rnd-20020519-2-src
[rocksndiamonds.git] / src / main.h
index c53408b2bebfa103bed1c7581fa3d6f4c00f2b89..06939a398df30bc899564779bf0aef5134cc2427 100644 (file)
@@ -1,14 +1,14 @@
 /***********************************************************
-*  Rocks'n'Diamonds -- McDuffin Strikes Back!              *
+* Rocks'n'Diamonds -- McDuffin Strikes Back!               *
 *----------------------------------------------------------*
-*  (c) 1995-98 Artsoft Entertainment                       *
-*              Holger Schemel                              *
-*              Oststrasse 11a                              *
-*              33604 Bielefeld                             *
-*              phone: ++49 +521 290471                     *
-*              email: aeglos@valinor.owl.de                *
+* (c) 1995-2001 Artsoft Entertainment                      *
+*               Holger Schemel                             *
+*               Detmolder Strasse 189                      *
+*               33604 Bielefeld                            *
+*               Germany                                    *
+*               e-mail: info@artsoft.org                   *
 *----------------------------------------------------------*
-*  main.h                                                  *
+* main.h                                                   *
 ***********************************************************/
 
 #ifndef MAIN_H
@@ -17,6 +17,7 @@
 #include <stdio.h>
 #include <stdlib.h>
 #include <string.h>
+#include <time.h>
 #include <sys/time.h>
 #include <sys/types.h>
 #include <sys/stat.h>
 #include <unistd.h>
 #include <fcntl.h>
 
-#ifdef DEBUG
-#define DEBUG_TIMING   0
-#endif
-
-#if 0
 #include "libgame/libgame.h"
-#endif
-
-#ifndef FALSE
-#define FALSE          0
-#define TRUE           (!FALSE)
-#endif
 
 #define WIN_XSIZE      672
 #define WIN_YSIZE      560
-#define WIN_SDL_DEPTH  16      /* !!! change this !!! */
-
-#if !defined(PLATFORM_MSDOS)
-#define WIN_XPOS       0
-#define WIN_YPOS       0
-#else
-#define WIN_XPOS       ((XRES - WIN_XSIZE) / 2)
-#define WIN_YPOS       ((YRES - WIN_YSIZE) / 2)
-#endif
 
 #define SCR_FIELDX     17
 #define SCR_FIELDY     17
 #define MAX_LEV_FIELDX 128
 #define MAX_LEV_FIELDY 128
 
-#define MAX_PLAYERS    4
-
-#ifndef MIN
-#define MIN(a,b)       ((a) < (b) ? (a) : (b))
-#endif
-#ifndef MAX
-#define MAX(a,b)       ((a) > (b) ? (a) : (b))
-#endif
-#ifndef ABS
-#define ABS(a)         ((a) < 0 ? -(a) : (a))
-#endif
-#ifndef SIGN
-#define SIGN(a)                ((a) < 0 ? -1 : ((a)>0 ? 1 : 0))
-#endif
-
 #define SCREENX(a)     ((a) - scroll_x)
 #define SCREENY(a)     ((a) - scroll_y)
 #define LEVELX(a)      ((a) + scroll_x)
 #define EP_BIT_BELT            (1 << 0)
 #define EP_BIT_BELT_SWITCH     (1 << 1)
 #define EP_BIT_TUBE            (1 << 2)
+#define EP_BIT_EM_SLIPPERY_WALL        (1 << 3)
 
 #define IS_AMOEBALIVE(e)       (Elementeigenschaften1[e] & EP_BIT_AMOEBALIVE)
 #define IS_AMOEBOID(e)         (Elementeigenschaften1[e] & EP_BIT_AMOEBOID)
 #define IS_BELT(e)             (Elementeigenschaften2[e] & EP_BIT_BELT)
 #define IS_BELT_SWITCH(e)      (Elementeigenschaften2[e] & EP_BIT_BELT_SWITCH)
 #define IS_TUBE(e)             (Elementeigenschaften2[e] & EP_BIT_TUBE)
+#define IS_EM_SLIPPERY_WALL(e) (Elementeigenschaften2[e] & EP_BIT_EM_SLIPPERY_WALL)
 
 #define IS_PLAYER(x,y)         (ELEM_IS_PLAYER(StorePlayer[x][y]))
 
 #define IS_DRAWABLE(e)         ((e) < EL_BLOCKED)
 #define IS_NOT_DRAWABLE(e)     ((e) >= EL_BLOCKED)
 #define TAPE_IS_EMPTY(x)       ((x).length == 0)
-#define TAPE_IS_STOPPED(x)     (!(x).recording && !(x).playing &&!(x).pausing)
+#define TAPE_IS_STOPPED(x)     (!(x).recording && !(x).playing)
 
 #define PLAYERINFO(x,y)                (&stored_player[StorePlayer[x][y]-EL_SPIELER1])
 #define SHIELD_ON(p)           ((p)->shield_passive_time_left > 0)
 #define PIX_SMALLFONT          8
 #define PIX_MEDIUMFONT         9
 /* Bitmaps without graphic file */
-#define PIX_DB_BACK            10
-#define PIX_DB_DOOR            11
-#define PIX_DB_FIELD           12
+#define PIX_DB_DOOR            10
+#define PIX_DB_FIELD           11
 
