rnd-19980925
[rocksndiamonds.git] / src / main.c
index f8077436a2e6bd71f61af6bd2fc566e482a3e651..b52761b3722d9f63801da2c622c14f98edcdfec6 100644 (file)
 
 #include "main.h"
 #include "init.h"
+#include "game.h"
 #include "events.h"
 #include "sound.h"
 #include "joystick.h"
 
+#ifdef MSDOS
+#include <fcntl.h>
+#endif
+
 Display        *display;
+Visual        *visual;
 int            screen;
 Window         window;
-GC             gc, clip_gc[NUM_PIXMAPS];
+GC             gc, clip_gc[NUM_PIXMAPS], tile_clip_gc;
 Pixmap         pix[NUM_PIXMAPS];
-Pixmap         clipmask[NUM_PIXMAPS];
+Pixmap         clipmask[NUM_PIXMAPS], tile_clipmask[NUM_TILES];
 
 #ifdef XPM_INCLUDE_FILE
 XpmAttributes  xpm_att[NUM_PICTURES];
@@ -39,7 +45,6 @@ int           joystick_device = 0;
 char          *joystick_device_name[2] = { DEV_JOYSTICK_0, DEV_JOYSTICK_1 };
 char          *level_directory = LEVEL_PATH;
 int            width, height;
-unsigned long  pen_fg, pen_bg;
 
 int            game_status = MAINMENU;
 int            game_emulation = EMU_NONE;
@@ -82,20 +87,20 @@ long                Elementeigenschaften[MAX_ELEMENTS];
 int            level_nr, leveldir_nr, num_leveldirs;
 int            lev_fieldx,lev_fieldy, scroll_x,scroll_y;
 
-int            FX = SX, FY = SY, ScreenMovPos = 0;
+int            FX = SX, FY = SY, ScreenMovPos = 0, ScrollStepSize = TILEX/8;
+int            GameFrameDelay = GAME_FRAME_DELAY, MoveSpeed = 8;
 int            BX1 = 0, BY1 = 0, BX2 = SCR_FIELDX-1, BY2 = SCR_FIELDY-1;
-int            JX,JY, JX2,JY2, ZX,ZY, ExitX,ExitY;
-int            PlayerMovDir, PlayerMovPos, PlayerFrame, PlayerPushing;
-int            PlayerGone,LevelSolved,GameOver;
-int            FrameCounter,TimeFrames,TimeLeft,Score;
-int            Gems,SokobanFields,Lights,Friends;
-int            Dynamite,Key[4],MampferNr;
-int            DynaBombCount, DynaBombSize, DynaBombsLeft, DynaBombXL;
-int            SiebAktiv;
+int            JX,JY, lastJX,lastJY, ZX,ZY, ExitX,ExitY;
+int            PlayerMovDir, PlayerMovPos, PlayerPushing;
+int            PlayerFrame, PlayerGfxPos;
+int            PlayerGone, LevelSolved, GameOver;
+int            FrameCounter, TimeFrames, TimeLeft;
+int            MampferNr, SiebAktiv;
 
 struct LevelDirInfo    leveldir[MAX_LEVDIR_ENTRIES];
 struct LevelInfo       level;
-struct PlayerInfo      player;
+struct PlayerInfo      stored_player[MAX_PLAYERS+1];
+struct PlayerInfo      *local_player, *actual_player;
 struct HiScore         highscore[MAX_SCORE_ENTRIES];
 struct SoundInfo       Sound[NUM_SOUNDS];
 struct RecordingInfo   tape;
@@ -187,6 +192,10 @@ int main(int argc, char *argv[])
   if (argc>1)
     level_directory = argv[1];
 
+#ifdef MSDOS
+  _fmode = O_BINARY;
+#endif
+
   OpenAll(argc,argv);
   EventLoop();
   CloseAll();