rnd-19990122-2
[rocksndiamonds.git] / src / main.h
index 84fa41ea5cfd514e07d93404eb8b3b9feea3426e..da627421439f005a7e89dcfd11f3a0d9177d16b6 100644 (file)
@@ -213,6 +213,7 @@ typedef unsigned char byte;
 #define FFWD_FRAME_DELAY       10      /* 200% speed for fast forward */
 #define FRAMES_PER_SECOND      (1000 / GAME_FRAME_DELAY)
 #define GADGET_FRAME_DELAY     150     /* delay between gadget actions */
+#define MICROLEVEL_SCROLL_DELAY        50      /* delay for scrolling micro level */
 
 struct HiScore
 {
@@ -502,10 +503,10 @@ extern int                num_bg_loops;
 #define EYSIZE                 (VXSIZE + 44)
 #define FULL_SXSIZE            (2+SXSIZE+2)
 #define FULL_SYSIZE            (2+SYSIZE+2)
-#define MICROLEV_XPOS          (SX+4*32+16)
-#define MICROLEV_YPOS          (SX+12*32)
-#define MICROLEV_XSIZE         (STD_LEV_FIELDX*MICRO_TILEX)
-#define MICROLEV_YSIZE         (STD_LEV_FIELDY*MICRO_TILEY)
+#define MICROLEV_XSIZE         ((STD_LEV_FIELDX + 2) * MICRO_TILEX)
+#define MICROLEV_YSIZE         ((STD_LEV_FIELDY + 2) * MICRO_TILEY)
+#define MICROLEV_XPOS          (SX + (SXSIZE - MICROLEV_XSIZE) / 2)
+#define MICROLEV_YPOS          (SX + 12 * TILEY - MICRO_TILEY)
 #define MICROLABEL_YPOS                (MICROLEV_YPOS+MICROLEV_YSIZE+12)
 #define FONT1_XSIZE            32
 #define FONT1_YSIZE            32
@@ -603,9 +604,7 @@ extern int          num_bg_loops;
 #define EL_ERZ_EDEL_GELB       59
 #define EL_MAMPFER2            60
 #define EL_SIEB2_INAKTIV       61
-
-#define EL_UNUSED_62           62
-
+#define EL_INVISIBLE_STEEL     62
 #define EL_DYNABOMB            63
 #define EL_DYNABOMB_NR         64
 #define EL_DYNABOMB_SZ         65
@@ -968,6 +967,8 @@ extern int          num_bg_loops;
 #define GFX_FIREFLY_L          206
 #define GFX_FIREFLY_U          207
 
+#define GFX_INVISIBLE_STEEL    GFX_UNSICHTBAR
+
 #define GFX_SCHLUESSEL         GFX_SCHLUESSEL1
 #define GFX_SPIELFIGUR         GFX_SPIELER1
 
@@ -1263,13 +1264,21 @@ extern int              num_bg_loops;
 #define REDRAW_VIDEO_1         (1L << 4)
 #define REDRAW_VIDEO_2         (1L << 5)
 #define REDRAW_VIDEO_3         (1L << 6)
-#define REDRAW_MICROLEV                (1L << 7)
-#define REDRAW_FROM_BACKBUFFER (1L << 8)
-#define REDRAW_DOOR_2  (REDRAW_VIDEO_1 | REDRAW_VIDEO_2 | REDRAW_VIDEO_3)
-#define REDRAW_DOOR_3          (1L << 9)
-#define REDRAW_DOORS   (REDRAW_DOOR_1 | REDRAW_DOOR_2 | REDRAW_DOOR_3)
-#define REDRAW_MAIN    (REDRAW_FIELD | REDRAW_TILES | REDRAW_MICROLEV)
-#define REDRAWTILES_THRESHOLD  SCR_FIELDX*SCR_FIELDY/2
+#define REDRAW_MICROLEVEL      (1L << 7)
+#define REDRAW_MICROLEVEL_LABEL        (1L << 8)
+#define REDRAW_FROM_BACKBUFFER (1L << 9)
+#define REDRAW_DOOR_2          (REDRAW_VIDEO_1 | \
+                                REDRAW_VIDEO_2 | \
+                                REDRAW_VIDEO_3)
+#define REDRAW_DOOR_3          (1L << 10)
+#define REDRAW_DOORS           (REDRAW_DOOR_1 | \
+                                REDRAW_DOOR_2 | \
+                                REDRAW_DOOR_3)
+#define REDRAW_MAIN            (REDRAW_FIELD | \
+                                REDRAW_TILES | \
+                                REDRAW_MICROLEVEL | \
+                                REDRAW_MICROLEVEL_LABEL)
+#define REDRAWTILES_THRESHOLD  (SCR_FIELDX * SCR_FIELDY / 2)
 
 /* areas in pixmap PIX_DOOR */
 /* meaning in PIX_DB_DOOR: (3 PAGEs)