X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fmain.h;h=da627421439f005a7e89dcfd11f3a0d9177d16b6;hp=84fa41ea5cfd514e07d93404eb8b3b9feea3426e;hb=c16ef99848a25648feccaae350ada6f8665a18f4;hpb=854913a35af50b39cd124772fbc1fe8ca51f127b diff --git a/src/main.h b/src/main.h index 84fa41ea..da627421 100644 --- a/src/main.h +++ b/src/main.h @@ -213,6 +213,7 @@ typedef unsigned char byte; #define FFWD_FRAME_DELAY 10 /* 200% speed for fast forward */ #define FRAMES_PER_SECOND (1000 / GAME_FRAME_DELAY) #define GADGET_FRAME_DELAY 150 /* delay between gadget actions */ +#define MICROLEVEL_SCROLL_DELAY 50 /* delay for scrolling micro level */ struct HiScore { @@ -502,10 +503,10 @@ extern int num_bg_loops; #define EYSIZE (VXSIZE + 44) #define FULL_SXSIZE (2+SXSIZE+2) #define FULL_SYSIZE (2+SYSIZE+2) -#define MICROLEV_XPOS (SX+4*32+16) -#define MICROLEV_YPOS (SX+12*32) -#define MICROLEV_XSIZE (STD_LEV_FIELDX*MICRO_TILEX) -#define MICROLEV_YSIZE (STD_LEV_FIELDY*MICRO_TILEY) +#define MICROLEV_XSIZE ((STD_LEV_FIELDX + 2) * MICRO_TILEX) +#define MICROLEV_YSIZE ((STD_LEV_FIELDY + 2) * MICRO_TILEY) +#define MICROLEV_XPOS (SX + (SXSIZE - MICROLEV_XSIZE) / 2) +#define MICROLEV_YPOS (SX + 12 * TILEY - MICRO_TILEY) #define MICROLABEL_YPOS (MICROLEV_YPOS+MICROLEV_YSIZE+12) #define FONT1_XSIZE 32 #define FONT1_YSIZE 32 @@ -603,9 +604,7 @@ extern int num_bg_loops; #define EL_ERZ_EDEL_GELB 59 #define EL_MAMPFER2 60 #define EL_SIEB2_INAKTIV 61 - -#define EL_UNUSED_62 62 - +#define EL_INVISIBLE_STEEL 62 #define EL_DYNABOMB 63 #define EL_DYNABOMB_NR 64 #define EL_DYNABOMB_SZ 65 @@ -968,6 +967,8 @@ extern int num_bg_loops; #define GFX_FIREFLY_L 206 #define GFX_FIREFLY_U 207 +#define GFX_INVISIBLE_STEEL GFX_UNSICHTBAR + #define GFX_SCHLUESSEL GFX_SCHLUESSEL1 #define GFX_SPIELFIGUR GFX_SPIELER1 @@ -1263,13 +1264,21 @@ extern int num_bg_loops; #define REDRAW_VIDEO_1 (1L << 4) #define REDRAW_VIDEO_2 (1L << 5) #define REDRAW_VIDEO_3 (1L << 6) -#define REDRAW_MICROLEV (1L << 7) -#define REDRAW_FROM_BACKBUFFER (1L << 8) -#define REDRAW_DOOR_2 (REDRAW_VIDEO_1 | REDRAW_VIDEO_2 | REDRAW_VIDEO_3) -#define REDRAW_DOOR_3 (1L << 9) -#define REDRAW_DOORS (REDRAW_DOOR_1 | REDRAW_DOOR_2 | REDRAW_DOOR_3) -#define REDRAW_MAIN (REDRAW_FIELD | REDRAW_TILES | REDRAW_MICROLEV) -#define REDRAWTILES_THRESHOLD SCR_FIELDX*SCR_FIELDY/2 +#define REDRAW_MICROLEVEL (1L << 7) +#define REDRAW_MICROLEVEL_LABEL (1L << 8) +#define REDRAW_FROM_BACKBUFFER (1L << 9) +#define REDRAW_DOOR_2 (REDRAW_VIDEO_1 | \ + REDRAW_VIDEO_2 | \ + REDRAW_VIDEO_3) +#define REDRAW_DOOR_3 (1L << 10) +#define REDRAW_DOORS (REDRAW_DOOR_1 | \ + REDRAW_DOOR_2 | \ + REDRAW_DOOR_3) +#define REDRAW_MAIN (REDRAW_FIELD | \ + REDRAW_TILES | \ + REDRAW_MICROLEVEL | \ + REDRAW_MICROLEVEL_LABEL) +#define REDRAWTILES_THRESHOLD (SCR_FIELDX * SCR_FIELDY / 2) /* areas in pixmap PIX_DOOR */ /* meaning in PIX_DB_DOOR: (3 PAGEs)