rnd-20131212-1-src
[rocksndiamonds.git] / src / main.h
index 38a5bcbf7900b82cc6f01578cf648f97b84a6b05..9f02e0e6ccb9e4581eed7de6b0eefc61f31f8d18 100644 (file)
 #include "conf_snd.h"  /* include auto-generated data structure definitions */
 #include "conf_mus.h"  /* include auto-generated data structure definitions */
 
+
+#define NEW_TILESIZE                   1
+#define NEW_SCROLL                     1
+
 #define IMG_UNDEFINED                  (-1)
 #define IMG_EMPTY                      IMG_EMPTY_SPACE
-#define IMG_SP_EMPTY                   IMG_SP_EMPTY_SPACE
+#define IMG_SP_EMPTY                   IMG_EMPTY_SPACE
+#define IMG_SP_EMPTY_SPACE             IMG_EMPTY_SPACE
 #define IMG_EXPLOSION                  IMG_DEFAULT_EXPLODING
 #define IMG_CHAR_START                 IMG_CHAR_SPACE
 #define IMG_STEEL_CHAR_START           IMG_STEEL_CHAR_SPACE
 #define SND_UNDEFINED                  (-1)
 #define MUS_UNDEFINED                  (-1)
 
+#if 0
 #define WIN_XSIZE                      672
 #define WIN_YSIZE                      560
+#endif
 
 #define DEFAULT_FULLSCREEN_MODE                "800x600"
 
+#if 0
 #define SCR_FIELDX                     17
 #define SCR_FIELDY                     17
+#endif
 #define MAX_BUF_XSIZE                  (SCR_FIELDX + 2)
 #define MAX_BUF_YSIZE                  (SCR_FIELDY + 2)
 #define MIN_LEV_FIELDX                 3
 #define MAX_INITIAL_INVENTORY_SIZE     8
 
 /* often used screen positions */
+#if 0
 #define SX                     8
 #define SY                     8
 #define REAL_SX                        (SX - 2)
 #define VY                     400
 #define EX                     DX
 #define EY                     (VY - 44)
+#endif
 #define TILESIZE               32
 #define TILEX                  TILESIZE
 #define TILEY                  TILESIZE
+#define TILEX_VAR              TILESIZE_VAR
+#define TILEY_VAR              TILESIZE_VAR
 #define MINI_TILESIZE          (TILESIZE / 2)
 #define MINI_TILEX             MINI_TILESIZE
 #define MINI_TILEY             MINI_TILESIZE
 #define MICRO_TILEY            MICRO_TILESIZE
 #define MIDPOSX                        (SCR_FIELDX / 2)
 #define MIDPOSY                        (SCR_FIELDY / 2)
+#if NEW_TILESIZE
+#if NEW_SCROLL
+#if 0
+#define SXSIZE                 (SCR_FIELDX * TILEX_VAR)
+#define SYSIZE                 (SCR_FIELDY * TILEY_VAR)
+#endif
+#define FXSIZE                 ((2 + SCR_FIELDX + 2) * TILEX_VAR)
+#define FYSIZE                 ((2 + SCR_FIELDY + 2) * TILEY_VAR)
+#else
+#if 0
+#define SXSIZE                 (SCR_FIELDX * TILEX_VAR)
+#define SYSIZE                 (SCR_FIELDY * TILEY_VAR)
+#endif
+#define FXSIZE                 ((SCR_FIELDX + 2) * TILEX_VAR)
+#define FYSIZE                 ((SCR_FIELDY + 2) * TILEY_VAR)
+#endif
+#else
+#if NEW_SCROLL
+#if 0
+#define SXSIZE                 (SCR_FIELDX * TILEX)
+#define SYSIZE                 (SCR_FIELDY * TILEY)
+#endif
+#define FXSIZE                 ((2 + SCR_FIELDX + 2) * TILEX)
+#define FYSIZE                 ((2 + SCR_FIELDY + 2) * TILEY)
+#else
+#if 0
 #define SXSIZE                 (SCR_FIELDX * TILEX)
 #define SYSIZE                 (SCR_FIELDY * TILEY)
+#endif
 #define FXSIZE                 ((SCR_FIELDX + 2) * TILEX)
 #define FYSIZE                 ((SCR_FIELDY + 2) * TILEY)
+#endif
+#endif
 #define DXSIZE                 100
 #define DYSIZE                 280
 #define VXSIZE                 DXSIZE
 #define VYSIZE                 100
 #define EXSIZE                 DXSIZE
 #define EYSIZE                 (VYSIZE + 44)
+#if 0
 #define FULL_SXSIZE            (2 + SXSIZE + 2)
 #define FULL_SYSIZE            (2 + SYSIZE + 2)
+#endif
 #define MICROLEVEL_XSIZE       ((STD_LEV_FIELDX + 2) * MICRO_TILEX)
 #define MICROLEVEL_YSIZE       ((STD_LEV_FIELDY + 2) * MICRO_TILEY)
 #define MICROLEVEL_XPOS                (SX + (SXSIZE - MICROLEVEL_XSIZE) / 2)
 #define EL_QUICKSAND_FAST_EMPTY                861
 #define EL_QUICKSAND_FAST_FULL         862
 