 #define NUM_PICTURES           10
-#define NUM_BITMAPS            13
+#define NUM_BITMAPS            12
 
 /* boundaries of arrays etc. */
-#define MAX_PLAYER_NAME_LEN    10
 #define MAX_LEVEL_NAME_LEN     32
 #define MAX_LEVEL_AUTHOR_LEN   32
 #define MAX_TAPELEN            (1000 * 50)     /* max. time * framerate */
 #define GAME_FRAME_DELAY       20      /* frame delay in milliseconds */
 #define FFWD_FRAME_DELAY       10      /* 200% speed for fast forward */
 #define FRAMES_PER_SECOND      (1000 / GAME_FRAME_DELAY)
-#define GADGET_FRAME_DELAY     150     /* delay between gadget actions */
 #define MICROLEVEL_SCROLL_DELAY        50      /* delay for scrolling micro level */
 #define MICROLEVEL_LABEL_DELAY 250     /* delay for micro level label */
 
@@ -237,63 +202,6 @@ struct HiScore
   int Score;
 };
 
-struct SetupJoystickInfo
-{
-  char *device_name;
-  int xleft, xmiddle, xright;
-  int yupper, ymiddle, ylower;
-  int snap;
-  int bomb;
-};
-
-struct SetupKeyboardInfo
-{
-  Key left;
-  Key right;
-  Key up;
-  Key down;
-  Key snap;
-  Key bomb;
-};
-
-struct SetupInputInfo
-{
-  boolean use_joystick;
-  struct SetupJoystickInfo joy;
-  struct SetupKeyboardInfo key;
-};
-
-struct SetupInfo
-{
-  char *player_name;
-
-  boolean sound;
-  boolean sound_loops;
-  boolean sound_music;
-  boolean sound_simple;
-  boolean toons;
-  boolean double_buffering;
-  boolean direct_draw;         /* !double_buffering (redundant!) */
-  boolean scroll_delay;
-  boolean soft_scrolling;
-  boolean fading;
-  boolean autorecord;
-  boolean quick_doors;
-  boolean team_mode;
-  boolean handicap;
-  boolean time_limit;
-  boolean fullscreen;
-
-  struct SetupInputInfo input[MAX_PLAYERS];
-};
-
-struct SetupFileList
-{
-  char *token;
-  char *value;
-  struct SetupFileList *next;
-};
-
 struct PlayerInfo
 {
   boolean present;             /* player present in level playfield */
@@ -303,14 +211,12 @@ struct PlayerInfo
   int index_nr, client_nr, element_nr;
 
   byte action;                 /* action from local input device */
-  byte effective_action;       /* action aknowledged from network server
+  byte effective_action;       /* action acknowledged from network server
                                   or summarized over all configured input
                                   devices when in single player mode */
   byte programmed_action;      /* action forced by game itself (like moving
                                   through doors); overrides other actions */
 
-  int joystick_fd;             /* file descriptor of player's joystick */
-
   int jx,jy, last_jx,last_jy;
   int MovDir, MovPos, GfxPos;
   int Frame;
@@ -320,11 +226,12 @@ struct PlayerInfo
   boolean LevelSolved, GameOver;
   boolean snapped;
 
+  int last_move_dir;
+  int is_moving;
+
   unsigned long move_delay;
   int move_delay_value;
 
-  int last_move_dir;
-
   unsigned long push_delay;
   unsigned long push_delay_value;
 
@@ -346,6 +253,12 @@ struct PlayerInfo
 
 struct LevelInfo
 {
+  int file_version;    /* file format version the level is stored with    */
+  int game_version;    /* game engine version the level was created with  */
+  boolean encoding_16bit_field;                /* level contains 16-bit elements  */
+  boolean encoding_16bit_yamyam;       /* yamyam contains 16-bit elements */
+  boolean encoding_16bit_amoeba;       /* amoeba contains 16-bit elements */
+
   int fieldx;
   int fieldy;
   int time;
@@ -363,39 +276,14 @@ struct LevelInfo
   int time_timegate;
   boolean double_speed;
   boolean gravity;
-};
-
-struct LevelDirInfo
-{
-  char *filename;      /* level series single directory name */
-  char *fullpath;      /* complete path relative to level directory */
-  char *basepath;      /* absolute base path of level directory */
-  char *name;          /* level series name, as displayed on main screen */
-  char *name_short;    /* optional short name for level selection screen */
-  char *name_sorting;  /* optional sorting name for correct level sorting */
-  char *author;                /* level series author name levels without author */
-  char *imported_from; /* optional comment for imported level series */
-  int levels;          /* number of levels in level series */
-  int first_level;     /* first level number (to allow start with 0 or 1) */
-  int last_level;      /* last level number (automatically calculated) */
-  int sort_priority;   /* sort levels by 'sort_priority' and then by name */
-  boolean level_group; /* directory contains more level series directories */
-  boolean parent_link; /* entry links back to parent directory */
-  boolean user_defined;        /* user defined levels are stored in home directory */
-  boolean readonly;    /* readonly levels can not be changed with editor */
-  int color;           /* color to use on selection screen for this level */
-  char *class_desc;    /* description of level series class */
-  int handicap_level;  /* number of the lowest unsolved level */
-  int cl_first;                /* internal control field for "choose level" screen */
-  int cl_cursor;       /* internal control field for "choose level" screen */
-
-  struct LevelDirInfo *node_parent;    /* parent level directory info */
-  struct LevelDirInfo *node_group;     /* level group sub-directory info */
-  struct LevelDirInfo *next;           /* next level series structure node */
+  boolean em_slippery_gems;    /* EM style "gems slip from wall" behaviour */
 };
 
