rnd-19980925
[rocksndiamonds.git] / src / main.c
index aa4d14bd74124685ac61702223f0ce6411672eda..b52761b3722d9f63801da2c622c14f98edcdfec6 100644 (file)
@@ -64,7 +64,6 @@ int           fading_on = FALSE;
 int            autorecord_on = FALSE;
 int            joystick_nr = 0;
 int            quick_doors = FALSE;
-int            cpu_friendly = TRUE;
 
 BOOL           redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
 int            redraw_x1 = 0, redraw_y1 = 0;
@@ -89,21 +88,19 @@ int         level_nr, leveldir_nr, num_leveldirs;
 int            lev_fieldx,lev_fieldy, scroll_x,scroll_y;
 
 int            FX = SX, FY = SY, ScreenMovPos = 0, ScrollStepSize = TILEX/8;
-int            GameSpeed = GAME_FRAME_DELAY, MoveSpeed = 8;
+int            GameFrameDelay = GAME_FRAME_DELAY, MoveSpeed = 8;
 int            BX1 = 0, BY1 = 0, BX2 = SCR_FIELDX-1, BY2 = SCR_FIELDY-1;
 int            JX,JY, lastJX,lastJY, ZX,ZY, ExitX,ExitY;
 int            PlayerMovDir, PlayerMovPos, PlayerPushing;
 int            PlayerFrame, PlayerGfxPos;
 int            PlayerGone, LevelSolved, GameOver;
-int            FrameCounter, TimeFrames, TimeLeft, Score;
-int            Gems, SokobanFields, Lights, Friends;
-int            Dynamite, Key[4], MampferNr;
-int            DynaBombCount, DynaBombSize, DynaBombsLeft, DynaBombXL;
-int            SiebAktiv;
+int            FrameCounter, TimeFrames, TimeLeft;
+int            MampferNr, SiebAktiv;
 
 struct LevelDirInfo    leveldir[MAX_LEVDIR_ENTRIES];
 struct LevelInfo       level;
-struct PlayerInfo      player;
+struct PlayerInfo      stored_player[MAX_PLAYERS+1];
+struct PlayerInfo      *local_player, *actual_player;
 struct HiScore         highscore[MAX_SCORE_ENTRIES];
 struct SoundInfo       Sound[NUM_SOUNDS];
 struct RecordingInfo   tape;