-#define NUM_FILE_ELEMENTS              863
+#define EL_FROM_LEVEL_TEMPLATE         863
+
+#define NUM_FILE_ELEMENTS              864
 
 
 /* "real" (and therefore drawable) runtime elements */
 #define GFX_SPECIAL_ARG_TITLE          3
 #define GFX_SPECIAL_ARG_MAIN           4
 #define GFX_SPECIAL_ARG_LEVELS         5
-#define GFX_SPECIAL_ARG_SCORES         6
-#define GFX_SPECIAL_ARG_EDITOR         7
-#define GFX_SPECIAL_ARG_INFO           8
-#define GFX_SPECIAL_ARG_SETUP          9
-#define GFX_SPECIAL_ARG_PLAYING                10
-#define GFX_SPECIAL_ARG_DOOR           11
-#define GFX_SPECIAL_ARG_PANEL          12
-#define GFX_SPECIAL_ARG_PREVIEW                13
-#define GFX_SPECIAL_ARG_CRUMBLED       14
-
-#define NUM_SPECIAL_GFX_ARGS           15
+#define GFX_SPECIAL_ARG_LEVELNR                6
+#define GFX_SPECIAL_ARG_SCORES         7
+#define GFX_SPECIAL_ARG_EDITOR         8
+#define GFX_SPECIAL_ARG_INFO           9
+#define GFX_SPECIAL_ARG_SETUP          10
+#define GFX_SPECIAL_ARG_PLAYING                11
+#define GFX_SPECIAL_ARG_DOOR           12
+#define GFX_SPECIAL_ARG_TAPE           13
+#define GFX_SPECIAL_ARG_PANEL          14
+#define GFX_SPECIAL_ARG_PREVIEW                15
+#define GFX_SPECIAL_ARG_CRUMBLED       16
+
+#define NUM_SPECIAL_GFX_ARGS           17
 
 /* these additional definitions are currently only used for draw offsets */
 #define GFX_SPECIAL_ARG_INFO_MAIN      0
 #define GFX_SPECIAL_ARG_SETUP_SOUND            4
 #define GFX_SPECIAL_ARG_SETUP_ARTWORK          5
 #define GFX_SPECIAL_ARG_SETUP_INPUT            6
-#define GFX_SPECIAL_ARG_SETUP_SHORTCUTS_1      7
-#define GFX_SPECIAL_ARG_SETUP_SHORTCUTS_2      8
-#define GFX_SPECIAL_ARG_SETUP_CHOOSE_ARTWORK   9
-#define GFX_SPECIAL_ARG_SETUP_CHOOSE_OTHER     10
+#define GFX_SPECIAL_ARG_SETUP_SHORTCUTS                7
+#define GFX_SPECIAL_ARG_SETUP_SHORTCUTS_1      8
+#define GFX_SPECIAL_ARG_SETUP_SHORTCUTS_2      9
+#define GFX_SPECIAL_ARG_SETUP_SHORTCUTS_3      10
+#define GFX_SPECIAL_ARG_SETUP_SHORTCUTS_4      11
+#define GFX_SPECIAL_ARG_SETUP_CHOOSE_ARTWORK   12
+#define GFX_SPECIAL_ARG_SETUP_CHOOSE_OTHER     13
 
-#define NUM_SPECIAL_GFX_SETUP_ARGS             11
+#define NUM_SPECIAL_GFX_SETUP_ARGS             14
 
 
 /* values for image configuration suffixes */
 #define GFX_ARG_ALIGN                  43
 #define GFX_ARG_VALIGN                 44
 #define GFX_ARG_SORT_PRIORITY          45
+#define GFX_ARG_CLASS                  46
+#define GFX_ARG_STYLE                  47
+#define GFX_ARG_ACTIVE_XOFFSET         48
+#define GFX_ARG_ACTIVE_YOFFSET         49
+#define GFX_ARG_PRESSED_XOFFSET                50
+#define GFX_ARG_PRESSED_YOFFSET                51
 