 struct TapeInfo
 {
+  int file_version;    /* file format version the tape is stored with   */
+  int game_version;    /* game engine version the tape was created with */
+  int version;
   int level_nr;
   unsigned long random_seed;
   unsigned long date;
@@ -406,8 +294,13 @@ struct TapeInfo
   boolean pause_before_death;
   boolean recording, playing, pausing;
   boolean fast_forward;
+  boolean index_search;
+  boolean quick_resume;
+  boolean single_step;
   boolean changed;
   boolean player_participates[MAX_PLAYERS];
+  int num_participating_players;
+
   struct
   {
     byte action[MAX_PLAYERS];
@@ -417,6 +310,7 @@ struct TapeInfo
 
 struct GameInfo
 {
+  int version;
   int emulation;
   int yam_content_nr;
   boolean magic_wall_active;
@@ -427,6 +321,7 @@ struct GameInfo
   int belt_dir_nr[4];
   int switchgate_pos;
   int balloon_dir;
+  boolean explosions_delayed;
 };
 
 struct GlobalInfo
@@ -436,47 +331,20 @@ struct GlobalInfo
   int fps_slowdown_factor;
 };
 
-#if 0
-extern DrawWindow      window;
-extern GC              gc;
-#endif
-
-extern GC              clip_gc[], tile_clip_gc;
-extern Bitmap          pix[];
-extern Bitmap          pix_masked[], tile_masked[];
-extern Pixmap          clipmask[], tile_clipmask[];
-
-extern DrawBuffer      drawto, drawto_field, backbuffer, fieldbuffer;
-#if 0
-extern Colormap                cmap;
-#endif
-
-#if 0
-extern char           *sound_device_name;
-#endif
-
-extern int             joystick_device;
-extern char           *joystick_device_name[];
-
-extern char           *program_name;
+extern GC              tile_clip_gc;
+extern Bitmap         *pix[];
+extern Pixmap          tile_clipmask[];
+extern DrawBuffer      *fieldbuffer;
+extern DrawBuffer      *drawto_field;
 
 extern int             game_status;
 extern boolean         level_editor_test_game;
 extern boolean         network_playing;
-extern int             button_status;
-extern boolean         motion_status;
-extern int             key_joystick_mapping;
-extern int             global_joystick_status, joystick_status;
 
-#if 0
-extern boolean         fullscreen_available;
-extern boolean         fullscreen_enabled;
-#endif
+extern int             key_joystick_mapping;
 
 extern boolean         redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
 extern int             redraw_x1, redraw_y1;
-extern int             redraw_mask;
-extern int             redraw_tiles;
 
 extern short           Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
 extern short           Ur[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
@@ -491,10 +359,10 @@ extern boolean            Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
 extern short           JustStopped[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
 extern short           AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
 extern short           AmoebaCnt[MAX_NUM_AMOEBA], AmoebaCnt2[MAX_NUM_AMOEBA];
+extern short           ExplodeField[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
 extern unsigned long   Elementeigenschaften1[MAX_ELEMENTS];
 extern unsigned long   Elementeigenschaften2[MAX_ELEMENTS];
 
-extern int             level_nr;
 extern int             lev_fieldx,lev_fieldy, scroll_x,scroll_y;
 
 extern int             FX,FY, ScrollStepSize;
@@ -508,41 +376,22 @@ extern int                SBY_Upper, SBY_Lower;
 extern int             ZX,ZY, ExitX,ExitY;
 extern int             AllPlayersGone;
 
-#if 0
-extern int             FrameCounter;
-#endif
-
 extern int             TimeFrames, TimePlayed, TimeLeft;
 extern boolean         SiebAktiv;
 extern int             SiebCount;
 
 extern boolean         network_player_action_received;
 
-extern struct LevelDirInfo     *leveldir_first, *leveldir_current;
 extern struct LevelInfo                level;
 extern struct PlayerInfo       stored_player[], *local_player;
 extern struct HiScore          highscore[];
 extern struct TapeInfo         tape;
-extern struct SampleInfo       Sound[];
-extern struct JoystickInfo     joystick[];
-
-#if 0
-extern struct OptionInfo       options;
-#endif
-
-extern struct SetupInfo                setup;
 extern struct GameInfo         game;
-
-#if 0
-extern struct VideoSystemInfo  video;
-extern struct AudioSystemInfo  audio;
-#endif
-
 extern struct GlobalInfo       global;
 
