int pad_dest_y = dest_y - pad_y;
int pad_width = width + 2 * pad_x;
int pad_height = height + 2 * pad_y;
-#if 1
int buffer_x = 0;
int buffer_y = 0;
-#else
- int buffer_x = DOOR_GFX_PAGEX3;
- int buffer_y = DOOR_GFX_PAGEY1;
-#endif
-
-#if 0
- printf("::: (%d, %d), (%d, %d), (%d, %d), (%d, %d) -> (%d, %d), (%d, %d), (%d, %d)\n",
- src_x, src_y,
- width, height,
- dest_x, dest_y,
- pad_x, pad_y,
-
- pad_dest_x, pad_dest_y,
- pad_width, pad_height,
- buffer_x, buffer_y);
-#endif
/* correct values to avoid off-screen blitting (start position) */
if (pad_dest_x < screen_info.startx)
case ANIM_STOP:
if (anim_running)
{
-#if 1
redraw_mask |= (REDRAW_FIELD | REDRAW_FROM_BACKBUFFER);
screen_info.update_function();
-#endif
anim_running = FALSE;
}