rnd-20020519-2-src
[rocksndiamonds.git] / src / main.h
index 4769e69bb958e48854b6090cb4c5003611d969cb..06939a398df30bc899564779bf0aef5134cc2427 100644 (file)
 #define WIN_XSIZE      672
 #define WIN_YSIZE      560
 
-#if !defined(PLATFORM_MSDOS)
-#define WIN_XPOS       0
-#define WIN_YPOS       0
-#else
-#define WIN_XPOS       ((XRES - WIN_XSIZE) / 2)
-#define WIN_YPOS       ((YRES - WIN_YSIZE) / 2)
-#endif
-
 #define SCR_FIELDX     17
 #define SCR_FIELDY     17
 #define MAX_BUF_XSIZE  (SCR_FIELDX + 2)
@@ -397,6 +389,8 @@ extern struct TapeInfo              tape;
 extern struct GameInfo         game;
 extern struct GlobalInfo       global;
 
+extern struct SoundEffectInfo  sound_effects[];
+
 extern char            *sound_name[];
 extern char            *element_info[];
 extern int             num_element_info;
@@ -1438,6 +1432,161 @@ extern int              num_element_info;
 
 #define NUM_SOUNDS             55
 
+
+/* values for sound effects */
+#define SND_BD_EMPTY_SPACE_DIGGING             0
+#define SND_BD_SAND_DIGGING                    1
+#define SND_BD_DIAMOND_COLLECTING              2
+#define SND_BD_DIAMOND_IMPACT                  3
+#define SND_BD_ROCK_PUSHING                    4
+#define SND_BD_ROCK_IMPACT                     5
+#define SND_BD_MAGIC_WALL_ACTIVATING           6
+#define SND_BD_MAGIC_WALL_CHANGING             7
+#define SND_BD_MAGIC_WALL_RUNNING              8
+#define SND_BD_AMOEBA_GROWING                  9
+#define SND_BD_AMOEBA_TURNING_TO_GEM           10
+#define SND_BD_AMOEBA_TURNING_TO_ROCK          11
+#define SND_BD_BUTTERFLY_MOVING                        12
+#define SND_BD_FIREFLY_MOVING                  13
+#define SND_BD_EXIT_ENTERING                   14
+#define SND_SP_EMPTY_SPACE_DIGGING             15
+#define SND_SP_BASE_DIGGING                    16
+#define SND_SP_BUGGY_BASE_DIGGING              17
+#define SND_SP_BUGGY_BASE_ACTIVATING           18
+#define SND_SP_INFOTRON_COLLECTING             19
+#define SND_SP_INFOTRON_IMPACT                 20
+#define SND_SP_ZONK_PUSHING                    21
+#define SND_SP_ZONK_IMPACT                     22
+#define SND_SP_DISK_RED_COLLECTING             23
+#define SND_SP_DISK_ORANGE_PUSHING             24
+#define SND_SP_DISK_YELLOW_PUSHING             25
+#define SND_SP_PORT_PASSING                    26
+#define SND_SP_EXIT_ENTERING                   27
+#define SND_SP_ELEMENT_EXPLODING               28
+#define SND_SP_SNIKSNAK_MOVING                 29
+#define SND_SP_ELECTRON_MOVING                 30
+#define SND_SP_TERMINAL_ACTIVATING             31
+#define SND_SOKOBAN_OBJECT_PUSHING             32
+#define SND_SOKOBAN_FIELD_FILLING              33
+#define SND_SOKOBAN_FIELD_CLEARING             34
+#define SND_SOKOBAN_GAME_SOLVING               35
+#define SND_EMPTY_SPACE_DIGGING                        36
+#define SND_SAND_DIGGING                       37
+#define SND_EMERALD_COLLECTING                 38
+#define SND_EMERALD_IMPACT                     39
+#define SND_DIAMOND_COLLECTING                 40
+#define SND_DIAMOND_IMPACT                     41
+#define SND_DIAMOND_BREAKING                   42
+#define SND_ROCK_PUSHING                       43
+#define SND_ROCK_IMPACT                                44
+#define SND_BOMB_PUSHING                       45
+#define SND_NUT_PUSHING                                46
+#define SND_NUT_CRACKING                       47
+#define SND_NUT_IMPACT                         48
+#define SND_DYNAMITE_COLLECTING                        49
+#define SND_DYNAMITE_PLACING                   50
+#define SND_DYNAMITE_BURNING                   51
+#define SND_KEY_COLLECTING                     52
+#define SND_GATE_PASSING                       53
+#define SND_BUG_MOVING                         54
+#define SND_SPACESHIP_MOVING                   55
+#define SND_YAMYAM_MOVING                      56
+#define SND_YAMYAM_WAITING                     57
+#define SND_YAMYAM_EATING_DIAMOND              58
+#define SND_ROBOT_MOVING                       59
+#define SND_ROBOT_WHEEL_ACTIVATING             60
+#define SND_ROBOT_WHEEL_RUNNING                        61
+#define SND_MAGIC_WALL_ACTIVATING              62
+#define SND_MAGIC_WALL_CHANGING                        63
+#define SND_MAGIC_WALL_RUNNING                 64
+#define SND_AMOEBA_GROWING                     65
+#define SND_AMOEBA_DROPPING                    66
