rnd-20020506-1-src
[rocksndiamonds.git] / src / main.h
index b4fee814340beacbaaf05f5ad417949aa3c73c7b..28495aeacf7ebc266fdc5d1345da25b1a7dfc496 100644 (file)
@@ -1511,87 +1511,88 @@ extern int              num_element_info;
 #define SND_AMOEBA_DROPPING                    66
 #define SND_ACID_SPLASHING                     67
 #define SND_QUICKSAND_FILLING                  68
-#define SND_QUICKSAND_EMPTYING                 69
-#define SND_EXIT_OPENING                       70
-#define SND_EXIT_ENTERING                      71
-#define SND_BALLOON_MOVING                     72
-#define SND_BALLOON_PUSHING                    73
-#define SND_SPRING_MOVING                      74
-#define SND_SPRING_PUSHING                     75
-#define SND_SPRING_IMPACT                      76
-#define SND_WALL_GROWING                       77
-#define SND_PEARL_COLLECTING                   78
-#define SND_PEARL_BREAKING                     79
-#define SND_PEARL_IMPACT                       80
-#define SND_CRYSTAL_COLLECTING                 81
-#define SND_CRYSTAL_IMPACT                     82
-#define SND_ENVELOPE_COLLECTING                        83
-#define SND_SAND_INVISIBLE_DIGGING             84
-#define SND_SHIELD_PASSIVE_COLLECTING          85
-#define SND_SHIELD_PASSIVE_ACTIVATED           86
-#define SND_SHIELD_ACTIVE_COLLECTING           87
-#define SND_SHIELD_ACTIVE_ACTIVATED            88
-#define SND_EXTRA_TIME_COLLECTING              89
-#define SND_MOLE_MOVING                                90
-#define SND_MOLE_EATING_AMOEBA                 91
-#define SND_SWITCHGATE_SWITCH_ACTIVATING       92
-#define SND_SWITCHGATE_OPENING                 93
-#define SND_SWITCHGATE_CLOSING                 94
-#define SND_SWITCHGATE_PASSING                 95
-#define SND_TIMEGATE_WHEEL_ACTIVATING          96
-#define SND_TIMEGATE_WHEEL_RUNNING             97
-#define SND_TIMEGATE_OPENING                   98
-#define SND_TIMEGATE_CLOSING                   99
-#define SND_TIMEGATE_PASSING                   100
-#define SND_CONVEYOR_BELT_SWITCH_ACTIVATING    101
-#define SND_CONVEYOR_BELT_RUNNING              102
-#define SND_LIGHT_ACTIVATING                   103
-#define SND_LIGHT_DEACTIVATING                 104
-#define SND_DX_BOMB_PUSHING                    105
-#define SND_TRAP_INACTIVE_DIGGING              106
-#define SND_TRAP_ACTIVATING                    107
-#define SND_AMOEBA_TURNING_TO_GEM              108
-#define SND_AMOEBA_TURNING_TO_ROCK             109
-#define SND_SPEED_PILL_COLLECTING              110
-#define SND_DYNABOMB_NR_COLLECTING             111
-#define SND_DYNABOMB_SZ_COLLECTING             112
-#define SND_DYNABOMB_XL_COLLECTING             113
-#define SND_DYNABOMB_PLACING                   114
-#define SND_DYNABOMB_BURNING                   115
-#define SND_SATELLITE_MOVING                   116
-#define SND_SATELLITE_PUSHING                  117
-#define SND_LAMP_ACTIVATING                    118
-#define SND_LAMP_DEACTIVATING                  119
-#define SND_TIME_ORB_FULL_COLLECTING           120
-#define SND_TIME_ORB_FULL_IMPACT               121
-#define SND_TIME_ORB_EMPTY_PUSHING             122
-#define SND_TIME_ORB_EMPTY_IMPACT              123
-#define SND_GAMEOFLIFE_GROWING                 124
-#define SND_BIOMAZE_GROWING                    125
-#define SND_PACMAN_MOVING                      126
-#define SND_PACMAN_EATING_AMOEBA               127
-#define SND_DARK_YAMYAM_MOVING                 128
-#define SND_DARK_YAMYAM_WAITING                        129
-#define SND_DARK_YAMYAM_EATING_ANY             130
-#define SND_PENGUIN_MOVING                     131
-#define SND_PENGUIN_ENTERING_EXIT              132
-#define SND_PIG_MOVING                         133
-#define SND_PIG_EATING_GEM                     134
-#define SND_DRAGON_MOVING                      135
-#define SND_DRAGON_BREATHING_FIRE              136
-#define SND_PLAYER_DYING                       137
-#define SND_ELEMENT_EXPLODING                  138
-#define SND_GAME_STARTING                      139
-#define SND_GAME_RUNNING_OUT_OF_TIME           140
-#define SND_GAME_LEVELTIME_BONUS               141
-#define SND_GAME_LOSING                                142
-#define SND_GAME_WINNING                       143
-#define SND_MENU_DOOR_OPENING                  144
-#define SND_MENU_DOOR_CLOSING                  145