+extern struct SoundEffectInfo  sound_effects[];
+
 extern char            *sound_name[];
-extern int             background_loop[];
-extern int             num_bg_loops;
 extern char            *element_info[];
 extern int             num_element_info;
 
@@ -582,18 +431,6 @@ extern int         num_element_info;
 #define MICROLEV_XPOS          (SX + (SXSIZE - MICROLEV_XSIZE) / 2)
 #define MICROLEV_YPOS          (SX + 12 * TILEY - MICRO_TILEY)
 #define MICROLABEL_YPOS                (MICROLEV_YPOS + MICROLEV_YSIZE + 7)
-#define FONT1_XSIZE            32
-#define FONT1_YSIZE            32
-#define FONT2_XSIZE            14
-#define FONT2_YSIZE            14
-#define FONT3_XSIZE            11
-#define FONT3_YSIZE            14
-#define FONT4_XSIZE            16
-#define FONT4_YSIZE            16
-#define FONT5_XSIZE            10
-#define FONT5_YSIZE            14
-#define FONT6_XSIZE            16
-#define FONT6_YSIZE            32
 
 #define GFX_STARTX             SX
 #define GFX_STARTY             SY
@@ -631,9 +468,6 @@ extern int          num_element_info;
 #define MINI_MORE_PER_LINE     16
 #define MICRO_MORE_PER_LINE    16
 
-#define FONT_CHARS_PER_LINE    16
-#define FONT_LINES_PER_FONT    4
-
 /* game elements:
 **       0 - 499: real elements, stored in level file
 **      500 - 699: flag elements, only used at runtime
@@ -1012,6 +846,10 @@ extern int                num_element_info;
 #define EL_TRAP_ACTIVE         522
 #define EL_SPRING_MOVING       523
 #define EL_SP_MURPHY_CLONE     524
+#define EL_QUICKSAND_EMPTYING  525
+#define EL_MAGIC_WALL_EMPTYING 526
+#define EL_MAGIC_WALL_BD_EMPTYING 527
+#define EL_AMOEBA_DRIPPING     528
 
 /* "unreal" (and therefore not drawable) runtime elements */
 #define EL_BLOCKED             600
@@ -1024,6 +862,9 @@ extern int         num_element_info;
 #define EL_MAUERND             607
 #define EL_BURNING             608
 #define EL_PLAYER_IS_LEAVING   609
+#define EL_QUICKSAND_FILLING   610
+#define EL_MAGIC_WALL_FILLING  611
+#define EL_MAGIC_WALL_BD_FILLING 612
 
 /* game graphics:
 **       0 -  255: graphics from "RocksScreen"
@@ -1533,100 +1374,218 @@ extern int            num_element_info;
 
