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fixed compiler warnings (after adding "-Wstrict-prototypes")
[rocksndiamonds.git]
/
src
/
network.c
diff --git
a/src/network.c
b/src/network.c
index cd004f62f8f3ad732b72d91288940b2d6fcc53d0..226ce34cce0b98ee65d5572dd3268536781129b7 100644
(file)
--- a/
src/network.c
+++ b/
src/network.c
@@
-364,7
+364,7
@@
void SendToServer_PlayerName(char *player_name)
Error(ERR_NETWORK_CLIENT, "you set your player name to \"%s\"", player_name);
}
Error(ERR_NETWORK_CLIENT, "you set your player name to \"%s\"", player_name);
}
-void SendToServer_ProtocolVersion()
+void SendToServer_ProtocolVersion(
void
)
{
initNetworkBufferForWriting(write_buffer, OP_PROTOCOL_VERSION, 0);
{
initNetworkBufferForWriting(write_buffer, OP_PROTOCOL_VERSION, 0);
@@
-384,7
+384,7
@@
void SendToServer_NrWanted(int nr_wanted)
SendNetworkBufferToServer(write_buffer);
}
SendNetworkBufferToServer(write_buffer);
}
-void SendToServer_LevelFile()
+void SendToServer_LevelFile(
void
)
{
initNetworkBufferForWriting(write_buffer, OP_LEVEL_FILE, 0);
{
initNetworkBufferForWriting(write_buffer, OP_LEVEL_FILE, 0);
@@
-422,7
+422,7
@@
void SendToServer_LevelFile()
#endif
}
#endif
}
-void SendToServer_StartPlaying()
+void SendToServer_StartPlaying(
void
)
{
unsigned int new_random_seed = InitRND(level.random_seed);
{
unsigned int new_random_seed = InitRND(level.random_seed);
@@
-435,14
+435,14
@@
void SendToServer_StartPlaying()
SendNetworkBufferToServer(write_buffer);
}
SendNetworkBufferToServer(write_buffer);
}
-void SendToServer_PausePlaying()
+void SendToServer_PausePlaying(
void
)
{
initNetworkBufferForWriting(write_buffer, OP_PAUSE_PLAYING, 0);
SendNetworkBufferToServer(write_buffer);
}
{
initNetworkBufferForWriting(write_buffer, OP_PAUSE_PLAYING, 0);
SendNetworkBufferToServer(write_buffer);
}
-void SendToServer_ContinuePlaying()
+void SendToServer_ContinuePlaying(
void
)
{
initNetworkBufferForWriting(write_buffer, OP_CONTINUE_PLAYING, 0);
{
initNetworkBufferForWriting(write_buffer, OP_CONTINUE_PLAYING, 0);
@@
-467,7
+467,7
@@
void SendToServer_MovePlayer(byte player_action)
SendNetworkBufferToServer(write_buffer);
}
SendNetworkBufferToServer(write_buffer);
}
-static void Handle_OP_BAD_PROTOCOL_VERSION()
+static void Handle_OP_BAD_PROTOCOL_VERSION(
void
)
{
int protocol_version_major = getNetworkBuffer8BitInteger(read_buffer);
int protocol_version_minor = getNetworkBuffer8BitInteger(read_buffer);
{
int protocol_version_major = getNetworkBuffer8BitInteger(read_buffer);
int protocol_version_minor = getNetworkBuffer8BitInteger(read_buffer);
@@
-490,7
+490,7
@@
static void Handle_OP_BAD_PROTOCOL_VERSION()
stop_network_client = TRUE;
}
stop_network_client = TRUE;
}
-static void Handle_OP_YOUR_NUMBER()
+static void Handle_OP_YOUR_NUMBER(
void
)
{
int old_client_nr = getNetworkBuffer8BitInteger(read_buffer);
int new_client_nr = getNetworkBuffer8BitInteger(read_buffer);
{
int old_client_nr = getNetworkBuffer8BitInteger(read_buffer);
