int PlayerMovDir, PlayerMovPos, PlayerPushing;
int PlayerFrame, PlayerGfxPos;
int PlayerGone, LevelSolved, GameOver;
-int FrameCounter, TimeFrames, TimeLeft, Score;
-int Gems, SokobanFields, Lights, Friends;
-int Dynamite, Key[4], MampferNr;
-int DynaBombCount, DynaBombSize, DynaBombsLeft, DynaBombXL;
-int SiebAktiv;
+int FrameCounter, TimeFrames, TimeLeft;
+int MampferNr, SiebAktiv;
struct LevelDirInfo leveldir[MAX_LEVDIR_ENTRIES];
struct LevelInfo level;
-struct PlayerInfo player;
+struct PlayerInfo stored_player[MAX_PLAYERS+1];
+struct PlayerInfo *local_player, *actual_player;
struct HiScore highscore[MAX_SCORE_ENTRIES];
struct SoundInfo Sound[NUM_SOUNDS];
struct RecordingInfo tape;