+#define SND_ACID_SPLASHING                     67
+#define SND_QUICKSAND_FILLING                  68
+#define SND_QUICKSAND_SLIPPING_THROUGH         69
+#define SND_QUICKSAND_EMPTYING                 70
+#define SND_EXIT_OPENING                       71
+#define SND_EXIT_ENTERING                      72
+#define SND_BALLOON_MOVING                     73
+#define SND_BALLOON_PUSHING                    74
+#define SND_SPRING_MOVING                      75
+#define SND_SPRING_PUSHING                     76
+#define SND_SPRING_IMPACT                      77
+#define SND_WALL_GROWING                       78
+#define SND_PEARL_COLLECTING                   79
+#define SND_PEARL_BREAKING                     80
+#define SND_PEARL_IMPACT                       81
+#define SND_CRYSTAL_COLLECTING                 82
+#define SND_CRYSTAL_IMPACT                     83
+#define SND_ENVELOPE_COLLECTING                        84
+#define SND_SAND_INVISIBLE_DIGGING             85
+#define SND_SHIELD_PASSIVE_COLLECTING          86
+#define SND_SHIELD_PASSIVE_ACTIVATED           87
+#define SND_SHIELD_ACTIVE_COLLECTING           88
+#define SND_SHIELD_ACTIVE_ACTIVATED            89
+#define SND_EXTRA_TIME_COLLECTING              90
+#define SND_MOLE_MOVING                                91
+#define SND_MOLE_EATING_AMOEBA                 92
+#define SND_SWITCHGATE_SWITCH_ACTIVATING       93
+#define SND_SWITCHGATE_OPENING                 94
+#define SND_SWITCHGATE_CLOSING                 95
+#define SND_SWITCHGATE_PASSING                 96
+#define SND_TIMEGATE_WHEEL_ACTIVATING          97
+#define SND_TIMEGATE_WHEEL_RUNNING             98
+#define SND_TIMEGATE_OPENING                   99
+#define SND_TIMEGATE_CLOSING                   100
+#define SND_TIMEGATE_PASSING                   101
+#define SND_CONVEYOR_BELT_SWITCH_ACTIVATING    102
+#define SND_CONVEYOR_BELT_RUNNING              103
+#define SND_LIGHT_SWITCH_ACTIVATING            104
+#define SND_LIGHT_SWITCH_DEACTIVATING          105
+#define SND_DX_BOMB_PUSHING                    106
+#define SND_TRAP_INACTIVE_DIGGING              107
+#define SND_TRAP_ACTIVATING                    108
+#define SND_AMOEBA_TURNING_TO_GEM              109
+#define SND_AMOEBA_TURNING_TO_ROCK             110
+#define SND_SPEED_PILL_COLLECTING              111
+#define SND_DYNABOMB_NR_COLLECTING             112
+#define SND_DYNABOMB_SZ_COLLECTING             113
+#define SND_DYNABOMB_XL_COLLECTING             114
+#define SND_DYNABOMB_PLACING                   115
+#define SND_DYNABOMB_BURNING                   116
+#define SND_SATELLITE_MOVING                   117
+#define SND_SATELLITE_PUSHING                  118
+#define SND_LAMP_ACTIVATING                    119
+#define SND_LAMP_DEACTIVATING                  120
+#define SND_TIME_ORB_FULL_COLLECTING           121
+#define SND_TIME_ORB_FULL_IMPACT               122
+#define SND_TIME_ORB_EMPTY_PUSHING             123
+#define SND_TIME_ORB_EMPTY_IMPACT              124
+#define SND_GAMEOFLIFE_GROWING                 125
+#define SND_BIOMAZE_GROWING                    126
+#define SND_PACMAN_MOVING                      127
+#define SND_PACMAN_EATING_AMOEBA               128
+#define SND_DARK_YAMYAM_MOVING                 129
+#define SND_DARK_YAMYAM_WAITING                        130
+#define SND_DARK_YAMYAM_EATING_ANY             131
+#define SND_PENGUIN_MOVING                     132
+#define SND_PENGUIN_ENTERING_EXIT              133
+#define SND_PIG_MOVING                         134
+#define SND_PIG_EATING_GEM                     135
+#define SND_DRAGON_MOVING                      136
+#define SND_DRAGON_BREATHING_FIRE              137
+#define SND_PLAYER_DYING                       138
+#define SND_ELEMENT_EXPLODING                  139
+#define SND_GAME_STARTING                      140
+#define SND_GAME_RUNNING_OUT_OF_TIME           141
+#define SND_GAME_LEVELTIME_BONUS               142
+#define SND_GAME_LOSING                                143
+#define SND_GAME_WINNING                       144
+#define SND_MENU_DOOR_OPENING                  145
+#define SND_MENU_DOOR_CLOSING                  146
+#define SND_MENU_HALL_OF_FAME                  147
+#define SND_MENU_INFO_SCREEN                   148
+
+#define NUM_SOUND_EFFECTS                      149
+
+
 /* values for game_status */
 #define EXITGAME               0
 #define MAINMENU               1