X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fmain.h;h=28495aeacf7ebc266fdc5d1345da25b1a7dfc496;hp=b4fee814340beacbaaf05f5ad417949aa3c73c7b;hb=7ff43d7ba40390c41b10888aad0a35dfe3cad82a;hpb=fd38efeb44f3bb6bfaa71351c202fd4fe78c5d16 diff --git a/src/main.h b/src/main.h index b4fee814..28495aea 100644 --- a/src/main.h +++ b/src/main.h @@ -1511,87 +1511,88 @@ extern int num_element_info; #define SND_AMOEBA_DROPPING 66 #define SND_ACID_SPLASHING 67 #define SND_QUICKSAND_FILLING 68 -#define SND_QUICKSAND_EMPTYING 69 -#define SND_EXIT_OPENING 70 -#define SND_EXIT_ENTERING 71 -#define SND_BALLOON_MOVING 72 -#define SND_BALLOON_PUSHING 73 -#define SND_SPRING_MOVING 74 -#define SND_SPRING_PUSHING 75 -#define SND_SPRING_IMPACT 76 -#define SND_WALL_GROWING 77 -#define SND_PEARL_COLLECTING 78 -#define SND_PEARL_BREAKING 79 -#define SND_PEARL_IMPACT 80 -#define SND_CRYSTAL_COLLECTING 81 -#define SND_CRYSTAL_IMPACT 82 -#define SND_ENVELOPE_COLLECTING 83 -#define SND_SAND_INVISIBLE_DIGGING 84 -#define SND_SHIELD_PASSIVE_COLLECTING 85 -#define SND_SHIELD_PASSIVE_ACTIVATED 86 -#define SND_SHIELD_ACTIVE_COLLECTING 87 -#define SND_SHIELD_ACTIVE_ACTIVATED 88 -#define SND_EXTRA_TIME_COLLECTING 89 -#define SND_MOLE_MOVING 90 -#define SND_MOLE_EATING_AMOEBA 91 -#define SND_SWITCHGATE_SWITCH_ACTIVATING 92 -#define SND_SWITCHGATE_OPENING 93 -#define SND_SWITCHGATE_CLOSING 94 -#define SND_SWITCHGATE_PASSING 95 -#define SND_TIMEGATE_WHEEL_ACTIVATING 96 -#define SND_TIMEGATE_WHEEL_RUNNING 97 -#define SND_TIMEGATE_OPENING 98 -#define SND_TIMEGATE_CLOSING 99 -#define SND_TIMEGATE_PASSING 100 -#define SND_CONVEYOR_BELT_SWITCH_ACTIVATING 101 -#define SND_CONVEYOR_BELT_RUNNING 102 -#define SND_LIGHT_ACTIVATING 103 -#define SND_LIGHT_DEACTIVATING 104 -#define SND_DX_BOMB_PUSHING 105 -#define SND_TRAP_INACTIVE_DIGGING 106 -#define SND_TRAP_ACTIVATING 107 -#define SND_AMOEBA_TURNING_TO_GEM 108 -#define SND_AMOEBA_TURNING_TO_ROCK 109 -#define SND_SPEED_PILL_COLLECTING 110 -#define SND_DYNABOMB_NR_COLLECTING 111 -#define SND_DYNABOMB_SZ_COLLECTING 112 -#define SND_DYNABOMB_XL_COLLECTING 113 -#define SND_DYNABOMB_PLACING 114 -#define SND_DYNABOMB_BURNING 115 -#define SND_SATELLITE_MOVING 116 -#define SND_SATELLITE_PUSHING 117 -#define SND_LAMP_ACTIVATING 118 -#define SND_LAMP_DEACTIVATING 119 -#define SND_TIME_ORB_FULL_COLLECTING 120 -#define SND_TIME_ORB_FULL_IMPACT 121 -#define SND_TIME_ORB_EMPTY_PUSHING 122 -#define SND_TIME_ORB_EMPTY_IMPACT 123 -#define SND_GAMEOFLIFE_GROWING 124 -#define SND_BIOMAZE_GROWING 125 -#define SND_PACMAN_MOVING 126 -#define SND_PACMAN_EATING_AMOEBA 127 -#define SND_DARK_YAMYAM_MOVING 128 -#define SND_DARK_YAMYAM_WAITING 129 -#define SND_DARK_YAMYAM_EATING_ANY 130 -#define SND_PENGUIN_MOVING 131 -#define SND_PENGUIN_ENTERING_EXIT 132 -#define SND_PIG_MOVING 133 -#define SND_PIG_EATING_GEM 134 -#define SND_DRAGON_MOVING 135 -#define SND_DRAGON_BREATHING_FIRE 136 -#define SND_PLAYER_DYING 137 -#define SND_ELEMENT_EXPLODING 138 -#define SND_GAME_STARTING 139 -#define SND_GAME_RUNNING_OUT_OF_TIME 140 -#define SND_GAME_LEVELTIME_BONUS 141 -#define SND_GAME_LOSING 142 -#define SND_GAME_WINNING 143 -#define SND_MENU_DOOR_OPENING 144 -#define SND_MENU_DOOR_CLOSING 145 -#define SND_MENU_HALL_OF_FAME 146 -#define SND_MENU_INFO_SCREEN 147 - -#define NUM_SOUND_EFFECTS 148 +#define SND_QUICKSAND_SLIPPING_THROUGH 69 +#define SND_QUICKSAND_EMPTYING 70 +#define SND_EXIT_OPENING 71 +#define SND_EXIT_ENTERING 72 +#define SND_BALLOON_MOVING 73 +#define SND_BALLOON_PUSHING 74 +#define SND_SPRING_MOVING 75 +#define SND_SPRING_PUSHING 76 +#define SND_SPRING_IMPACT 77 +#define SND_WALL_GROWING 78 +#define SND_PEARL_COLLECTING 79 +#define SND_PEARL_BREAKING 80 +#define SND_PEARL_IMPACT 81 +#define SND_CRYSTAL_COLLECTING 82 +#define SND_CRYSTAL_IMPACT 83 +#define SND_ENVELOPE_COLLECTING 84 +#define SND_SAND_INVISIBLE_DIGGING 85 +#define SND_SHIELD_PASSIVE_COLLECTING 86 +#define SND_SHIELD_PASSIVE_ACTIVATED 87 +#define SND_SHIELD_ACTIVE_COLLECTING 88 +#define SND_SHIELD_ACTIVE_ACTIVATED 89 +#define SND_EXTRA_TIME_COLLECTING 90 +#define SND_MOLE_MOVING 91 +#define SND_MOLE_EATING_AMOEBA 92 +#define SND_SWITCHGATE_SWITCH_ACTIVATING 93 +#define SND_SWITCHGATE_OPENING 94 +#define SND_SWITCHGATE_CLOSING 95 +#define SND_SWITCHGATE_PASSING 96 +#define SND_TIMEGATE_WHEEL_ACTIVATING 97 +#define SND_TIMEGATE_WHEEL_RUNNING 98 +#define SND_TIMEGATE_OPENING 99 +#define SND_TIMEGATE_CLOSING 100 +#define SND_TIMEGATE_PASSING 101 +#define SND_CONVEYOR_BELT_SWITCH_ACTIVATING 102 +#define SND_CONVEYOR_BELT_RUNNING 103 +#define SND_LIGHT_SWITCH_ACTIVATING 104 +#define SND_LIGHT_SWITCH_DEACTIVATING 105 +#define SND_DX_BOMB_PUSHING 106 +#define SND_TRAP_INACTIVE_DIGGING 107 +#define SND_TRAP_ACTIVATING 108 +#define SND_AMOEBA_TURNING_TO_GEM 109 +#define SND_AMOEBA_TURNING_TO_ROCK 110 +#define SND_SPEED_PILL_COLLECTING 111 +#define SND_DYNABOMB_NR_COLLECTING 112 +#define SND_DYNABOMB_SZ_COLLECTING 113 +#define SND_DYNABOMB_XL_COLLECTING 114 +#define SND_DYNABOMB_PLACING 115 +#define SND_DYNABOMB_BURNING 116 +#define SND_SATELLITE_MOVING 117 +#define SND_SATELLITE_PUSHING 118 +#define SND_LAMP_ACTIVATING 119 +#define SND_LAMP_DEACTIVATING 120 +#define SND_TIME_ORB_FULL_COLLECTING 121 +#define SND_TIME_ORB_FULL_IMPACT 122 +#define SND_TIME_ORB_EMPTY_PUSHING 123 +#define SND_TIME_ORB_EMPTY_IMPACT 124 +#define SND_GAMEOFLIFE_GROWING 125 +#define SND_BIOMAZE_GROWING 126 +#define SND_PACMAN_MOVING 127 +#define SND_PACMAN_EATING_AMOEBA 128 +#define SND_DARK_YAMYAM_MOVING 129 +#define SND_DARK_YAMYAM_WAITING 130 +#define SND_DARK_YAMYAM_EATING_ANY 131 +#define SND_PENGUIN_MOVING 132 +#define SND_PENGUIN_ENTERING_EXIT 133 +#define SND_PIG_MOVING 134 +#define SND_PIG_EATING_GEM 135 +#define SND_DRAGON_MOVING 136 +#define SND_DRAGON_BREATHING_FIRE 137 +#define SND_PLAYER_DYING 138 +#define SND_ELEMENT_EXPLODING 139 +#define SND_GAME_STARTING 140 +#define SND_GAME_RUNNING_OUT_OF_TIME 141 +#define SND_GAME_LEVELTIME_BONUS 142 +#define SND_GAME_LOSING 143 +#define SND_GAME_WINNING 144 +#define SND_MENU_DOOR_OPENING 145 +#define SND_MENU_DOOR_CLOSING 146 +#define SND_MENU_HALL_OF_FAME 147 +#define SND_MENU_INFO_SCREEN 148 + +#define NUM_SOUND_EFFECTS 149 /* values for game_status */