rnd-20051126-1-src
[rocksndiamonds.git] / src / main.h
index fcfbf3203a98d1d3aae243c1d9499244c8873a8d..d18e2de2da392a0770c7312c6ed97c36c6d6f74b 100644 (file)
 #define CE_PLAYER_PUSHES_X     13
 #define CE_PLAYER_COLLECTS_X   14
 #define CE_PLAYER_DROPS_X      15
-
-#if 1
 #define CE_COUNT_AT_ZERO       16
 #define CE_COUNT_AT_ZERO_OF_X  17
-#else
-#define CE_BY_PLAYER_OBSOLETE  16      /* obsolete; now CE_BY_DIRECT_ACTION */
-#define CE_BY_COLLISION_OBSOLETE 17    /* obsolete; now CE_BY_DIRECT_ACTION */
-#endif
-
 #define CE_BY_OTHER_ACTION     18      /* activates other element events */
 #define CE_BY_DIRECT_ACTION    19      /* activates direct element events */
 #define CE_PLAYER_DIGS_X       20
 
 #define CE_BITMASK_DEFAULT     0
 
-#if 1
-
 #define CH_EVENT_VAR(e,c)      (element_info[e].change->has_event[c])
 #define CH_ANY_EVENT_VAR(e,c)  (element_info[e].has_change_event[c])
 
 #define SET_ANY_CHANGE_EVENT(e,c,v) (IS_CUSTOM_ELEMENT(e) ?            \
                                     CH_ANY_EVENT_VAR(e,c) = (v) : 0)
 
-#else
-
-#define CH_EVENT_BIT(c)                (1 << (c))
-#define CH_EVENT_VAR(e)                (element_info[e].change->events)
-#define CH_ANY_EVENT_VAR(e)    (element_info[e].change_events)
-
-#define HAS_CHANGE_EVENT(e,c)  (IS_CUSTOM_ELEMENT(e) &&                  \
-                                (CH_EVENT_VAR(e) & CH_EVENT_BIT(c)) != 0)
-#define HAS_ANY_CHANGE_EVENT(e,c) (IS_CUSTOM_ELEMENT(e) &&               \
-                                (CH_ANY_EVENT_VAR(e) & CH_EVENT_BIT(c)) != 0)
-#define SET_CHANGE_EVENT(e,c,v)        (IS_CUSTOM_ELEMENT(e) ?                   \
-                                ((v) ?                                   \
-                                 (CH_EVENT_VAR(e) |=  CH_EVENT_BIT(c)) : \
-                                 (CH_EVENT_VAR(e) &= ~CH_EVENT_BIT(c))) : 0)
-#define SET_ANY_CHANGE_EVENT(e,c,v) (IS_CUSTOM_ELEMENT(e) ?              \
-                              ((v) ?                                     \
-                               (CH_ANY_EVENT_VAR(e) |=  CH_EVENT_BIT(c)) : \
-                               (CH_ANY_EVENT_VAR(e) &= ~CH_EVENT_BIT(c))) : 0)
-#endif
-
 /* values for player bitmasks */
 #define PLAYER_BITS_NONE       0
 #define PLAYER_BITS_1          (1 << 0)
 #define PLAYERINFO(x,y)                (&stored_player[StorePlayer[x][y]-EL_PLAYER_1])
 #define SHIELD_ON(p)           ((p)->shield_normal_time_left > 0)
 
-#if 1
-
 #define ENEMY_PROTECTED_FIELD(x,y)     (IS_PROTECTED(Feld[x][y]) ||       \
                                         IS_PROTECTED(Back[x][y]))
 #define EXPLOSION_PROTECTED_FIELD(x,y)  (IS_EXPLOSION_PROOF(Feld[x][y]))
 #define PLAYER_EXPLOSION_PROTECTED(x,y) (SHIELD_ON(PLAYERINFO(x, y)) ||           \
                                         EXPLOSION_PROTECTED_FIELD(x, y))
 
-#else
-
-#define PROTECTED_FIELD(x,y)   (IS_ACCESSIBLE_INSIDE(Feld[x][y]) &&    \
-                                IS_INDESTRUCTIBLE(Feld[x][y]))
-#define PLAYER_ENEMY_PROTECTED(x,y)    (SHIELD_ON(PLAYERINFO(x, y)) || \
-                                PROTECTED_FIELD(x, y))
-#define PLAYER_EXPLOSION_PROTECTED(x,y)        (SHIELD_ON(PLAYERINFO(x, y)) || \
-                                PROTECTED_FIELD(x, y))
-#endif
-
 #define PLAYER_SWITCHING(p,x,y)        ((p)->is_switching &&                   \
                                 (p)->switch_x == (x) && (p)->switch_y == (y))
 
@@ -1657,23 +1616,12 @@ struct PlayerInfo
 
   int show_envelope;
 
-#if 1  /* USE_NEW_MOVE_DELAY */
   int move_delay;
   int move_delay_value;
-#else
-  unsigned long move_delay;
-  int move_delay_value;
-#endif
-
   int move_delay_reset_counter;
 
-#if 1  /* USE_NEW_PUSH_DELAY */
   int push_delay;
   int push_delay_value;
-#else
-  unsigned long push_delay;
-  unsigned long push_delay_value;
-#endif
 
   unsigned long actual_frame_counter;
 
@@ -1779,11 +1727,6 @@ struct LevelInfo
   boolean block_last_field;    /* player blocks previous field while moving */
   boolean sp_block_last_field; /* player blocks previous field while moving */
 
-#if 0  /* !!! THIS IS NOT A LEVEL SETTING => LOGIC MOVED TO "game.c" !!! */
-  int block_delay;             /* delay for blocking previous field */
-  int sp_block_delay;          /* delay for blocking previous field */
-#endif
-
   /* ('int' instead of 'boolean' because used as selectbox value in editor) */
   int use_step_counter;                /* count steps instead of seconds for level */
 
@@ -1894,11 +1837,7 @@ struct ElementChangeInfo
 {
   boolean can_change;          /* use or ignore this change info */
 
-#if 1
   boolean has_event[NUM_CHANGE_EVENTS];                /* change events */
-#else
-  unsigned long events;                /* change events */
-#endif
 
   int trigger_player;          /* player triggering change */
   int trigger_side;            /* side triggering change */
@@ -2041,22 +1980,13 @@ struct ElementInfo
 
   /* ---------- internal values used at runtime when playing ---------- */
 
-#if 1
   boolean has_change_event[NUM_CHANGE_EVENTS];
-#else
-  unsigned long change_events; /* bitfield for combined change events */
-#endif
 
   int event_page_nr[NUM_CHANGE_EVENTS]; /* page number for each event */
   struct ElementChangeInfo *event_page[NUM_CHANGE_EVENTS]; /* page for event */
 
   boolean in_group[NUM_GROUP_ELEMENTS];
 
-#if 0
-  boolean can_leave_element;   /* element can leave other element behind */
-  boolean can_leave_element_last;
-#endif
-
   int counter;                 /* current value of generic CE counter */
 
   /* ---------- internal values used in level editor ---------- */
@@ -2192,10 +2122,6 @@ struct HelpAnimInfo
 };
 
 
-#if 0
-extern GC                      tile_clip_gc;
-extern Bitmap                 *pix[];
-#endif
 extern Bitmap                 *bitmap_db_field, *bitmap_db_door;
 extern Pixmap                  tile_clipmask[];
 extern DrawBuffer            *fieldbuffer;