 
 /* the names of the sounds */
-#define SND_ALCHEMY            0
-#define SND_AMOEBE             1
-#define SND_ANTIGRAV           2
-#define SND_AUTSCH             3
-#define SND_BLURB              4
-#define SND_BONG               5
-#define SND_BUING              6
-#define SND_CHASE              7
-#define SND_CZARDASZ           8
-#define SND_DENG               9
-#define SND_FUEL               10
-#define SND_GONG               11
-#define SND_HALLOFFAME         12
-#define SND_HOLZ               13
-#define SND_HUI                        14
-#define SND_KABUMM             15
-#define SND_KINK               16
-#define SND_KLAPPER            17
-#define SND_KLING              18
-#define SND_KLOPF              19
-#define SND_KLUMPF             20
-#define SND_KNACK              21
-#define SND_KNURK              22
-#define SND_KRACH              23
-#define SND_LACHEN             24
-#define SND_LASER              25
-#define SND_MIEP               26
-#define SND_NETWORK            27
-#define SND_NJAM               28
-#define SND_OEFFNEN            29
-#define SND_PLING              30
-#define SND_PONG               31
-#define SND_PUSCH              32
-#define SND_QUIEK              33
-#define SND_QUIRK              34
-#define SND_RHYTHMLOOP         35
-#define SND_ROAAAR             36
-#define SND_ROEHR              37
-#define SND_RUMMS              38
-#define SND_SCHLOPP            39
-#define SND_SCHLURF            40
-#define SND_SCHRFF             41
-#define SND_SCHWIRR            42
-#define SND_SIRR               43
-#define SND_SLURP              44
-#define SND_SPROING            45
-#define SND_TWILIGHT           46
-#define SND_TYGER              47
-#define SND_VOYAGER            48
-#define SND_WARNTON            49
-#define SND_WHOOSH             50
-#define SND_ZISCH              51
-#define SND_SP_BASE            52
-#define SND_SP_INFOTRON                53
-#define SND_SP_ZONKDOWN                54
-#define SND_SP_ZONKPUSH                55
-#define SND_SP_BUG             56
-#define SND_SP_BOOM            57
-#define SND_SP_BOOOM           58
-#define SND_SP_EXIT            59
-#define SND_EMPTY              60
-#define SND_GATE               61
-
-#define NUM_SOUNDS             62
-
-/* default input keys */
-#define DEFAULT_KEY_LEFT       KSYM_Left
-#define DEFAULT_KEY_RIGHT      KSYM_Right
-#define DEFAULT_KEY_UP         KSYM_Up
-#define DEFAULT_KEY_DOWN       KSYM_Down
-#define DEFAULT_KEY_SNAP       KSYM_Shift_L
-#define DEFAULT_KEY_BOMB       KSYM_Shift_R
-#define DEFAULT_KEY_OKAY       KSYM_Return
-#define DEFAULT_KEY_CANCEL     KSYM_Escape
-
-/* directions for moving */
-#define MV_NO_MOVING           0
-#define MV_LEFT                        (1 << 0)
-#define MV_RIGHT               (1 << 1)
-#define MV_UP                  (1 << 2)
-#define MV_DOWN                        (1 << 3)
-
-/* font types */
-#define FS_SMALL               0
-#define FS_BIG                 1
-#define FS_MEDIUM              2
-/* font colors */
-#define FC_RED                 0
-#define FC_BLUE                        1
-#define FC_GREEN               2
-#define FC_YELLOW              3
-#define FC_SPECIAL1            4
-#define FC_SPECIAL2            5
-#define FC_SPECIAL3            6
+#define SND_AMOEBE             0
+#define SND_ANTIGRAV           1
+#define SND_AUTSCH             2
+#define SND_BLURB              3
+#define SND_BONG               4
+#define SND_BUING              5
+#define SND_DENG               6
+#define SND_FUEL               7
+#define SND_GONG               8
+#define SND_HALLOFFAME         9
+#define SND_HOLZ               10
+#define SND_HUI                        11
+#define SND_KABUMM             12
+#define SND_KINK               13
+#define SND_KLAPPER            14
+#define SND_KLING              15
+#define SND_KLOPF              16
+#define SND_KLUMPF             17
+#define SND_KNACK              18
+#define SND_KNURK              19
+#define SND_KRACH              20
+#define SND_LACHEN             21
+#define SND_LASER              22
+#define SND_MIEP               23
+#define SND_NJAM               24
+#define SND_OEFFNEN            25
+#define SND_PLING              26
+#define SND_PONG               27
+#define SND_PUSCH              28
+#define SND_QUIEK              29
+#define SND_QUIRK              30
