#define GFX_ARG_STEP_OFFSET 25
#define GFX_ARG_STEP_XOFFSET 26
#define GFX_ARG_STEP_YOFFSET 27
-#define GFX_ARG_STEP_FRAMES 28
-#define GFX_ARG_STEP_DELAY 29
-#define GFX_ARG_DIRECTION 30
-#define GFX_ARG_POSITION 31
-#define GFX_ARG_DRAW_XOFFSET 32
-#define GFX_ARG_DRAW_YOFFSET 33
-#define GFX_ARG_DRAW_MASKED 34
+#define GFX_ARG_STEP_DELAY 28
+#define GFX_ARG_DIRECTION 29
+#define GFX_ARG_POSITION 30
+#define GFX_ARG_DRAW_XOFFSET 31
+#define GFX_ARG_DRAW_YOFFSET 32
+#define GFX_ARG_DRAW_MASKED 33
+#define GFX_ARG_DRAW_ORDER 34
#define GFX_ARG_INIT_DELAY_FIXED 35
#define GFX_ARG_INIT_DELAY_RANDOM 36
#define GFX_ARG_ANIM_DELAY_FIXED 37
int init_delay_fixed; /* optional initial delay values for global */
int init_delay_random; /* animations (pause interval before start) */
- int anim_delay_fixed; /* optional delay values for bored and */
- int anim_delay_random; /* sleeping player animations (animation */
- int post_delay_fixed; /* intervall and following pause before */
- int post_delay_random; /* next intervall (bored animation only) */
+ int anim_delay_fixed; /* optional delay values for bored/sleeping */
+ int anim_delay_random; /* and global animations (animation length) */
+ int post_delay_fixed; /* optional delay values after bored/global */
+ int post_delay_random; /* animations (pause before next animation) */
int step_offset; /* optional step offset of toon animations */
int step_xoffset; /* optional step offset of toon animations */
int step_yoffset; /* optional step offset of toon animations */
- int step_frames; /* optional step frames of toon animations */
int step_delay; /* optional step delay of toon animations */
int direction; /* optional move direction of toon animations */
int position; /* optional draw position of toon animations */
int draw_yoffset; /* optional offset for drawing font chars */
int draw_masked; /* optional setting for drawing envelope gfx */
+ int draw_order; /* optional draw order for global animations */
int fade_mode; /* optional setting for drawing title screens */
int fade_delay; /* optional setting for drawing title screens */