-#define NUM_GFX_ARGS                   46
+#define NUM_GFX_ARGS                   52
 
 
 /* values for sound configuration suffixes */
 #define GAME_MODE_TITLE                        3
 #define GAME_MODE_MAIN                 4
 #define GAME_MODE_LEVELS               5
-#define GAME_MODE_SCORES               6
-#define GAME_MODE_EDITOR               7
-#define GAME_MODE_INFO                 8
-#define GAME_MODE_SETUP                        9
-#define GAME_MODE_PLAYING              10
-#define GAME_MODE_PSEUDO_DOOR          11
-#define GAME_MODE_PSEUDO_PANEL         12
-#define GAME_MODE_PSEUDO_PREVIEW       13
-#define GAME_MODE_PSEUDO_CRUMBLED      14
+#define GAME_MODE_LEVELNR              6
+#define GAME_MODE_SCORES               7
+#define GAME_MODE_EDITOR               8
+#define GAME_MODE_INFO                 9
+#define GAME_MODE_SETUP                        10
+#define GAME_MODE_PLAYING              11
+#define GAME_MODE_PSEUDO_DOOR          12
+#define GAME_MODE_PSEUDO_TAPE          13
+#define GAME_MODE_PSEUDO_PANEL         14
+#define GAME_MODE_PSEUDO_PREVIEW       15
+#define GAME_MODE_PSEUDO_CRUMBLED      16
 
 /* there are no special config file suffixes for these modes */
-#define GAME_MODE_PSEUDO_TYPENAME      15
-#define GAME_MODE_QUIT                 16
+#define GAME_MODE_PSEUDO_TYPENAME      17
+#define GAME_MODE_QUIT                 18
 
 /* special definitions currently only used for custom artwork configuration */
 #define MUSIC_PREFIX_BACKGROUND                0
 #define NUM_MUSIC_PREFIXES             1
-#define MAX_LEVELS                     1000
 
 /* definitions for demo animation lists */
 #define HELPANIM_LIST_NEXT             -1
 
 /* program information and versioning definitions */
 #define PROGRAM_VERSION_MAJOR          3
-#define PROGRAM_VERSION_MINOR          2
-#define PROGRAM_VERSION_PATCH          6
-#define PROGRAM_VERSION_BUILD          2
+#define PROGRAM_VERSION_MINOR          3
+#define PROGRAM_VERSION_PATCH          1
+#define PROGRAM_VERSION_BUILD          3
 
 #define PROGRAM_TITLE_STRING           "Rocks'n'Diamonds"
 #define PROGRAM_AUTHOR_STRING          "Holger Schemel"
-#define PROGRAM_COPYRIGHT_STRING       "Copyright ©1995-2009 by Holger Schemel"
+#define PROGRAM_COPYRIGHT_STRING       "Copyright ©1995-2013 by Holger Schemel"
 #define PROGRAM_EMAIL_STRING           "info@artsoft.org"
 #define PROGRAM_WEBSITE_STRING         "http://www.artsoft.org/"
 #define PROGRAM_GAME_BY_STRING         "A Game by Artsoft Entertainment"
 
 #define X11_ICON_FILENAME              "rocks_icon.xbm"
 #define X11_ICONMASK_FILENAME          "rocks_iconmask.xbm"
-#define SDL_ICON_FILENAME              "rocks_icon_32x32.pcx"
+#define SDL_ICON_FILENAME              "RocksIcon32x32.png"
 #define MSDOS_POINTER_FILENAME         "mouse.pcx"
 
 /* file version numbers for resource files (levels, tapes, score, setup, etc.)
@@ -2242,6 +2300,14 @@ struct PreviewInfo
   int anim_mode;
 };
 
+struct ViewportInfo
+{
+  struct RectWithBorder window;
+  struct RectWithBorder playfield[NUM_SPECIAL_GFX_ARGS];
+  struct RectWithBorder door_1[NUM_SPECIAL_GFX_ARGS];
+  struct RectWithBorder door_2[NUM_SPECIAL_GFX_ARGS];
+};
+
 struct HiScore
 {
   char Name[MAX_PLAYER_NAME_LEN + 1];
@@ -2283,6 +2349,12 @@ struct DateInfo
   int year;
   int month;
   int day;
+
+  enum
+  {
+    DATE_SRC_CLOCK,
+    DATE_SRC_LEVELFILE
+  } src;
 };
 