+#define SND_RHYTHMLOOP         31
+#define SND_ROAAAR             32
+#define SND_ROEHR              33
+#define SND_RUMMS              34
+#define SND_SCHLOPP            35
+#define SND_SCHLURF            36
+#define SND_SCHRFF             37
+#define SND_SCHWIRR            38
+#define SND_SIRR               39
+#define SND_SLURP              40
+#define SND_SPROING            41
+#define SND_WARNTON            42
+#define SND_WHOOSH             43
+#define SND_ZISCH              44
+#define SND_SP_BASE            45
+#define SND_SP_INFOTRON                46
+#define SND_SP_ZONKDOWN                47
+#define SND_SP_ZONKPUSH                48
+#define SND_SP_BUG             49
+#define SND_SP_BOOM            50
+#define SND_SP_BOOOM           51
+#define SND_SP_EXIT            52
+#define SND_EMPTY              53
+#define SND_GATE               54
+
+#define NUM_SOUNDS             55
+
+
+/* values for sound effects */
+#define SND_BD_EMPTY_SPACE_DIGGING             0
+#define SND_BD_SAND_DIGGING                    1
+#define SND_BD_DIAMOND_COLLECTING              2
+#define SND_BD_DIAMOND_IMPACT                  3
+#define SND_BD_ROCK_PUSHING                    4
+#define SND_BD_ROCK_IMPACT                     5
+#define SND_BD_MAGIC_WALL_ACTIVATING           6
+#define SND_BD_MAGIC_WALL_CHANGING             7
+#define SND_BD_MAGIC_WALL_RUNNING              8
+#define SND_BD_AMOEBA_GROWING                  9
+#define SND_BD_AMOEBA_TURNING_TO_GEM           10
+#define SND_BD_AMOEBA_TURNING_TO_ROCK          11
+#define SND_BD_BUTTERFLY_MOVING                        12
+#define SND_BD_FIREFLY_MOVING                  13
+#define SND_BD_EXIT_ENTERING                   14
+#define SND_SP_EMPTY_SPACE_DIGGING             15
+#define SND_SP_BASE_DIGGING                    16
+#define SND_SP_BUGGY_BASE_DIGGING              17
+#define SND_SP_BUGGY_BASE_ACTIVATING           18
+#define SND_SP_INFOTRON_COLLECTING             19
+#define SND_SP_INFOTRON_IMPACT                 20
+#define SND_SP_ZONK_PUSHING                    21
+#define SND_SP_ZONK_IMPACT                     22
+#define SND_SP_DISK_RED_COLLECTING             23
+#define SND_SP_DISK_ORANGE_PUSHING             24
+#define SND_SP_DISK_YELLOW_PUSHING             25
+#define SND_SP_PORT_PASSING                    26
+#define SND_SP_EXIT_ENTERING                   27
+#define SND_SP_ELEMENT_EXPLODING               28
+#define SND_SP_SNIKSNAK_MOVING                 29
+#define SND_SP_ELECTRON_MOVING                 30
+#define SND_SP_TERMINAL_ACTIVATING             31
+#define SND_SOKOBAN_OBJECT_PUSHING             32
+#define SND_SOKOBAN_FIELD_FILLING              33
+#define SND_SOKOBAN_FIELD_CLEARING             34
+#define SND_SOKOBAN_GAME_SOLVING               35
+#define SND_EMPTY_SPACE_DIGGING                        36
+#define SND_SAND_DIGGING                       37
+#define SND_EMERALD_COLLECTING                 38
+#define SND_EMERALD_IMPACT                     39
+#define SND_DIAMOND_COLLECTING                 40
+#define SND_DIAMOND_IMPACT                     41
+#define SND_DIAMOND_BREAKING                   42
+#define SND_ROCK_PUSHING                       43
+#define SND_ROCK_IMPACT                                44
+#define SND_BOMB_PUSHING                       45
+#define SND_NUT_PUSHING                                46
+#define SND_NUT_CRACKING                       47
+#define SND_NUT_IMPACT                         48
+#define SND_DYNAMITE_COLLECTING                        49
+#define SND_DYNAMITE_PLACING                   50
+#define SND_DYNAMITE_BURNING                   51
+#define SND_KEY_COLLECTING                     52
+#define SND_GATE_PASSING                       53
+#define SND_BUG_MOVING                         54
+#define SND_SPACESHIP_MOVING                   55
+#define SND_YAMYAM_MOVING                      56
+#define SND_YAMYAM_WAITING                     57
+#define SND_YAMYAM_EATING_DIAMOND              58
+#define SND_ROBOT_MOVING                       59
+#define SND_ROBOT_WHEEL_ACTIVATING             60
+#define SND_ROBOT_WHEEL_RUNNING                        61
+#define SND_MAGIC_WALL_ACTIVATING              62
+#define SND_MAGIC_WALL_CHANGING                        63
+#define SND_MAGIC_WALL_RUNNING                 64
+#define SND_AMOEBA_GROWING                     65