int new_client_nr = getNetworkBuffer8BitInteger(read_buffer);
@@
-522,7
+522,7
@@
static void Handle_OP_YOUR_NUMBER()
stored_player[new_index_nr].connected_network = TRUE;
}
stored_player[new_index_nr].connected_network = TRUE;
}
-static void Handle_OP_NUMBER_WANTED()
+static void Handle_OP_NUMBER_WANTED(
void
)
{
int old_client_nr = getNetworkBuffer8BitInteger(read_buffer);
int client_nr_wanted = getNetworkBuffer8BitInteger(read_buffer);
{
int old_client_nr = getNetworkBuffer8BitInteger(read_buffer);
int client_nr_wanted = getNetworkBuffer8BitInteger(read_buffer);
@@
-581,7
+581,7
@@
static void Handle_OP_NUMBER_WANTED()
DrawNetworkPlayers();
}
DrawNetworkPlayers();
}
-static void Handle_OP_PLAYER_NAME()
+static void Handle_OP_PLAYER_NAME(
void
)
{
int player_nr = getNetworkBuffer8BitInteger(read_buffer);
char *player_name = getNetworkBufferString(read_buffer);
{
int player_nr = getNetworkBuffer8BitInteger(read_buffer);
char *player_name = getNetworkBufferString(read_buffer);
@@
-596,7
+596,7
@@
static void Handle_OP_PLAYER_NAME()
player_nr, player->name);
}
player_nr, player->name);
}
-static void Handle_OP_PLAYER_CONNECTED()
+static void Handle_OP_PLAYER_CONNECTED(
void
)
{
struct NetworkClientPlayerInfo *player, *last_player = NULL;
int new_client_nr = getNetworkBuffer8BitInteger(read_buffer);
{
struct NetworkClientPlayerInfo *player, *last_player = NULL;
int new_client_nr = getNetworkBuffer8BitInteger(read_buffer);
@@
-622,7
+622,7
@@
static void Handle_OP_PLAYER_CONNECTED()
stored_player[new_index_nr].connected_network = TRUE;
}
stored_player[new_index_nr].connected_network = TRUE;
}
-static void Handle_OP_PLAYER_DISCONNECTED()
+static void Handle_OP_PLAYER_DISCONNECTED(
void
)
{
struct NetworkClientPlayerInfo *player, *player_disconnected;
int player_nr = getNetworkBuffer8BitInteger(read_buffer);
{
struct NetworkClientPlayerInfo *player, *player_disconnected;
int player_nr = getNetworkBuffer8BitInteger(read_buffer);
@@
-660,7
+660,7
@@
static void Handle_OP_PLAYER_DISCONNECTED()
}
}
}
}
-static void Handle_OP_START_PLAYING()
+static void Handle_OP_START_PLAYING(
void
)
{
int player_nr = getNetworkBuffer8BitInteger(read_buffer);
char *new_leveldir_identifier = getNetworkBufferString(read_buffer);
{
int player_nr = getNetworkBuffer8BitInteger(read_buffer);
char *new_leveldir_identifier = getNetworkBufferString(read_buffer);
@@
-703,7
+703,7
@@
static void Handle_OP_START_PLAYING()
StartGameActions(FALSE, setup.autorecord, new_random_seed);
}
StartGameActions(FALSE, setup.autorecord, new_random_seed);
}
-static void Handle_OP_PAUSE_PLAYING()
+static void Handle_OP_PAUSE_PLAYING(
void
)
{
int player_nr = getNetworkBuffer8BitInteger(read_buffer);
{
int player_nr = getNetworkBuffer8BitInteger(read_buffer);
@@
-717,7
+717,7
@@
static void Handle_OP_PAUSE_PLAYING()
}
}
}
}
-static void Handle_OP_CONTINUE_PLAYING()
+static void Handle_OP_CONTINUE_PLAYING(
void
)
{
int player_nr = getNetworkBuffer8BitInteger(read_buffer);
{
int player_nr = getNetworkBuffer8BitInteger(read_buffer);