-#define SND_MENU_HALL_OF_FAME                  146
-#define SND_MENU_INFO_SCREEN                   147
-
-#define NUM_SOUND_EFFECTS                      148
+#define SND_QUICKSAND_SLIPPING_THROUGH         69
+#define SND_QUICKSAND_EMPTYING                 70
+#define SND_EXIT_OPENING                       71
+#define SND_EXIT_ENTERING                      72
+#define SND_BALLOON_MOVING                     73
+#define SND_BALLOON_PUSHING                    74
+#define SND_SPRING_MOVING                      75
+#define SND_SPRING_PUSHING                     76
+#define SND_SPRING_IMPACT                      77
+#define SND_WALL_GROWING                       78
+#define SND_PEARL_COLLECTING                   79
+#define SND_PEARL_BREAKING                     80
+#define SND_PEARL_IMPACT                       81
+#define SND_CRYSTAL_COLLECTING                 82
+#define SND_CRYSTAL_IMPACT                     83
+#define SND_ENVELOPE_COLLECTING                        84
+#define SND_SAND_INVISIBLE_DIGGING             85
+#define SND_SHIELD_PASSIVE_COLLECTING          86
+#define SND_SHIELD_PASSIVE_ACTIVATED           87
+#define SND_SHIELD_ACTIVE_COLLECTING           88
+#define SND_SHIELD_ACTIVE_ACTIVATED            89
+#define SND_EXTRA_TIME_COLLECTING              90
+#define SND_MOLE_MOVING                                91
+#define SND_MOLE_EATING_AMOEBA                 92
+#define SND_SWITCHGATE_SWITCH_ACTIVATING       93
+#define SND_SWITCHGATE_OPENING                 94
+#define SND_SWITCHGATE_CLOSING                 95
+#define SND_SWITCHGATE_PASSING                 96
+#define SND_TIMEGATE_WHEEL_ACTIVATING          97
+#define SND_TIMEGATE_WHEEL_RUNNING             98
+#define SND_TIMEGATE_OPENING                   99
+#define SND_TIMEGATE_CLOSING                   100
+#define SND_TIMEGATE_PASSING                   101
+#define SND_CONVEYOR_BELT_SWITCH_ACTIVATING    102
+#define SND_CONVEYOR_BELT_RUNNING              103
+#define SND_LIGHT_SWITCH_ACTIVATING            104
+#define SND_LIGHT_SWITCH_DEACTIVATING          105
+#define SND_DX_BOMB_PUSHING                    106
+#define SND_TRAP_INACTIVE_DIGGING              107
+#define SND_TRAP_ACTIVATING                    108
+#define SND_AMOEBA_TURNING_TO_GEM              109
+#define SND_AMOEBA_TURNING_TO_ROCK             110
+#define SND_SPEED_PILL_COLLECTING              111
+#define SND_DYNABOMB_NR_COLLECTING             112
+#define SND_DYNABOMB_SZ_COLLECTING             113
+#define SND_DYNABOMB_XL_COLLECTING             114
+#define SND_DYNABOMB_PLACING                   115
+#define SND_DYNABOMB_BURNING                   116
+#define SND_SATELLITE_MOVING                   117
+#define SND_SATELLITE_PUSHING                  118
+#define SND_LAMP_ACTIVATING                    119
+#define SND_LAMP_DEACTIVATING                  120
+#define SND_TIME_ORB_FULL_COLLECTING           121
+#define SND_TIME_ORB_FULL_IMPACT               122
+#define SND_TIME_ORB_EMPTY_PUSHING             123
+#define SND_TIME_ORB_EMPTY_IMPACT              124
+#define SND_GAMEOFLIFE_GROWING                 125
+#define SND_BIOMAZE_GROWING                    126
+#define SND_PACMAN_MOVING                      127
+#define SND_PACMAN_EATING_AMOEBA               128
+#define SND_DARK_YAMYAM_MOVING                 129
+#define SND_DARK_YAMYAM_WAITING                        130
+#define SND_DARK_YAMYAM_EATING_ANY             131
+#define SND_PENGUIN_MOVING                     132
+#define SND_PENGUIN_ENTERING_EXIT              133
+#define SND_PIG_MOVING                         134
+#define SND_PIG_EATING_GEM                     135
+#define SND_DRAGON_MOVING                      136
+#define SND_DRAGON_BREATHING_FIRE              137
+#define SND_PLAYER_DYING                       138
+#define SND_ELEMENT_EXPLODING                  139
+#define SND_GAME_STARTING                      140
+#define SND_GAME_RUNNING_OUT_OF_TIME           141
+#define SND_GAME_LEVELTIME_BONUS               142
+#define SND_GAME_LOSING                                143
+#define SND_GAME_WINNING                       144
+#define SND_MENU_DOOR_OPENING                  145
+#define SND_MENU_DOOR_CLOSING                  146
+#define SND_MENU_HALL_OF_FAME                  147
+#define SND_MENU_INFO_SCREEN                   148
+
+#define NUM_SOUND_EFFECTS                      149
 
 
 /* values for game_status */