+#define SND_AMOEBA_DROPPING                    66
+#define SND_ACID_SPLASHING                     67
+#define SND_QUICKSAND_FILLING                  68
+#define SND_QUICKSAND_SLIPPING_THROUGH         69
+#define SND_QUICKSAND_EMPTYING                 70
+#define SND_EXIT_OPENING                       71
+#define SND_EXIT_ENTERING                      72
+#define SND_BALLOON_MOVING                     73
+#define SND_BALLOON_PUSHING                    74
+#define SND_SPRING_MOVING                      75
+#define SND_SPRING_PUSHING                     76
+#define SND_SPRING_IMPACT                      77
+#define SND_WALL_GROWING                       78
+#define SND_PEARL_COLLECTING                   79
+#define SND_PEARL_BREAKING                     80
+#define SND_PEARL_IMPACT                       81
+#define SND_CRYSTAL_COLLECTING                 82
+#define SND_CRYSTAL_IMPACT                     83
+#define SND_ENVELOPE_COLLECTING                        84
+#define SND_SAND_INVISIBLE_DIGGING             85
+#define SND_SHIELD_PASSIVE_COLLECTING          86
+#define SND_SHIELD_PASSIVE_ACTIVATED           87
+#define SND_SHIELD_ACTIVE_COLLECTING           88
+#define SND_SHIELD_ACTIVE_ACTIVATED            89
+#define SND_EXTRA_TIME_COLLECTING              90
+#define SND_MOLE_MOVING                                91
+#define SND_MOLE_EATING_AMOEBA                 92
+#define SND_SWITCHGATE_SWITCH_ACTIVATING       93
+#define SND_SWITCHGATE_OPENING                 94
+#define SND_SWITCHGATE_CLOSING                 95
+#define SND_SWITCHGATE_PASSING                 96
+#define SND_TIMEGATE_WHEEL_ACTIVATING          97
+#define SND_TIMEGATE_WHEEL_RUNNING             98
+#define SND_TIMEGATE_OPENING                   99
+#define SND_TIMEGATE_CLOSING                   100
+#define SND_TIMEGATE_PASSING                   101
+#define SND_CONVEYOR_BELT_SWITCH_ACTIVATING    102
+#define SND_CONVEYOR_BELT_RUNNING              103
+#define SND_LIGHT_SWITCH_ACTIVATING            104
+#define SND_LIGHT_SWITCH_DEACTIVATING          105
+#define SND_DX_BOMB_PUSHING                    106
+#define SND_TRAP_INACTIVE_DIGGING              107
+#define SND_TRAP_ACTIVATING                    108
+#define SND_AMOEBA_TURNING_TO_GEM              109
+#define SND_AMOEBA_TURNING_TO_ROCK             110
+#define SND_SPEED_PILL_COLLECTING              111
+#define SND_DYNABOMB_NR_COLLECTING             112
+#define SND_DYNABOMB_SZ_COLLECTING             113
+#define SND_DYNABOMB_XL_COLLECTING             114
+#define SND_DYNABOMB_PLACING                   115
+#define SND_DYNABOMB_BURNING                   116
+#define SND_SATELLITE_MOVING                   117
+#define SND_SATELLITE_PUSHING                  118
+#define SND_LAMP_ACTIVATING                    119
+#define SND_LAMP_DEACTIVATING                  120
+#define SND_TIME_ORB_FULL_COLLECTING           121
+#define SND_TIME_ORB_FULL_IMPACT               122
+#define SND_TIME_ORB_EMPTY_PUSHING             123
+#define SND_TIME_ORB_EMPTY_IMPACT              124
+#define SND_GAMEOFLIFE_GROWING                 125
+#define SND_BIOMAZE_GROWING                    126
+#define SND_PACMAN_MOVING                      127
+#define SND_PACMAN_EATING_AMOEBA               128
+#define SND_DARK_YAMYAM_MOVING                 129
+#define SND_DARK_YAMYAM_WAITING                        130
+#define SND_DARK_YAMYAM_EATING_ANY             131
+#define SND_PENGUIN_MOVING                     132
+#define SND_PENGUIN_ENTERING_EXIT              133
+#define SND_PIG_MOVING                         134
+#define SND_PIG_EATING_GEM                     135
+#define SND_DRAGON_MOVING                      136
+#define SND_DRAGON_BREATHING_FIRE              137
+#define SND_PLAYER_DYING                       138
+#define SND_ELEMENT_EXPLODING                  139
+#define SND_GAME_STARTING                      140
+#define SND_GAME_RUNNING_OUT_OF_TIME           141
+#define SND_GAME_LEVELTIME_BONUS               142
+#define SND_GAME_LOSING                                143
+#define SND_GAME_WINNING                       144
+#define SND_MENU_DOOR_OPENING                  145
+#define SND_MENU_DOOR_CLOSING                  146
+#define SND_MENU_HALL_OF_FAME                  147
+#define SND_MENU_INFO_SCREEN                   148
+
+#define NUM_SOUND_EFFECTS                      149
+
 