 struct LevelInfo
@@ -2293,6 +2365,7 @@ struct LevelInfo
 
   /* level stored in native format for the alternative native game engines */
   struct LevelInfo_EM *native_em_level;
+  struct LevelInfo_SP *native_sp_level;
 
   int file_version;    /* file format version the level is stored with    */
   int game_version;    /* game release version the level was created with */
@@ -2385,6 +2458,7 @@ struct LevelInfo
   boolean shifted_relocation;  /* no level centering when relocating player */
   boolean can_pass_to_walkable;        /* player can pass to empty or walkable tile */
   boolean grow_into_diggable;  /* amoeba can grow into anything diggable */
+  boolean auto_exit_sokoban;   /* automatically finish solved Sokoban levels */
 
   boolean continuous_snapping; /* repeated snapping without releasing key */
   boolean block_snap_field;    /* snapping blocks field to show animation */
@@ -2429,6 +2503,8 @@ struct GlobalInfo
   int fading_status;
   int fading_type;
 #endif
+
+  boolean use_envelope_request;
 };
 
 struct ElementChangeInfo
@@ -2542,7 +2618,7 @@ struct ElementInfo
 
   /* ---------- special element property values ---------- */
 
-  unsigned long properties[NUM_EP_BITFIELDS];  /* element base properties */
+  unsigned int properties[NUM_EP_BITFIELDS];   /* element base properties */
 
   boolean use_gfx_element;     /* use custom graphic element */
   int gfx_element_initial;     /* initial optional custom graphic element */
@@ -2682,6 +2758,14 @@ struct GraphicInfo
   int align, valign;           /* optional setting for drawing title screens */
   int sort_priority;           /* optional setting for drawing title screens */
 
+  int class;
+  int style;
+
+  int active_xoffset;
+  int active_yoffset;
+  int pressed_xoffset;
+  int pressed_yoffset;
+
   boolean use_image_size;      /* use image size as default width and height */
 
 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
@@ -2758,6 +2842,7 @@ struct HelpAnimInfo
 };
 
 
+extern Bitmap                 *bitmap_db_store;
 extern Bitmap                 *bitmap_db_cross;
 extern Bitmap                 *bitmap_db_field;
 extern Bitmap                 *bitmap_db_panel;
@@ -2778,7 +2863,15 @@ extern SDL_Thread               *server_thread;
 
 extern int                     key_joystick_mapping;
 
+#if 1
+#if NEW_SCROLL
+extern boolean                 redraw[2 + MAX_LEV_FIELDX + 2][2 + MAX_LEV_FIELDY + 2];
+#else
+extern boolean                 redraw[MAX_LEV_FIELDX + 2][MAX_LEV_FIELDY + 2];
+#endif
+#else
 extern boolean                 redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
+#endif
 extern int                     redraw_x1, redraw_y1;
 
 extern short                   Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
@@ -2823,6 +2916,18 @@ extern int                       ActiveFont[NUM_FONTS];
 extern int                     lev_fieldx, lev_fieldy;
 extern int                     scroll_x, scroll_y;
 
+extern int                     WIN_XSIZE, WIN_YSIZE;
+extern int                     SCR_FIELDX, SCR_FIELDY;
+extern int                     SX, SY;
+extern int                     REAL_SX, REAL_SY;
+extern int                     DX, DY;
+extern int                     VX, VY;
+extern int                     EX, EY;
+extern int                     dDX, dDY;
+extern int                     SXSIZE, SYSIZE;
+extern int                     FULL_SXSIZE, FULL_SYSIZE;
+extern int                     TILESIZE_VAR;
+
 extern int                     FX, FY;
 extern int                     ScrollStepSize;
 extern int                     ScreenMovDir, ScreenMovPos, ScreenGfxPos;
@@ -2849,6 +2954,7 @@ extern struct HiScore             highscore[];
 extern struct TapeInfo         tape;
 extern struct GlobalInfo       global;
 extern struct BorderInfo       border;
+extern struct ViewportInfo     viewport;
 extern struct TitleFadingInfo  fading;
 extern struct TitleFadingInfo  fading_none;
 extern struct TitleFadingInfo  title_initial_default;
@@ -2858,7 +2964,7 @@ extern struct TitleMessageInfo    titlemessage_initial[];
 extern struct TitleMessageInfo titlemessage_default;
 extern struct TitleMessageInfo titlemessage[];
 extern struct TitleMessageInfo readme;
-extern struct InitInfo         init;
+extern struct InitInfo         init, init_last;
 extern struct MenuInfo         menu;
 extern struct DoorInfo         door_1, door_2;
 extern struct PreviewInfo      preview;