-  DrawVideoDisplay(VIDEO_STATE_PAUSE_ON,0);
+  if (game_status == GAME_MODE_PLAYING)
+  {
+    tape.pausing = TRUE;
+    DrawVideoDisplay(VIDEO_STATE_PAUSE_ON,0);
+  }
 }
 
 static void Handle_OP_CONTINUE_PLAYING()
@@ -651,8 +665,11 @@ static void Handle_OP_CONTINUE_PLAYING()
   printf("OP_CONTINUE_PLAYING: %d\n", buffer[0]);
   Error(ERR_NETWORK_CLIENT, "client %d continues game", buffer[0]);
 
-  tape.pausing = FALSE;
-  DrawVideoDisplay(VIDEO_STATE_PAUSE_OFF,0);
+  if (game_status == GAME_MODE_PLAYING)
+  {
+    tape.pausing = FALSE;
+    DrawVideoDisplay(VIDEO_STATE_PAUSE_OFF,0);
+  }
 }
 
 static void Handle_OP_STOP_PLAYING()
@@ -817,11 +834,25 @@ static char *HandleNetworkingPackets()
     nread += num_bytes;
 
     HandleNetworkingMessages();
+
+    if (stop_network_client)
+      return stop_network_client_message;
   }
 
   return NULL;
 }
 
+static void FreeNetworkClientPlayerInfo(struct NetworkClientPlayerInfo *player)
+{
+  if (player == NULL)
+    return;
+
+  if (player->next)
+    FreeNetworkClientPlayerInfo(player->next);
+
+  checked_free(player);
+}
+
 static void HandleNetworkingDisconnect()
 {
   int i;
@@ -838,6 +869,11 @@ static void HandleNetworkingDisconnect()
 
   for (i = 0; i < MAX_PLAYERS; i++)
     stored_player[i].connected_network = FALSE;
+
+  FreeNetworkClientPlayerInfo(first_player.next);
+
+  first_player.nr = 0;
+  first_player.next = NULL;
 }
 
 void HandleNetworking()
@@ -859,6 +895,9 @@ void HandleNetworking()
     else
     {
       Request(error_message, REQ_CONFIRM);
+
+      if (game_status == GAME_MODE_MAIN)
+       ClearNetworkPlayers();
     }
   }
 }