 /* values for game_status */
 #define EXITGAME               0
@@ -1638,96 +1597,53 @@ extern int              num_element_info;
 #define TYPENAME               6
 #define HALLOFFAME             7
 #define SETUP                  8
-#define SETUPINPUT             9
-#define CALIBRATION            10
-
-#ifndef RO_GAME_DIR
-#define RO_GAME_DIR            "."
-#endif
-
-#ifndef RW_GAME_DIR
-#define RW_GAME_DIR            "."
-#endif
 
-#define RO_BASE_PATH           RO_GAME_DIR
-#define RW_BASE_PATH           RW_GAME_DIR
+#define PROGRAM_VERSION_MAJOR  2
+#define PROGRAM_VERSION_MINOR  0
+#define PROGRAM_VERSION_PATCH  2
+#define PROGRAM_VERSION_STRING "2.0.2"
 
-#define GRAPHICS_DIRECTORY     "graphics"
-#define SOUNDS_DIRECTORY       "sounds"
-#define LEVELS_DIRECTORY       "levels"
-#define TAPES_DIRECTORY                "tapes"
-#define SCORES_DIRECTORY       "scores"
-
-#define PROGRAM_VERSION_STRING "1.5.0"
 #define PROGRAM_TITLE_STRING   "Rocks'n'Diamonds"
 #define PROGRAM_AUTHOR_STRING  "Holger Schemel"
-#define PROGRAM_RIGHTS_STRING  "Copyright ^1995-2000 by"
+#define PROGRAM_RIGHTS_STRING  "Copyright ^1995-2002 by"
 #define PROGRAM_DOS_PORT_STRING        "DOS port done by Guido Schulz"
 #define PROGRAM_IDENT_STRING   PROGRAM_VERSION_STRING " " TARGET_STRING
 #define WINDOW_TITLE_STRING    PROGRAM_TITLE_STRING " " PROGRAM_IDENT_STRING
 #define WINDOW_SUBTITLE_STRING PROGRAM_RIGHTS_STRING " " PROGRAM_AUTHOR_STRING
-
-/* default name for empty highscore entry */
-#define EMPTY_PLAYER_NAME      "no name"
-
-/* default name for unknown player names */
-#define ANONYMOUS_NAME         "anonymous"
-
-/* default name for new levels */
-#define NAMELESS_LEVEL_NAME    "nameless level"
-
-/* values for button_status */
-#define MB_NOT_PRESSED         FALSE
-#define MB_RELEASED            FALSE
-#define MB_PRESSED             TRUE
-#define MB_MENU_CHOICE         FALSE
-#define MB_MENU_MARK           TRUE
-#define MB_MENU_INITIALIZE     (-1)
-#define MB_LEFTBUTTON          1
-#define MB_MIDDLEBUTTON                2
-#define MB_RIGHTBUTTON         3
-
-/* values for redraw_mask */
-#define REDRAW_ALL             (1 << 0)
-#define REDRAW_FIELD           (1 << 1)
-#define REDRAW_TILES           (1 << 2)
-#define REDRAW_DOOR_1          (1 << 3)
-#define REDRAW_VIDEO_1         (1 << 4)
-#define REDRAW_VIDEO_2         (1 << 5)
-#define REDRAW_VIDEO_3         (1 << 6)
-#define REDRAW_MICROLEVEL      (1 << 7)
-#define REDRAW_FROM_BACKBUFFER (1 << 8)
-#define REDRAW_DOOR_2          (REDRAW_VIDEO_1 | \
-                                REDRAW_VIDEO_2 | \
-                                REDRAW_VIDEO_3)
-#define REDRAW_DOOR_3          (1 << 9)
-#define REDRAW_DOORS           (REDRAW_DOOR_1 | \
-                                REDRAW_DOOR_2 | \
-                                REDRAW_DOOR_3)
-#define REDRAW_MAIN            (REDRAW_FIELD | \
-                                REDRAW_TILES | \
-                                REDRAW_MICROLEVEL)
-#define REDRAW_FPS             (1 << 10)
-#define REDRAWTILES_THRESHOLD  (SCR_FIELDX * SCR_FIELDY / 2)
-
-/* areas in bitmap PIX_DOOR */
-/* meaning in PIX_DB_DOOR: (3 PAGEs)
-   PAGEX1: 1. buffer for DOOR_1
-   PAGEX2: 2. buffer for DOOR_1
-   PAGEX3: buffer for animations
+#define ICON_TITLE_STRING      PROGRAM_TITLE_STRING
+#define UNIX_USERDATA_DIRECTORY        ".rocksndiamonds"
+#define COOKIE_PREFIX          "ROCKSNDIAMONDS"
+#define FILENAME_PREFIX                "Rocks"
+
+#define X11_ICON_FILENAME      "rocks_icon.xbm"
+#define X11_ICONMASK_FILENAME  "rocks_iconmask.xbm"
+#define MSDOS_POINTER_FILENAME "mouse.pcx"
+
+/* file version numbers for resource files (levels, tapes, score, setup, etc.)
+** currently supported/known file version numbers:
+**     1.0 (old)
+**     1.2 (still in use)
+**     1.4 (still in use)
+**     2.0 (actual)
 */
-
-#define DOOR_GFX_PAGESIZE      DXSIZE
-#define DOOR_GFX_PAGEX1                (0 * DOOR_GFX_PAGESIZE)
-#define DOOR_GFX_PAGEX2                (1 * DOOR_GFX_PAGESIZE)
-#define DOOR_GFX_PAGEX3                (2 * DOOR_GFX_PAGESIZE)
-#define DOOR_GFX_PAGEX4                (3 * DOOR_GFX_PAGESIZE)
-#define DOOR_GFX_PAGEX5                (4 * DOOR_GFX_PAGESIZE)
-#define DOOR_GFX_PAGEX6                (5 * DOOR_GFX_PAGESIZE)
-#define DOOR_GFX_PAGEX7                (6 * DOOR_GFX_PAGESIZE)
-#define DOOR_GFX_PAGEX8                (7 * DOOR_GFX_PAGESIZE)
-#define DOOR_GFX_PAGEY1                0
-#define DOOR_GFX_PAGEY2                DYSIZE
+#define FILE_VERSION_1_0       VERSION_IDENT(1,0,0)
+#define FILE_VERSION_1_2       VERSION_IDENT(1,2,0)
+#define FILE_VERSION_1_4       VERSION_IDENT(1,4,0)
+#define FILE_VERSION_2_0       VERSION_IDENT(2,0,0)
+
+/* file version does not change for every program version, but is changed
+   when new features are introduced that are incompatible with older file
+   versions, so that they can be treated accordingly */
+#define FILE_VERSION_ACTUAL    FILE_VERSION_2_0
+
+#define GAME_VERSION_1_0       FILE_VERSION_1_0
+#define GAME_VERSION_1_2       FILE_VERSION_1_2
+#define GAME_VERSION_1_4       FILE_VERSION_1_4
+#define GAME_VERSION_2_0       FILE_VERSION_2_0
+
+#define GAME_VERSION_ACTUAL    VERSION_IDENT(PROGRAM_VERSION_MAJOR, \
+                                             PROGRAM_VERSION_MINOR, \
+                                             PROGRAM_VERSION_PATCH)
 
 /* for DrawGraphicAnimation() [tools.c] and AnimateToon() [cartoons.c] */
 #define ANIM_NORMAL            0