b52761b3722d9f63801da2c622c14f98edcdfec6
[rocksndiamonds.git] / src / main.c
1 /***********************************************************
2 *  Rocks'n'Diamonds -- McDuffin Strikes Back!              *
3 *----------------------------------------------------------*
4 *  ©1995 Artsoft Development                               *
5 *        Holger Schemel                                    *
6 *        33659 Bielefeld-Senne                             *
7 *        Telefon: (0521) 493245                            *
8 *        eMail: aeglos@valinor.owl.de                      *
9 *               aeglos@uni-paderborn.de                    *
10 *               q99492@pbhrzx.uni-paderborn.de             *
11 *----------------------------------------------------------*
12 *  main.c                                                  *
13 ***********************************************************/
14
15 #include "main.h"
16 #include "init.h"
17 #include "game.h"
18 #include "events.h"
19 #include "sound.h"
20 #include "joystick.h"
21
22 #ifdef MSDOS
23 #include <fcntl.h>
24 #endif
25
26 Display        *display;
27 Visual         *visual;
28 int             screen;
29 Window          window;
30 GC              gc, clip_gc[NUM_PIXMAPS], tile_clip_gc;
31 Pixmap          pix[NUM_PIXMAPS];
32 Pixmap          clipmask[NUM_PIXMAPS], tile_clipmask[NUM_TILES];
33
34 #ifdef XPM_INCLUDE_FILE
35 XpmAttributes   xpm_att[NUM_PICTURES];
36 #endif
37
38 Drawable        drawto, drawto_field, backbuffer, fieldbuffer;
39 Colormap        cmap;
40
41 int             sound_pipe[2];
42 int             sound_device;
43 char           *sound_device_name = SOUND_DEVICE;
44 int             joystick_device = 0;
45 char           *joystick_device_name[2] = { DEV_JOYSTICK_0, DEV_JOYSTICK_1 };
46 char           *level_directory = LEVEL_PATH;
47 int             width, height;
48
49 int             game_status = MAINMENU;
50 int             game_emulation = EMU_NONE;
51 int             button_status = MB_NOT_PRESSED, motion_status = FALSE;
52 int             key_joystick_mapping = 0;
53 int             global_joystick_status = JOYSTICK_STATUS;
54 int             joystick_status = JOYSTICK_STATUS;
55 int             sound_status = SOUND_STATUS, sound_on = TRUE;
56 int             sound_loops_allowed = FALSE, sound_loops_on = FALSE;
57 int             sound_music_on = FALSE;
58 int             sound_simple_on = FALSE;
59 int             toons_on = TRUE;
60 int             direct_draw_on = FALSE;
61 int             scroll_delay_on = FALSE;
62 int             soft_scrolling_on = TRUE;
63 int             fading_on = FALSE;
64 int             autorecord_on = FALSE;
65 int             joystick_nr = 0;
66 int             quick_doors = FALSE;
67
68 BOOL            redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
69 int             redraw_x1 = 0, redraw_y1 = 0;
70 int             redraw_mask;
71 int             redraw_tiles;
72
73 int             Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
74 int             Ur[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
75 int             MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
76 int             MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
77 int             MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
78 int             Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
79 int             Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
80 int             Frame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
81 int             Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
82 int             JustHit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
83 int             AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
84 int             AmoebaCnt[MAX_NUM_AMOEBA], AmoebaCnt2[MAX_NUM_AMOEBA];
85 long            Elementeigenschaften[MAX_ELEMENTS];
86
87 int             level_nr, leveldir_nr, num_leveldirs;
88 int             lev_fieldx,lev_fieldy, scroll_x,scroll_y;
89
90 int             FX = SX, FY = SY, ScreenMovPos = 0, ScrollStepSize = TILEX/8;
91 int             GameFrameDelay = GAME_FRAME_DELAY, MoveSpeed = 8;
92 int             BX1 = 0, BY1 = 0, BX2 = SCR_FIELDX-1, BY2 = SCR_FIELDY-1;
93 int             JX,JY, lastJX,lastJY, ZX,ZY, ExitX,ExitY;
94 int             PlayerMovDir, PlayerMovPos, PlayerPushing;
95 int             PlayerFrame, PlayerGfxPos;
96 int             PlayerGone, LevelSolved, GameOver;
97 int             FrameCounter, TimeFrames, TimeLeft;
98 int             MampferNr, SiebAktiv;
99
100 struct LevelDirInfo     leveldir[MAX_LEVDIR_ENTRIES];
101 struct LevelInfo        level;
102 struct PlayerInfo       stored_player[MAX_PLAYERS+1];
103 struct PlayerInfo      *local_player, *actual_player;
104 struct HiScore          highscore[MAX_SCORE_ENTRIES];
105 struct SoundInfo        Sound[NUM_SOUNDS];
106 struct RecordingInfo    tape;
107
108 struct JoystickInfo joystick[2] =
109 {
110   { JOYSTICK_XLEFT, JOYSTICK_XRIGHT, JOYSTICK_XMIDDLE,
111     JOYSTICK_YUPPER, JOYSTICK_YLOWER, JOYSTICK_YMIDDLE },
112   { JOYSTICK_XLEFT, JOYSTICK_XRIGHT, JOYSTICK_XMIDDLE,
113     JOYSTICK_YUPPER, JOYSTICK_YLOWER, JOYSTICK_YMIDDLE }
114 };
115
116 /* data needed for playing sounds */
117 char *sound_name[NUM_SOUNDS] =
118 {
119   "alchemy",
120   "amoebe",
121   "antigrav",
122   "autsch",
123   "blurb",
124   "bong",
125   "buing",
126   "chase",
127   "czardasz",
128   "deng",
129   "fuel",
130   "gong",
131   "halloffame",
132   "holz",
133   "hui",
134   "kabumm",
135   "kink",
136   "klapper",
137   "kling",
138   "klopf",
139   "klumpf",
140   "knack",
141   "knurk",
142   "krach",
143   "lachen",
144   "laser",
145   "miep",
146   "network",
147   "njam",
148   "oeffnen",
149   "pling",
150   "pong",
151   "pusch",
152   "quiek",
153   "quirk",
154   "rhythmloop",
155   "roaaar",
156   "roehr",
157   "rumms",
158   "schlopp",
159   "schlurf",
160   "schrff",
161   "schwirr",
162   "sirr",
163   "slurp",
164   "sproing",
165   "twilight",
166   "tyger",
167   "voyager",
168   "warnton",
169   "whoosh",
170   "zisch"
171 };
172
173 /* background music */
174 int background_loop[] =
175 {
176   SND_ALCHEMY,
177   SND_CHASE,
178   SND_NETWORK,
179   SND_CZARDASZ,
180   SND_TYGER,
181   SND_VOYAGER,
182   SND_TWILIGHT
183 };
184 int num_bg_loops = sizeof(background_loop)/sizeof(int);
185
186 char            *progname;
187
188 int main(int argc, char *argv[])
189 {
190   progname = argv[0];
191
192   if (argc>1)
193     level_directory = argv[1];
194
195 #ifdef MSDOS
196   _fmode = O_BINARY;
197 #endif
198
199   OpenAll(argc,argv);
200   EventLoop();
201   CloseAll();
202
203   exit(0);
204 }