@@
-731,7
+731,7
@@
static void Handle_OP_CONTINUE_PLAYING()
}
}
}
}
-static void Handle_OP_STOP_PLAYING()
+static void Handle_OP_STOP_PLAYING(
void
)
{
int client_nr = getNetworkBuffer8BitInteger(read_buffer);
int cause_for_stopping = getNetworkBuffer8BitInteger(read_buffer);
{
int client_nr = getNetworkBuffer8BitInteger(read_buffer);
int cause_for_stopping = getNetworkBuffer8BitInteger(read_buffer);
@@
-764,7
+764,7
@@
static void Handle_OP_STOP_PLAYING()
}
}
}
}
-static void Handle_OP_MOVE_PLAYER()
+static void Handle_OP_MOVE_PLAYER(
void
)
{
int player_nr = getNetworkBuffer8BitInteger(read_buffer);
int server_frame_counter = getNetworkBuffer32BitInteger(read_buffer);
{
int player_nr = getNetworkBuffer8BitInteger(read_buffer);
int server_frame_counter = getNetworkBuffer32BitInteger(read_buffer);
@@
-794,7
+794,7
@@
static void Handle_OP_MOVE_PLAYER()
network_player_action_received = TRUE;
}
network_player_action_received = TRUE;
}
-static void Handle_OP_BROADCAST_MESSAGE()
+static void Handle_OP_BROADCAST_MESSAGE(
void
)
{
int player_nr = getNetworkBuffer8BitInteger(read_buffer);
{
int player_nr = getNetworkBuffer8BitInteger(read_buffer);
@@
-802,7
+802,7
@@
static void Handle_OP_BROADCAST_MESSAGE()
Error(ERR_NETWORK_CLIENT, "client %d sends message", player_nr);
}
Error(ERR_NETWORK_CLIENT, "client %d sends message", player_nr);
}
-static void Handle_OP_LEVEL_FILE()
+static void Handle_OP_LEVEL_FILE(
void
)
{
int player_nr = getNetworkBuffer8BitInteger(read_buffer);
char *leveldir_identifier;
{
int player_nr = getNetworkBuffer8BitInteger(read_buffer);
char *leveldir_identifier;
@@
-872,7
+872,7
@@
static void Handle_OP_LEVEL_FILE()
#endif
}
#endif
}
-static void HandleNetworkingMessage()
+static void HandleNetworkingMessage(
void
)
{
stop_network_game = FALSE;
{
stop_network_game = FALSE;
@@
-947,7
+947,7
@@
static void HandleNetworkingMessage()
SendToServer_StopPlaying(NETWORK_STOP_BY_ERROR);
}
SendToServer_StopPlaying(NETWORK_STOP_BY_ERROR);
}
-static char *HandleNetworkingPackets()
+static char *HandleNetworkingPackets(
void
)
{
while (1)
{
{
while (1)
{
@@
-993,7
+993,7
@@
static void FreeNetworkClientPlayerInfo(struct NetworkClientPlayerInfo *player)
checked_free(player);
}
checked_free(player);
}
-static void HandleNetworkingDisconnect()
+static void HandleNetworkingDisconnect(
void
)
{
int i;
{
int i;
@@
-1016,7
+1016,7
@@
static void HandleNetworkingDisconnect()
first_player.next = NULL;
}
first_player.next = NULL;
}
-void HandleNetworking()
+void HandleNetworking(
void
)
{
char *error_message = HandleNetworkingPackets();
{
char *error_message = HandleNetworkingPackets();
@@
-1042,7
+1042,7
@@
void HandleNetworking()
}
}
}
}
-void DisconnectFromNetworkServer()
+void DisconnectFromNetworkServer(
void
)
{
DrawNetworkText_Title("Terminating Network");
DrawNetworkText("Disconnecting from network server ...");
{
DrawNetworkText_Title("Terminating Network");
DrawNetworkText("Disconnecting from network server ...");