rnd-20020430-1-src
[rocksndiamonds.git] / src / main.h
index 18d355d045aad8aabe748ce49aa35874ffcbd327..a820598a929e7d4ca06c2a779be55f39282302a6 100644 (file)
@@ -397,6 +397,8 @@ extern struct TapeInfo              tape;
 extern struct GameInfo         game;
 extern struct GlobalInfo       global;
 
+extern struct SoundEffectInfo  sound_effects[];
+
 extern char            *sound_name[];
 extern char            *element_info[];
 extern int             num_element_info;
@@ -1447,6 +1449,103 @@ extern int              num_element_info;
 #define NUM_SOUND_EFFECTS      3
 
 
+#define SND_AMOEBA_GROWING             0
+#define SND_PLAYER_SCREAMING           0
+#define SND_ACID_SPLASHING             0
+#define SND_MOLE_EATING_AMOEBA         0
+#define SND_PENGUIN_ENTERING_EXIT      0
+#define SND_PLAYER_ENTERING_EXIT       0
+#define SND_PLAYER_SOLVING_SOKOBAN     0
+#define SND_TIME_ORB_FULL_IMPACT       0
+#define SND_TIME_ORB_EMPTY_IMPACT      0
+#define SND_ELECTRIC_BULB_LIGHT                0
+#define SND_SOKOBAN_FIELD_FILLING      0
+#define SND_LEVELTIME_RUNNING_OUT      0
+#define SND_EXTRA_TIME_COLLECTING      0
+#define SND_TIME_ORB_FULL_COLLECTING   0
+#define SND_MENU_HALL_OF_FAME          0
+#define SND_KEY_IMPACT                 0
+#define SND_EM_KEY_IMPACT              0
+#define SND_BUG_MOVING                 0
+#define SND_BUTTERFLY_MOVING           0
+#define SND_ROCK_IMPACT                        0
+#define SND_BD_ROCK_IMPACT             0
+#define SND_AMOEBA_TURNS_TO_ROCK       0
+#define SND_NUT_IMPACT                 0
+#define SND_PEARL_BREAKING             0
+#define SND_NUT_CRACKING               0
+#define SND_NUT_PUSHING                        0
+#define SND_PLAYER_LAUGHING_AT         0
+#define SND_ROBOT_WHEEL_RUNNING                0
+#define SND_TIMEGATE_WHEEL_RUNNING     0
+#define SND_MAGIC_WALL_RUNNING         0
+#define SND_YAMYAM_WAITING             0
+#define SND_MENU_DOOR                  0
+#define SND_SWITCHGATE_OPENING         0
+#define SND_SWITCHGATE_CLOSING         0
+#define SND_TIMEGATE_OPENING           0
+#define SND_TIMEGATE_CLOSING           0
+#define SND_EXIT_OPENING               0
+#define SND_EMERALD_IMPACT             0
+#define SND_BD_DIAMOND_IMPACT          0
+#define SND_DIAMOND_IMPACT             0
+#define SND_INFOTRON_IMPACT            0
+#define SND_AMOEBA_TURNS_TO_GEM                0
+#define SND_EMERALD_COLLECTING         0
+#define SND_BD_DIAMOND_COLLECTING      0
+#define SND_DIAMOND_COLLECTING         0
+#define SND_PEARL_COLLECTING           0
+#define SND_CRYSTAL_COLLECTING         0
+#define SND_SPEED_PILL_COLLECTING      0
+#define SND_ENVELOPE_COLLECTING                0
+#define SND_SHIELD_PASSIVE_COLLECTING  0
+#define SND_SHIELD_ACTIVE_COLLECTING   0
+#define SND_DYNAMITE_COLLECTING                0
+#define SND_DYNABOMB_NR_COLLECTING     0
+#define SND_DYNABOMB_SZ_COLLECTING     0
+#define SND_DYNABOMB_XL_COLLECTING     0
+#define SND_KEY_COLLECTING             0
+#define SND_EM_KEY_COLLECTING          0
+#define SND_ROCK_PUSHING               0
+#define SND_BD_ROCK_PUSHING            0
+#define SND_BOMB_PUSHING               0
+#define SND_DX_SUPABOMB_PUSHING                0
+#define SND_TIME_ORB_EMPTY_PUSHING     0
+#define SND_SPRING_PUSHING             0
+#define SND_SOKOBAN_OBJECT_PUSHING     0
+#define SND_SATELLITE_PUSHING          0
+#define SND_SP_DISK_YELLOW_PUSHING     0
+#define SND_DIAMOND_SMASHING           0
+#define SND_MAGIC_WALL_ACTIVATING      0
+#define SND_MENU_INFO_SCREEN           0
+#define SND_EXPLOSION                  0
+#define SND_SPACESHIP_MOVING           0
+#define SND_FIREFLY_MOVING             0
+#define SND_ROBOT_MOVING               0
+#define SND_SAND_DIGGING               0
+#define SND_SAND_INVISIBLE_DIGGING     0
+#define SND_TRAP_INACTIVE_DIGGING      0
+#define SND_BALLOON_MOVING             0
+#define SND_LEVELTIME_BONUS            0
+#define SND_DYNAMITE_BURNING           0
+#define SND_SP_BASE_DIGGING            0
+#define SND_SP_BUGGY_BASE_DIGGING      0
+#define SND_SP_INFOTRON_COLLECTING     0
+#define SND_SP_DISK_RED_COLLECTING     0
+#define SND_SP_ZONK_IMPACT             0
+#define SND_SP_ZONK_PUSHING            0
+#define SND_SP_DISK_ORANGE_PUSHING     0
+#define SND_SP_BUGGY_BASE_PASSING      0
+#define SND_SP_EXPLOSION               0
+#define SND_EMPTY_SPACE_DIGGING                0
+#define SND_EM_GATE_PASSING            0
+#define SND_SWITCHGATE_PASSING         0
+#define SND_TIMEGATE_PASSING           0
+#define SND_SP_PORT_PASSING            0
+
+#define NUM_SOUND_EFFECTS__NEW         0
+
+
 /* values for game_status */
 #define EXITGAME               0
 #define MAINMENU               1